Multi-robot SLAM allows robots to improve their estimates by exchanging map information, but repeated exchanges create unknown correlations between local estimators. Covariance intersection (CI) can fuse estimates without tracking these correlations. In right-invariant extended Kalman filter (RI-EKF) SLAM, however, point features obtain their invariant errors through the robot rotation, so a neighbor's map estimate is expressed in its own error coordinates and is correlated with its pose, and cannot be fused by CI directly. This paper presents Joint-CI, a unified fusion method for distributed RI-EKF SLAM with point, object, and mixed point--object maps. Using a neighboring robot's local posterior and an inter-robot observation, a joint estimate of the receiving robot's pose and the common features is constructed in the receiving robot's error coordinates, retaining the robot--feature and feature--feature correlations. Partial-state CI then fuses this estimate with the receiving robot's local posterior. We show that the unified formulation and the fusion preserve the six unobservable directions associated with global rotation and translation, and that communication and fusion preserve first-order covariance consistency given consistent local posteriors. Monte Carlo simulations and a real-world dataset-derived experiment show that Joint-CI improves estimation accuracy while maintaining consistent, mildly conservative uncertainty.
https://arxiv.org/abs/2610.31221
Joint-embedding predictive architectures (JEPAs) learn world models in latent space, enabling efficient planning but leaving their states opaque. We introduce Inside-JEPA, which places relational channels for ordered entity pairs inside the JEPA latent state and shows that an inverse-dynamics loss can ground these channels without relation labels when its head reads them, either alone or as part of the full state. On Something-Something V2, latent prediction alone performs no better than a random relation head, while inverse-dynamics supervision that recovers actions from channel changes improves relational AUROC by .065-.103 across ten settings with annotated boxes, by .081 on RH20T robot episodes with held-out tasks, and by .050-.061 across five relations using off-the-shelf detection and tracking. An inverse head on entity latents decodes actions more accurately but barely improves relational grounding; shuffled labels, two label-free objectives, and action labels on only 5% of the pairs also fail to ground the channels. Given an action, predicted relational changes approach the quality of observed future relations (AUROC .599 vs .621). For one-step relational goals, a supervised readout of the 16 channels ranks the correct action among the top five of 65 in 43% of cases, compared with 24% for prediction-only latents and 17% for a frequency prior.
https://arxiv.org/abs/2610.31194
Building virtual embodied agents that operate in open-ended games like human players is a long-standing goal requiring both long-horizon autonomy and reliable native-interface control. As a procedurally generated open world, Minecraft provides a natural testbed for studying the integration of these capabilities. Existing agents typically provide either native visuomotor control without long-horizon autonomy or high-level planning executed through environment APIs or predefined skills. To bridge this gap, we propose HiSTEVE, a hierarchical VLA agent with a capability-aware agent harness. At the orchestration level, we equip the harness with structured memory for tracking progress and a VLM planner for selecting subtasks within the VLA's capabilities. To reliably determine subtask completion, we further introduce a policy-coupled task completion state detector that conditions on VLA policy context to signal candidate completion. At the control level, a single VLA executes all subtasks with vision-only perception and native keyboard-and-mouse actions. To mitigate interference between heterogeneous GUI and non-GUI interactions, we introduce regime-specific RMSNorm branches and separate mouse-movement token embeddings. We also train the VLA through world knowledge injection, imitation learning, and reinforcement learning with environment feedback to improve reliability and recovery. HiSTEVE achieves state-of-the-art atomic-task performance, scoring 85.0% on MineStudio Bench and a 37.4% average success rate on OpenHA, while also completing long-horizon tasks such as crafting an iron pickaxe from scratch like human players.
https://arxiv.org/abs/2610.31162
Measuring animal distance and motion in metric units underpins abundance estimation, morphometrics, and movement ecology, yet monocular video lacks metric scale and wildlife datasets lack metric ground truth. We present WildDepth 2, extending the synchronized RGB-LiDAR WildDepth dataset in three directions. (i) Imaging radar: 37 RGB-LiDAR-4D-radar sequences (19,716 frames) with per-point Doppler velocity and a measured error budget, to our knowledge the first imaging-radar wildlife recordings. (ii) Benchmarking: a frozen, checksummed hidden test set for RGB-only distance estimation and RGB+sparse-LiDAR depth completion, evaluated separately on animal and background pixels. (iii) Motion and tracking: metric 3D trajectories obtained by lifting 2D tracks using LiDAR, radar, or monocular depth. Across 48,723 animal frames, object-level radar calibration improves monocular depth over scene-level LiDAR calibration without requiring LiDAR at inference (AbsRel 0.120 vs. 0.198), although animal-level LiDAR remains more accurate (0.052). Across 431 tracks, once-per-track radar scaling reduces 3D position error four-fold (2.20 to 0.58 m) and distance-sampling detection-function bias from -13% to -2%, matching once-per-track LiDAR calibration. Transferring radar Doppler onto LiDAR produces motion masks 3.7 times denser than radar alone at 72% precision, reduces moving-animal LiDAR accumulation error by 37%, and estimates radial speed (r = 0.60), albeit with approximately 50% underestimation.
https://arxiv.org/abs/2610.31123
The dominant metric for 2D human pose estimation, OKS-mAP, has three blind spots: it does not distinguish visible from occluded keypoints, does not measure joint-angle error, and is silent on the temporal stability of tracking-free per-frame inference. We propose a supplementary protocol with three modules: (M1) OKS-mAP stratified by ground-truth visibility, with Delta_occ = mAP(v=1) - mAP(full), quantifying how much the aggregate metric masks occlusion-specific differences; (M2) joint-angle error (RMSE/MAE/P95) plus knee-valgus detection consistency; (M3) frame-to-frame displacement, median-filter residual jitter, and jump rate, before and after OneEuro smoothing. We ran it on four datasets (COCO val2017, CrowdPose, OCHuman, PoseTrack18) and four models from two architecture families (YOLO11s-pose, an occlusion-domain fine-tuned variant, ViTPose-B/L), under a common detector-free oracle protocol and an open-source harness. Delta_occ is negative in every combination (-0.19 to -0.47): aggregate mAP overestimates occluded-scene performance in every tested combination. Joint-angle error is amplified in occluded layers; angle metrics reveal differences mAP cannot localize, e.g., the smaller occlusion-trained model significantly outperforming a larger transformer in occluded elbows. On PoseTrack18 val, raw jitter matched between the two YOLO models; pixel-domain OneEuro smoothing cut jump rates 9-10% at no matched-scope AP cost; residual jitter persists after detector removal; the transformer pair's jump rate is significantly lower; smoothing benefits replicate across architectures. Stratified mAP tracks full mAP closely (sign-consistency 1.0, 12/12), serving magnitude diagnosis rather than re-ranking; angle-metric difference vectors (especially knee) partially diverge, suggesting independent information. The protocol and harness are open-sourced, complementing rather than replacing OKS-mAP.
https://arxiv.org/abs/2611.12911
Flexible robotic endoscopes provide access through tortuous anatomy, where friction, deformation, and wall interaction separate commanded insertion from useful distal progress. Operators interpret this mismatch and retreat to recover a navigable configuration. Recognizing the approach to that decision requires relating motor intent to distal response and the local visual scene. We introduce Multimodal Progress-Residual Fusion (MPRF), a causal model that anticipates operator retreat from commands, electromagnetic (EM) tracking, and endoscopic video. A nominal-progress model predicts the response expected in normal or successful navigation; a temporal predictor combines its EM residual with all three observed modalities. In a 150-episode colon-phantom collection, MPRF achieves 0.580 +/- 0.007 AUPRC across three seeds, compared with 0.511 for the strongest reduced-modality control. Complete multimodal histories provide the principal ranking advantage, while the residual adds an explicit intent-response representation with a small, uncertain increment over raw fusion. Analysis of frozen alarms relates warning timing to the behavioral label and explains the increase in event recall under a longer matching window. These results establish a basis for behavioral assistance during operator-controlled navigation.
https://arxiv.org/abs/2610.31028
Robot demonstrations record what the robot saw and what it did. They do not specify how the 3D world changed in between. Scene-level 3D flow describes it by tracking 3D scene points, providing the world representation with 4D geometry. Prior work has used flow to improve robot policies. Flow served as an intermediate prediction that a separate model converts into actions, as a prior injected at inference time, or as an extra output learned together with the action. In all of these designs, flow stays outside the policy, as a separate module or as an extra prediction head. We introduce UniFlowWAM, a Unified World-Action Model that makes 3D scene flow a third modality on par with vision and action. Its world representation therefore covers both visual semantics, through future visual features, and 4D geometry, through 3D flow, and flow receives its own supervision. UniFlowWAM is a diffusion transformer with one expert per modality, and the three experts exchange information through joint attention. We train UniFlowWAM under a ten-objective role grid, where each objective assigns every modality exactly one of three roles, namely target, condition, or absent. The same model thus serves as a policy, as forward and inverse dynamics, and as a predictor of future visual features or 3D flow. We evaluate UniFlowWAM on RoboCasa-GR1, LIBERO, and LIBERO-Plus in simulation, and on four real-world bimanual manipulation tasks. On RoboCasa-GR1, UniFlowWAM raises the success rate of its base model without flow from 52.1% to 56.4%. It preserves in-distribution success on LIBERO at 98.1% and reaches 87.7% zero-shot on LIBERO-Plus. On the real robot, it achieves 87.0% average success, compared with 68.5% for the strongest baseline.
https://arxiv.org/abs/2610.30991
Humanoid motion-tracking policies can reproduce diverse behaviors, yet connecting independently acquired motions into a continuous sequence remains challenging. Interpolation connects boundary poses without considering whether their relative position, heading, and timing provide suitable conditions for a transition. A generative motion prior can produce richer motion, but poorly arranged boundaries may cause it to generate excessive locomotion, turning, or another unintended action. We present Spatio-Temporal Alignment with a Motion Prior (STAMP), a framework for connecting independently acquired humanoid motions through a Robot-to-Human-to-Robot process. STAMP uses human motion space to draw on rich motion priors and reuse transition knowledge across robot embodiments. Its key component is a learned alignment model that determines the boundary conditions for motion inbetweening. Given the two motions retargeted to a human rig, the alignment model ranks candidate positions, headings, and transition durations for the following motion. A human motion prior generates the transition under the selected alignment. The completed sequence is retargeted to the robot and used as a reference to train a motion-tracking policy. We evaluate the tracking success of the generated transitions on Unitree~G1 and~ROBOTIS K1. Physical robot demonstrations further show that STAMP connects independently acquired motions into long-horizon sequences. Project page: this https URL
https://arxiv.org/abs/2610.30817
Loco-manipulation extends the workspace of conventional manipulation by combining mobility with physical interaction, while aerial loco-manipulation further expands this capability into three-dimensional space, enabling robots to reach environments inaccessible to ground-based systems. Moving to an aerial platform, however, gives rise to a demanding control problem, since the vehicle must track trajectories accurately in three dimensions while the motion of the arm and its interaction with the environment continuously shift the center of mass, alter the inertia, and impose force and moment disturbances on the body. Conventional controllers address these effects through explicit models and estimation, whereas learning-based controllers infer dynamics from experience, yet control rewards provide no direct target for the response information retained from history, and fixed task sampling can leave persistent tracking difficulties insufficiently explored. We present ALMA, an aerial loco-manipulation framework for adaptive flight control under external arm commands. ALMA employs a contextual flight policy that adapts from recent measurements and actions, using action-conditioned prediction of future measurement representations to train its context to retain response information relevant to flight control. To expand the experience available for this adaptation, an evolutionary process uses a large language model (LLM) to analyze observed control difficulties and propose new structures of arm motion for subsequent training. In simulation, ALMA reduces position root-mean-square error (RMSE) by up to 24.7% relative to the strongest baseline, while the same policy transfers zero-shot to the aerial manipulator and reduces hover position RMSE by 79.6% during periodic arm motion relative to the real-world baseline.
https://arxiv.org/abs/2610.30810
Lunar rovers will primarily rely on cameras for localization until navigation satellite services are deployed, and will continue to need them afterwards for relative navigation, hazard detection, and surface operations. Visual odometry (VO) and Simultaneous Localization and Mapping (SLAM) mostly estimate motion by matching features between frames. However, feature matchers are developed on urban, indoor and driving scenes, planetary studies compare them on orbital registration or within complete SLAM systems, and real lunar imagery with reference poses is scarce, so matching between rover frames on low-texture, harshly lit terrain, and its effect on VO, has not been compared. We benchmark eleven classical and learned detector-matcher combinations on nine synthetic, lunar-testbed, and terrestrial-analogue datasets, and a feature tracker, scoring pairwise pose accuracy against baseline and the trajectory error of the resulting VO. Under a common rotation-only metric, the SuperPoint pairings outperform SIFT with ratio-tested FLANN matching on both lunar testbeds and one analogue site, with smaller or unresolved differences on synthetic data. When rotation and translation direction are scored jointly, this SIFT pairing exceeds both SuperPoint pairings on four synthetic datasets, so synthetic results alone do not establish relative performance on real rover imagery. In stereo VO, the SuperPoint pairings are not consistently more accurate than SIFT, but only they keep tracking on all eight sequential datasets. Pairings with classical detectors depend on lighting while SuperPoint changes little: a low spotlight makes them more accurate than diffuse light on the same testbed views, consistent with more contrast and detected keypoints. SuperPoint with LightGlue is the fastest learned combination (16 ms per frame), and DINOv2 retrieval proposals still need geometric verification.
https://arxiv.org/abs/2610.30774
Autonomous robotic surgery has drawn increased attention in recent years due to its potential to relieve surgeons of time-consuming, mentally straining, and tedious tasks, particularly during prolonged operations. One suitable task for automation is suturing, which involves tracking the thread as it deforms during needle retrieval, de-tangling, knot tightening, and other tasks. Unlike rigid-object manipulation, deformable thread manipulation has no fixed pose to track and effectively infinite degrees of freedom, making its configuration difficult to predict and requiring the thread's state to be re-estimated rather than assumed. At the same time, thread manipulations involve sequential motions that depend on past and current thread contact points, which must be accurately and continuously tracked. This paper presents an image-to-manipulation pipeline that concurrently generates live thread reconstruction while conducting safe and optimized sequential manipulations to achieve long-horizon tasks.
https://arxiv.org/abs/2610.30694
Saliency and scanpath models are developed almost exclusively on natural photographs, yet paintings are composed by artists to guide the viewer's eye and differ from photographs in texture, colour and abstraction. We introduce \avatt, a free-viewing eye-tracking dataset on \nImages{} paintings spanning sixteen art movements and five centuries, with \nScanpaths{} scanpaths and \nFixations{} fixations from \nParticipants{} participants (\spPerImageMin--\spPerImageMax{} observers per painting). For every painting we release individual scanpaths with fixation timing and eye--screen distance, fixation maps, saliency maps smoothed at one degree of visual angle, temporal saliency videos and rich art metadata. We benchmark classic and deep saliency models against human agreement, revealing substantial headroom for art-aware models, and rank 44 scanpath-similarity measures, including a new language-free family of image-encoder metrics built on ten CNN, ViT and self-supervised encoders. With controls that remove viewing biases, we show that faces are fixated \faceEnrich$\times$ more than expected and within half a second, that local structure draws the eye, that composition rules fitted from image content predict where people look, and that art style shapes how much viewers agree. Dataset, code and a Python package are available at: this https URL.
https://arxiv.org/abs/2610.30481
General purpose multimodal language models (LMs) are increasingly capable of directly controlling robotic arms (e.g., by commanding end effector poses) to manipulate their environment. Tracking the development of these capabilities is important for understanding their potential benefits, such as improving industrial automation, and risks, such as enabling malicious users to produce dangerous chemical or biological agents. To this end, we investigate the ability of frontier multimodal LMs to directly control physical robotic arms. We evaluate nine models at multiple reasoning-effort and service-tier settings on six manipulation tasks taken from the RoboDojo benchmark. To our knowledge, this is the first systematic comparison of a broad range of frontier LMs across a common suite of manipulation tasks on physical hardware. We find that current frontier models can directly control real robotic arms to perform a variety of manipulation tasks but are not yet precise or efficient enough to complete them within a practical action budget. However, these capabilities are improving rapidly: performance increases on our benchmark between July and October 2026 (inclusive) correspond to a performance doubling time of 53.9 days, while the best recorded execution rate increased by a factor of 4.4 and the lowest recorded execution cost fell by a factor of 6.2. These trends raise the possibility that the Bitter Lesson is coming to robotics; the capabilities of embodied general purpose LMs may one day be comparable to those of more specialized models.
https://arxiv.org/abs/2610.25287
This paper presents an integrated control framework for high-speed platooning of articulated vehicles, combining advanced longitudinal and lateral control strategies to address the challenges of safe and efficient autonomous driving. A novel proof of string stability for the proposed longitudinal control algorithm, based on a PID framework, ensures robust inter-vehicle distance regulation even under dynamic operating conditions. Additionally, an arc-length-based longitudinal error formulation enhances the applicability of the control system for curved roads, making it realistic for diverse driving scenarios. For lateral control, significant improvements to the clothoid-based path tracking algorithm are introduced to mitigate oscillations and enhance stability at high speeds. These enhancements include a tangential criterion for oscillation reduction, trajectory segment classification for adaptive lookahead distance tuning, a dual-adaptive mechanism for regulating the rate of lookahead distance adjustments based on both cross-track error (CTE) and anticipated road curvature, and extensions for articulated vehicle dynamics. The proposed integrated control framework is validated through simulations, demonstrating its effectiveness in maintaining stability, minimizing tracking errors, and ensuring robust performance in high-speed and challenging platooning scenarios.
https://arxiv.org/abs/2610.30437
Today's multimodal assistants are typically prompted to interpret the visual evidence presented to them. To offload the cognitive burden of remembering across long horizons, wearable assistants should instead proactively acquire and maintain useful memory as the user's surroundings evolve. Doing so on the user's behalf requires identifying what matters, understanding the scene in real time, and initiating memory maintenance in the background while the user stays focused on their activities. We introduce ProactEgoMem, a benchmark that evaluates proactive memory in streaming egocentric video. Three tasks ground the evaluation in ambient environmental needs: Information Capture (IC) preserves transient yet dense visual information, State Tracking (ST) follows changing object states, and Location Tracking (LT) records object movements. The benchmark defines its protocol at two levels of proactiveness: the Notification Level asks for a single timely notification that satisfies the user's intent, while the deeper Intervention Level asks the agent to maintain memory on the user's behalf through an active start-to-stop tool lifecycle. Parallel ProactEgoMem-Daily and ProactEgoMem-Sci tracks contain 300/100 clips covering daily and scientific use cases, paired with 1000/500 questions in ProactEgoMem-QA, which measures the quality of the proactively acquired memory. Across proprietary, open-source, video-language, and streaming baselines, even the strongest models fail to capture memory both timely and accurately. ProactEgoMem provides a rigorous evaluation foundation for proactive multimodal assistance and for video agents that co-exist with their users.
https://arxiv.org/abs/2610.30089
Humanoid loco-manipulation requires an effective interface between high-level task policies and whole-body control. Existing interfaces typically rely on a single action representation for both task intent and whole-body coordination. This may burden the high-level policy or leave one aspect underspecified. We present SP-HLM, a framework built on a sparse-pose-driven interface. The interface combines five task-critical body poses with a learned latent motion prior to represent spatial intent and whole-body coordination in complementary forms. SP-VLA, a vision-language-action model, first predicts task-relevant sparse poses and finger joint positions from multimodal observations and language instructions using asynchronous action-chunk inference. Given these sparse targets, SP-MGM, a motion generation model trained through two-stage distillation, reconstructs coordinated full-body motion in real time. A pretrained motion encoder maps this motion to a compact latent representation. SP-GMT, a general motion tracker, then integrates the explicit sparse targets with this implicit motion prior for whole-body control. Experiments in simulation and on a real humanoid robot demonstrate improved motion tracking, whole-body coordination, and loco-manipulation success over existing approaches. Additional results and videos are available on our \href{this https URL}{\textcolor{blue}{project page}}.
https://arxiv.org/abs/2610.30044
Despite recent progress in dexterous reference tracking, existing models focus primarily on single-hand manipulation and a limited range of interactions, leaving the bimanual dexterous behaviors common in real life unaddressed. The scarcity of contact-rich bimanual manipulation data and the increased complexity of coordinating contacts make developing a generalist bimanual tracker particularly challenging. Therefore, we present 1) DONIC, the first generalist bimanual tracker jointly trained across operation categories and human-motion sources, together with 2) BiHOI, a multi-view dataset of 1,575 sequences spanning 229 objects and emphasizing sustained bimanual interaction, where reconstructed interactions are retargeted into robot references. DONIC combines proximal policy optimization with behavioral cloning in a feedback loop that recycles verified successful executions into training demonstrations. An object-centered per-hand reward maintains object-motion feedback while supervising each hand according to its reference contact role. Clip-Centered Advantages remove reference-dependent advantage offsets while preserving within-trajectory differences. Together, these designs enable one single policy to learn coordinated manipulation across heterogeneous references. Without finetuning, a single checkpoint achieves 86.79% success on unseen trajectories of training objects and 57.32% on held-out objects, surpassing the state-of-the-art bimanual tracking baselines by 77.36 and 45.73 percentage points.
https://arxiv.org/abs/2610.29997
Long-term memory for multimodal agents remains challenging, as it must preserve fine-grained visual evidence while tracking entity evolution across sessions. Existing abstraction-based memories compress images into text, often discarding visually discriminative details, whereas pixel-preserving memories retain raw observations but struggle to reliably associate diverse observations with persistent entity identities and track their evolving states. To address these limitations, we propose MHG-Mem, a multimodal hypergraph memory that jointly organizes entity identity, state evolution, and provenance to visual evidence. Specifically, MHG-Mem represents distinct entity mentions and their observed facts as individual nodes, grouping identity-consistent mentions and facts through occurrence hyperedges. It then synthesizes aspect-specific evolution states from these grouped observations and links them to supporting entities, facts, and source evidence through evolutionary and evidential hyperedges. To navigate this structured memory, we introduce hypergraph-based agentic search, which adaptively selects an entry layer, traverses typed hyperedges across memory levels, and inspects source observations when fine-grained verification is required. These designs support both detailed visual verification and reasoning over cross-session state changes. Extensive experiments across three benchmarks demonstrate the effectiveness of MHG-Mem, improving performance by 8.20-9.98% over the strongest baseline.
https://arxiv.org/abs/2610.29995
Mobile manipulators must navigate safely in cluttered, partially unknown environments across logistics, manufacturing, and service applications. Semi-static changes between robot visits can lead to outdated scene knowledge and increased collision risk. We propose an active perception framework that enables a high degree-of-freedom (DoF) mobile manipulator to inspect uncertain or safety-critical regions with its hand camera during navigation. A probabilistic, object- and task-aware next-best-view (NBV) formulation prioritizes observations near the desired path and around uncertain or potentially changing objects. The perception objective is integrated into hierarchical-task model predictive control (HTMPC), exploiting kinematic redundancy for viewpoint adjustment while preserving the higher priority of base-trajectory tracking. The system unifies navigation, map maintenance, and active perception in a closed loop. Real-world tests show improved map consistency, reduced task-dependent map entropy, and lower navigation risk than passive or non-task-aware baselines. Additional simulation and real-world sequences demonstrate responses to controlled semi-static scene changes.
https://arxiv.org/abs/2610.29964
Real-time whole-body humanoid teleoperation remains challenging due to the computational latency introduced by optimization-based retargeting pipelines and future-frame conditioning. Existing motion tracking policies typically require dense reference targets including full joint positions, body-part transformations, and even future frames, which tightly couples the controller to expensive upstream modules. In this work, we present HuMiT, a whole-body teleoperation system built on a unified tracking policy that requires only a compact reference target, consisting of root height, root velocity, and the SE(3) poses of four sparse keypoints at the current frame, yet achieves competitive tracking fidelity compared to methods relying on more diverse reference states including complete joint positions, dense body-part transformations, and even future frames. Experiments show that our policy achieves a communication-to-inference latency of $\sim$20 ms measured between headset streaming and policy output and a video-based optical flow latency of 65 ms (median) across different motion types. We validate the system on a Unitree G1 humanoid, showcasing split-second reactive responses such as catching a tossed ball, as well as coordinated loco-manipulation capabilities. Project page: this https URL.
https://arxiv.org/abs/2610.29903