Action recognition, and more specifically egocentric action recognition, is a core task in computer vision, with applications such as monitoring the daily life activities of elderly people and task assistance. Recent methods rely on visual modalities such as RGB video or depth. However, in egocentric video, an action is largely defined by its objects, which these methods rarely model. We propose a method that combines a frozen SlowFast video expert with an attention-based object expert by late fusion. Each object is represented with its affordances, that is, what can be done with it, generated zero-shot by a vision-language model. Since datasets such as MECCANO annotate only the objects involved in each action, evaluating with these boxes tells the model which objects are active. We therefore train on annotated boxes and evaluate the method with detections from the official active-object detector, and with annotated boxes as an upper bound. Without affordances, our fusion reaches 68.4% Top-1 with annotated boxes but 49.0% with detections. About half of this drop comes from non-active detections. To remove them, the same vision-language model generates an interaction affordance that decides whether a hand is manipulating each detected object. On MECCANO, objects raise the Top-1 of the video expert from 44.9% to 49.0%, and the two affordances raise it to 49.9%, above SlowFast and object-aware RGB baselines. Code will be released upon acceptance.
https://arxiv.org/abs/2611.07673
Video understanding models often rely on motion, yet their explanations can obscure which motion sources support a prediction. We identify motion-source under-specification as a limitation of existing video XAI: region-centric explanations can be source-ambiguous, while motion vocabularies restricted to single-person pose sequences are source-incomplete. We propose TraCE (Trajectory-Aware Concepts for Explainable Video Understanding), a concept-based framework that discovers source-flexible motion concepts by clustering optical-flow trajectories from training videos. These concepts represent dynamic evidence from people, objects, and interactions, while object and scene concepts account for static context. The resulting typed trajectory/object/scene interface supports class prediction for action recognition and question-conditioned concept matching for video question answering (VQA). We evaluate TraCE across five random seeds on six benchmarks: NTU RGB+D Mutual, Chiral SSv2, UCF-101, KTH, TOMATO, and STAR. Relative to non-interpretable baselines, TraCE maintains competitive task performance, with an average accuracy drop of 1.0 points for action recognition and a nominal gain of 0.4 points for VQA. Motion perturbation and concept-removal tests provide complementary evidence of directional semantic alignment and decision faithfulness, while sample-level interventions illustrate targeted model debugging. Our project page is available at this https URL.
https://arxiv.org/abs/2611.07009
Many temporal approaches for video recognition rely on explicit cross-channel aggregation projections, which have quadratic complexity in the number of channels, introducing significant computational overhead. In addition, the spatio-temporal representation used for video recognition is biased either toward local order interactions (for CNNs) or toward global order interactions (for transformers). Starting from the multi-order spatial representation of MogaNet, our method introduces two complementary contributions to tackle these problems. First, for the temporal modelling, we introduce parallel multi-order processing with depthwise-only convolutions and implicit gating-based aggregation, which is linear in the number of channels, inducing a considerable computational reduction. Second, we propose a dual interaction between spatial and temporal dimensions, which allows a better spatio-temporal representation without increasing the computational cost. By combining these two contributions, our proposed VideoMogaNet achieves performance on par with or better than state-of-the-art action recognition approaches across multiple video benchmarks (UCF101, HMDB51, Kinetics-400, Diving48), while considerably reducing the cost of the temporal branch.
https://arxiv.org/abs/2611.05633
Computer vision models learn hand action only from its visual consequences, without access to the underlying embodied motor signals. We address this absence with MotorSense, the first large-scale paired egocentric video and surface electromyography (EMG) dataset. MotorSense pairs bimanual EMG bands with egocentric video and yields synchronized video, bimanual EMG and IMU, and audio across 100 hours of unscripted manipulation. EMG offers a powerful scalable alternative to manual annotation: it captures finger movement, hand configuration, and the forces exerted between hand and environment as a dense signal free of occlusion and labeler bias, whereas manual annotation is costly, subjective, and unreliable under occlusion. We use MotorSense to learn sensorimotor alignment, producing an organization of action that is shared across the visual and motoric spaces, through cross-modal pre-training between video and EMG. The resultant vision models are then transferred to downstream tasks that benefit from sensorimotor alignment: in this case, action recognition, 3D hand reconstruction, and 3D contact reconstruction. We further demonstrate a generative application in which EMG motor signals are used to condition a video diffusion model, yielding videos of fine-grained hand manipulation. Across four action-centric computer vision tasks and eight popular video datasets, we demonstrate that sensorimotor alignment provides a stronger foundation for visual representation learning than conventional self-supervised learning methods over video, outperforming every baseline across all tasks and datasets evaluated.
https://arxiv.org/abs/2610.41127
Basketball action recognition is used in high-stakes scenarios to inform such tasks as specialized coaching, yet the evidence used by its deep-learning models is poorly understood. This paper investigates whether there is evidence that an R(2+1)D-18 model trained on the Basketball-51 dataset relies on spurious spatiotemporal correlations when classifying basketball shot outcomes. Gradient-weighted Class Activation Mapping (Grad-CAM) was used to generate spatiotemporal saliency maps, whose faithfulness was evaluated by progressively blurring the most salient pixels. Twenty saliency maps were then visually reviewed for recurring salient regions. Grad-CAM highlighted spatially central regions of clips including the shooter, net, and occasionally the courtside crowd. Blurring interventions were conducted to support these patterns. Blurring the central region resulted in an accuracy of 43.7%, compared to the original test accuracy of 69.3% and random-blurred accuracy of 50.9%. The additional 7.2 percentage-point reduction from central blurring compared to random blurring suggests that the model relies on task-relevant visual regions; this highlights the need for continual audits to ensure trustworthy, equitable sports analytics.
https://arxiv.org/abs/2610.33263
Thermal cameras enable robots to perceive human activities in darkness while revealing less personally identifiable appearance information and fewer details of the surrounding environment than RGB cameras. As vision-language models (VLMs), originally developed for RGB imagery, are increasingly integrated into embodied systems for scene understanding and high-level planning, thermal sensing offers a promising way to extend activity perception to low-light and privacy-sensitive settings. However, the failure modes of VLMs in thermal human activity understanding for human-robot interaction (HRI) remain underexplored. We fill this gap by evaluating seven locally deployable VLMs, including models developed for physical AI and robotics, on two person-centric thermal datasets. Our diagnostic tasks examine fine-grained action recognition, activity timeline reconstruction, and the ability to withhold unsupported answers. Paired RGB recordings serve as a performance reference, while controlled variations in frame sampling, thermal input presentation, and reasoning are used to assess whether the observed errors can be mitigated. Our results show that models can recognize broad activity categories but struggle with fine-grained actions such as coughing, sneezing, and yawning. They also produce inaccurate event timelines and hallucinate actions involving objects. Simple thermal input preprocessing and additional reasoning offer only limited, model-dependent gains. Abstention behavior also varies across models even under explicit instructions, limiting their reliability for practical robotic use.
https://arxiv.org/abs/2610.29244
Objects move, cameras pan, and weather drifts with the wind: much of what changes in sequential data is motion. Motion changes where things are, not what they are, and is therefore a symmetry of the data. Yet standard recurrent networks are not equivariant to it: their memory stays put while the input moves on. Flow equivariant recurrent networks first brought this symmetry into sequence models, for motions of constant velocity, or flows, by enumerating a bank of velocities. We extend this idea in three directions: from simple recurrent networks to convolutional LSTMs, from flows to motions whose velocity changes in time, and from enumerating velocities to estimating them. Treating a sequence as a field over time, we show that motion becomes a gauge symmetry: a global symmetry made local in time. Built on this view, our motion equivariant convolutional LSTM (MELSTM) uses its velocity model as the gauge field and is provably equivariant to every motion. Across future-frame prediction, classification of digits visible only through their motion, and action recognition under camera shake, MELSTM outperforms a convolutional LSTM and its flow equivariant counterpart with the same number of parameters: it is more accurate, generalizes to longer horizons and to unseen motions, and carries a fraction of the flow equivariant model's state.
https://arxiv.org/abs/2610.28771
Fine-grained motion understanding requires knowing not only which poses occur, but also when they occur. Existing motion-language models either compress motion clips or concatenate pose features without retaining the timing of each pose, making action duration and temporal scale ambiguous under temporal subsampling. We introduce FiGMo, an LLM-based model that represents motion as timestamp-grounded skeletal poses, supporting reasoning over action order and duration. A unified pose encoder applies this representation to both 2D and 3D skeletons, including poses detected from real videos, while RGB can optionally provide contextual information. To reason over timestamped pose sequences, the model must understand both individual body configurations and how they change over time. As existing data provides limited pose-level grounding, we construct the required pose-to-motion supervision. Controlled experiments show that timestamps improve temporal localization and preserve physical timing under subsampling, while the constructed supervision drives the main performance gains. FiGMo achieves state-of-the-art results across motion question answering, dense motion captioning, and action recognition with detected poses. Our code is available at: this https URL
https://arxiv.org/abs/2606.20888
Not every moment in a video is equally useful for recognizing an action. A few decisive moments often carry the evidence: the instant an object moves, the peak of a dive, or one object placed on another. Existing video datasets rarely provide large-scale, action-conditioned labels for which short segments carry that evidence. This work asks whether vision-language models can identify meaningful moments at scale and whether those labels improve action recognition. We introduce Meaningful Moments (MM), a corpus of about 4.58 million VLM-generated per-segment importance scores for nearly 500,000 class-labeled videos spanning Something-Something v2 (SSv2), Kinetics-400 (K400), and Diving-48 across 622 action classes. We freeze the action classifier and vary only temporal sampling. An alpha-parameterized comparison of importance-led selection against an importance-inverted control separates gains from the VLM signal from gains caused by variable-density sampling alone. Across all three datasets, VLM-derived importance is informative: at the hard-cut endpoint, keeping VLM-important segments outperforms keeping VLM-designated filler. Usefulness depends on class structure. On Diving-48, importance-led fast-forwarding preserves full-video recognition while the inverted control collapses by roughly 30 percentage points. On K400, hard-cut selection beats uniform sampling by 1.45 percentage points, rising to 2.05 under threshold selection. On SSv2, the labels carry signal but do not recover full-video performance. Direct scoring matches greedy removal within its noise floor at roughly 25 times fewer oracle calls, and a four-VLM cross-oracle study shows consistent downstream trends. We release the importance labels and evaluation protocol under CC-BY-4.0; SSv2 class strings remain under CC-BY-NC-4.0.
https://arxiv.org/abs/2610.16009
Action recognition is a crucial task in domains like robotics, patient monitoring, or surveillance. Recently, event-based action recognition has attracted much attention due to the event camera's ability to capture fast motions and its improved privacy over conventional vision cameras. While frame-based event representations work well for short event sequences, their discriminative ability declines sharply with longer and more complex event sequences. In this work, we introduce a multi-frame representation that greatly improves recognition performance over its single-frame counterpart. We adopt a masked auto-encoding framework to pre-train a Vision Transformer using a sparsity-aware masking algorithm and token selection mechanism to improve downstream performance and control computational complexity. We also introduce multiple mask tokens for the decoder with a position-aware attention mechanism, leading to further improved performance. Our proposed method shows impressive performance for challenging long-duration and complex event sequences, yielding state-of-the-art performance on THU-EACT-50 CHL and DailyDVS-200.
https://arxiv.org/abs/2610.13856
Skeleton-based human action recognition has gained increasing attention due to the stability of skeleton data across diverse environments and advances in motion capture technologies. Following the success of supervised learning approaches, self-supervised learning approaches, particularly contrastive learning ones, have achieved impressive performance. However, they remain vulnerable to adversarial attacks. In this work, we propose a plug-in robustification module via quantization for contrastive learning in self-supervised skeleton-based human action recognition (QCLR), which enhances the robustness of representations against adversarial attacks while preserving their representational capability. Specifically, we employ a dual-level quantization scheme across the encoding pipeline, which breaks the gradient propagation and absorbs small adversarial perturbations within the quantization bins. To mitigate the impact of inevitable quantization error, we further design an attention-guided multi-faceted quantization strategy to maintain the representation quality. Experiments on several benchmark datasets demonstrate that integrating QCLR into a progressive lineage of mainstream contrastive learning models substantially improves robustness against both gradient-based white-box and gradient-free black-box adversarial attacks, while preserving highly competitive classification accuracy.
https://arxiv.org/abs/2610.13281
Multimodal Large Language Models (MLLMs) generally fall short of expectations in Fine-Grained Visual Recognition (FGVR), although they exhibit promising FGVR foundations, i.e., visual perception and broad category knowledge. Most existing studies seek to remedy this deficiency by adopting domain-specific post-training, at the risk of compromising generalization to unseen domains. Different from these efforts, in this paper, we revisit the FGVR mechanism underlying MLLMs from both the empirical and theoretical perspectives and uncover an inference-time phenomenon termed FGVR Laziness. In brief, FGVR Laziness refers to the insufficient association between visual cues and category concepts under certain candidate category lists and recognition guidance, leaving the FGVR foundations of MLLMs largely under-utilized. To mitigate FGVR Laziness, we propose Laziness-resIstant Visual rEcognition (LIVE), a training-free framework which jointly refines candidate lists and recognition guidance to elicit the latent FGVR capability of MLLMs. Specifically, LIVE first performs query-adaptive candidate inference to derive a compact yet reliable candidate list. Meanwhile, LIVE constructs category-specific FGVR skills by mining the intra-category characteristics and inter-category differences. Finally, LIVE selectively invokes detailed skill guidance according to recognition uncertainty and category confusion, shifting MLLM-based FGVR from a cursory glance to a focus on associating discriminative visual cues with category concepts. Extensive experiments on 13 benchmarks against 24 state-of-the-art methods spanning fine-grained category recognition, action recognition, and general category recognition, verify the effectiveness and generalizability of LIVE across different MLLM backbones. The code will be released upon acceptance.
https://arxiv.org/abs/2610.13154
Large-scale egocentric human interaction data is becoming an important source of physical supervision for embodied learning, yet video alone leaves the contact and pressure that characterize physical interaction unrecorded. Recent visual-tactile datasets provide this missing supervision, but their synchronized tactile data remain far smaller in volume than human video. Moreover, the largest resources often merge recordings from different sensors or annotation procedures, which makes the effect of data scale difficult to isolate. We therefore introduce TouchScale, a 500-hour dataset of contact-rich human interaction recorded with a single unified wearable setup. Its approximately 2K predefined task descriptions span everyday activities and structured manipulation, and each recording temporally aligns egocentric RGB-D video with wrist RGB video and dense full-hand bimanual tactile measurements. Compared with prior tactile data, training on the full TouchScale raises zero-shot contact IoU on data from an unseen tactile sensor from 0.134 to 0.383. Pretraining a visual encoder on TouchScale also yields the highest action recognition accuracy on three benchmarks among the compared visual-tactile datasets. Used for visual-tactile mid-training of a robot policy, TouchScale improves the average real-world success rate across four contact-rich manipulation tasks from 22.5% to 57.5%. With the sensor and collection protocol held fixed, both zero-shot tactile prediction and robot success show an overall upward trend as more TouchScale data is used. These results suggest that human visual-tactile data collected at scale with consistent sensing benefits both perception and robot manipulation. We will publicly release TouchScale, including all synchronized visual-tactile recordings and reconstructed object models, to support future research on scalable visual-tactile learning.
https://arxiv.org/abs/2610.10288
Modern action recognition models rely on video transformers pretrained on massive collections of web-crawled videos, such as Kinetics-700. However, the use of such data raises ethical concerns, as subjects' consent is typically not obtained. Recent high-quality synthetic video datasets generated from motion-capture data, such as BEDLAM2.0, offer a promising ethical alternative. In this work, we investigate self-supervised pretraining of video transformers on synthetic human-motion datasets. We first show that directly applying the standard VideoMAE masking strategy leads to substantially worse performance than pretraining on Kinetics. To address this limitation, we propose a human-centric masking scheme that leverages body keypoints and person bounding box regions. Our approach encourages the model to focus on the structure and dynamics of human motion during pretraining. Experiments on NTU RGB+D and Toyota-Smarthome demonstrate that our method significantly outperforms standard VideoMAE pretraining on synthetic data, closing 49% of the gap to Kinetics pretraining on NTU RGB+D cross-view-subject without using a single real frame during pretraining. To promote the use of ethical action recognition models, we will publicly release our pretrained models.
https://arxiv.org/abs/2610.08433
Audio-visual models improve egocentric action recognition by exploiting complementary cues, yet typically assume that both streams remain available at inference. Existing missing-modality methods operate on trimmed, single-event clips in which a stream is entirely present or absent, whereas real sensors fail and recover within long, untrimmed observations. We redefine egocentric modality missingness as temporally localized sensor outages within untrimmed, multi-event observations, with whole-clip absence as the limiting case. We introduce \textbf{MacJEPA}, a missing-modality-robust \textbf{Ma}sked-\textbf{c}ontext query \textbf{JEPA} that recognizes visual actions and acoustic events from supplied interval queries over audio-visual context. Window-local modality dropout simulates these sensor outages during training. MacJEPA further repurposes masking in JEPA from a self-supervised pretext into a supervised robustness objective, aligning masked and clean latent representations of both multimodal content tokens and the task-conditioned queries. All objectives are optimized jointly with recognition in a single stage, requiring no test-time adaptation. Across Epic-Kitchens-100 and Epic-Sounds, a single checkpoint remains competitive under complete input and consistently surpasses published missing-modality baselines when either the dominant or auxiliary stream is removed. MacJEPA thus unifies strong full-input recognition with temporal missing-modality robustness in a single model operating on untrimmed multi-event videos.
https://arxiv.org/abs/2610.08192
Vision-language-action (VLA) policies enable diverse robotic manipulation but can fail during execution without recognizing their own errors. Human observers provide complementary signals, as unexpected robot behavior can trigger rapid vocal, facial, or verbal reactions before failure is completed. We introduce SocialVLA, a local, policy-agnostic social perception gateway that converts spontaneous human reactions into runtime intervention signals for VLA manipulation. SocialVLA combines causal paralinguistic audio detection, visual reaction recognition, explicit stop phrases, and robot-relevance estimation. An asynchronous first-event fusion mechanism triggers a VLA hold from the earliest sufficiently confident signal, while a separate speech channel captures verbal corrections for participant-directed continuation, restart, or instruction revision. We evaluate SocialVLA on physical Unitree G1 manipulation using 15 participants, with 238 annotated intervention-worthy episodes and 1.038 h of non-intervention behavior. Frozen offline replay achieves 54.6% recall and 69.5% precision, while unfiltered audio-video fusion reaches 64.3% recall. Relevance estimation reduces false-stop episodes from 100 to 57 and increases precision from 60.5% to 69.8%. In prospective deployment on an unseen 16th participant, the frozen system achieves 59.5% recall and 91.7% precision. Median detector-to-fusion latency is 47.9 ms, VLA-gate-to-physical-hold latency is 336 ms, and reaction-onset-to-hold latency is 1.021 s. These results demonstrate a complete local pathway from spontaneous social reaction to physical VLA interruption and participant-directed recovery.
https://arxiv.org/abs/2610.02360
Assistive robots increasingly operate in many human-centered environments and perform various human-robot interaction (HRI) tasks, such as object delivery. However, most existing HRI systems rely on RGB cameras that continuously observe humans to respond to non-verbal commands, such as hand gestures. This raises privacy concerns in privacy- critical environments, such as hospital wards or restaurants, where direct camera observation of humans is restricted. To develop privacy-preserving HRI, we leverage millimeter-wave (mmWave) radar, which can sense human motion through privacy barriers without identifiable imagery. We propose mmHRI, the first multi-modal robot manipulation framework that achieves mmWave radar-guided privacy-preserving HRI. mmHRI introduces two key designs to mitigate the sparsity and temporal inconsistency of radar data in cluttered robot manipulation environments. First, we propose a dual-stream architecture that jointly learns from unfiltered raw radar tensors and radar point clouds to estimate both human actions and 3D poses. To mitigate signal inconsistency, mmHRI further incorporates a memory-based state-space model (MSSM) that retains historical radar features to reduce abrupt changes in pose/action. These estimated human states are then converted into structured textual robot instructions, which control a vision-language-action (VLA) policy for closed-loop robot manipulation and human-aware reactions. Our evaluation covers human action recognition and closed-loop delivery and retrieval. In the privacy-preserving curtain setting, mmHRI achieves 85.09% action-recognition accuracy, outperforming existing radar-based alternatives. Robot trials further demonstrate successful delivery and retrieval under visual occlusion, with stable task performance across unseen subjects, clutter configurations, and environments.
https://arxiv.org/abs/2609.34220
Understanding ongoing robot manipulation requires models to interpret visual observations in relation to interaction history and task progress. We introduce RoboChrono, a benchmark for streaming task understanding comprising 39 scenarios and 34,713 evaluation instances, constructed from real robot executions and complementary bare-hand human recordings. The benchmark evaluates seven tasks grouped into recognition, alignment, and temporal grounding, covering action understanding and anticipation, visual correspondence, temporal ordering, and action localization. Zero-shot evaluation of 18 vision-language models reveals substantial differences across tasks. GPT-6-Astra achieves 98.3% accuracy on Frame Matching but 68.3% on Frame Ordering, while RynnBrain1.1-122B-A10B exhibits a larger gap, reaching 95.4% and 32.9%, respectively. Input ablations on matched questions with five open-weight models further reveal distinct dependencies on visual evidence: removing visual observations reduces Current Action Recognition accuracy by 22.1 percentage points, whereas Next Action Prediction decreases by only 0.7 points. These findings show that strong visual matching does not consistently coincide with strong temporal ordering, and suggest that next-action prediction can be supported by task and action priors even when visual evidence is unavailable. RoboChrono provides a diagnostic setting for examining these differences, highlighting the need for capability-specific evaluation beyond aggregate scores when assessing task understanding in robot manipulation.
https://arxiv.org/abs/2609.36605
We present NNV3, the latest version of the Neural Network Verification (NNV) tool, a MATLAB framework for formal verification of deep learning models and learning-enabled cyber-physical systems. Building on the set-based reachability foundation of NNV 1.0 (FFNNs, CNNs, NNCS) and NNV 2.0 (RNNs, SSNNs, neural ODEs), NNV3 introduces new members of the Star-set family: ModelStar for verifying networks under weight perturbation, VolumeStar for video and 3D volumetric inputs, and GraphStar for graph neural networks. A conformal-inference-based probabilistic reachability mode complements sound analysis for problems where deterministic verification is intractable, while FairNNV certifies counterfactual and individual fairness properties over continuous input regions. NNV3 introduces new benchmarks for malware detection, graph-based power-system models, medical imaging, variable-length time series data, and action recognition. NNV3 also incorporates tutorials and developer guides through a unified documentation site. This paper details these major updates, demonstrating NNV's maturation into a comprehensive, robust, and accessible verification tool for a diverse range of AI systems.
https://arxiv.org/abs/2609.30050
Atomic activity understanding aims to recognize and localize structured traffic behaviors that jointly encode motion patterns and their grounding in road topology. Unlike conventional action recognition, atomic activities are multi-agent, multi-label, and topology-aware: multiple activities co-occur while many agents remain inactive. We introduce Action-Slot, a structured action-centric representation learning framework. Slot attention is widely used for object-centric decomposition, but its permutation-invariant design and object-level inductive bias are misaligned with atomic activity semantics. We reformulate slot learning as structured activity decomposition through three designs: (1) category-aligned action slots that anchor slots to predefined activity categories, (2) parallel spatio-temporal slot updating for holistic video-level reasoning, and (3) background and negative-slot regularization that enforces competition between foreground activities and irrelevant regions. Together these establish an activity-centric inductive bias that disentangles concurrent and asynchronous activities directly from raw video. Beyond recognition, the learned representations encode transferable spatio-temporal grounding signals. We further propose an attention-difference-based pseudo mask selection framework that suppresses false positives by measuring attention changes before and after candidate region removal, enabling weakly supervised localization without dense annotations. To support systematic evaluation, we introduce TACO, a balanced synthetic dataset with full atomic activity coverage and pixel-level annotations. Experiments on OATS, TACO, and annotated nuScenes show superior recognition, strong sim-to-real transfer, and state-of-the-art weakly supervised localization.
https://arxiv.org/abs/2609.24127