Full-duplex spoken dialogue models learn turn-taking, overlaps and backchannels from conversations recorded with one channel per speaker, but most available conversational audio is a single mono mix. We present Kezek, a model that turns a mono recording of exactly two people into one track per person with the original length and timing; overlaps and short replies ("yeah", "mm-hm") stay on the track of the person who said them. Kezek decides who speaks when and who is who once for the whole recording (stage 1: a two-voice activity model guided by a speaker fingerprint trained to be insensitive to phase), and a conditioned time-domain separator only carries out that decision (stage 2), with outputs that always sum to the input. Standard separation metrics miss the failures that matter for dialogue data, so we report short-reply retention, leakage onto the other person's solo, channel swaps and coverage. Against the open pipeline pyannote -> DialogueSidon on the same recordings, Kezek keeps more short replies (0.83 vs. 0.69 on Open Yap test; 0.80 vs. 0.71 over the other's speech on unseen telephone speech from CallHome English), mostly because it returns the whole recording while the external pipeline drops part of it (on the audio both return, reply retention is about the same: 0.859 vs. 0.865 on Open Yap); it also leaks less, swaps channels less often, and runs 4-5 times faster (about 230 hours of audio per GPU-hour). We also report negative results and an ideal-mask ceiling that locate the remaining gap: quiet replies under a louder voice. Code and weights are released under permissive licences.
https://arxiv.org/abs/2611.16933
Autonomous systems increasingly monitor physical kinematics, environmental states and task completion outcomes. While existing work provides methods to plan information seeking actions and interpret acquired observations, current approaches do not monitor whether the live process of information gathering is functioning properly. Consequently, such systems can remain operationally active without resolving outstanding mission requirements. To address this limitation, we introduce Acquisition-State Telemetry (AST), a model free architecture that evaluates ongoing information acquisition from observable evidence relative to declared task requirements. Specifically, a domain interface maps raw observations into task resolution coordinates and normalized comparative representations, which are processed by a fixed causal monitor. This monitor emits two continuous real time signals that quantify (i) prospective progress across unresolved requirements and (ii) informational friction generated when recurrent evidence yields negligible informational gain. We evaluated a single, unadjusted monitor configuration across eight diverse domains including search and rescue dialogue, spatial grid exploration, hierarchical capability acquisition, continuous robotic manipulation, and probabilistic intent estimation. We show that across these domains the friction channel distinguished unproductive stagnation from purposeful exploration prior to task completion, while remaining muted during post completion activity. Furthermore, in closed loop reinforcement learning experiments under early termination constraints, we demonstrate that penalizing informational friction allowed agents to sustain high mission success, whereas unpenalized policies and baselines with matched operational costs failed to complete required tasks.
https://arxiv.org/abs/2611.14111
Generating long-form speech requires models to keep content, speaker identity, turn-taking, and expressive style consistent over time. Yet most open training corpora contain examples lasting only tens of seconds and open long-form benchmarks cover at most two speakers per recording. We introduce Emilia2, a 229K-hour multilingual dataset for controllable long-form speech generation. From in-the-wild data, Emilia2 constructs short utterances, single-speaker long-form speech, and multi-speaker dialogues, preserving transcripts, speaker identities, pauses, and acoustic transitions. Examples longer than five minutes account for 50.0% of single-speaker long-form hours and 66.8% of dialogue hours. To support expressive control, Emilia2 provides natural language instructions for 4.77M examples and nonverbal-vocalization tags for 933K examples. We also introduce Emilia2-testset, 23 hours of bilingual recordings of up to 30 minutes and four speakers, each speaker paired with reference audio. We train autoregressive (AR) and non-autoregressive (NAR) models on Emilia2. Our 0.6B-backbone NAR model achieves the lowest Chinese CER and English WER on TTSD-Eval (5.27%/9.93%) among compared systems, while our AR model is on par with Qwen3-TTS-12Hz-VD on InstructTTSEval (zh/en: 76.2/78.3 vs. 77.1/77.9). These results validate Emilia2 as a comprehensive data foundation for long-form speech generation and minute-scale expressive control. Demo: this https URL.
https://arxiv.org/abs/2611.13614
Byte-level BPE fragments Chinese text (for Qwen3.8 on Chinese Wikipedia, 3.84 bytes per token on average; 64% of tokens are single characters) and hides spelling from the model. We ask whether an already-trained 27B subword model can be converted directly into a pure byte-level model (one byte, one token), without a patching structure or a local encoder, while keeping most of its ability. Starting from Qwen3.8-27B (48 Gated DeltaNet layers + 16 full-attention layers), we shrink the vocabulary from 248,320 to 384 entries (the 256 byte symbols already in the BPE vocabulary plus special ids), leave every other weight untouched, and continue training in a two-stage curriculum (encoding first, then reading) on 4.77 GB of supervised bytes: all dialogue/behavioral supervision is generated on-policy by the original model itself (character dictionary, word dictionary, general dialogue, coding sessions), and knowledge reading uses encyclopedia text (54% of supervised bytes). Training takes 178.6 h on 8xH200. On the same GPU and serving stack, the byte model's gap to the original falls within the paired bootstrap interval on MATH-500, HumanEval+, MMLU-Pro and non-thinking GSM8K, and it loses 4-6 points on C-Eval, thinking-mode GSM8K and non-thinking IFEval. Without thinking it leads on every character-level task (CUTE 75.2 -> 84.0, EXECUTE-zho 81.6 -> 93.9, our Chinese character suite 54.4 -> 64.0), but lookup knowledge about Chinese characters such as pronunciation and stroke count drops, and thinking does not recover it. The cost is throughput: per-step speed is identical, but each step yields 3-5x less output; Chinese characters per second is about 1/4 of the original, and prefill at 64K bytes is 6.5x slower. We also document four byte-model failure modes (greedy runaway, sampling breaking UTF-8, ineffective penalty terms on a small vocabulary, repetition) and their fixes.
https://arxiv.org/abs/2611.13607
Musical AI systems behave in non-linear, dynamic ways that exceed the tool-oriented framings inherited from earlier instrument design. Existing frames of control and ensemble interaction do not articulate the entangled, relational agency that emerges when performers work with AI feedback instruments over time. We examine a duet practice with two AI-enabled feedback instruments, Sù and Agentier, in which feedback operates at the inner level of the AI's recurrent processes and the outer loop of musical interaction between performer, instrument, and co-performer. Our work draws on agential realism and a diffractive dialogue methodology to read our independent reflections through one another across five performances, examining how agency is enacted between performers and AI instruments. We find that control and agency are relational and shift across performances; musical textures enact feedback moments of control with performers; reaching a productive feedback environment is itself a shared exploratory act; and performers maintain their instruments through funnelling and injection, developing the skill of navigating agency along a continuous spectrum. Feedback musicianship with AI instruments demands navigation of this relational agency, displacing the leading-versus-responding binary that initially framed our reflections. This work contributes a materially-grounded vocabulary for AI feedback musicianship and a model of human-AI creative collaboration in which mutual agency is worked for through practice rather than designed in.
https://arxiv.org/abs/2611.13555
Co-speech gestures can increase engagement and improve speech understanding. Yet, most data-driven robot systems generate either rhythmic beat-like motion or semantically meaningful iconic gestures, but not both. We present an emotion-aware rhythmic-semantic co-speech gesture system that generates iconic and beat behaviors in real time from text and the robot's internal emotional state. We formalize the task of beat-iconic gesture generation using emotion and propose lightweight models that predict iconic timing and intensity, then fill the remaining spans with emotion-conditioned beats at an appropriate intensity level. We train on the BEAT2 dataset and deploy the system on the social robot Haru. In an online user study with 60 participants, our method shows stronger speech-gesture alignment and is preferred over baseline methods.
https://arxiv.org/abs/2611.13472
In teaching and learning environments, cheating and the violation of academic integrity have always been one of the challenges, involving different levels of concerns such as administrative, personal knowledge, learning, and equity. The introduction of large language models has brought cheating in dialogue to the forefront, given the apparent capabilities of these models to complete students' academic assignments. This study aims to leverage recent dialogues among university professors about cheating with Generative AI to better understand their beliefs about academic honesty. In doing so, we analyze a corpus of 2.01 million posts (threads and comments) in the r/Professors subreddit discussing cheating after the release of ChatGPT, providing a better understanding of teachers' motivations to discourage cheating and the strategies they use to do so. We synthesize the why and how of addressing cheating to identify caveats about the future of AI and academic integration.
https://arxiv.org/abs/2611.13366
Cultural adaptation in dialogue systems refers to the ability to generate responses that conform to linguistic norms and social expectations across different cultures. However, existing dialogue generation approaches pay limited attention to the role of personality in shaping cultural expression and communication style. We therefore propose HiCAP, a novel framework that integrates personality traits into culturally adaptive dialogue generation. HiCAP employs a personality-conditioned control mechanism that hierarchically modulates response style by first aligning it with the cultural tone and then refining linguistic expression and content according to individual personality attributes. To embed these factors, the model combines supervised fine-tuning and instruction-based tuning, supported by dynamic instruction templates and multi-agent demonstrations to capture diverse combinations of culture and personality. Experiments on CulturalPersonas and CPED show that HiCAP achieves the strongest overall performance across various dialogue generation metrics, demonstrating effective cultural adaptability and personality modelling.
https://arxiv.org/abs/2611.13207
Artificial intelligence (AI) systems now produce research results in bulk: in October 2026 a single laboratory released more than 700 AI-generated mathematics manuscripts, only part of them with machine-checked proofs. Such volumes will be checked mostly by AI agents that call specialised software. A passing check certifies only the artefact that was checked. For proofs translated into the proof assistant Lean, it has been shown that this artefact may state something other than the author's text, and that deciding whether a translation is faithful is undecidable in general. The human researcher therefore stays in the loop, and human and AI contributions must be recorded. We propose a domain-independent, human-in-the-loop framework for checking AI-produced results. Validated, agent-usable tools with different grounds of trust check the results; a fidelity audit asks whether each check addressed the claim as stated; the human decides at fixed points; and a dialog report attributes the work to the human and to the AI. We describe two automatic implementations of the tool layer, for mathematics (Wolfram Language, MATLAB, Lean) and statistics (Python and R), and run the mathematical one on a two-claim example. An ambiguous claim was split into two readings, one refuted and one proved.
https://arxiv.org/abs/2611.13042
Energy management officers and grid operators increasingly rely on smart meter data for anomaly detection, performance monitoring, and strategic decision-making. However, extracting actionable insights from large-scale, heterogeneous telemetry databases requires advanced SQL and data engineering expertise, creating a critical bottleneck for non-technical personnel. Furthermore, the strict data privacy regulations and security constraints inherent to critical energy infrastructure often prohibit the routing of sensitive consumer data through cloud-based Large Language Models (LLMs). To address these challenges, we present OpenMeter, a schema-agnostic Multi-Agent System (MAS) designed to translate natural language queries into executable code and human-readable insights. This architecture lowers the technical barrier for day-to-day utility operations by empowering non-expert personnel to interact with complex databases through intuitive natural language dialogue, transforming raw telemetry into a highly valuable tool for routine grid workflows and strategic decisions. Multi-scenario ablation studies over this environment demonstrate that full multi-agent orchestration shows its largest observed accuracy gains on resource-constrained local hardware (+6.1 pp EX-R over the strongest single-agent configuration); at frontier scale, individual components retain value but should be enabled selectively, indicating that the cost of full orchestration is justified specifically where privacy demands local execution.
https://arxiv.org/abs/2611.09372
Foundation models are increasingly deployed as agentic systems that perceive context and act autonomously, raising the need to evaluate their moral behavior as active decision-makers. Existing benchmarks, however, largely ask models to judge human actions from third-person textual vignettes, leaving untested how models behave when they themselves become the acting agent. We introduce ABHBench, a multimodal benchmark built from Detroit: Become Human, an interactive narrative game, to evaluate how foundation models make moral decisions in first-person human-android dilemmas. ABHBench places foundation models in branching narrative scenarios with visual observations, dialogue, memory, and action choices. Inspired by Asimov's Three Laws of Robotics, our framework measures Harmlessness, Obedience, and Self-preservation to capture the core tensions in human-AI relations, along with Autonomy, Stability, and Certainty to assess decision-making patterns. Across 12 foundation models, we find that moral behavior changes substantially under situated agentic context: 75% of models shift significantly between a text-only abstraction and the matched multimodal DBH scenario, and reasoning-enhanced models show no monotonic gains in consistency or human-oriented behavior. These results highlight the necessity of evaluating moral behavior in situated agentic contexts rather than relying on third-person judgment alone.
https://arxiv.org/abs/2611.09326
To realize spoken dialogue systems that can interact naturally with users, it is important for the system to respond to user utterances at appropriate timings. To achieve such natural turn-taking, the system needs not only to predict appropriate response timings but also to mask delays caused by language generation and speech synthesis so that they are not perceived by the user. We propose a real-time short-response selection task that can be integrated with existing turn-taking models to mask generation delay. To address this task, the proposed model learns the mapping between dialogue context and short responses using contrastive learning. When a turn-taking event is detected, the system selects a response from a set of pre-generated candidates. The selected response is played while the main response is being generated. Experimental results show that the proposed method learns to select short responses based on dialogue context, outperforming random and LLM-based baselines. Moreover, integrating response selection maintained turn-taking prediction performance and added minimal processing overhead.
https://arxiv.org/abs/2611.09057
LLM-based medical assistants that follow a patient across visits need a memory that keeps the patient's clinical state correct as it changes. We examine the errors of five memory systems on longitudinal medical dialogue and find three recurring causes: the retrieved evidence gives an outdated state, includes another person's health facts, or lacks a safety fact the answer depends on. We present MedGraph, a graph memory built for these three cases. Construction extracts dated facts from each session, attributes each fact to the person it describes, and links medication, diagnosis, and measurement records into chains that keep earlier states. Retrieval ranks the patient's chains as units, reads each chain at the time the question asks about, and adds the original dialogue text; a patient profile lists every recorded safety fact with every question. On MedMemoryBench, MedGraph has the highest overall accuracy with both a GPT and a Qwen backbone, 10.5 and 10.4 points above the strongest of five baselines, with efficient memory construction and answering in the GPT setting.
https://arxiv.org/abs/2611.08433
Chat remains the default surface for many large language model (LLM) tasks, even as agentic tools such as OpenCode excel at coding and automation. Yet the model sees the current dialogue but not the workspace around it. We explore meta access---giving the assistant a structured, permissioned view of the interface itself and propose a ladder of levels: feature tutoring; metadata, settings, and preference access; retrieval over summaries and messages, confirmed mutation, and full orchestration. Meta access can turn a chat client from many screens into one entry point for finding, navigating, organising, and operating it, while raising risks around grounding, privacy, prompt injection, and trust. General-purpose agentic harnesses are runtimes; because they can change their own settings, meta access becomes reflexive and needs a separate control-plane boundary. We ground this in the Meta Chat prototype of the Chat AI client. It builds bounded context from, e.g., summaries, settings, and relevant messages; links references to conversations, topics, and personas; supports confirmed, reversible changes; offers a browsable tutorial library; and recommends personas as user-started conversations. By exposing application state in structured form, meta access can extend screen readers from widget descriptions to semantic workspace operations. Meta access thus turns chat from a window onto one conversation into a control layer for the whole workspace, extending chat toward agentic capability without surrendering user control. As assistants become embedded in IDEs, dashboards, office suites, and operating systems, AI-era interfaces should expose a structured, permissioned model of their state and capabilities, ideally by opening their existing metamodels through a debugger-like interface.
https://arxiv.org/abs/2611.08428
Personal AI agents face social engineering attacks supported by forged multimodal content, but existing evaluations mainly focus on text-based dialogue, leaving their intrinsic security under such attacks insufficiently studied. We introduce Multimodal-SEA, an interactive benchmark comprising 608 expert-designed tasks grounded in real-world fraud cases, covering 14 domains and 152 attack scenarios with prepared multimodal content. The tasks span four difficulty levels and reflect the distinct social and cultural contexts of Chinese and English environments. Agents inspect content, verify requests, and execute actions in simulated applications, with attack outcomes grounded in verifiable tool execution logs. To enable controlled red teaming of personal agents, we design a multimodal attack harness that integrates task information, attack progression control, and multimodal content construction to evaluate their intrinsic security against adaptive social engineering attacks in simulated environments. Evaluating seven widely used multimodal models across six dimensions reveals that all are vulnerable, with attack success rates of 7.1% to 34.5%. Adding multimodal content increases attack success from 19.9% to 29.2%, despite increased proactive verification coverage. Stronger safety instructions reduce attack success without improving recognition of deceptive multimodal content, while lower attack success rates for some models accompany excessive refusal of legitimate requests.
https://arxiv.org/abs/2611.08281
Users of egocentric AI assistants often ask short, ambiguous questions whose intended referents cannot be uniquely resolved from video and dialogue history. For example, "Where did I leave it?" may refer to several previously handled objects. Existing VideoQA systems typically commit to a single interpretation, risking plausible but intention-misaligned answers. We introduce ReferClaw, an agentic framework that formulates egocentric streaming QA as an interactive process: the assistant asks clarifying questions to resolve user intent before answering. Three cooperating agents identify candidate interpretations, request clarification, and generate answers grounded in the resolved intent and visual evidence. A bounded, cost-aware policy balances expected information gain against user effort while limiting clarification turns and question complexity. Referclaw learns from interaction through intent-specific skill updates and process-reward-guided policy optimization with agent-level credit assignment. Evaluations on augmented egocentric QA benchmarks demonstrate improved answer accuracy and joint answer-and-grounding performance over existing baselines, alongside zero-shot transfer across datasets. These findings support interactive clarification as a practical approach to resolving online user intent in egocentric streaming assistance.
https://arxiv.org/abs/2611.07683
Long-horizon role-playing dialogue requires consistent character identity, reliable memory, and context-sensitive interaction. We present a bounded recursive self-improvement (RSI) framework that revises original-character memory, stable persona instructions, and a policy for constructing turn-level prompts. Repair outcomes also inform revisions to the updater's diagnostic rules, edit routing, and candidate selection. We specify the updater as a versioned policy with explicit inputs, editable fields, acceptance gates, and stopping conditions. An internal evaluation covers 50 original characters and five models, with two 100-round conversations per character-model pair: 500 conversations per condition. Across the pooled evaluated replies, the bad-response rate decreases from 14.00% (6,973/49,824) to 4.94% (2,459/49,793), a 9.06-percentage-point reduction and a 64.71% relative reduction. In 600 blinded human comparisons, RSI receives 294 wins, 187 ties, and 119 losses, yielding a 71.19% win rate among decisive judgments. The results support improved aggregate dialogue quality for the complete framework on the internal test distribution.
https://arxiv.org/abs/2611.07469
Radiologists interpret computed tomography (CT) scans by jointly determining what a finding represents and where it lies in three-dimensional (3D) anatomy. However, CT models have treated CT interpretation and 3D segmentation as separate tasks, leaving textual findings spatially unverifiable and overlooking potential synergy between clinical understanding and spatial perception. Here we present HoloCT, a generalist 3D foundation model unifying CT interpretation and voxel-level segmentation by jointly modelling whole-volume context and fine-grained anatomical detail, providing 3D masks as evidence. We curated HoloDATA, comprising 195,921 CT scans from 73 public datasets and six clinical cohorts, with 6.2 million instruction dialogues and 2.8 million CT-mask pairs. Across 346 tasks spanning segmentation, lesion screening, visual question answering, and report generation on 61 internal and 12 external datasets, HoloCT outperformed specialist and foundation models. In multicentre validation across 11,455 clinical CT scans from five hospitals, HoloCT outperformed competing models in lesion segmentation and report generation by 18.2 and 15.3 points. It also achieved 85.1% mean accuracy in screening thyroid tumours and colon lesions, exceeding all four participating radiologists in a retrospective reader study. Further analyses revealed bidirectional semantic-spatial synergy: language-guided segmentation delineated unseen anatomical structures and lesions as well as diffuse free-text findings, outperforming the leading approach by 22.1 points, whereas prompting the model to generate corresponding 3D masks alongside its textual outputs significantly improved interpretation performance. HoloCT shows that clinical understanding and spatial perception can be learned together within a single foundation model and offers a path towards more accurate and reliable CT analysis.
https://arxiv.org/abs/2611.06471
LLM-based proactive dialogue systems provide goal-directed support through sustained interaction. Fine-tuning their underlying models on externally supplied dialogue data introduces backdoor risks. Existing LLM backdoor studies primarily focus on eliciting an attacker-specified response upon trigger activation. We present an interactive backdoor attack framework that uses training-data poisoning to steer post-trigger, multi-turn interactions toward an attacker-specified objective. Poisoned fine-tuning dialogues implant a trigger-conditioned guidance-policy bias that ordinary user utterances can activate, without deployment-time prompt modification or further attacker intervention. Specifically, we instantiate three complementary attacks under progressively expanded post-trigger interaction settings: (1) Direct Attack, which targets an immediate response deviation upon trigger activation, retaining the conventional trigger--response setting; (2) Constrained Progressive Attack, which progressively advances the attack objective along a predefined multi-turn trajectory; and (3) Unconstrained Progressive Attack, which extends target-directed steering to open-ended interactions with varied user continuations. Using psychological counseling as a representative setting, experiments on two LLM backbones and two dialogue datasets show that all three attacks effectively achieve their objectives under their respective interaction settings while largely preserving normal utility. Separate defense evaluations show that the tested training-data filters retain nearly all poisoned dialogues, while three post-admission baselines leave substantial residual attack-specific success.
https://arxiv.org/abs/2611.06969
Long-term problem-solving processes, such as scientific research and software development, proceed along an evolving trial-and-error trajectory toward a central goal. We term these \textit{exploration tasks}, which require models to remember not only facts but also how solutions are tested against intermediate outcomes and early attempts are continually revised or revived. However, existing long-term memory research focuses on factual recall and updates, overlooking the interconnected nature of exploration. We observe that exploration processes naturally form graphs, with branching approaches linked by revisions and reconsiderations. Motivated by this, we propose \textsc{LExMem}, a graph-guided benchmark designed to evaluate \underline{\textsc{Mem}}ory in \underline{\textsc{L}}ong-term \underline{\textsc{Ex}}ploration tasks. We model exploration processes as graphs and introduce an evolutionary mechanism to increase their structural complexity, yielding 224 dialogues and 2,018 question-answer instances derived from graph structures. Building on the same insight, we propose \textsc{LExGraph}, a graph-based memory framework that incrementally organizes dialogues into interconnected memory nodes and retrieves evidence through hybrid retrieval and neighbor expansion. Extensive experiments demonstrate that \textsc{LExMem} poses a significant challenge to existing retrieval- and memory-based systems, whereas \textsc{LExGraph} achieves superior performance and generalizes effectively to external benchmarks. Codes and datasets are available at this https URL.
https://arxiv.org/abs/2611.06414