Reinforcement learning with verifiable rewards (RLVR) produces rich training experience, yet outcome rewards reduce each attempt to a single number and leave most of this information unused. Training-time scaffolds, such as strategies or hints added to the prompt during training, offer a natural way to turn this information into guidance, but their design and adaptation are largely left to humans and tailored to specific domains. We introduce AutoScaffold, a unified AI-for-AI framework that turns a student's training experience into adaptive scaffolds, with minimal domain-specific information and no human intervention during training. A frozen teacher periodically examines this experience, diagnoses bottlenecks, and designs scaffolds in two forms: (i) strategies shared across a class of tasks and (ii) hints for individual hard tasks, adjusting the content and amount of support as the student learns. The scaffolds are removed at evaluation. We apply the same framework to ALFWorld, search-based QA, mathematical reasoning, and GPU kernel generation. When evaluated without scaffolds, students trained with AutoScaffold outperform those trained with the corresponding RL baselines in all four domains, with gains of 7.2 points in ALFWorld success and 4.0 points in average QA exact match. On GPU kernel generation, AutoScaffold increases the fraction of tasks with a correct kernel that runs faster than the PyTorch reference by up to 5.0 points. On math, our student surpasses QuestA's reported accuracy using approximately one-third as many student training steps. Analyses show that the teacher identifies a different failure in each task class and shifts its scaffolds from step-by-step workflows to targeted fixes as the student improves, and that its revised scaffolds help the student learn more than keeping the previous scaffold or using no scaffold.
https://arxiv.org/abs/2611.14515
Energy-based models (EBMs) define a distribution through a scalar energy, $p_\theta(x)\propto\exp(-E_\theta(x))$, and are usually presented as one model family among many. This tutorial has a broader goal: beyond introducing EBMs, it uses them as a single lens that connects the different aspects of machine learning. Any EBM is specified by three choices, the energy, which determines what the model represents; the inference procedure, which samples from or optimizes the energy; and the learning method, which fits the energy to data. We first develop these components, including sampling, variational inference, and learning by maximum likelihood, noise contrastive estimation, pseudolikelihood, score matching, and adversarial training, and show that the learning methods share one contrastive structure. We then show that discriminative models, generative models such as GANs, normalizing flows, diffusion and autoregressive models, representation learning methods such as contrastive learning, word2vec, BERT, denoising auto-encoders, and diffusion representations, reinforcement learning with EBM policies and world models, inverse reinforcement learning, and planning, as well as inference-time computation with verifiers, are all EBMs that differ in these three choices, mostly in how they handle the partition function and sampling. This view explains existing methods, organizes them into a common framework, and suggests new algorithms by replacing one component while keeping the others, with composition of energies as a principled way to combine learned models at inference time.
https://arxiv.org/abs/2611.14383
Biological neural circuits are both modular and recurrent, with dense communities sparsely linked to one another. Spiking neural networks (SNNs) for reinforcement learning are usually feed-forward, and it is unclear how to obtain functional modules in a recurrent SNN or what they buy. In this work, we introduce a class of spiking networks, called Community Recurrent SNNs (CoRe SNNs): recurrent networks partitioned into communities with fixed roles. A controller community receives the stimulus, each action has its own community, and latent communities carry internal state. Spiking activity is then a walk between communities, and the action is the community the walk reaches. All learning is local and three-factor, and the recurrent communities are closer to cortical microcircuits than a feed-forward actor. We compare three regimes for obtaining the communities: dynamic modularity, in which a new learning rule we introduce, Map-STDP, encourages modular structure during learning; partial modularity, in which a stochastic block model (SBM) initialization enforces it partly; and full modularity, in which sealing enforces it fully. On CartPole, across three spiking neuron models, Map-STDP improves learning over the same network without it matches full modularity (sealed communities) on two of the three models, and makes the observed spike walk more compressible. Replacing the feed-forward actor of a TD-STDP actor-critic with recurrent action communities improves on the feed-forward network on CartPole and LunarLander, and matches it on Acrobot. How strongly to enforce modularity depends on the task: full modularity helps most on Acrobot, while on LunarLander the dynamic, partial and full regimes perform alike. Overall, these recurrent modular networks can match or even improve upon feed-forward approaches, with improvements in bio-plausibility and energy efficiency.
https://arxiv.org/abs/2611.14262
We propose a Koopman model-based reinforcement learning (K-MBRL) algorithm for controlling nonlinear robotic systems with unknown dynamics. The K-MBRL learns a control policy by minimizing an approximate policy objective that combines the analytical immediate cost with an estimate of the future cost evaluated at the one-step predicted state. To this end, we develop a stochastic Koopman operator-based learning method to approximate the unknown nonlinear dynamics in a linear representation, while a critic function estimates the remaining future cost. This formulation offers two key advantages. First, the linear Koopman dynamics simplify the model-dependent policy gradient computation to a constant matrix product, enabling computationally efficient policy improvement. Second, one-step model propagation mitigates the accumulation of prediction errors associated with long-horizon rollouts while retaining long-term cost information through the critic. The learned policy enables real-time control through feedforward evaluation without online optimization. We establish policy learning convergence guarantees under standard stochastic approximation assumptions. Simulations on HalfCheetah and quadruped four-legged locomotion tasks demonstrate strong sample efficiency and improved performance compared with classical model-free and model-based reinforcement learning baselines. A pendulum swing-up task is used to assess policy gradient approximation accuracy and conduct ablation studies on the learning mechanism and key hyperparameters. The proposed K-MBRL is further validated on a physical quadruped robot performing a challenging sequence of maneuvers: rising to an upright posture supported by two rounded rear feet, maintaining balance during bipedal walking, and safely returning to the ground, as shown in Fig.1.
https://arxiv.org/abs/2611.14186
Autonomous systems increasingly monitor physical kinematics, environmental states and task completion outcomes. While existing work provides methods to plan information seeking actions and interpret acquired observations, current approaches do not monitor whether the live process of information gathering is functioning properly. Consequently, such systems can remain operationally active without resolving outstanding mission requirements. To address this limitation, we introduce Acquisition-State Telemetry (AST), a model free architecture that evaluates ongoing information acquisition from observable evidence relative to declared task requirements. Specifically, a domain interface maps raw observations into task resolution coordinates and normalized comparative representations, which are processed by a fixed causal monitor. This monitor emits two continuous real time signals that quantify (i) prospective progress across unresolved requirements and (ii) informational friction generated when recurrent evidence yields negligible informational gain. We evaluated a single, unadjusted monitor configuration across eight diverse domains including search and rescue dialogue, spatial grid exploration, hierarchical capability acquisition, continuous robotic manipulation, and probabilistic intent estimation. We show that across these domains the friction channel distinguished unproductive stagnation from purposeful exploration prior to task completion, while remaining muted during post completion activity. Furthermore, in closed loop reinforcement learning experiments under early termination constraints, we demonstrate that penalizing informational friction allowed agents to sustain high mission success, whereas unpenalized policies and baselines with matched operational costs failed to complete required tasks.
https://arxiv.org/abs/2611.14111
In reinforcement learning with verifiable rewards, a language model is rewarded for a correct final answer, and GRPO passes that reward to every token of the solution in equal measure. We instead place the credit where the model hesitated, in a method we call MCPO (Margin-Credit Policy Optimization). We measure hesitation by the top-2 margin $M=p_1-p_2$ of the policy's next-token distribution, map it to a score with two fixed thresholds, and spread each solution's advantage over its tokens so that the mean stays unchanged. The margin is read from a forward pass the trainer already performs, so the method needs no extra model evaluation and no batch statistics. We train MiniCPM5-2B-Base with LoRA for 200 steps on 2,048 DAPO-Math problems and evaluate on six competition-math benchmarks. MCPO beats an unmodified GRPO baseline for all five data seeds, by 6.55 points of macro avg@32 on average (95\% CI $[4.1, 9.0]$), and a Qwen3-4B-Base replication improves for all three seeds ($+4.75$). The gain is largest on problems that GRPO solves only some of the time and grows with $k$ in pass@$k$, reaching 13.8 points at pass@32. MCPO models also write two to three times longer answers, and runs that write longer score higher; our experiments do not separate the two effects.
https://arxiv.org/abs/2611.14015
Under a fixed frame budget, video understanding with vision-language models (VLMs) depends on whether the sampled frames provide sufficient evidence for the question. Sufficient frame evidence supports direct answering, whereas less informative observations may benefit from reasoning that connects the available cues. We introduce EVAThink, which enhances video understanding through evidence sufficiency-guided training for adaptive thinking. First, Recoverable Evidence Gap Mining constructs evidence-dense and evidence-sparse video views that share the same question and answer under an identical frame budget. It retains pairs where sparse views yield lower direct-answer accuracy than dense views but benefit from explicit reasoning, providing supervision for response-mode selection. Second, Evidence-Guided Two-Stage Reinforcement Learning uses stage-specific rewards to guide training with evidence-based mode preferences and then refine response efficiency, while first-token advantage regularization mitigates mode collapse. Trained on only 6.7K curated samples, EVAThink consistently improves upon the base model across video understanding benchmarks under both 32- and 64-frame budgets, while outperforming strong baselines on average. The code, model, and datasets are available at \href{this https URL}{EVAThink}.
https://arxiv.org/abs/2611.13907
Learning representations from multimodal observations is difficult in reinforcement learning with limited interaction data. Multimodal Joint Predictive Representation combines multimodal latent prediction with contrastive learning across modalities, but its recursive rollout depends on earlier predictions and its pairwise alignment focuses on correspondence between modalities. We propose Improved Predictive Representation, which combines prediction from action prefixes with alignment at the observed anchor based on Contrastive Multimodal learning. At each horizon, it predicts future representations directly from the observed anchor and the corresponding sequence of actions. We evaluate two crop configurations: IPR-S with a minimum retained crop area of 10%, and IPR-H with 50%. Across five DeepMind Control Suite tasks, IPR-H achieves an average return across tasks that is 10.0% higher than the baseline with visual and depth images and 3.4% higher with visual images and position vectors. The relative performance of the two configurations varies across tasks. In Webots, both IPR configurations achieve higher mean final returns than the baseline without LiDAR, but not when LiDAR is available.
https://arxiv.org/abs/2611.13782
Navigation in dynamic environments requires mobile robots to make progress toward their goals while respecting motion limits and avoiding surrounding obstacles. Learned subgoal policies can guide model predictive control beyond its local prediction horizon, but a geometrically suitable subgoal does not necessarily lead to a successfully solved control problem. This paper proposes OASIS, a hierarchical navigation framework that incorporates recent optimization outcomes into reinforcement learning-based subgoal generation. A high-level policy trained using Soft Actor--Critic generates local subgoals, while a nonlinear model predictive controller tracks them subject to motion limits, geometric collision-avoidance constraints, and embedded high-order control barrier function constraints. The outcomes of controller optimizations over each subgoal interval are summarized and provided to the policy at its next decision, without requiring additional optimization calls. The framework is evaluated in five navigation scenarios with static and moving obstacles, including dense interactions and sensing uncertainty. Comparisons with hierarchical and direct-goal control variants show that OASIS achieves the highest aggregate navigation success. Matched comparisons across three training seeds further show a consistent success advantage over the otherwise identical hierarchy without optimization-status input. The selected-policy comparison also shows fewer primary optimization failures with similar mean controller time.
https://arxiv.org/abs/2611.11996
Deep Interactive Reinforcement Learning (Deep IntRL) accelerates reinforcement learning training by incorporating external advice. However, conventional Deep IntRL uses each piece of advice only in the current step and discards it after a single interaction. Persistent Advising and Broad-Persistent Advising (BPA) extend this process by storing advice in persistent memory and reusing it in similar states through state generalisation based on K-means clustering. This research proposes Encoder BPA, which employs a latent encoder to retrieve and reuse advice. In this framework, a trained encoder is used to map a state sequence into a latent representation at every time step. Advice can be retrieved through latent comparison, together with a top-(k) aggregation and a consistency condition to improve reuse stability. Experimental results show that Encoder BPA improves learning efficiency and advice utilisation at an early stage of training compared with different Deep IntRL approaches, especially in complex and partially observable environments.
https://arxiv.org/abs/2611.13712
Exploration in deep reinforcement learning (RL) for continuous control is commonly driven by temporally uncorrelated Gaussian (white) action noise, which leads to jerky motions with locally constrained exploration. In contrast, temporally correlated coloured noise, particularly pink noise, has been shown to support more efficient exploration in RL. Motivated by these findings, we inquire whether scheduling changes to the noise colour over the course of training can outperform white noise for continuous control robotics. We perform a systematic study of 49 linear schedules between white and red noise, together with generalised state-dependent exploration (gSDE), on four sparse-reward manipulation tasks with a Fetch arm and a Shadow Dexterous Hand. We find that the noise colour at the end of training does not affect learning efficiency or end performance, whereas fading towards red noise halves the jerk of exploration in every task. Balancing learning efficiency, end performance and smoothness, red noise emerges as the preferred strategy: it learns as efficiently as pink noise with almost 2-fold less movement jerk. We therefore recommend exploration schedulers that fade towards red noise as the default for off-policy robot learning.
https://arxiv.org/abs/2611.11868
Reinforcement learning (RL) has become an effective post-training paradigm for long-horizon large language model (LLM) agents. However, we find that the resulting policies can be sensitive to various policy perturbations, such as hidden-state noise, pruning, and quantization. In this work, we study how to improve perturbation robustness during policy optimization. We first introduce the notion of a perturbation robust policy and analyze conditions under which perturbed policy updates preserve stable monotonic improvement. Based on this analysis, we introduce Stable Perturbation-Robust Policy Optimization (SPrPO), which applies adaptive and sensitivity-aware perturbations during RL training. We evaluate SPrPO on ALFWorld and WebShop and conduct systematic experiments across multiple perturbation types and scales, showing improved perturbation robustness while maintaining stable policy optimization.
https://arxiv.org/abs/2609.34064
End-to-end navigation in cluttered environments relies on compact visual representations to support collision avoidance and goal-directed motion. Existing methods typically learn these representations jointly with the policy or through observation reconstruction, which does not explicitly specify what information the representation should preserve. Moreover, they are usually evaluated with a single downstream policy learner, although the benefit of a representation may depend on how the policy is learned. It therefore remains unclear how different representation-learning objectives affect downstream navigation performance and robustness. This work proposes DeRep, a navigation-oriented representation-learning method that combines local bird's-eye-view reachability supervision with depth reconstruction. To compare representation objectives under controlled conditions, we pretrain encoders with a common architecture and freeze them during downstream learning. We evaluate the representations using a linear policy probe, flow-matching imitation learning, and reinforcement learning with PPO. DeRep achieves the lowest linear policy probe prediction error and outperforms reconstruction alone across all six tested PPO conditions. In imitation learning, both reachability-based objectives achieve higher mean success rates than reconstruction alone, with similar mean success rates between the reachability-only and joint objectives. These results demonstrate consistent benefits of incorporating reachability supervision into depth representation pretraining across different downstream learning methods and evaluation conditions. We further deploy the PPO policy with the frozen DeRep encoder in Gazebo and on a physical quadrotor without fine-tuning, demonstrating its capability for zero-shot sim-to-sim and sim-to-real transfer.
https://arxiv.org/abs/2611.13499
Open-Vocabulary Scene Graph Generation (OV-SGG) requires models to recognize visual relationships beyond the training vocabulary, yet existing methods often rely on dataset-specific object--predicate co-occurrence patterns. Under long-tailed distributions and noisy object localization, such reliance leads to biased, entangled relation representations, limiting both rare-relation recognition and generalization to unseen predicates. To address these challenges, we propose RaRe, a reasoning-aware relational representation learning framework that transforms MLLM-generated chain-of-thought (CoT) rationales into structured relation embeddings. Rather than using CoT only as an intermediate reasoning trace for final prediction, RaRe directly optimizes the rationale-derived representation space to improve inter-relation discriminability. Specifically, RaRe first aligns rationale embeddings with textualized relation descriptions through self-supervised contrastive learning, and then refines rationale generation with a specificity-oriented reinforcement learning objective that encourages semantically object-pair-specific relational evidence. Experiments on VG150 and PSG demonstrate improved category-balanced recognition over existing baselines, while the additional gains from learning vary across datasets and proposal settings. Code available at: this https URL.
https://arxiv.org/abs/2611.13496
Predicting long action chunks, often spanning dozens of timesteps, has become a key ingredient in increasingly capable robot policies. In this paper, we find that adapting these long-chunk policies with existing reinforcement learning (RL) methods can require many online samples due to the high dimensionality of the action chunks being optimized, making such adaptation impractical in real-world scenarios where interaction data are costly to collect. Our key insight is to shift adaptation from optimizing actions to optimizing how long to execute each predicted action chunk. This keeps the adaptation space low-dimensional while its expressivity grows with the chunk size. We thus introduce Execution at the Right Length (ExRL), a simple approach which augments the base policy with a lightweight adapter that predicts the execution length of each chunk and is trained using off-policy RL algorithms. Across simulation benchmarks and real-world robotic tasks, ExRL enables sample-efficient adaptation of a diverse range of long-chunk policies with minimal task-specific hyperparameter tuning.
https://arxiv.org/abs/2611.13482
KL-regularized reinforcement learning, the objective behind maximum-entropy RL and RL from human feedback, is variational inference in the graphical model of "control as inference": the regularized optimal policy is a posterior over trajectories, and the suboptimality of a policy is $\beta$ times a KL divergence between path measures. However, it is not known how many samples it takes to learn this posterior, even with a generative model. Earlier $1/\epsilon$ guarantees scale with $H^5$ in the effective horizon $H$, and no lower bound for MDPs depends on the temperature $\beta$. In this work, we show that for a discounted MDP with $K$ state-action pairs, the plug-in estimator finds a policy that is $\epsilon$-optimal from every initial state with $\widetilde{O}(KH^3/(\epsilon\max\{\epsilon,\beta\}) + KH)$ samples, and that no algorithm, even one that chooses where to sample, can do with fewer when $\epsilon \lesssim \min\{H, H^2/\beta\}$. For $\epsilon < \beta$ this is a $1/\epsilon$ rate with the same horizon dependence as unregularized RL. We also find the exact asymptotic constant of the plug-in estimator, a Fisher-weighted variance of the estimated soft Q-function. The estimator is locally asymptotically minimax among methods that sample every pair equally often, and we give the allocation of samples that is optimal among adaptive designs. Simulations on small MDPs match the rates and the constants.
https://arxiv.org/abs/2611.13480
Integrating human feedback into language models has gained increasing attention as a means to align model outputs with human preferences, with Reinforcement Learning from Human Feedback (RLHF) serving as a prominent framework for preference-based alignment. Recent studies have incorporated eye-tracking (ET) data as an additional supervisory signal for reward model training, grounding reward learning in human reading behavior. Building on this approach, we extend prior fixation-centric models by leveraging established findings from cognitive psychology on human letter recognition. Specifically, we model visual attention as a spatially graded distribution centered on the current gaze location and incorporate this representation into reward model training. Our results show that the reward model trained with the proposed gaze distribution achieves higher preference prediction accuracy than a baseline model. Moreover, some results from our experiments are qualitatively consistent with established findings on human attention during reading, suggesting that they potentially capture cognitively meaningful aspects of human attention allocation.
https://arxiv.org/abs/2611.13477
Electronic health record (EHR) foundation models trained on longitudinal patient trajectories have demonstrated strong performance across diverse clinical prediction tasks. However, their clinical reasoning capabilities remain constrained by next-token prediction on limited and incomplete EHR data. To address this, we propose a reinforcement learning (RL) fine-tuning framework that treats EHR foundation models as generative policies over patient trajectories. We formulate common clinical prediction problems (e.g., hospital readmission) as event-conditioned, time-windowed reasoning tasks. We then design time-aware, rollout-sensitive rewards to account for finite rollout lengths and temporally inconclusive outcomes. We find that RL fine-tuning consistently improves over pre-trained backbones and strong baselines. Notably, it enables smaller models to match larger pre-trained models in data-limited regimes and induces positive transfer across tasks. Further analysis shows that RL fine-tuned models generate trajectories with stronger structural and semantic alignment to ground truth and greater downstream utility.
https://arxiv.org/abs/2609.12277
Decision making in multi-agent and multi-robot systems often involves discrete decision variables, leading to NP-hard combinatorial optimization problems that must be solved within seconds for near real-time implementation. Denoising diffusion has emerged as a powerful tool for such problems, but existing approaches face a trade-off: Model-Based Diffusion (MBD) incorporates diffusion in sampling-based optimization (SBO) without training but only over continuous spaces, while existing diffusion-based combinatorial solvers operate over discrete spaces but require offline training. To this end, we propose Discrete Model-Based Diffusion (Discrete MBD), a training-free SBO method that directly optimizes discrete variables by approximating categorical reverse transition distributions through Monte Carlo sampling. We establish a finite-step lower bound on the probability of finding a global minimizer and show that this bound converges to one as the number of denoising steps increases. Extensive experiments on generic integer programs and heterogeneous multi-robot coalition formation and scheduling demonstrate that Discrete MBD outperforms SBO baselines in nearly all settings while achieving solution quality competitive with that of mixed-integer programming and reinforcement learning methods at a fraction of their computational cost.
https://arxiv.org/abs/2611.13382
Many alignment methods, most notably reinforcement learning from human feedback (RLHF), train reward models by minimizing a loss on pairwise comparisons of model responses. Inspired by principle-guided methods such as Constitutional AI, we treat each principle as a voter that compares responses according to that principle, for example, preferring the more helpful or less toxic response. We represent these voters as linear directions in a fixed embedding space, a simplifying assumption motivated by the Linear Representation Hypothesis. In this linear social choice model, Ge et al. (2024) showed that an optimal linear reward model can violate Pareto optimality (PO): From the principles-as-voters lens, this means a response A can be less helpful and more toxic than B, yet still receive a higher reward. We ask whether richer reward models or changes to comparison data can recover PO within loss-based training. We show that PO can still fail for polynomials of any fixed degree and one-hidden-layer ReLU multilayer perceptrons (MLPs) of any fixed width $ d\ge 2 $ with suitable finite parameter bounds. We then recover PO for loss-based training of linear rewards under suitable assumptions in an idealized setting with uniform comparison directions and equal comparison lengths. These results motivate dataset design as an approach to recovering PO in constitutional-style alignment while retaining loss-based training.
https://arxiv.org/abs/2611.13369