Large language models have expanded beyond text to vision, audio, and other modalities, but understanding raw electromagnetic (EM) signals remains challenging. Wideband recordings can contain millions of samples, whereas existing waveform-based EM models are primarily evaluated on short in-phase and quadrature (IQ) segments, leaving long-recording understanding and detailed description insufficiently explored. We introduce LEMMO, a large EM model for instruction-driven recognition and description of long raw IQ recordings. LEMMO combines a linear-attention EM encoder with anti-aliased temporal resampling to process up to eight million complex samples. Its EM-text interaction module conditions learnable queries on instructions before retrieving signal evidence. Compact queries support recognition, while structured queries with auxiliary factual supervision organize scene-level properties, signal attributes, and cross-signal relationships for detailed description. We also construct and release a unified 1.38-TB corpus of real-world and synthetic EM signals, including LEMMO-ShortQA and LEMMO-LongDesc. Compared with MERLIN-LoRA, LEMMO improves mean EM-Bench perception accuracy by 15.77 %, mean strategy-generation ROUGE-L F1 by 4.38 points, and mean LEMMO-ShortQA accuracy by 14.31 %. It also improves categorical and numerical fact F1 on both LEMMO-LongDesc tasks while preserving its language backbone's MMLU performance. Our code and datasets are available at this https URL and this https URL, respectively.
https://arxiv.org/abs/2611.09476
A neural account of lexical access requires an explicit distinction between the structure of lexical representations, the associations linking representational levels, and the activity generated during retrieval. This paper specifies a spiking neural implementation of the mental lexicon within the Neural Engineering Framework and Semantic Pointer Architecture. Conceptual and phonological form representations are constructed recursively from relational graphs, whereas lemma representations provide independent lexical identities. The implementation contains 613 lexical entries and supports two directed processing pathways: perception maps a phonological form to its associated concept via a lemma, whereas production maps a concept to its associated phonological form via a lemma. Each pathway combines two associative-memory variants, winner-take-all (WTA) selection (competition) and thresholded transfer, and uses 199,400 leaky integrate-and-fire neurons. We formalize within-level similarity, cross-level associative retrieval, and the interpretation of decoded activity. Simulations show successful retrieval of eight selected words from the lexicon in both processing directions, with retrieval evaluated against all 613 lexical entries. These simulations use complete phonological forms as input for perception and complete concepts as input for production, illustrating lexical retrieval through the corresponding processing pathways. This paper provides a transparent description of lexical representations and neural retrieval mechanisms, supported by accessible code, lexical data, and online simulation documentation.
https://arxiv.org/abs/2611.09402
Document-level Relation Extraction (DocRE) aims to identify relations between entities across a document but typically relies on costly large-scale annotations. While pseudo-labelling enables the use of low-quality data, existing methods often suffer from inefficiency and confirmation bias. To address these challenges, we propose Syn2DRE, a semi-supervised framework that combines self-supervised learning with cross-supervision in a lightweight teacher-student architecture to produce more reliable pseudo-labels. Additionally, we introduce a unified end-to-end training strategy to further improve efficiency of the framework. Experiments on multiple benchmarks show that Syn2DRE consistently outperforms prior state-of-the-art semi-supervised DocRE methods.
https://arxiv.org/abs/2611.09342
Foundation models are increasingly deployed as agentic systems that perceive context and act autonomously, raising the need to evaluate their moral behavior as active decision-makers. Existing benchmarks, however, largely ask models to judge human actions from third-person textual vignettes, leaving untested how models behave when they themselves become the acting agent. We introduce ABHBench, a multimodal benchmark built from Detroit: Become Human, an interactive narrative game, to evaluate how foundation models make moral decisions in first-person human-android dilemmas. ABHBench places foundation models in branching narrative scenarios with visual observations, dialogue, memory, and action choices. Inspired by Asimov's Three Laws of Robotics, our framework measures Harmlessness, Obedience, and Self-preservation to capture the core tensions in human-AI relations, along with Autonomy, Stability, and Certainty to assess decision-making patterns. Across 12 foundation models, we find that moral behavior changes substantially under situated agentic context: 75% of models shift significantly between a text-only abstraction and the matched multimodal DBH scenario, and reasoning-enhanced models show no monotonic gains in consistency or human-oriented behavior. These results highlight the necessity of evaluating moral behavior in situated agentic contexts rather than relying on third-person judgment alone.
https://arxiv.org/abs/2611.09326
Text-to-image diffusion models often fail to suppress explicitly negated concepts, such as a lamp for "a desk without a lamp." We introduce T2I-NSI, a benchmark and metric for measuring negation sensitivity in text-to-image generation. It pairs each negated prompt with a canonical positive counterpart and factorizes negation by linguistic form (lexical/semantic, morphological, syntactic) and target type (objects, attributes, relations, compositions, and nested cases). The benchmark contains 759,869 paired prompt atoms over a 5,082-object catalog, with 916,272 images (911,982 open-weights, 4,290 closed-source), scored by a Basic CLIP estimator and a Robust ensemble of CLIP, VQA and open-vocabulary detection. Negation sensitivity is low: open-weights generators score NSI <= 0.038, while GPT-Image-1.5 and Gemini-2.5-Flash-Image reach about 0.09. The dominant failure is under-suppression rather than misdirection. Inverse interpretation is essentially absent (0.00% across over 450K atom-model evaluations), whereas models render the concept under both prompts on 8-19% of atoms and only partly suppress it on a further 9-25%; most remaining atoms are too weakly rendered to label. A blinded human study (420 atoms, nine annotators) corroborates the near-absence of inversion and the high persistence rate, and a matched-prompt comparison shows the open-versus-closed gap (~3.5x) is not a prompt-generator artifact. Code and data: this https URL
https://arxiv.org/abs/2611.09304
Recently, world-action models (WAMs) have emerged as a powerful framework for robot manipulation. By jointly modeling action generation and future observation prediction, WAMs can act and anticipate the outcomes of the actions. However, existing WAMs typically rely on frozen pretrained encoders trained with reconstruction, which may not produce representations well suited for robot control. In this paper, we tackle the problem of learning physicallygrounded, control-relevant representations for WAMs. We propose MDF++, a visuo-tactile world-action model that learns latent representations of multisensory observations end-to-end with a diffusion backbone. While naive joint training can lead to feature collapse, MDF++ introduces a multi-task learning strategy that leverages cross-modal correlations to learn task-relevant representations. We evaluate MDF++ on a suite of contact-rich manipulation tasks, including realworld bolt screwing and nut mating, and show that it outperforms WAMs built on frozen pretrained representations by up to 50%. Additional videos are available on our website: this http URL.
https://arxiv.org/abs/2611.09293
Audio-Visual Segmentation (AVS) aims to accurately segment sounding objects in video frames by leveraging audio-visual correspondence cues. However, it remains challenging due to the intrinsic semantic incompleteness within a single modality and the semantic gap between audio and visual representations. Traditional feature-fusion decoding approaches struggle to suppress fusion noise effectively, while recent methods that incorporate data-dependent priors often increase the complexity of modeling audio-visual correlations, leading to poor cross-domain generalization. To address these issues, we propose a novel adaptive contrastive and prototype learning framework, BYOAVP, for AVS. Specifically, we design a Self-Supervised Audio Enhancement (SSAE) module that introduces contrastive learning to adaptively align audio representations with gradient-blocked visual embeddings, thus narrowing the semantic gap between modalities. Furthermore, a Dynamic Prototype Constraint (DPC) module is developed to refine pixel-wise category perception via momentum-based prototype updating, while enhancing localization of sounding regions through cross-modal interaction. Extensive experiments demonstrate that our method achieves SOTA performance across two AVS benchmarks and six sub-tasks, exhibiting strong robustness and generalization ability.
https://arxiv.org/abs/2611.09191
Long-video question answering forces multimodal large language models to reason under strict visual-token budgets, creating a tradeoff between broad temporal coverage and fine-grained spatial detail. Uniform sampling preserves coverage but often obscures decisive local cues, while caption-based or frame-similarity retrieval operates over lossy proxies that can miss motion, state changes, and before-after relations. We recast long-video reasoning as a visual-token allocation problem: given a fixed budget, decide how much to spend on global context versus high-resolution local evidence, and where in the video to draw that local evidence from. We introduce AdaAlloc, a training-free inference framework that adaptively allocates visual tokens between a global video overview and localized visual detail. AdaAlloc first plans a global/local allocation policy, then uses temporal grounding to locate candidate evidence segments and refines them into a compact temporal memory. The selected policy controls both frame sampling density and resolution, combining sparse, lower-resolution global frames with denser, higher-resolution local frames drawn from the refined memory. The final answerer reasons over the allocated global context and refined local evidence. Across LVBench, MLVU, VideoMME, and LongVideoBench, AdaAlloc improves over budget-matched uniform sampling by up to 10.5 percentage points and outperforms the compared frame-selection and agentic methods on their reported benchmarks.
https://arxiv.org/abs/2611.09092
Jigsaw puzzle reassembly remains a highly challenging task, particularly when piece boundaries are irregularly eroded to simulate damage to cultural artifacts. On the GAP benchmark, existing methods achieve a perfect assembly accuracy of only 0.3% on $5 \times 5$ puzzles, whereas humans can solve jigsaw puzzles with remarkably high accuracy. Humans typically approach puzzle solving by identifying potentially adjacent pieces, evaluating the current assembly, and iteratively performing complex operations such as adding pieces, replacing incorrectly placed pieces, and moving entire connected groups of pieces. However, existing methods face a fundamental limitation: approaches that leverage global visual information typically predict piece arrangements directly, making it difficult to explicitly perform such complex iterative operations, while search based methods can rearrange pieces but primarily rely on pairwise boundary compatibility, lacking global visual information to evaluate and guide the search process. To bridge this gap, we propose GlobalPuzzle, a jigsaw puzzle reassembly framework that integrates global canvas level evaluation, action guidance, and genetic search. By incorporating global visual information into the evaluation and optimization of candidate assemblies, GlobalPuzzle aims to resolve ambiguous adjacency relationships that are difficult to determine from irregularly eroded piece boundaries alone, enabling flexible, globally informed reconstruction.
https://arxiv.org/abs/2611.09077
Continuous music emotion recognition (MER) estimates how Arousal and Valence evolve within a song, yet the field's standard metric, pooled frame-level correlation, is dominated by between-song differences and cannot distinguish a model that tracks emotional dynamics from one that only ranks songs by their average level. We decompose annotation variance into between- and within-song components and show that mean squared error (MSE) targets the former, while windowed Lin's concordance correlation coefficient (CCC = $r \cdot C_b$) targets the latter by penalising the variance compression MSE induces. A single weight $\lambda$ controls the trade-off: on 1,764 DEAM songs, raising $\lambda$ from 0 to 1 lowers pooled Arousal $r$ from 0.843 to 0.810 while raising mean within-song $r$ from 0.204 to 0.368. Building on this objective, we present MMAS (Multimodal Music Analysis System), an open-source model that predicts Arousal and Valence every 0.5 s from raw audio. It fuses frozen MERT-v1-95M embeddings with ten symbolic features from automatic transcription through a dual-branch temporal convolutional network with cross-modal attention. Because both branches are audio-derived, one model trains jointly on DEAM and PMEmo without domain conditioning. Under song-grouped 5-fold cross-validation (2,531 songs), pooled $r$ reaches 0.801/0.685 (Arousal/Valence) on DEAM and 0.742/0.746 on PMEmo. Against a ridge baseline on identical features, within-song Arousal $r$ roughly triples (0.344 vs. 0.125; $n = 353$ songs, Wilcoxon $p = 1.7 \times 10^{-21}$, $d = 0.56$). Complete transcription failure costs at most 0.04 pooled $r$. Split-conformal intervals attain 93.7% (Arousal) and 90.0% (Valence) marginal coverage at a 95% target, with the shortfall traced to within-song dependence. MMAS is released as a pip-installable package.
https://arxiv.org/abs/2611.08966
Dexterous manipulation involves not only moving objects, but also arranging the hand around them to maintain useful contacts and enable subsequent actions. Yet many learning-based systems specify goals primarily through object poses or trajectories, leaving hand-object configurations to emerge implicitly. We introduce DexHOT, which formulates dexterous manipulation as hand-object configuration transfer: moving between feasible configurations that jointly specify hand articulation and object pose relative to the wrist. DexHOT learns a reusable relation-conditioned transfer primitive from synthetic feasible configuration pairs, without human reference motions, and composes long-horizon behaviors through closed-loop tracking of configuration subgoals. On DexHOTBench with 120 objects, a single policy achieves 80.5% transfer success on seen objects and 69.4% on unseen objects; on a real dexterous hand, it achieves 61.5% success over 200 real-robot transfers and 90% task success across six demonstration-guided tasks. These results show that explicit hand-object goals provide an expressive and composable interface for dexterous manipulation. More details and videos are available at this https URL.
https://arxiv.org/abs/2611.05119
Geometric assembly requires fine spatiotemporal coordination to place parts without causing collisions or deadlocks under tight clearances. To address this, we present an object-centric reinforcement learning framework that treats each part as an agent and learns a shared policy for continuous assembly control. A graph neural network represents the pieces, their target poses, and their spatial relationships, and predicts translational and angular velocities for each component. Per-agent proximal policy optimization with a centralized graph critic directly learns motion and temporal coordination within a single feedback policy. We study this formulation through planar Tangram assembly, where pieces must slide and rotate into a given configuration while remaining on the assembly surface. Procedural generation of target configurations and randomized initial arrangements support training and evaluation across diverse assembly problems. Our experiments isolate the roles of relational structure and multi-agent optimization, and compare learned control with sampling-based planning. We demonstrate concurrent assembly in simulation and transfer the policy to sequential execution on a real robot, as our object-centric formulation decouples learned assembly coordination from low-level physical control. Project page: this https URL
https://arxiv.org/abs/2611.08814
Semantic Textual Similarity (STS) operates on document pairs, returning a single scalar per comparison. In a multi-document setting where several sources may have contributed to one or more targets, pairwise STS cannot disentangle each source's marginal semantic contribution from their shared vocabulary. In this paper, Semantic Conditional Similarity (SCS) is introduced as a conditional form of STS that computes similarity between two documents after eliminating semantic elements shared with a third via set-theoretic operations. SCS makes four contributions: 1) it introduces directionality, partitioning pairwise relations into lateral (inter-source) and vertical (source-to-target) classes; 2) conditioning induces role-dependent asymmetry by extending the comparison domain from unordered pairs to ordered, conditioned triples of a target, a reference, and a conditioning document; 3) SCS introduces inter-document conditioning by subtracting shared content from a third document, complementing the intra-document conditioning in recent C-STS work; and 4) the set-theoretic decomposition achieves threshold-free partitioning of shared and residual content, requiring no arbitrary similarity cutoff. Although developed for the $n \to 1$ configuration, the framework extends to $1 \to n$ via vertical role reversal and to $m \to n$ via independent composition of source- and target-side conditioning. With the established $1 \to 1$ case, these span the full spectrum of document cardinality. SCS scores should be interpreted ordinally, as rankings of marginal contributions rather than absolute measurements. The broader implication is that metric space axioms commonly assumed in similarity formalizations constrain expressiveness in role-differentiated multi-document settings, and that extending the domain to conditioned triples can recover information that pairwise-symmetric comparisons suppress.
https://arxiv.org/abs/2611.08778
Modern text-to-image models produce high-fidelity images but still struggle with compositional prompts that require instance identity, attribute ownership, counting, spatial ordering, and role-sensitive relations. We introduce Panoptic Scene Program Diffusion Transformer (PSP-DiT), a diffusion-transformer architecture that treats a panoptic scene program as a first-class latent variable rather than an external control signal or post-hoc parse. PSP-DiT jointly denoises image latents and scene-program latents through coupled transformer streams, while panoptic grounding and cycle-consistency objectives tie object instances, attributes, relations, and counts to visual support in the generated image. Under matched training and inference settings, PSP-DiT improves over a strong flat-text baseline across GenEval 2, SANEval-Simple, PSG-Score, and DetailMaster, with the largest gains on counting, attribute binding, role-sensitive relations, and long structured prompts. The method preserves image quality, adds modest inference overhead, and remains robust to imperfect scene programs.
https://arxiv.org/abs/2609.31780
Scientific figures give research ideas a visual form through choices of abstraction, composition, and emphasis. Generative AI offers new ways to realize these choices, raising questions about explanatory clarity and purposeful visual expression. We examine these questions through a visual retrospective of 371 motivation and framework figures from 200 papers. The corpus comprises a quota-based main sample of 160 papers spanning four temporal periods and a separate purposive style-contrast sample of 40 papers. A single multimodal judge evaluates six dimensions of communication and design, with three repeated judgments per figure. We attempt source-constrained revisions of all 371 figures, of which 369 pass the recorded fidelity checks. Original-figure ratings show no uniform decline across periods. Revisions increase mean clarity ratings by 0.428 points and decrease aesthetic coherence ratings by 0.111 points on a five-point scale. Gains in the six-dimension average are larger for main-sample motivation figures than for frameworks. Case analyses show that added explanation can clarify comparisons while leaving typographic hierarchy and visual economy unresolved. These model-based findings support researcher-led design, with AI assisting exploration and authors retaining responsibility for explanatory purpose, composition, and scientific relationships. The accompanying atlas and evaluation records are available at this https URL.
https://arxiv.org/abs/2611.08486
As robots are deployed in the real world, they will inevitably make mistakes. Human interventions provide valuable feedback for improving their behavior, enabling them to adapt online to new scenarios. However, studying human-in-the-loop robot learning is difficult: real-world experiments are slow and expensive, so most algorithm development relies on simulated human models. We show that common human modeling assumptions do not match how real people intervene in practice. Through analyzing intervention data from human participants, we find that humans tend to intervene when agent progress stalls, and that their corrective actions are often suboptimal. Motivated by these findings, we introduce a progress-based model of human intervention that achieves higher rank correlation with real-user algorithm rankings, enabling realistic algorithm benchmarking and development in simulation. Building on these insights, we propose Q-OIL, a method that adds optimistic bonuses to intervention transitions in reinforcement learning and softly guides exploration toward human corrections. We find that decoupled critics are critical for stability because they prevent the bonuses from backing up to pre-intervention states. As a result, Q-OIL learns more efficiently than competitive baselines, achieving 10-50% higher success in simulation and on real robots, and improving pretrained VLAs on two bimanual manipulation tasks. As we ground both evaluation and algorithms in realistic human behavior, this work provides a practical path toward scalable robot learning from interventions.
https://arxiv.org/abs/2611.08576
Neural networks are likely to be among the most consequential artefacts in human history. As these systems become more capable and autonomous, their potential to cause societal harm also grows, making AI safety one of the defining challenges of our time. Yet we continue to build increasingly powerful systems without fully understanding how they work, how they will behave in unfamiliar situations, or how to reliably control them. Mechanistic interpretability offers a path towards understanding these systems by studying their internal representations and computations, with the aim of evaluating, predicting, and controlling behaviour. We survey mechanistic interpretability for AI safety in order to answer the question: Does understanding how models work actually make them safer? We place mechanistic interpretability in the broader context of interpretability research and compare its mechanistic evidence with behavioural evaluation. We introduce the foundations of mechanistic interpretability, including features, polysemanticity, transformer computation, and circuits, and survey methods for feature extraction and analysis, circuit discovery and causal verification, explaining intermediate representations in natural language, learning dynamics, and training-data attribution. Beyond surveying existing methods, we propose a unified framework for evaluating mechanistic interpretability claims and characterise six research orientations by their goals, assumptions, and trade-offs. Finally, we examine how mechanistic understanding can support AI safety, including knowledge editing, steering, and monitoring, and assess its limitations, failure modes, open problems, and relationship to behavioural safety measures. We also release a repository of code notebooks with worked examples that reproduce key findings from surveyed methods, allowing readers to build intuition through hands-on experimentation.
https://arxiv.org/abs/2611.08438
Millimeter-wave radar resolves the micrometer displacements of a moving body as micro-Doppler, enabling gait, gesture, activity, pose and vital-sign sensing. Each task relies on a downstream model trained on real data, yet radar datasets lag orders of magnitude behind vision and language. Brute-force collection will not close that gap, and existing synthesis methods (forward-only simulators, learned generators and static-scene inverse renderers) cannot fit a real capture of a moving body, leaving a sim2real gap. We present 4D Point Splatting (4DPS), a physics-based differentiable renderer that fits an explicit moving scene to a real capture. Using the synchronized camera to initialize the room and body, we represent the scene as oriented points carrying material, normal and velocity, and splat each point into range and Doppler bins. Our output is the raw complex return a real radar records, so we apply the same signal processing on the rendered data to obtain any representation for training any SOTA downstream model. We fit 235 sequences on HuPR and 100 on RT-Pose, two datasets with different radars. Our reconstructions set the state of the art, with median correlations of 0.940 and 0.830 on range-azimuth, 0.829 and 0.695 on range-Doppler, and 0.988 and 0.966 on micro-Doppler. Our renders also set the state of the art in downstream sim2real gap. On RT-Pose, a pose model trained on them reaches 21.9 cm MPJPE on real data, against 16.7 cm for real training and 127.6 cm for the RF-Genesis baseline, where both the rendered- and real-trained models learn nearly the same features. Our custom CUDA kernels fit a sequence in 5.7 minutes on HuPR and 12.9 on RT-Pose on one H100, making dataset-scale inverse rendering of mmWave radar possible for the first time. This work can enable synthetic data generation for any human-centered downstream task and model, and scene editing for data augmentation.
https://arxiv.org/abs/2611.08342
AI agents store text as embedding vectors and compress them at scale. A compression is accepted when each item's nearest neighbors survive, but agents also consolidate, delete, and compare memories, tasks that depend on which items lie far apart. We evaluate both ends with two label-free fidelities from our prior work: the local fidelity $L$ at 10 neighbors and the global fidelity $G$ at 30 to 50 percent of the memory. At 96 bytes per passage, rescored binary codes reach an $L$ of 0.97 yet move 10.1 percent of passages to another theme; PCA with 8-bit codes, at an $L$ of 0.77, moves 1.7 percent. Rescoring leaves the stored codes, and thus $G$, unchanged. We prove that across the $G$ band, $1-\nu_k$ is at most 2 to 2.18 times the square root of the near-far rank-violation rate, and that this rate follows the distance noise of the compression (correlation 0.979). Our locality-aware quantization (LAQ) turns the bound into a hinge objective on the codebooks of an OPQ index, keeping its bytes, rotation, and search. To our knowledge, LAQ is the first quantizer whose objective comes from a proven bound on the far end. Reconstruction alone raises $G$ in 0 of 52 held-out runs; the far hinge raises it in all 52. LAQ raises $G$ in all 52 ($p=8.5\times 10^{-4}$ over 13 memory-encoder groups), including the external FinDER memory, has the highest $G$ of seven equal-size quantizers in all 12 Multi-Doc-2025 runs, scales to a million passages, and keeps evidence recall.
https://arxiv.org/abs/2611.08341
Recent advances in speech generation have spurred the development of speech editing techniques. However, achieving high-quality speech editing remains challenging due to two key limitations. First, the major hurdle is the lack of large-scale, high-quality speech editing datasets. Constructing such datasets is costly, while open-source, scalable data pipelines remain limited. Second, the learning dynamics of speech editing models remain poorly understood. In particular, how models acquire editing capabilities and the relationship between generation and editing remain unclear. To address these challenges, we introduce VoxCanvas-41M, a large-scale bilingual dataset comprising approximately 41 million speech editing pairs. VoxCanvas-41M covers two major categories: content editing, including single-span, multi-span, and location-reference editing, and paralinguistic editing, covering the insertion and deletion of 39 classes of nonverbal events such as laughter, sighs, and coughs. Building on VoxCanvas-41M, we train VoxCanvas-Edit, an instruction-based speech editing model, demonstrating the effectiveness of our dataset in improving editing performance. Furthermore, we systematically investigate the learning dynamics of speech editing, examining how models learn different editing operations and how data scale, task interactions, and training strategies affect editing performance. The dataset, pipeline, and demos are publicly available.
https://arxiv.org/abs/2611.08251