World Action Models (WAMs) use the predictive knowledge of pretrained video diffusion models for robot control through future video prediction. However, iterative video denoising is costly, and inaccurate visual predictions can compromise action prediction. Our key idea is to make this predictive knowledge available through visual representations computed from the current observation, enabling action prediction without generating future videos. We introduce DreamFree, a WAM that repurposes a pretrained video diffusion model as a predictive visual encoder through representation distillation. The visual encoder learns to predict a frozen video diffusion model's representation using only the current observation. An action module is then trained to predict actions by extracting action-relevant information from the visual encoder. Across real-world and simulated tasks, DreamFree achieves higher success rates than state-of-the-art VLAs and WAMs, while performing real-time closed-loop control at 11Hz with a 14B video diffusion backbone. Experiments show that DreamFree can translate stronger video priors and additional video data into better robot control and enable learning new robot tasks from video demonstrations, including videos from a different embodiment, without action annotation for the new tasks.
https://arxiv.org/abs/2611.04527
Pretrained video generation models distill internet-scale motion priors into robot policies, but full video is a redundant signal for action prediction. We argue that dense 3D motion is the medium through which video pretraining best transfers to robot actions, and that predicting motion rather than video affords better sample-efficiency for action prediction. FloMo is a 5B video-generation model fine-tuned to predict 3D scene-flow and action tokens. Rendering scene flow as RGB and encoding it into the same latent space as video enables a pretrained video generation backbone to efficiently adapt to predict 3D scene flow. Co-trained on action-free human video and action-labeled robot teleoperation data, our model benefits from human-video pretraining and generalizes to unseen objects, motion primitives, and tasks. Replacing motion prediction with a video prediction objective degrades out-of-distribution generalization, while adding a video prediction target alongside motion lowers policy success rather than improving it. When motion, video, and action are predicted jointly, action tokens attend far more to motion than to video, suggesting that predicting video wastes model capacity. Together, these results indicate that motion effectively mediates the transfer from video pretraining to action. More information can be found at this http URL.
https://arxiv.org/abs/2611.05062
Achieving the broad task generalization of embodied models in physical environments remains a central challenge in robot learning. We study this challenge in World Action Models (WAMs) through two complementary capabilities: video generalization, which predicts the visual evolution of new tasks, and action generalization, which translates these predictions into executable behavior through a video-to-action bridge. By varying video and action supervision for tasks outside an initial training set, we examine their respective contributions to task transfer. On RoboTwin 2.0, using only in-distribution video-action supervision yields a 25.07% success rate on out-of-distribution tasks. Introducing videos of these tasks without their action labels raises success to 55.90%, while adding just one action-labeled demonstration per task further improves it to 70.70%. These findings suggest that broader video coverage enables task transfer by leveraging existing inverse-dynamics capabilities, while even sparse action supervision further strengthens those capabilities. Guided by this perspective, we introduce WorldBridge, a WAM with separate video and action experts connected through structured attention and trained with joint flow matching. WorldBridge incorporates visual memory at two temporal scales and action forcing, alongside a unified data processing pipeline that standardizes and filters heterogeneous robot trajectories and egocentric hand-derived supervision. Across multiple manipulation benchmarks, WorldBridge achieves state-of-the-art performance among the compared methods, including 96.23% on RoboTwin 2.0 full data setting and 80.9% on clean to random setting, 82.8% on RoboCasa GR1 TableTop, and 57.6% on DOMINO Level-1. Our study highlights the complementary roles of video prediction and action grounding in developing robots that generalize across tasks.
https://arxiv.org/abs/2610.40748
World Action Models (WAMs) learn representations for robot control by coupling future visual prediction with action generation. Successful manipulation depends primarily on how the robot and task-relevant objects evolve, whereas future-video prediction must also reconstruct the appearance and background of the entire scene. We therefore propose Trace-WAM, which augments video-action learning with future 3D motion prediction as an auxiliary objective. This objective supervises temporal point correspondence together with image-plane displacement and depth change, directly describing the interaction dynamics and spatial changes involved in manipulation. To this end, we adopt a three-branch Mixture-of-Transformer (Tri-MoT) architecture to jointly learn video prediction, motion prediction, and action generation. The motion expert predicts future trajectories from current visual features, allowing motion supervision to shape the representations used for action generation. Because the action expert does not consume predicted trajectories, inference retains the current-observation policy path: a single visual forward pass followed by action denoising. Experiments on RoboCasa-GR1, LIBERO, and LIBERO-Plus demonstrate strong in-distribution performance and out-of-distribution generalization, with particularly clear gains over Fast-WAM under limited demonstrations and distribution shifts.
https://arxiv.org/abs/2610.36840
Learning controllable world dynamics from heterogeneous interaction videos is challenging because robot embodiments use incompatible action spaces, while human videos lack native control labels. We present RynnWorld-Latent, a cross-embodiment video world model that uses the 3D-grounded latent actions introduced by RynnLAM as a shared conditioning interface. This representation enables joint pretraining on human interaction videos, robot demonstrations, and simulation rollouts without requiring a common native action space. Built on a pretrained video transformer, RynnWorld-Latent combines global action tokens with an identity-initialized local pathway that aligns actions with future video latents. We pretrain on 23 datasets comprising approximately 553.5M frames and adapt the model to target robots through post-training. The framework supports two data-generation routes: digital teleoperation uses target robot commands to generate action-video demonstrations, while latent-action synthesis transfers source motion to an edited initial frame and pairs the resulting rollout with retargeted pseudo robot actions. Experiments show improved video prediction metrics on public benchmarks and two real-robot platforms, alongside qualitative action following when different action sequences share the same initial observation. Synthetic mid-training improves policy success rates on LIBERO and LIBERO-Plus, and both generation routes improve real-world policy success rates over real-demonstration-only training in the evaluated settings. These results support universal latent actions as a scalable interface for learning controllable visual dynamics across heterogeneous embodiments.
https://arxiv.org/abs/2610.36791
World-action models (WAMs) offer a promising framework for embodied intelligence, yet mainstream approaches remain centered on video foundation models or vision-language models. Even when geometric features extracted by 3D models such as VGGT are incorporated, they are typically passed into a video model or VLM that serves as the primary backbone, leaving 3D geometry as an auxiliary input or prediction target rather than the native foundation for world modeling. We present E0.5, a geometry-native world-action model built directly on 3D foundation models. E0.5 introduces two key innovations. First, it adopts a 3D foundation model as the primary backbone, making 3D geometry the native representation for both world modeling and action prediction. Second, it explicitly predicts future 3D states together with actions, enabling the model to capture geometric world dynamics beyond action-only modeling or future video prediction. Experiments on RoboTwin 2.0 first demonstrate the effectiveness of E0.5 without embodied-data pretraining, achieving success rates of 89.90\% and 50.09\% under clean and randomized settings, respectively. Building on these results, we further pretrain E0.5 on more than 160k robot trajectories from AgiBotWorld-Beta, jointly learning robot actions and future geometry within the pretrained 3D foundation. This embodied pretraining improves mean real-world manipulation success rates by approximately 15 and 7 percentage points on AgileX Piper and Zerith H1, respectively. Together, these results demonstrate the potential of geometry-native foundations to acquire robot interaction knowledge and transfer it to physical manipulation. E0.5 embodies this geometry-native approach as a member of the VWA family of world-action models.
https://arxiv.org/abs/2610.36011
World Action Models (WAMs) combine future-video prediction with robot action learning, yet improvements in task success alone do not reveal how predictive supervision manifests in execution behavior or whether its benefits persist under task and environmental shifts. We conduct controlled future-video prediction loss ablations within FastWAM and OpenWAM, keeping model architecture, initialization, robot training data, and training steps fixed within each model family. Under clean conditions on seen tasks, predictive supervision increases success rates by 24.38 and 72.91 percentage points, respectively. Trajectory clustering further reveals higher success rates within several coarse trajectory clusters, including cases where cluster frequencies change little, indicating that the gains are not solely reflected in changes in the prevalence of trajectory patterns. However, these benefits do not consistently persist under distribution shifts: improvements on unseen tasks vary across models and tasks, while both models exhibit low success rates under the evaluated environmental randomizations, without a consistent advantage from predictive supervision. We further introduce future-video prediction as an auxiliary training objective for $\pi_{0.5}$, where a lightweight Transformer predictor used only during training increases success from 82.94% to 89.19%. These findings support future-video prediction as effective auxiliary supervision for action learning, while distinguishing improved execution on familiar tasks from reliable transfer and showing that such gains need not rely on a large pretrained video diffusion transformer (DiT) in the evaluated setting.
https://arxiv.org/abs/2610.34593
We introduce RynnUnify, a 16B unified embodied model that combines strong embodied understanding with long-horizon visual planning through interleaved video--language reasoning. With capabilities spanning spatial reasoning, physical prediction, and grounding, RynnUnify connects an understanding of the physical world with visual anticipation of how it evolves across successive subtasks. Building on these capabilities, we further develop an agentic extension through reinforcement learning to selectively use video predictions for reasoning about unobserved states and interaction outcomes. We also develop a world-action extension of the full RynnUnify model, translating its understanding and prediction capabilities into robot control. To evaluate these capabilities, we introduce Rynn-VP and Rynn-GEU for long-horizon visual planning and anticipatory reasoning. Experiments show that RynnUnify achieves the highest average embodied understanding score among the evaluated unified multimodal models and improves the Rynn-VP overall score by 9.75 points over Cosmos 3 Nano. Its agentic extension improves the Rynn-GEU average by 6.0 points over direct reasoning, while the world-action extension achieves 51.5\% success on 20 selected composite RoboCasa365 tasks and 46.7\% average success across three real-robot tasks. Together, these results establish RynnUnify as a shared foundation for embodied understanding, visual planning, and robot control, taking a step toward a unified embodied brain.
https://arxiv.org/abs/2610.32965
Action-conditioned world models support planning and policy evaluation by predicting future states. However, learning an accurate one-step predictor can require substantial training computation. We introduce Beckmann World Models (BWM), which learn a direct map from noise, visual history, and actions to future frames without a pretrained generative teacher. We adapt the terminal-map conservation law of Beckmann Transport Models to action-conditioned video prediction, training directly from noise-data pairs without conditional populations of generated samples required by DriftWorld. However, transport consistency on interpolated inputs does not ensure accurate prediction from the pure noise used at inference. We address this gap with endpoint-aligned training that directly supervises the source prediction, emphasizes motion and spatial structure, and teaches recovery from generated histories. All components train the same map and retain one network call per future chunk. On PushT and Robomimic Can, the final model reduces 64-frame prediction MSE by 68% and 57%, respectively, relative to same-backbone regression baseline. For policy evaluation, BWM achieves the lowest mean IoU error among the evaluated models, 0.0100, at 24.8 ms per four-frame PushT prediction. On Robomimic Can, the BWM stage trained with motion supervision and generated histories achieves 3.3 times higher throughput and 78% lower peak memory than local one-step DriftWorld. In a latent-space extension to RT-1 and Bridge-V2, equal-update controls show that feature supervision under generated histories improves perceptual prediction. These findings show how terminal-map learning can combine efficient training with accurate one-step visual prediction.
https://arxiv.org/abs/2610.26903
We introduce P$^{3}$-WAM, a unified world action model for egocentric dexterous manipulation that learns 3D perception, action-conditioned prediction, and goal-directed planning through three complementary modes: Perceive, which reconstructs articulated hand motion and camera trajectories from video; Predict, which generates visual futures under prescribed actions; and Plan, which jointly generates action trajectories and their anticipated visual consequences conditioned on an initial image, a language instruction, and an optional visual goal. Our model integrates a compact, structured 3D action representation into a pretrained video diffusion transformer through a mixture-of-transformers architecture with shared base weights, modality-specific adaptation, and bidirectional visual-action attention. Randomized modality visibility lets video and 3D actions serve as either conditioning context or prediction targets across the three modes. Experiments show that unified training improves all three capabilities over single-mode training, including gains in planning quality under a vision-language model evaluation. Through unified training, our model outperforms specialized baselines on 3D hand reconstruction and action-conditioned video prediction across four datasets, while producing goal-directed manipulation videos with stronger instruction adherence and action progression than video-generation baselines. Project Page: this https URL
https://arxiv.org/abs/2610.22363
Video prediction requires models to capture complex spatiotemporal dependencies and to retain relevant information over long sequences. PredRNN and its successor PredRNN-V2 address this challenge with spatiotemporal Long Short-Term Memory (ST-LSTM) units that maintain two separate memory states, at the cost of a relatively complex recurrent building block. In this work, we investigate whether the simpler gating of Gated Recurrent Units (GRUs) can be transferred to spatiotemporal predictive learning. To this end, we develop a spatiotemporal GRU (ST-GRU) unit as a GRU-based alternative to the ST-LSTM. The ST-GRU replaces the ST-LSTM's three gates per memory state with two GRU-style gates (update and reset), and merges the temporal memory state into the hidden state, which reduces the number of parameters by about 5%. We incorporate the ST-GRU into PredRNN-V2 and evaluate the resulting model on the Moving MNIST video prediction benchmark, following the original experimental protocol. Averaged over ten predicted frames, the ST-GRU-based PredRNN-V2 achieves an MSE of 55.1, an SSIM of 0.883, an LPIPS of 0.065 and a PSNR of 19.53dB. It does not surpass the original ST-LSTM-based PredRNN-V2 on MSE, SSIM or PSNR, but it achieves a lower LPIPS and performs on par with the earlier ST-LSTM-based PredRNN, while using a simpler recurrent cell. These results suggest that ST-GRUs are a promising building block for spatiotemporal predictive learning and motivate further work on their design and integration.
https://arxiv.org/abs/2610.18645
World action models (WAMs) are a category of policy models that ex- plicitly predict both actions and future world states. They have been shown to outperform action-only models across various robotic manipulation tasks. How- ever, representing the future with full-frame video prediction can be computation- ally expensive during both training and inference. This raises a central question: what compact state representation preserves the planning and supervision bene- fits of future prediction? In this paper, we propose BoxWAM, which replaces dense future frames with oriented bounding box trajectories of task-relevant ob- jects. By explicitly imagining object-centric future motion, our method provides a lightweight prediction target that captures the key physical changes induced by robot actions. We show that box trajectory prediction substantially reduces com- putational cost while improving action prediction performance, suggesting that object-centric compact states can serve as an efficient alternative to video-based world action modeling for robotic manipulation. Result videos can be found on this https URL
https://arxiv.org/abs/2610.17526
Recent world action models draw on video generation priors to jointly predict future observations and robot actions. Adapting these priors to control requires determining how future predictions should guide policy learning. RAP-WAM combines predictive Rehearsal and Action Perturbations (RAP) with future-supervised queries and Coupled Action Projection for policy learning. Predictive rehearsal trains on model-generated inputs while retaining recorded targets, and accumulates recurring errors into a spatial prior. We perturb actions and measure changes in video predictions. Action-response-based spatiotemporal credit assignment combines these responses, prediction error, and the rehearsal prior to allocate visual supervision; spatially aggregating the responses determines supervision intensity across future action steps. No separate scoring network or deployment-time probe is required. The base learns from a video-pretrained backbone without intermediate pretraining on external embodied data. We evaluate the fixed base and its agent-refined, task-conditioned system. On 42 RoboDojo tasks, their average success rates are 12.85% and 15.62%, with Scores of 17.86 and 20.59. Across 15 real-robot tasks, the complete system achieves 89.00% task-macro-average success, exceeding the strongest of five baselines by 37.67 percentage points. Across 315 fixed-output simulation windows, 45.21% of response-top20 positions fall outside error-top20, revealing information beyond prediction error.
https://arxiv.org/abs/2610.16443
We present DreamTrue, a multi-view, cross-embodiment robot world model for action-faithful and physically plausible video prediction. Training such a model on existing robot datasets faces two obstacles: imprecise calibration can impair action following, while limited coverage of unsuccessful interactions can bias predictions toward successful outcomes. To improve action following across embodiments, we render action trajectories into image-space conditions and introduce offline geometric calibration to align these conditions with the target videos. To broaden interaction coverage, we introduce counterfactual post-training, modifying recorded action trajectories and generating future videos under a wider range of actions and contact configurations. To provide feedback on these predictions without paired ground-truth futures, we construct a human-annotated video dataset covering robot, object, and interaction defects and use it to train an embodied video reward model. Its scores guide reinforcement-learning post-training toward more physically plausible interaction outcomes. On AgiBot, DreamTrue attains state-of-the-art action following, while reducing the human-assessed interaction defect rate from from 48.12% to 6.25%. Notably, our model ranks first in the world model track of the AgiBot World Challenge 2026. The project page can be found at this https URL.
https://arxiv.org/abs/2610.12468
Knowledge distillation enables efficient spatiotemporal prediction by transferring knowledge from an accurate teacher to a compact student. However, matching outputs or features independently for each sample leaves cross-sample predictive structure underused. Exploiting this structure requires representations and historical references that reflect the dynamics of each task. We propose TAM, a Task-Aware Memory Distillation framework that organizes a frozen teacher's knowledge into a bounded, retrievable history. Memory entries encode latent features, forecast changes, or flow residuals, while task-specific selection rules identify relevant historical references. The student either matches the teacher's similarity distribution over shared references or regresses observation-conditioned residual prototypes. These objectives complement supervised prediction and conventional distillation. The teacher, memory, and auxiliary adapters are used only during training, leaving student inference unchanged. We evaluate TAM on video prediction, weather forecasting, and traffic flow prediction across multiple teacher-student configurations. Averaged over four paired runs, adding TAM improves SSIM on all six video datasets and reduces MSE on five relative to the corresponding KD baselines. Mean paired MSE reductions reach 1.86% on KittiCaltech, 1.93% on WeatherBench with a gSTA teacher, and 1.01% on TaxiBJ. These results demonstrate the utility of historical teacher supervision across distinct forecasting tasks without additional student inference cost.
https://arxiv.org/abs/2610.11617
World action models (WAMs) have emerged as an important class of generalist robot policies, aiming to transfer video prediction priors to action learning. However, we find that existing WAMs frequently produce incorrect motion predictions in open-ended environment, leading to erroneous actions. We attribute this limitation to two factors: (1) base video models are not optimized for manipulation, and (2) naively incorporating action components into video models can substantially degrade their generalization capabilities. We introduce Video Prediction Policy 2 (VPP2), a WAM that enables strong zero-shot generalization in both video prediction and action generation. First, we curate a large-scale, diverse dataset of manipulation videos to continue pretraining the base video foundation model. We annotate video clips with detailed captions and perform \textit{event-level} video pretraining to promote generalization across open-ended manipulation tasks. Second, we post-train and distill the video model into a single-step visual planner with fixed prediction horizon. Finally, we introduce action module via a mixture-of-transformers (MoT) architecture to learn implicit inverse dynamics model. Experiments demonstrate three key results: (1) VPP2-14B outperforms Cosmos3-64B by 11.0\% points in video prediction instruction-following success rate on open-ended tasks; (2) VPP2 surpasses the strongest baseline by 18.5\% points in success rate on real-world zero-shot ALOHA manipulation tasks; and (3) following benchmark-specific post-training, VPP2 achieves the highest success rates among evaluated methods on the challenging LIBERO-Pro, LIBERO-OOD, and RoboDojo benchmarks.
https://arxiv.org/abs/2610.10270
World Action Models (WAMs) emerge as a promising foundation for policy refinement by predicting the consequences of sampled actions. However, visually plausible predictions can mislead policy refinement if they fail to reflect the input actions. To address this mismatch, we introduce $R^2$-WAM, a two-stage repair-and-reject post-training framework that first improves the consistency of predicted futures with input actions, then uses these futures to select inferior action samples for negative fine-tuning. The repair stage grounds imagination in observed robot behavior through a kinematic alignment score that measures agreement between predicted and demonstrated motion, enabling the predicted video to faithfully reflect its input actions. Using the repaired video model, the rejection stage compares imagined outcomes of sampled and demonstrated actions, selectively applying negative fine-tuning to samples whose predicted task progress falls below the demonstrated reference by a prescribed margin. Together, the two stages extend video prediction from representation learning to consequence-based policy refinement without additional environment interaction or changes to the inference procedure. $R^2$-WAM achieves 93.8% average success on RoboTwin 2.0 across clean and randomized settings. On the long-horizon real-world Fold Shirt task, it achieves 87.5% average success, compared with 0% for Fast-WAM. Our project page is available at this https URL.
https://arxiv.org/abs/2610.04913
Vision-Language-Action (VLA) models have become a central paradigm for robot policy learning, which predict actions in three forms: raw action chunks, discrete action tokens, or continuous action latents. However, existing action representations primarily model action trajectories, with limited consideration of the visual dynamics induced by these actions. We introduce ViDAL, a Visual Dynamics-grounded Action Latent Space that anchors continuous action latents in the future visual dynamics of the scene. Specifically, ViDAL learns action latent space by training an Action Variational Autoencoder (Action VAE) to reconstruct action chunks while aligning its latent with future scene dynamics. When integrated into downstream robot policies, the proposed Action VAE serves as a plug-in action interface compatible with multiple VLA architectures and enables optional future-video prediction as an additional capability. Empirically, ViDAL outperforms competitive baselines on LIBERO with 98.1% average success, improves a multi-task $\pi_{0.5}$ policy on RoboTwin 2.0 from 54.3% to 65.5% (Clean) and from 33.2% to 43.1% (Random) success rates over 50 dual-arm tasks, and yields 20.0% and 23.4% absolute success-rate gains on real-world single-arm Franka and dual-arm ARX robot platforms.
https://arxiv.org/abs/2610.08150
We introduce CNP-Flow, a flow matching framework for temporal generation that learns conditional source distributions through flow reversal. Whereas standard conditional flow matching (FM) incorporates conditioning through the vector field and draws source samples from a standard Gaussian, CNP-Flow uses a conditional noise predictor (CNP) to produce an isotropic Gaussian source for each temporal condition. The CNP is supervised by source samples obtained through flow reversal, which maps observed targets backward through a pretrained FM model. A three-stage pipeline pretrains the FM model, trains the CNP, and fine-tunes the FM model using the learned source distribution, while preserving the FM backbone architecture. Across video prediction, video interpolation, and 7-DoF Franka robot motion planning, CNP-Flow consistently improves generation quality. It also matches baseline performance with fewer function evaluations. Project page: this https URL
https://arxiv.org/abs/2610.05349
Interactive world simulators can provide scalable environments for robot planning, policy training, and evaluation by predicting action consequences while reducing reliance on repeated physical rollouts. To serve these applications, they must generate future image sequences that respond faithfully to robot actions and preserve the dynamics of robot-object interactions over long horizons. However, existing world models typically predict the entire next latent state and often fail to capture subtle changes induced by robot actions. Such omissions can produce physically implausible outcomes, including object interpenetration and excessive deformation. To address this limitation, we propose DeltaWorld, a physically consistent interactive world simulator for robotic manipulation. Our method introduces the Delta Latent Transition Model (Delta-LTM), which predicts action-induced latent feature changes and adds them to the current latent state to obtain the next state, rather than predicting the next latent state directly. To mitigate object interpenetration and excessive deformation in predicted future frames, Interaction-aware Latent Alignment is introduced to construct counterfactual interaction regions and supervise interaction-related latent changes. DeltaWorld is evaluated on the IWS manipulation benchmark and a self-collected cross-robot dataset covering multiple robot embodiments and manipulation tasks. On the cross-robot dataset, DeltaWorld reduces FVD by 46.6% and LPIPS by 31.1% relative to the IWS baseline. These results highlight the potential of DeltaWorld for long-horizon action-conditioned video prediction in robotic manipulation.
https://arxiv.org/abs/2610.02691