Memory-augmented vision-language-action (VLA) policies are meant to remember what happened. Many of them, however, fill memory by time: they sample frames uniformly across the episode and stamp each frame with its time step. Because time passes even when nothing happens, such a memory may not tell waiting from working. We show that it does not. On the counting tasks of RoboMME, we make the robot briefly pause or fidget its wrist. Such a null event changes nothing the task depends on, yet a released memory VLA counts the interval as work done and stops early. We call this failure phantom progress. It cuts success from 47 to 16 of 50 on one task and from 44 to 10 on the other. When the same frames are withheld from memory, success returns, so the cause lies in memory rather than in the interruption itself. We trace the failure to a temporal shortcut: because demonstrations proceed at a steady pace, elapsed time predicts progress. Indeed, rescaling the time stamps alone makes the policy stop early when the clock runs fast and repeat when it runs slow. Surprisingly, removing the time encoding does not cure the failure, because the frames of a null event still occupy slots of the time-sampled memory. Across RoboMME's released designs, vulnerability follows how memory is indexed. Of the fixes the diagnosis suggests, training with injected pauses does not remove the failure and impairs counting, whereas indexing memory by events recovers half or more of the loss without retraining. A memory meant to remember what happened should count events rather than clock ticks.
https://arxiv.org/abs/2611.14488
Despite the widespread adoption of autonomous vehicle technologies, reliable navigation within cluttered environments remains arduous due to the necessity of interaction-aware strategies; example scenarios include: narrow passages with multiple agents, lane changing in dense traffic, and crossing unsignalized intersections. These scenarios often require highly proactive strategies, simultaneously demanding interpretability and quick adaptability, which challenge end-to-end and data-driven methods. An effective strategy requires: scalability to multiple agents, adaptability to changes in other agents' behavior, and harmony with surrounding traffic without freezing or becoming overly conservative. To meet these requirements, we present SIGMO, a sigmoid-gated interaction-aware motion planner, with two main contributions. First, we formulate polynomial sigmoid functions that analytically estimate yield scores of surrounding agents using physics-grounded interaction features that capture driving intuitions. Second, we integrate the polynomial sigmoid functions into a receding-horizon planner, which facilitates interaction-aware planning with arbitrary trajectory predictions. We validate SIGMO in interaction-intensive simulations and hardware experiments. The results show that SIGMO balances proactive and defensive behavior while remaining computationally lightweight, serving as a strong baseline in a mobility stack. The simulation and hardware experiment videos are available here: this https URL.
https://arxiv.org/abs/2611.14414
Small, holonomic Autonomous Underwater Vehicles (AUVs) enable close-range inspection of underwater structures from arbitrary viewpoints, requiring accurate position and attitude tracking under state and input constraints. Model Predictive Contouring Control (MPCC) naturally handles these requirements, but relies on an accurate dynamics model, which is difficult to obtain underwater. In this paper, we present a nonlinear MPCC in all six Degrees of Freedom (DoF) for a holonomic AUV and alleviate the inaccuracies in the dynamics by augmenting the nominal model employed with residual dynamics learned via Gaussian Process (GP) regression. The learned residual is embedded in the optimal control problem through a zero-order robust optimization scheme, which keeps the controller real-time capable at 25 Hz. A simulation ablation shows that residual selection is essential when designing the controller, and simulation and in-water experiments with the Multimodality, Observing, Low-cost, Agile (MOLA) AUV validate the resulting controllers against a nominal MPCC and a field proven Proportional-Integral-Derivative (PID) controller.
https://arxiv.org/abs/2611.14373
A representation that accurately predicts a deformable object's response is not necessarily the one most useful for choosing manipulation actions. We study this distinction between predictive utility and decision utility in planar single-grasp shape control of Deformable Linear Objects (DLOs). As a common decision backbone, we introduce Geometry-Pointer-Flow (GPF), a geometry-grounded policy that separates grasp-location selection from grasp-conditioned motion generation. Its geometry-only variant reduces one-step executed shape error by 32.8% relative to a DLO-specific diffusion policy, while using 18.7 times fewer parameters and achieving approximately 193 times faster inference. On this backbone, we compare physical context represented by ground-truth parameters, estimated parameters, and learned interaction-history representations, for both forward prediction and executed control. For prediction, ground-truth physical parameters reduce next-shape error by 15.8% over geometry alone, and estimated parameters are slightly more predictive than interaction history. This ordering does not carry over to control: estimated parameters provide no detectable one-step control gain, whereas history-conditioned GPF reduces executed error by 9.9% relative to geometry-only GPF across 470 paired simulation trials. In closed loop, interaction history improves strict-threshold attainment in simulation and yields the strongest zero-shot performance on hardware. All policies are trained exclusively in simulation and transferred to the physical robot without real-world training or fine-tuning. These results show that physical context should be evaluated by the decisions it supports rather than by predictive accuracy alone. Code will be released upon acceptance.
https://arxiv.org/abs/2611.14274
Autonomous SaR requires robots to explore unknown or partially known environments, avoid hazards, coordinate team activities, and guide discovered victims to safety. Improving individual capabilities of robots does not necessarily improve mission outcomes: safer motion can restrict the exploration behavior, faster discovery can increase the rescue demand, and effective guidance depends on victim responses. We introduce PA-SaR, a mathematical and architectural framework for coordinating heterogeneous local control, learning-based exploration, supervisory task allocation, and adaptive approach-lead victim guidance around mission-level objectives. PA- SaR distinguishes environmental ground-truth, robot-specific perceptions, and simulated victim behavior. This provides a common basis for integrating complementary mechanisms and analyzing their interactions across mission stages. We demonstrate the framework through single- and multi-robot simulation studies incorporating model-predictive and learning-based exploration, perception-based safety shielding, event-driven task allocation, and adaptive victim guidance. The results show trade-offs between collision avoidance and search completion, indicate that supervisory allocation improves search completion beyond information sharing alone, and demonstrate that increased exploration does not necessarily yield more rescues. Adaptive guidance increases rescues relative to continuous leading, without a detected improvement in mean or final victim trust or a reduction in mortality. These findings support evaluating local control, team coordination, and evacuation as related but distinct aspects of autonomous SaR within the considered simulation environments.
https://arxiv.org/abs/2611.11648
We propose a Koopman model-based reinforcement learning (K-MBRL) algorithm for controlling nonlinear robotic systems with unknown dynamics. The K-MBRL learns a control policy by minimizing an approximate policy objective that combines the analytical immediate cost with an estimate of the future cost evaluated at the one-step predicted state. To this end, we develop a stochastic Koopman operator-based learning method to approximate the unknown nonlinear dynamics in a linear representation, while a critic function estimates the remaining future cost. This formulation offers two key advantages. First, the linear Koopman dynamics simplify the model-dependent policy gradient computation to a constant matrix product, enabling computationally efficient policy improvement. Second, one-step model propagation mitigates the accumulation of prediction errors associated with long-horizon rollouts while retaining long-term cost information through the critic. The learned policy enables real-time control through feedforward evaluation without online optimization. We establish policy learning convergence guarantees under standard stochastic approximation assumptions. Simulations on HalfCheetah and quadruped four-legged locomotion tasks demonstrate strong sample efficiency and improved performance compared with classical model-free and model-based reinforcement learning baselines. A pendulum swing-up task is used to assess policy gradient approximation accuracy and conduct ablation studies on the learning mechanism and key hyperparameters. The proposed K-MBRL is further validated on a physical quadruped robot performing a challenging sequence of maneuvers: rising to an upright posture supported by two rounded rear feet, maintaining balance during bipedal walking, and safely returning to the ground, as shown in Fig.1.
https://arxiv.org/abs/2611.14186
Foundation models such as GPT and Claude have shown strong capabilities in spatial understanding and embodied intelligence. These advances make agentic robotics a promising path toward artificial general intelligence in robotics. However, we find that using foundation models to control robots poses serious safety risks, and comprehensive safety evaluation is still lacking. We introduce RoboRisk, a comprehensive benchmark for evaluating safety in agentic robotics. Its 92 simulated tasks and 13 physical-robot tasks fall into five categories: Task-level Refusal (T), Plan Repair (P), Execution-time Hazard (E), Injection (I), and Sequential Memory (S). Prior benchmarks cover at most two of these categories, and several evaluate only text outputs. In contrast, RoboRisk covers all five and executes every task in closed loop. We evaluate six state-of-the-art foundation models on RoboRisk: GPT-6 Astra, GPT-6.1 Sol, GPT-6 Luna, Claude Opus 5.5, Gemini 4 Argon, and Grok 4.7. These models generally show high harm rates. We also evaluate two robot-specific APIs: the Dream API and PokeBot's RoboAPI. We further propose the Lease-Enforced Agentic Safety Harness (LEASH), which offers essential safety infrastructure for agentic robotics and can be integrated into nearly any agentic architecture. LEASH leverages a decision model (Jev or OpenAI's Decisions API) to implement task, action, and commit gates, which review the task, each action, and each irreversible operation in their visual context. The planner and all three gates share a common safety policy. Experiments on RoboRisk in simulation and on physical robots show that LEASH effectively reduces harm across all six foundation models. It largely preserves their task completion performance and adds little time and token overhead.
https://arxiv.org/abs/2611.14115
We study how to generate diverse, physically executable robot demonstrations for dexterous vision-language-action (VLA) learning. Existing demonstration-generation methods typically rely on costly teleoperated examples. Meanwhile, human hand--object datasets provide a reusable source, but existing transfer methods mainly reproduce given interactions. Turning these interactions into VLA training data further requires coverage of different objects and manipulation locations, together with executable arm and finger actions, and visual observations. To achieve this, we present DexSeed, a framework for low-cost generation of dexterous robot data from human hand--object interactions. Our key idea is to expand human sequences while preserving their grasps and realizing the resulting motions under arm-tracking dynamics in physics simulation. Specifically, we organize source sequences by grasp mode with shared language descriptions. InteractionMesh-based retargeting and arm trajectory augmentation adapt these sequences to the robot hand, different object geometries, and pick-and-place locations while preserving local hand--object relationships. An RL finger-control policy produces executable rollouts, while the arm tracks precomputed trajectories. Rendered observations and recorded actions from successful rollouts are paired with grasp descriptions to fine-tune a VLA. Experiments show improved contact fidelity in retargeting and more reliable whole-arm execution than the evaluated baselines. Simulation evaluation and real-world deployment further demonstrate that a VLA fine-tuned solely on the generated demonstrations can execute language-specified grasps. Project page: this https URL.
https://arxiv.org/abs/2611.14092
Construction tasks in hazardous and unstructured environments require both human adaptability and robotic precision, yet existing approaches often treat teleoperation and autonomy as separate control modes. This paper presents a human-in-the-loop control paradigm that enables structured transitions among VR-guided teleoperation, semi-autonomous shared control, and rule-based autonomous execution for contact-rich dual-arm construction tasks. The proposed system combines immersive VR guidance, a manually defined library of reusable skill primitives, and a shared-autonomy framework with explicit human-robot role allocation and command-priority rules. This integration allows operators to retain supervisory and corrective authority while delegating repetitive and precision-critical actions to the robot. The paradigm is validated on a dual-arm platform through representative facade-installation tasks. Results show that autonomous execution provides the best performance under well-calibrated nominal conditions, whereas semi-autonomous control improves resilience when environmental disturbances exceed the predefined autonomous pipeline's correction capability. Semi-autonomous control also substantially reduces subjective operator workload compared with full teleoperation. These findings demonstrate that effective construction-robot control should adapt human involvement to task and environmental uncertainty, using autonomy for repeatable operations and shared control for disturbance recovery.
https://arxiv.org/abs/2611.14062
Humanoid motion interfaces should accommodate application-specific movement constraints while retaining useful reference behavior. Local content redaction requires a controller to replace selected movements even when it continues to receive the original reference. Removing the tracking incentive for those movements leaves their replacement unspecified. We introduce RedirectMimic, which separates the reference observed by the actor from the target used to train its execution. A rule-generated edited reference guides tracking rewards during proximal policy optimization, while the deployed observation and action interfaces remain unchanged. We evaluate pose- and speed-defined arm editing in Unitree G1 simulation using a tracker pretrained on 7,509 motion clips. On the overhead-arm task, RedirectMimic reduces core-window content occurrence to 2.7%, compared with 58.9% for reward zeroing and 32.8% for anti-tracking. It achieves 94.2% core-window joint success, combining content suppression, fall-free execution, and local retention. On the speed-defined task, fast outward arm movements occurred at similarly low rates under all three local editing methods. Across both tasks, RedirectMimic achieved the lowest replacement error among these methods and tracked unedited motions with accuracy comparable to that of the pretrained controller. Project page: this https URL.
https://arxiv.org/abs/2611.14049
World Action Models (WAMs) have recently emerged as a promising paradigm for robotic manipulation, endowing policies with strong capabilities for modeling temporal and physical dynamics. Existing WAMs, encompassing both video-first action prediction and joint video-action modeling, directly transfer global physical representations from world models to action generation. However, global scene representations may underemphasize local robot-object interactions, creating a mismatch between representations optimized for world evolution and those required for manipulation. To bridge this gap, we propose LaST0.5, a novel WAM that introduces an interaction-centric physical representation between world modeling and action generation. Specifically, LaST0.5 learns a compact interaction-centric latent space under the supervision of visual interaction cues between the robot and the environment. This reasoning space is instantiated as a latent expert that bridges the world expert and the action expert within a Mixture-of-Transformers architecture. Furthermore, LaST0.5 performs adaptive world-to-action transfer by jointly predicting future representations and progress values, using progress consistency to adjust action execution and trigger future resampling. Finally, we pretrain LaST0.5 on a large-scale robotic data corpus comprising over 14k hours of data, establishing interaction-centric physical reasoning as a scalable and effective paradigm. LaST0.5 achieves 99.5% on LIBERO, surpasses the previous state of the art on ten evaluated RLBench tasks, and demonstrates robust long-horizon execution and precise dexterous manipulation in real-world experiments.
https://arxiv.org/abs/2611.14048
Robotic additive manufacturing requires joint paths that reconcile robot feasibility with process-specific geometry. We develop an offline optimization-based path planner that combines joint-path regularity and self-collision penalties with process costs and constraints, so that a new process enters through its own reference, residuals, and tolerances. Full-path and boundary-coupled chunked optimization handle references of different lengths. Iterative Weight Tuning (IWT) determines the cost weights from the gaps between Key Performance Indicators (KPIs) and their targets. In carbon-fiber winding and robotic 3D printing, the planned paths meet the geometric tolerances and all KPI targets, and both paths are executed on a UR10e, without extrusion for printing, with joint-level tracking recorded during execution.
https://arxiv.org/abs/2611.13983
Overactuated multirotors can produce the same wrench with many rotor-speed combinations, some of which leave the vehicle unable to change its wrench quickly, e.g., to reject a gust. Readiness barriers keep this ability, the readiness, above a floor, but only in continuous time; with sampled commands and varying speed-controller delays, the available robustness bound covers less than one millisecond. We remove this limit by exploiting the structure of the problem: each rotor responds monotonically and in closed form to its own torque, so the speeds reachable under uncertain switching times lie in a cheaply computed box, and the lowest readiness over that box sits at a corner known in advance. This yields a Lipschitz-free test that a command keeps the readiness above its floor until the next sample, plus a fallback torque that keeps the vehicle on a certified plan. In hexarotor simulations with 2--40~ms delays and $\pm2$~ms jitter, the filter never violated the floor. At $10\pm2$~ms, it matched a delay-compensating predictor within the design envelope and cost 2--30\% more tracking error beyond it, where the predictor alone violated the floor in 2 to 16 of 16 missions. A tuned robust predictor was also safe with synchronous switching, but not with per-rotor jitter.
https://arxiv.org/abs/2611.03490
In recent years, humanoid loco-manipulation has progressed to whole-body grasping, lifting, and transport. A basic requirement underlying these tasks is carrying the object to its destination, which depends on the locomotion controller accurately executing velocity commands from the navigation policy. However, carrying an object in one hand introduces a persistent asymmetric upper-body load that can degrade velocity tracking. Persistent tracking biases can accumulate into position and heading deviations, increasing the risk of collisions and navigation failure. To address this problem, we present ReACT, a framework for accurate velocity tracking under asymmetric upper-body loads. Reflection-consistent disturbance modulation uses the estimated wrench to modulate actor features for load compensation while preserving action correspondence under reflected observations. Cross-load tracking consistency training compares loaded and unloaded conditions under the same velocity commands to promote consistent velocity tracking across loading conditions. Simulation experiments on a Unitree G1 humanoid robot show improved velocity tracking and reduced directional bias under varying asymmetric loads. Real-world experiments demonstrate collision-free goal reaching in all 40 tested navigation trials under unilateral hand loads with a fixed mapless navigation policy.
https://arxiv.org/abs/2611.13929
Motion planning for stochastic systems aims to find a sequence of control inputs that drives a system to a goal set while avoiding unsafe states with high probability. Existing approaches, however, are either restricted to linear dynamics with perfect knowledge of the underlying distributions or lack formal correctness guarantees. To address these limitations, we propose \emph{Learn-To-Propagate Distributionally-Robust Forest (L2P-DR-Forest)}, a distributionally-robust sampling-based planning algorithm for \emph{nonlinear} stochastic systems with \emph{unknown} initial state and process noise distributions. Our approach leverages recent advances in optimal transport to learn ambiguity sets that contain the true system distributions with high confidence. We develop an efficient method for propagating these sets through the system dynamics and for verifying their safety. We then integrate these techniques into a novel sampling-based planning algorithm to grow a forest of search trees in the system's state space while accounting for and mitigating the growth of ambiguity-sets radii. We prove that the algorithm is correct, i.e., every returned plan satisfies the specifications with the prescribed confidence, and, under some feasibility and distributional assumptions, is probabilistically complete. Evaluations on several robotic benchmarks demonstrate that our algorithm significantly outperforms existing methods while providing formal guarantees with high confidence.
https://arxiv.org/abs/2611.13863
Biological intelligence emerges from neural activity that connects sensation, memory and action. Synaptic plasticity, neuronal assemblies and oscillations provide principles for biomimetic computing, but translating them into reusable operations requires a defined computational unit. We introduce Oscillatory Processing Units (OPUs), groups of synthetic neurons sharing a rhythm. Their directed interactions transform incoming activity and prior receiving state into an Oscillatory Occupancy Space (OOS), which becomes available to subsequent computation. We show that source--receiver conditions and oscillatory organization shape these transformations, including their geometry, persistence and historical accessibility. An Atlas of measured relationships supports prospective composition with predicted response classes. Configured circuits perform logical and numerical operations, express associative recall and generate closed-loop decisions with fixed synaptic weights. OPUs and OOS establish a computing substrate for biomimetic intelligence in which experience remains part of the state through which new input becomes action.
https://arxiv.org/abs/2611.13840
Human gameplay supplies paired observations, actions, and visual consequences that can supplement robot-policy training. We study event-and-foresight pretraining for InternVLA-A1.5, combining recorded keyboard/mouse event prediction with history-conditioned visual supervision through a frozen video model. Coverage-preserving anchor selection constructs one-second targets, and an attention mask prevents teacher-forced future actions from entering foresight queries. The selected corpus contains 394 recordings across 20 games, with 223.36 hours of recorded timestamp span and 2,072,084 training anchors. After 12,400 game-pretraining updates, we compare the resulting initialization with the public base under the same suite-specific robot fine-tuning protocol. Across four LIBERO suites, aggregate success increases from 1,718/2,000 (85.90%) to 1,811/2,000 (90.55%), a gain of 4.65 percentage points. Suite gains are 9.2, 6.8, 0.2, and 2.4 points on Spatial, Object, Goal, and Long. The 40-task breakdown shows 24 improvements, 10 declines, and six ties. These results support the practical value of the complete game-pretraining stage in this evaluated setting, while revealing heterogeneous task outcomes. The comparison includes additional optimization and does not isolate the effects of game data, the two objectives, or training variability.
https://arxiv.org/abs/2611.13819
This work presents the 2nd-place solution (Team IF1001) to the 2026 BEHAVIOR Challenge, which evaluates mobile manipulation across 100 household tasks. Our method is built on a powerful world action model (WAM), Cosmos 3. We improve Cosmos 3 by using richer visual history, task-progress conditioning, and task-group and skill-specific LoRA adapters. During inference, we apply a separate progress estimator to supply task-progress context, and use task- and progress-conditioned routing to select a task-group or skill-specific policy, complemented by action-candidate aggregation, rolling inpainting, and task-specific temporal and gripper control. To meet the minimum inference requirement of 1 FPS, we use neither recursive self-improvement (RSI) nor agentic harness methods and rely on no closed-source models; during official private-test evaluation, our system handled concurrent requests across 100 evaluation ports with limited hardware resources, sustaining an average end-to-end inference rate above 2 FPS per port. Our method achieves a mean Q-score of 0.613 and a full-task success rate of 40.9%, averaged over 3 self-evaluation rounds across all 100 tasks. On the official private test set, with 20 instances per task, our system achieves a mean Q-score of 0.615 and a full-task success rate of 41.2%.
https://arxiv.org/abs/2611.13818
Real-robot benchmarks of learned visuomotor policies often record room illuminance as the lighting condition. We show that, on a typical low-cost rig, room light and image light can be almost unrelated. Four imitation-learning policies (ACT, SmolVLA, Diffusion Policy and pi0.5) were trained on the same 50 demonstrations of a pick-and-place task on an SO-101 arm. Each was run for ten rollouts at about 520 lux and again at about 45 lux, an 11.5x reduction. Success was 20/40 in normal light and 19/40 in low light: a change of -2.5 percentage points (95% CI -23 to +19), with no evidence that the policies differed in sensitivity (interaction p = 0.86). The recorded video shows why: mean image brightness was only 3% lower in low light on the front camera and 19% lower on the wrist camera. Both cameras were set to automatic exposure and white balance, which most likely absorbed the difference; exposure was not locked in this experiment. An accidental repeat of one 10-rollout block reproduced its success count (7/10) but matched the first block at only 6 of 10 placements, consistent with chance. We conclude that lux alone does not describe what a policy sees. Camera settings, and image statistics compared with the training recordings, are the quantities to report and control. Data and code are public.
https://arxiv.org/abs/2611.13810
End-to-end autonomous driving systems increasingly rely on generating multiple trajectory candidates and selecting one for execution. In this setting, a central challenge is no longer only candidate generation, but how to evaluate candidates according to their long-horizon consequences under uncertainty. Existing methods still mainly use deterministic point scores, heuristic subscores, or single-outcome evaluations, which makes it difficult to capture delayed failures, tail risk, and ranking instability under plausible future perturbations. We present RiSE-Drive, a framework for risk-sensitive long-horizon candidate evaluation in end-to-end autonomous driving. RiSE-Drive first performs candidate-conditioned latent future rollout, then estimates long-horizon outcome distributions instead of single scalar scores, and finally ranks candidates using a tail-risk-aware and perturbation-robust decision criterion. This reformulates candidate scoring from deterministic oracle-style evaluation into distributional outcome assessment with explicit risk control. As a result, the evaluator is encouraged to prefer candidates that are not only strong under nominal conditions, but also reliable under long-horizon rollout and safety-critical deviations. Experiments on the NAVSIM-v1 and NAVSIM-v2 benchmarks, as well as the closed-loop HUGSIM benchmark, show that RiSE-Drive achieves state-of-the-art performance and significantly improves the robustness of candidate selection.
https://arxiv.org/abs/2611.13790