Many robotic construction applications, such as progress tracking, require registering a sensor trajectory to a prior 2D floor plan. Visual capture is attractive for its low cost and availability, but aligning a visual simultaneous localization and mapping (VSLAM) map to a floor plan is difficult; VSLAM recovers geometry only up to an unknown similarity transform, the sparse point cloud is cross-modal to the symbolic floor plan, sites are only partially built during capture, and construction sites are visually repetitive, degrading map quality while removing distinctive features. Existing methods address at most two of these challenges. We thus introduce Reading the Room(RR), a global-local approach to register scale-ambiguous, sparse, semantic VSLAM maps to partially built floor plans. Our key idea is to define a single robust, differentiable, class-balanced semantic-geometric energy function that governs all stages of the pipeline. We develop two global initialization schemes, leveraging a single inaccurate user-provided correspondence if provided, or estimating the initialization globally using a cross-modal matching network. Both schemes are designed to find initial candidates with respect to the energy function, which is then directly optimized for local refinement. We evaluate RR on 33 sequences across three active construction sites against classical and learning-based baselines, achieving a 4.5x improvement in mean absolute trajectory error over the strongest baseline in the general unconstrained setting, which increases to 7.6x when an anchor is provided.
https://arxiv.org/abs/2610.29647
Teleoperation enables intuitive control of remote engineering robots for precision tasks. Existing direct joint-mapping methods have two limitations: independent motor saturation disrupts pitch-roll coordination in differential wrists, while fixed mappings struggle with abrupt tracking changes caused by gravitational loads and actuation constraints. We propose an actuator-constraint-aware leader-follower teleoperation method that jointly models leader gravity compensation, leader-follower joint mapping, and follower differential-wrist control. Specifically, we perform coordinated saturation in motor space according to the available gravity margin and integrate continuous angle unwrapping, feedback-state monitoring, and feasible-reference updates. This preserves the operator's motion direction, reduces coordination distortion, and suppresses recovery transients during saturation or brief communication failures. Real-robot experiments demonstrate smoother wrist trajectories and more continuous recovery than direct mapping.
https://arxiv.org/abs/2610.29565
Generalist segmenters such as Cellpose-SAM (CPSAM) outline cells accurately across stains but slowly; watershed detectors such as QuPath's are fast but less accurate. In time-critical use, such as interactive retrieval of cells from a user-drawn region, CPSAM at the reference settings takes 58-303 s per measured 8192 x 8192 region on an RTX 4500 Ada GPU, beyond a seconds-scale interactive target. We distil CPSAM into SWIFT-Cell (SWIFT), a 0.63M-parameter U-Net trained only on CPSAM masks of 1,202 H&E and IHC tiles. On three 8192 x 8192 development regions SWIFT takes 2.0-5.2 s on 4 CPU cores in int8, 2.5-5.1x faster than QuPath's detector on the same cores, and 0.36-0.49 s on a GPU. Against human annotations on eight H&E, IHC and ISH sets it keeps 95% of CPSAM's panoptic quality (PQ) on PanNuke (0.593 vs. 0.627) and is level on NuCLS (0.546 vs. 0.540). On Ki-67 IHC masks scored to the outline centre it is 0.205 PQ above QuPath's better mode, 0.079 below CPSAM and 0.027 below InstanSeg (CI includes 0; at the outer edge 0.008 below CPSAM); on 212 pathologist-outlined nuclei in Ki-67 fields of 12 untouched patients its recall is 0.925 (CPSAM 0.920, InstanSeg 0.901; paired difference CIs include 0); one method-blinded pathologist accepted its outlines in 96% of 100 fields (60 from two development tissue patients, 40 hematology; CPSAM 83%, QuPath 53%; tissue 100% for SWIFT and CPSAM); on ER/PR points from 12 patients its detection F1 is 0.882 (CPSAM 0.896, InstanSeg 0.857), and on 4-reader PD-L1 points 0.83 (CPSAM 0.85, readers 0.87). SWIFT is close to CPSAM in accuracy and faster than watershed detection.
https://arxiv.org/abs/2610.33081
While agentic reinforcement learning (RL) has emerged as a promising paradigm for training small language models (SLMs), existing frameworks are predominantly tool-centric and struggle with data-centric environments. Specifically, applying tool-centric frameworks to stateful tasks like SQL debugging introduces severe spatial inefficiencies since proper environment isolation typically requires a separate database container per rollout. Naively reusing databases without tracking evolving states across multi-turn interactions causes trajectory contamination and cross-trajectory interference, which severely destabilizes policy updates. To overcome these bottlenecks, we introduce BIRD-RL, a novel four-stage agentic RL curriculum that alternately enhances foundational agent reasoning and trajectory-adaptive on-policy exploration to circumvent the instability inherently associated with direct end-to-end learning. Crucially, to support this curriculum, BIRD-RL is driven by a Trajectory-scoped Persistent Execution Infrastructure, which enables safe database replica reuse while preserving trajectory isolation. This design improves spatial RL efficiency by 12.8x, successfully enabling scalable agentic RL for complex data-centric tasks without needs of Kubernettes. Empirical evaluations on the BIRD-CRITIC-SQLite benchmark demonstrate that our 7B and 14B models achieve Success Rates of 44.40% and 48.00%, respectively, showing competitive performance against strong proprietary model-based agents such as Claude-Opus-4.6 Agent (48.20%). Furthermore, BIRD-RL successfully trains unified SLMs capable of both advanced SQL debugging and generation, highlighting its broader potential for multi-objective optimization across heterogeneous, real-world data-centric tasks.
https://arxiv.org/abs/2610.29426
Industries employ robots for repetitive tasks due to their high precision and performance, typically achieved through feedforward control actions based on an accurate robot description. However, an exact dynamic model can be difficult to obtain, especially for robots with elastic elements or when the payload changes. Learning-based feedforward approaches are promising for trajectory tracking under model uncertainties, but typically face generalization issues when task parameters vary. This paper proposes a novel method to generalize the feedforward control action with respect to payload parameters, independently of the underlying controller. Firstly, the minimal number of example objects needed for payload generalization is derived. Then, an algorithm is proposed to execute the same trajectory with a new payload, given only its parameters, without knowledge of the robot's dynamic model and even in the presence of elastic joints. The effectiveness of the proposed algorithm is validated in simulations and experiments on tracking tasks with different robots and controllers. Two sets of experiments are performed: on a standard Franka Emika Panda robot, and on a Franka Emika Panda robot equipped with an elastic wrist.
https://arxiv.org/abs/2610.29356
As large language models (LLMs) become capable of processing increasingly diverse modalities and longer temporal contexts, an emerging line of work is moving beyond fixed video-language inference toward agentic systems that actively decide what information to inspect, retain, verify, and act upon. This survey reviews video understanding agents: systems that use video as the primary information source and solve understanding tasks through adaptive state construction and action selection. We first formalize an agent loop for video understanding, then address a central question: why do agents matter for video understanding? To answer this, we organize the literature through a challenge-to-design taxonomy, linking context bottlenecks to hierarchical evidence memory, evidence sparsity to active evidence acquisition, temporal causality to state and process tracking, and multimodal ambiguity to role-specialized coordination. We further review state space paradigms, learning paradigms, supervision signals, benchmarks, and evaluation protocols. Finally, we identify open directions toward agentic-native temporal modeling and video-native agents. Project page: this https URL
https://arxiv.org/abs/2609.31713
this http URL distinguish the contributions of acquisition context and photoplethysmography (PPG) to session-calibrated blood pressure (BP) this http URL. The original comparison used three repeats of five-fold participant-level cross-validation in 653 AuroraBP participants, excluding calibration-labelled prediction targets. Matched analyses separated context and PPG and removed elapsed-time terms. Later exploratory follow-ups retained PPG, accelerometer signals and three initial cuff readings. Separate studies evaluated pulse-rate fusion and an intraoperative VitalDB model. Main this http URL original wearable-state model achieved participant-level mean absolute errors (MAEs) of 7.697/6.139 mmHg for systolic/diastolic BP (SBP/DBP). Added context reduced MAE by 0.436/0.126 mmHg (97.5% intervals 0.305-0.573/0.053-0.200). In the matched factorial without the external PPG prior, PPG improved on calibration, time and protocol-provided posture/activity by 0.214/0.135 mmHg; removing time left the DBP interval including zero. Standard PPG descriptors contributed, but additional nonlinear/attractor benefit was not established. In a separate follow-up series, a sensor-history ensemble achieved 7.299/5.445 mmHg versus its static-rich reference's 7.363/5.470, small gains of 0.064/0.025 mmHg. Larger DBP errors did not improve uniformly. Quality-weighted fusion reduced pulse-rate MAE from 3.985 to 3.690 beats per minute. VitalDB MAEs remained 15.375/8.833 mmHg despite small PPG gains. Significance. The contribution is a calibrated evaluation framework with explicit controls, reproducible feature-cache-to-results analyses and retained negative findings. The sensor-history gain is exploratory after repeated dataset reuse. Independently estimated wearable states, complete raw-signal reproduction of the supplied richer features, external transfer and clinical adequacy remain unestablished.
https://arxiv.org/abs/2610.29091
Understanding the properties of fish populations is increasingly important. Analyzing fish length, width, and mass is integral to maintaining healthy stock in the aquaculture industry, while counting wild fish populations supports marine conservation and coastal reef restoration efforts. Deep learning-based segmentation models offer a promising means of obtaining such information at scale. Most of these models, however, require costly and time-consuming per-pixel segmentation labels for training, which can take up to two minutes per fish to annotate manually. To address this inefficiency, we propose a weakly supervised segmentation pipeline that requires only point-labeled data (one click per fish) to produce accurate segmentation masks. Our pipeline consists of four stages. First, a point-supervised tracker predicts point annotations for each frame. These points are then converted into motion-informed language expressions, which guide a language-conditioned segmentation model (LMPM++) to capture temporal consistency and produce candidate segmentation masks. Finally, optical flow and background subtraction are applied as post-processing filters to suppress noise from incorrect segmentations. Experiments on the DeepFish dataset show improvement in foreground mean intersection over union (mIoU) as compared to baseline models.
https://arxiv.org/abs/2610.29047
Accurate 6-DoF object pose tracking is essential for robotic interaction, yet conventional monocular pipelines frequently suffer from catastrophic divergence under rapid object motion. We present RoPT, a robust tracking framework engineered to overcome this limitation by unifying visual perception, temporal kinematics, and global re-localization into a tightly coupled closed loop. Unlike existing open-loop trackers, RoPT delivers three critical capabilities that fundamentally alter system resilience. First, the visual perception component tracks object masks to robustly handle partial and severe occlusions. Second, a kinematic factor graph regularizes frame-to-frame updates, forecasts forward pose predictions, and drives a parallel multi-hypothesis verification scheme to bypass local minima. Finally, an active re-localization module transforms the pipeline into a closed-loop system, making it failure-aware and capable of deterministic self-recovery. We demonstrate the effectiveness of our framework across challenging benchmarks alongside real-world robotic demonstrations, achieving significantly higher tracking survivability under rapid motion.
https://arxiv.org/abs/2610.28962
Online reinforcement learning (RL) has achieved significant success in decision-making tasks, but modern online RL remains highly sensitive to the quality of training experience. Understanding the contribution of individual training instances is therefore central to data-centric RL, with applications ranging from experience selection to policy interpretation. Existing data attribution methods for online RL primarily focus on local influence within a single training round, overlooking the non-local data influence across multiple training rounds. In this work, we formalize data attribution in online RL through a trajectory-level leave-one-out quantity, RL-LOO, which measures how one training sample influences a downstream target after subsequent online updates have taken place. We then derive RL-IF, a first-order estimator that propagates data influence through both optimization effects and policy-induced sampling effects, and provide theoretical guarantees on its approximation accuracy under smoothness assumptions. Our analysis further disentangles these two effects and shows both theoretically and empirically that the full RL-IF estimator can often be well approximated using the optimization effect alone. Building on this observation, we develop RINSE, a practical data filtering method for online RL. Experiments on standard control benchmarks and an RLHF-style toxicity-mitigation setting show that RINSE improves training efficiency and final performance over standard PPO and local attribution baselines. These results suggest that RL-IF provides a practical and principled framework for understanding and improving online RL.
https://arxiv.org/abs/2610.28883
This paper presents a novel framework integrating a robust wrench observer with a hybrid pose and force controller for physical Human-Robot Interaction (pHRI). In pHRI tasks, robots are expected to perform task-space motions robustly while remaining compliance with human disturbance, which proposes distinct control objectives. Most existing approaches focus mainly on either robustness or compliance and rely on force sensors for real-time tracking. To address these limitations, we propose a novel framework with the following key contributions. Firstly, a neural network (NN) is trained to improve the observer performance by compensating for system friction and unmodeled dynamics. Secondly, a task-null-space decomposition is applied to separate the joint velocity and reduce the effect of the human disturbance on the observer. Finally, a hybrid pose and force controller is introduced to achieve the end-effector pose and force tracking. Experimental results demonstrate that the proposed framework provides robust and accurate wrench estimation while maintaining reliable pose and force tracking performance. The proposed approach offers an effective solution and framework for pHRI without the need of force/torque sensor measurements which can be applied to many robotic manipulator platforms which do not have force/torque sensors.
https://arxiv.org/abs/2610.28769
Dexterous multi-finger hands hold promise to unlock diverse skills like functional grasps, in-hand reorientation, and dynamic handover that the human-designed world assumes, yet existing learning recipes force a trade-off. Goal-reaching reinforcement learning generalizes to arbitrary object poses but, lacking any human prior, converges to unnatural and unreliable finger strategies; motion tracking reproduces human-like behavior from a single clip but cannot deviate from it. We present AdaDex, a goal-conditioned RL framework that turns a single hand-object trajectory of a few seconds---from mocap data or HOI reconstruction from in-the-wild RGB(D) video---into an adaptable dexterous skill. At the core of AdaDex is Hybrid Dexterous Mimicking: a shared policy is trained on two populations of massively parallel environments: motion tracking environments trained with dense motion tracking objective, which instill the human prior from human motion; and generalization environments with noised initial states and goals and a sparse object-success reward, which force the skill to work far off the reference. From seconds of human motion per skill, the resulting policies can learn diverse adaptable dexterous skills, such as functional grasping, object reposing, in-hand reorientation with finger gaiting, and dynamic behaviors like throw-and-catch. Our method outperforms baselines in terms of generalization and functionality, and we demonstrate transfer across simulators and to the real world. Project page: this https URL.
https://arxiv.org/abs/2610.28628
Humanoid-human interaction requires robots to operate under severe partial observability: during close physical contact, the human partner is occluded, truncated, or outside the robot's field of view, causing pose estimation to fail and often necessitating external tracking or privileged human state. At the same time, heavy mutual occlusions introduce errors into the human-human motion-capture data used for learning. We present REACT, a framework for learning deployable humanoid-human interaction policies from human-human demonstrations. REACT treats semantic contact structure as the key supervisory signal connecting demonstration processing, interaction learning, and onboard control. First, a VLM-guided contact modeling and retargeting pipeline identifies semantically meaningful contacts and transfers them onto humanoid-human geometry while preserving interaction structure. Using these annotations, privileged interaction policies learn physically grounded behaviors through interaction-aware contact rewards and are then distilled into deployable egocentric depth policies trained entirely from onboard sensing using photorealistic human depth rendering. To address severe partial observability, we introduce generative partner-state modeling objectives that predict partner motion from occluded egocentric views. We evaluate REACT in simulation and on a real Unitree G1 humanoid across five contact-rich interactions. Semantic contact modeling substantially improves preservation of demonstrated interactions, while generative partner-state modeling improves contact recall on four of five interactions, most under heavy occlusion. On real hardware, REACT performs all five interactions using onboard sensing alone.
https://arxiv.org/abs/2610.28523
Tracking large human-motion datasets has become the dominant route to general, expressive humanoid whole-body control, but scaling across many motions is expensive. Current pipelines use model-free reinforcement learning, either merging per-motion specialists through lossy distillation, or brute-forcing a single policy with cluster-scale compute. SuperMimic amortizes learning across all motions with one differentiable world model of their shared dynamics, fit from logged transitions of a standard rigid-body simulator. The world model and the tracking policy train together in one loop, and backpropagation-through-time over short imagined rollouts gives the policy analytic gradients. Fast imagined rollouts and analytic gradients make policy learning efficient. In 3 hours on a single GPU, SuperMimic surpasses the return of a state-of-the-art motion tracker baseline trained for 7 days on 128 GPUs. It reduces GPU-hours by more than $1000\times$ and fails on only 25 of 129,514 benchmark motions, versus 179 failures for the baseline. After 9.8 hours on two GPUs, SuperMimic achieves zero failures. From 1 to 264 hours of motion, the world model's prediction error stays stable, and GPU-hours to a target return grow slowly. Our policy transfers to a physical Unitree G1 across diverse and acrobatic motions. SuperMimic removes compute as the bottleneck to scaling humanoid whole-body control, making it practical to measure motion-tracking scaling laws.
https://arxiv.org/abs/2610.28480
While large-scale human motion capture datasets provide a rich source of demonstrations for humanoid robot learning, retargeting the diverse motions to different humanoid robots remains a nontrivial challenge. Existing kinodynamic trajectory optimization pipelines are computationally expensive and often require manual adjustments per motion. We present FRDV (Fast Retargeting with Dynamics Validation), a scalable framework consisting of rapid constrained kinematic retargeting and an additional dynamics validation pipeline. Its kinematic stage integrates a custom Sequential Quadratic Programming solver, Real-Time Iteration, and parallel chunk-based processing, achieving up to 9,156 frames per second, approximately up to 136 times faster than GMR and ProtoMotions, while robot-specific constraints are incorporated into the optimization to reduce common retargeting artifacts, such as ground penetration and self-collision. For motions requiring additional verification, a contact implicit iLQR controller is utilized to test the retargeted reference under full rigid body dynamics. This dynamics-based validation identifies dynamically infeasible motions and refines contact-related artifacts such as foot floating and foot skating. We evaluate retargeting quality by training motion tracking reinforcement learning policies using several state-of-the-art pipelines and comparing their tracking fidelity and success rates. Furthermore, sim-to-real transfer is demonstrated on a Unitree G1 humanoid. Videos and code are available at: this https URL.
https://arxiv.org/abs/2610.28470
Vision-language trackers (VLTs) accept descriptions intended to assist tracking, but accepting text does not establish that its content changes tracking decisions, particularly as visual evidence deteriorates. We introduce DISTRACT, a matched-intervention benchmark that holds video, target, and distractor fixed while crossing four text priors with four image degradations along a controlled severity axis. We evaluate five VLTs on four datasets using behavioral contrasts, layerwise representation probes, and activation patching. Molmo2 and JointNLT exhibit directed text use. Some effects contract under degradation, whereas others show no significant endpoint change after multiplicity correction. UVLTrack, MMTrack, and DUTrack respond only weakly to changes in text semantics, with no directed behavioral effect surviving FDR correction in the tested settings. Model-internal analyses reveal that at decision-near states, correct-versus-conflicting text is decodable in Molmo2 and JointNLT but not in the other three systems. In the responsive models, decodability peaks at late states where replacement produces little behavioral change, whereas replacing selected earlier states redirects conflict-associated trajectories toward the target. Because matched-correct donors do not significantly outperform unrelated donors, these interventions identify earlier intervention-sensitive states without establishing target-specific semantic rescue. DISTRACT thus exposes when and where text affects tracking under degraded visual evidence.
https://arxiv.org/abs/2610.28419
Recent advances in multimodal large language models (MLLMs) have substantially improved spoken interaction and video understanding. Existing online and streaming benchmarks primarily assess causal multimodal perception through timestamped question answering, whereas real-world interaction requires models to continuously identify task-relevant multimodal cues and decide whether, when, and how to respond. This leaves open how well current models can sustain real-time interaction throughout an evolving multimodal stream. To address this gap, we introduce DIVE, a benchmark for evaluating full-duplex interaction with visual engagement under continuous and realistic multimodal streams. It organizes six tasks into three complementary interaction scenarios. (1) Proactive Intervention evaluates whether models can identify emerging visual or semantic cues and intervene at the appropriate moment. (2) Continuous Engagement evaluates sustained participation through continuous visual tracking and visually grounded query interaction. (3) Interaction Coordination evaluates how models coordinate listening and speaking under overlapping and multi-party interactions. DIVE contains 525 audio/video samples with fine-grained human annotations and precise temporal metadata. Its evaluation protocol separates response quality, participation decisions, and response timing. We evaluate representative real-time models using response quality, window response rates, and reaction latency. Experiments show that leading real-time models achieve sub-second average response latency, yet their average window response rates remain at or below 53.77%. Response quality varies substantially across models and tasks, with adapting ongoing responses to newly arriving information remaining particularly challenging. We hope DIVE facilitates progress toward more natural and capable real-time multimodal interactive systems.
https://arxiv.org/abs/2610.28405
We present a decentralized multi-view tracking system for scalable camera networks. Single-view detections are projected to bird's-eye-view (BEV) coordinates and fused by independent multi-view trackers, each managing a dynamic spatial zone. To support scalability across spatially partitioned camera networks, we introduce a decentralized layer for trajectory unification, utilizing a locking protocol and periodic track-merging operations termed global collate. This process is supported by a delayed-output buffering mechanism that retroactively applies history corrections. The configurable delay window absorbs asynchronous coordination latency and helps stabilize cross-zone identity consistency. We detail the design of dynamic zone polygons, consensus-based coordination, and the validation framework, which together maintain global ID consistency with minimal accuracy loss compared to a single-instance baseline in the evaluated configurations.
https://arxiv.org/abs/2610.33069
Trajectory tracking for compliant robots is challenging due to nonlinear dynamics and modeling uncertainties, often requiring learning-based methods to avoid explicit parameter identification. Iterative Learning Control (ILC) ensures theoretically high precision and preserves the passive compliance of the robot. However, traditional ILC requires a separate learning phase for each new trajectory. Conversely, Reinforcement Learning (RL) generalizes to new trajectories, but practically suffers from high sample complexity and limited tracking precision. This work proposes Reinforced Iterative Learning Control (RILC) that combines the strengths of both approaches to achieve fast adaptation and guaranteed tracking convergence across diverse trajectories. By establishing a concurrent coupling between the two controllers, RILC overcomes the high initial errors and slow adaptation of traditional ILC, enabling high-performance tracking from the very first trials. In this architecture, ILC provides high-quality samples, while RL contributes as a generalizing best-effort policy across iterations. Additionally, a theoretical proof is presented to show that the RL component preserves ILC stability and, under specific conditions, can also reduce the error bound asymptotically. The efficacy of this framework is demonstrated through simulation and experiments on an underactuated 4-degree-of-freedom serial elastic robot using different trajectories and modeling mismatches.
https://arxiv.org/abs/2610.28329
Reasoning-augmented vision-language-action (VLA) driving models can perceive and reason about safety-critical hazards yet fail to translate that evidence into safe actions. We characterize this failure as a perception-action binding gap: hazard information is available inside the model but exerts insufficient control over trajectory generation. Using matched simulated counterfactuals and logged driving replay, we show that in-path hazards are actually encoded in the visual representation, but longitudinal plans are dominated by ego-speed history and respond only weakly to hazard proximity or the model's own reasoning trace. Further analysis shows that the trajectory generator is capable of braking but sometimes fails to do so due to the perception-action binding gap. Without retraining or modifying any weights, we inject a hazard-conditioned energy into the frozen flow-matching sampler of Alpamayo-1.5, restoring the missing coupling at generation time. With exact obstacle geometry, guidance cuts footprint intrusion from 58.1% to 14.5% and recovers safe braking whenever sufficient stopping distance remains, eliminating collisions entirely in our braking-relevant closed-loop battery. It also reverses the diagnosed dependence of the plan, from tracking ego speed to responding to obstacle range. These results separate hazard perception from hazard control in driving VLAs, show that unsafe behavior can arise even when the model has both the evidence and the ability to act on it, and propose a simple fix for bridging this binding gap.
https://arxiv.org/abs/2610.28184