Neural networks are increasingly studied not merely as predictive systems, but as complex systems whose internal computations are themselves objects of scientific inquiry. Recent progress in mechanistic interpretability (MI) has made it possible to identify neurons, features, circuits, population structures, and dynamical patterns associated with model behavior. As these tools improve, attention is shifting from what can be observed inside a model to how those observations support mechanistic explanations. We examine the parallel efforts of neuroscience and MI to address this question and identify recurring inferential bottlenecks when inferring mechanisms from complex neural systems. We propose five principles and organize them into a recursive logic for a more rigorous procedure of mechanistic inference. These principles provide a framework that supports scientific discovery in two senses: it helps turn local interpretability findings into cumulative knowledge of mechanisms within models, and it makes those mechanisms sufficiently precise to generate testable hypotheses about domains beyond the models. Evidence beyond MI is ultimately required to establish what model mechanisms reveal about the world.
https://arxiv.org/abs/2611.14483
Visual Question Answering (VQA) imposes substantial computational overhead on vision-language models (VLMs), motivating model-agnostic input reduction methods that can be readily applied across diverse VLMs, including in black-box settings. Simply enforcing a visual-token cap reduces computation, but it can discard information needed to answer the question. A single reduction strategy also struggles to accommodate different scenarios. Our key observation is that cropping and compression are complementary: cropping highlights small targets and local details, whereas whole-image compression better preserves context for large targets or distributed evidence. Based on this observation, we propose C$^2$-Routing, which adaptively selects cropping or compression according to the input image and question. Since both strategies may still discard key information, we further design a safety gate that uses the predicted joint correctness distribution under original and reduced inputs to guide fallback and protect accuracy. To accommodate consumer GPU resource constraints, all training and evaluation experiments run on RTX 3090 GPUs. To measure gains beyond token capping, we use full-image baselines with the same cap of 1,024 visual tokens. We conduct extensive evaluation on three VLMs and 18 datasets spanning local details, global scenes, scene text, and documents. With the visual budget already capped, C$^2$-Routing further reduces end-to-end FLOPs by 36.53% and visual tokens by 42.36% on average, with a mean relative task-score decrease of only 0.77%.
https://arxiv.org/abs/2611.14469
Understanding 4D scenes is a core challenge in visual intelligence, requiring models to jointly capture scene geometry, appearance, and dynamics from partial observations. However, existing approaches are subdivided into feedforward models for direct geometric prediction, and generative models for visual synthesis. We introduce UGG, a unified framework for 4D scene understanding that jointly models RGB video and geometric representations such as depth and camera pose. By assigning different noise levels across modalities and time, UGG formulates visual generation and geometric prediction as conditional completion within a single generative model. This flexible formulation enables the model to learn from diverse, heterogeneous datasets with different subsets of geometric and visual annotations. Furthermore, our generative formulation enables inference-time search over multiple plausible scene hypotheses, using geometric evidence extracted from observed RGB frames to improve geometric prediction without ground truth geometry. We demonstrate UGG's effectiveness over non-unified baselines across camera-controlled video generation, depth estimation, and camera pose prediction, including in challenging sparse observation settings. Code and visualizations are available at this https URL
https://arxiv.org/abs/2611.14440
Local language models can save memory by storing weights in fewer bits, and they can reduce sensitivity to the order of answer options by averaging a few reorderings. We ask whether the first makes the second worse, and which is the cheaper way to spend a fixed budget. On Qwen3-0.6B and Qwen3-1.7B with simulated round-to-nearest weight quantization (8, 6, 4 and 3 bits, fp16 reference), read from the logits of the letters A to D on ARC-Easy, ARC-Challenge, MMLU and HellaSwag (300 items each), 6 bits lose no accuracy against fp16 (they score +1.8 (+1.0 to +2.5) and +0.9 (+0.3 to +1.5) points higher, which we do not explain), and 8 bits change it by -0.7 (-1.1 to -0.3) and -0.4 (-0.7 to -0.2) points. At 4 bits the answer-slot skew rises from 0.15 to 0.53 (0.6B) and from 0.07 to 0.12 (1.7B); Gaussian noise at the same weight SNR gives 0.15 and 0.37 (two draws) and 0.19 (one draw), so the control is inconclusive on whether rounding adds slot skew beyond equal-power noise. Flip rates rise but stay below an accuracy-matched baseline of independent uniform errors. Averaging four cyclic orders recovers +12.6 points at 4 bits for 0.6B (+5.3 at fp16). We price bits and passes in one machine-independent unit, weight bytes read times passes. In cost-matched pairs, extra orders beat extra bits only when the weights have 6 or more bits, and the decision table reduces to: use 6-bit weights and spend the rest of the budget on up to four orders, one pass each. Everything is simulated on two small models with the simplest quantizer; a title-level search found no earlier study of quantization together with option order.
https://arxiv.org/abs/2611.14413
Speculative decoding accelerates LLM inference by having a draft model propose multiple tokens for the target model to verify in one pass. The speedup is governed by the expected acceptance length (EAL), yet standard training objectives such as cross-entropy, KL divergence, and total variation focus only on distribution matching or single-step overlap. Recent studies instead propose block-level training objectives, aiming to optimize EAL directly. However, these objectives remain surrogates rather than exact formulations of EAL. For example, some average later acceptance over target-distributed continuations rather than the verification branches selected by accepted tokens, introducing a covariance gap that can reverse the gradient direction. We analyze this gap and derive REAL, a real EAL training loss that uses path weights for unbiased estimation and Rao-Blackwellization for variance reduction. In a controlled loss-level comparison with a Qwen3.6-35B-A3B target and a Domino drafter, REAL outperforms WTV, VSD, DBLast, and the static LK baseline on probabilistic serving acceptance length across 9 task subsets and 5 evaluation seeds. These gains require only a change to the training loss, with no modification to the drafter architecture or inference procedure, demonstrating the practicality of real EAL training. A reference implementation of the REAL loss is available at this https URL.
https://arxiv.org/abs/2611.14399
Diffusion Language Models (DLMs) have emerged as effective alternatives to autoregressive models for latency-critical tasks, enabling faster token generation. Recent advances employ block diffusion with self-editing capabilities, where each block refines tokens iteratively before advancing to the next one. Yet each block is only as fast as its slowest token, and the next block cannot start before it. We suggest Blurring the Block Boundaries (B3), a novel method with which two blocks are refined in parallel within a shared forward pass. B3 calibrates itself on the fly, opening the next block only once the model is ready to start generating it. It is a training-free and hyperparameter-free acceleration method which seamlessly integrates within any self-editing block diffusion model. Evaluated on state-of-the-art DLMs across 10 diverse datasets spanning varied tasks and difficulty levels, B3 results in on par generation quality and 11.5-14.5% speedup compared to the base model, pushing the Pareto frontier for latency-quality trade-offs in DLM inference.
https://arxiv.org/abs/2611.14387
Energy-based models (EBMs) define a distribution through a scalar energy, $p_\theta(x)\propto\exp(-E_\theta(x))$, and are usually presented as one model family among many. This tutorial has a broader goal: beyond introducing EBMs, it uses them as a single lens that connects the different aspects of machine learning. Any EBM is specified by three choices, the energy, which determines what the model represents; the inference procedure, which samples from or optimizes the energy; and the learning method, which fits the energy to data. We first develop these components, including sampling, variational inference, and learning by maximum likelihood, noise contrastive estimation, pseudolikelihood, score matching, and adversarial training, and show that the learning methods share one contrastive structure. We then show that discriminative models, generative models such as GANs, normalizing flows, diffusion and autoregressive models, representation learning methods such as contrastive learning, word2vec, BERT, denoising auto-encoders, and diffusion representations, reinforcement learning with EBM policies and world models, inverse reinforcement learning, and planning, as well as inference-time computation with verifiers, are all EBMs that differ in these three choices, mostly in how they handle the partition function and sampling. This view explains existing methods, organizes them into a common framework, and suggests new algorithms by replacing one component while keeping the others, with composition of energies as a principled way to combine learned models at inference time.
https://arxiv.org/abs/2611.14383
Large language models (LLMs) increasingly exhibit capabilities that resemble human Learning by Thinking (LbT), the acquisition of new insight through internal processes such as explanation and reasoning, without new external input. A systematic account of the cognitive mechanisms behind these capabilities, and of their limits, remains underdeveloped. This paper proposes a Cognitive LbT Framework that maps four mechanisms (Reflective Reasoning, Synthetic Memory Formation, Internal Simulation, and Conceptual Self-Organization) onto computational processes in LLMs. Drawing on representative methods, including chain-of-thought prompting, self-consistency, self-reflection, Tree-of-Thoughts search, Self-Instruct, and self-taught reasoning, the analysis argues that selected methods can functionally approximate aspects of these mechanisms and can improve performance on some tasks without additional labeled examples, although this does not always constitute durable learning in model parameters. For example, Self-Instruct generated approximately 52,000 instructions from 175 seed tasks and reported a 33% absolute improvement on Super-NaturalInstructions (Y. Wang et al., 2023). The same mechanisms also produce characteristic failures, including hallucination diffusion, model collapse, concept drift, and high computational cost. These failures are not isolated technical defects but follow from four structural asymmetries between LLMs and human cognition: the identity of generator and monitor, closed learning loops without external grounding, symbolic rather than sensorimotor simulation, and the cost of inference-time computation. The framework yields testable propositions about when LbT in LLMs should succeed or fail and offers a structured basis for designing more reliable autonomous learning systems.
https://arxiv.org/abs/2611.14382
Pretrained video diffusion models (VDMs) offer a powerful foundation for World Action Models (WAMs), which jointly predict robot actions and future observations. Building such models requires injecting low-dimensional robot signals (e.g. proprioception, actions, and values) into a latent space shaped by natural videos, and a key design choice is the interface through which these signals enter: existing schemes treat it as a formatting detail, spending a separate latent frame on each signal or bolting on dedicated encoders and decoders. We argue that signal injection is instead a distribution-alignment problem: how well a representation matches the prior of the pretrained VDMs during denoising. Using the relative reconstruction error of a frozen VDM denoiser as a probe, we find that conventional spatial encodings sit far off this prior, whereas frequency-domain packing yields latents that the denoiser corrects far less. Motivated by this diagnostic result, we propose MetaWAM, which folds all robot signals into a single unified meta-frame: each signal is assigned to a disjoint frequency-domain channel band and lifted to the spatial latent by an inverse DCT, yielding a decodable interface aligned with the pretrained VDM prior without any added module or architectural change. A fixed band layout together with slot-aware routing lets the same meta-frame support policy, world-model, and value prediction over a shared set of robot variables. On RoboCasa, MetaWAM reaches 68.9% success while collapsing the per-signal frames into one and cutting inference latency by 39%, and attains 85.0% success on three real-world Franka tasks. Code and models are available at this https URL
https://arxiv.org/abs/2611.14365
Rapidly evolving LLM architectures and heterogeneous mobile hardware make supporting new models in on-device inference engines a recurring and costly system challenge. Each model may require coordinated changes across conversion, graph construction, operators, and hardware backends. Existing coding agents often miss these cross-layer dependencies and struggle to diagnose failures across host--device execution paths. We present EngineAgent, an agentic system for automating on-device LLM model enablement. Its key insight is to separate reusable engine and hardware knowledge from model-specific implementation. Before enablement, EngineAgent constructs a hierarchy-aware engine index that captures engine abstraction layers and cross-layer dependencies, and pre-validates backend-specific build, execution, and debugging workflows using already supported models. For each new model, a builder uses this knowledge to coordinate cross-layer changes, while an auditor checks implementation completeness and drives iterative debugging through device-side validation. Across 12 tasks spanning three mobile LLMs and four engine--backend pairs on CPUs, GPUs, and NPUs, EngineAgent achieves 75% end-to-end success with either of two underlying LLMs, versus 33.3% for the strongest coding-agent baseline. Success requires compilation, on-device execution, and output-logit agreement with reference implementations. EngineAgent also reduces average per-task time and model-API cost relative to baselines using the same underlying LLMs.
https://arxiv.org/abs/2611.14356
A representation that accurately predicts a deformable object's response is not necessarily the one most useful for choosing manipulation actions. We study this distinction between predictive utility and decision utility in planar single-grasp shape control of Deformable Linear Objects (DLOs). As a common decision backbone, we introduce Geometry-Pointer-Flow (GPF), a geometry-grounded policy that separates grasp-location selection from grasp-conditioned motion generation. Its geometry-only variant reduces one-step executed shape error by 32.8% relative to a DLO-specific diffusion policy, while using 18.7 times fewer parameters and achieving approximately 193 times faster inference. On this backbone, we compare physical context represented by ground-truth parameters, estimated parameters, and learned interaction-history representations, for both forward prediction and executed control. For prediction, ground-truth physical parameters reduce next-shape error by 15.8% over geometry alone, and estimated parameters are slightly more predictive than interaction history. This ordering does not carry over to control: estimated parameters provide no detectable one-step control gain, whereas history-conditioned GPF reduces executed error by 9.9% relative to geometry-only GPF across 470 paired simulation trials. In closed loop, interaction history improves strict-threshold attainment in simulation and yields the strongest zero-shot performance on hardware. All policies are trained exclusively in simulation and transferred to the physical robot without real-world training or fine-tuning. These results show that physical context should be evaluated by the decisions it supports rather than by predictive accuracy alone. Code will be released upon acceptance.
https://arxiv.org/abs/2611.14274
World-Action Models improve robot control by predicting future visual dynamics, but iterative video denoising incurs substantial inference overhead. Recent approaches reduce this cost through partial future denoising, yet typically rely on fixed refinement budgets. Our empirical observations reveal that preferred refinement depths vary across tasks and states, while different future regions exhibit varying relevance to action generation. Motivated by these findings, we propose Elastic-WAM, which adaptively allocates world refinement computation across temporal denoising time and spatial future space. A unified spatiotemporal refinement demand field governs when to stop world refinement, how far to advance each denoising step, and which regions to refresh. We parameterize this field with a shared temporal basis and spatial amplitudes, and learn it through a three-stage action-grounded supervised procedure. At inference, the learned field guides recurrent sparse world refinement to improve task success while reducing inference overhead. Evaluations across diverse simulation benchmarks and real-world long-horizon manipulation demonstrate state-of-the-art control performance with reduced inference latency.
https://arxiv.org/abs/2611.14257
We introduce DyShip, a framework for classifying speaker familiarity and kinship from dyadic conversations in the Seamless Interaction corpus. We compare five speech representations: spectrograms, MFCCs, self-supervised WavLM representations, x-vectors, and estimated articulatory movements. Spectral features perform best for familiarity classification, reaching an accuracy of 87.81%, while WavLM achieves the highest kinship accuracy of 85.17%. X-vectors and articulatory features yield weaker results on familiarity classifiaction, but shine for kinship classification, with an AUC of 0.909 for x-vectors. Most classifiers exceed previously reported human and audio language model scores on the same dataset. These findings highlight the potential of conventional acoustic features for relationship inference and motivate further investigation of the conversational cues captured by different representations.
https://arxiv.org/abs/2611.14241
Transformer sentence encoders provide strong retrieval quality, but their inference cost becomes a bottleneck when embeddings must be produced on CPUs or refreshed frequently. We introduce StaRSE, a compact Russian static sentence encoder that removes Transformer inference at deployment time: token directions are stored as sign bits, token norms are stored separately, and sentences are encoded by mean pooling over norm-scaled sign directions. StaRSE is initialized from ruBERT-base, fine-tuned on Russian adjacent-sentence and task-shaped pairs, and post-trained with a contrastive stage that directly optimizes the sign-projected token table. On RuMTEB, StaRSE reaches a task mean of $51.16$, $7.98$ points above the strongest included static baseline. The packaged model occupies $11.3$ MiB and has a mean CPU latency of $0.08$ ms per sentence, compared with an estimated $55.7$ MiB 16-bit parameter footprint and $1.43$ ms mean CPU latency for the closest-quality contextual encoder. Ablations examine adjacent-sentence supervision, token norms, and direct sign-projected post-training.
https://arxiv.org/abs/2611.14236
Deploying vision transformer models across connected and automated vehicles (CAVs) requires joint management of computation and Vehicle-to-Vehicle (V2V) communication. Static split-inference methods use fixed partition points and cannot adapt to time-varying link bandwidth, processing load, and concurrent multi-stream traffic. This paper proposes an edge orchestration framework that jointly selects model partition points, per-layer quantization bitwidths, and execution placement across heterogeneous vehicular compute nodes. The joint partitioning and mixed-precision allocation problem is formulated as a Mixed-Integer Linear Program (MILP) that minimizes compute and communication energy subject to end-to-end latency and task-quality constraints. The framework is evaluated on Jetson Orin Nano (8~GB), Jetson Orin NX (16~GB), and Jetson AGX Orin (32~GB) nodes using OPV2V-driven multi-stream workloads with $K \in \{2,4,6,8\}$. Across the evaluated configurations, the proposed formulation reduces V2V communication energy by $33.3$--$36.0\%$ relative to a Uniform INT8 split. At $K=8$, end-to-end task completion latency is reduced by $34.0\%$ on the Orin Nano and $33.1\%$ on the Orin NX relative to the same baseline, while limiting the reduction in 3D detection accuracy to $3.1$--$4.1$ percentage points in $\mathrm{mAP}_{50}$ relative to FP16 execution.
https://arxiv.org/abs/2611.14196
Multimodal contrastive learning models such as CLIP are vulnerable to backdoor attacks with diverse trigger structures, ranging from localized patches to globally distributed perturbations, with recent attacks increasingly optimizing these triggers in the representation space. Existing post-hoc defenses based on clean fine-tuning may leave backdoors active, while trigger-inversion methods depend on accurately estimating the attack target and trigger. We observe that backdoored encoders exhibit structure-dependent representation sensitivity: global perturbations preferentially expose distributed backdoors, whereas local patch perturbations are more effective for localized backdoors. Based on this observation, we propose Gradient-Guided Adversarial Representation Defense (GARD), a target- and trigger-agnostic post-hoc defense. GARD optimizes complementary global and local adversarial probes to maximally displace clean-image representations, and then realigns the perturbed representations with detached clean anchors while preserving image-text alignment. The resulting model requires no additional computation at inference time. Across six visual backdoor attacks and two CLIP visual backbones, GARD reduces the attack success rate below 1% in all 12 evaluated attack-backbone combinations while maintaining competitive clean accuracy. These results demonstrate the effectiveness of adversarial representation probing for repairing backdoored multimodal contrastive encoders.
https://arxiv.org/abs/2611.14143
Feed-forward 3D foundation models recover geometry at high fidelity, yet inference memory constraints keep them from processing long sequences natively. Current streaming systems work around this limit with sliding-window chunking, which introduces severe monocular scale ambiguity. Resolving this ambiguity requires Sim(3) registration that stays accurate and efficient under outlier contamination. We introduce Sim(3)-TurboReg, which reformulates the compatibility graph construction of TurboReg by replacing absolute distance constraints with a strict Tri-Scale Consistency (TSC) criterion. Our analysis shows that TSC suppresses both mismatching and coordinate-distortion outliers. We integrate the resulting solver into existing streaming systems and obtain high-fidelity, kilometer-scale reconstruction for feed-forward models. On controlled unknown-scale registration at 90% outliers, ours matches RANSAC accuracy with 92.5% lower median latency. In DA3-Streaming on KITTI, ours improves mean ATE RMSE by 22.2% and reduces mean end-to-end time by 16.6%. Code: this https URL
https://arxiv.org/abs/2611.14135
Large language models (LLMs) achieve expert-level diagnostic accuracy in static evaluations, where the model receives a curated vignette or case report that already condenses the diagnostically relevant findings. Such evaluations measure inference over already selected evidence; the evaluations do not account for the inquiry used to obtain it. In clinical practice, however, diagnosis is an iterative process of inquiry. Clinicians take the patient's history, or anamnesis (Hx), through targeted questioning, examine the patient, and request and interpret tests, progressively narrowing the differential until they reach a final diagnosis (Dx). We introduce Hx2Dx ARENA, an interactive benchmark of 1'000 clinical cases from the New England Journal of Medicine (NEJM). Each case is a simulated encounter that proceeds from initial presentation through history taking and physical examination to diagnostic workup. We evaluate open- and closed-source LLMs under multiple configurations. Performance varies considerably across models in the interactive setting, and every model loses diagnostic accuracy relative to the static setting, where the full case is presented upfront. The ability to ask the right questions accounts for much of both the gap between models and the loss of accuracy: diagnosis improves as questions become more targeted and build a more complete clinical picture. LLMs thus reason well once the relevant data are available but remain limited in hypothesis-driven information gathering, in knowing what to ask in order to know. Closing this gap is a prerequisite for their safe integration into real-world diagnostic workflows.
https://arxiv.org/abs/2611.14122
Understanding the progress of an activity requires tracking how the objects involved change over time. Object state readout provides this information by describing a target object's states and transitions across video frames. Although multimodal large language models (MLLMs) generate detailed visual descriptions, these descriptions may leave the attributes needed to distinguish successive states insufficiently specified. In this paper, we propose look-ahead state readout (LASER), an anticipation-guided agent for object state readout that uses possible next-step changes to determine which attributes to inspect in the present. Given temporally ordered frames and a target object, LASER converts anticipated changes into targeted visual questions and inspects the current frame to establish attribute values. It then checks state readouts and forecasts against independent observations of subsequent frames, refining a state record used to generate the final description. Reusable textual observation skills guide this process and are refined by tracing discrepancies with reference captions to the responsible instructions. Candidate revisions are selected on separate videos based on improved caption quality without increased contradictions with reference facts. Model parameters remain frozen throughout adaptation and inference, and the revised skills remain fixed during evaluation. Experiment results and further analysis on OSCaR and PLM RCap show consistent improvements of LASER over strong baselines and existing approaches, which demonstrates the effectiveness of our approach.
https://arxiv.org/abs/2611.14113
We present Sable, an argument system and single-GPU prover for the statement that a committed, integer-quantized transformer produced a given token sequence from a given prompt, bit for bit. Sable fixes an integer function F_O with no floating-point step, in which every rounding, normalization, softmax and sampling decision is determined by its inputs, and proves it with a constraint system whose relations provably never wrap modulo the 31-bit KoalaBear prime. The proof batches zerochecks and LogUp-GKR lookups into one sumcheck per domain, and commits to every witness tensor and weight in one multilinear commitment built from Reed-Solomon codes, BLAKE3 Merkle trees and a mixed-length BaseFold opening. The prover streams the model layer by layer on one GPU. On one NVIDIA RTX PRO 6000 Blackwell GPU, Sable proves all 64 layers of Qwen2.5-32B in 92.5 s for 4,096 tokens and 398 s for 16,384 tokens, and covers Qwen3-32B and the mixture-of-experts Qwen3-30B-A3B (4,096 tokens in 121.8 and 84.7 s). A proof costs 41 to 50 times the serving time, or 6.4 cents per 4,096-token request at public GPU prices, and 40 to 64 times less time per parameter and token than zkLLM. On WikiText-2, F_O's greedy token matches the BF16 model's at 86.3% of positions; on Qwen3, F_O is within 1.6 points of BF16 on MMLU and 1.7 points on GSM8K. A verifier with a compiled core checks a proof on one CPU core in 19 to 56 s. In the random-oracle model, the interactive proof has round-by-round soundness error 2^-103. The proof is not zero-knowledge, so the system targets open-weight models. Code: this https URL
https://arxiv.org/abs/2611.14083