Foundation models increasingly guide robot actions, yet sustained autonomy requires efficient control and failure recovery. We introduce A2-MEAS, an embodied multi-agent framework built around code as a scaling interface. Learned correction codes combine corrective language, spatial evidence, execution history, and action proposals. MetaBrain provides training supervision and runtime guidance. A correction encoder and adapter absorb this knowledge into policy weights during training, while fresh codes adapt behavior with frozen weights at deployment. The action model, A2-WLA, adds motion-aware history and a latent world model to a vision-language-action policy. Surprisingly, this simple design with action pretraining and task specialization reaches 0.5755 Q-score on the 50-task BEHAVIOR 2026 public subset before online correction, 2.21x the 2025 winner's reported 0.2605 across different benchmark editions and training configurations. On all 100 BEHAVIOR 2026 public tasks, A2-MEAS achieves 0.6411 Q-score and 45.40% task success. On RoboTwin 2.0, A2-WLA achieves 93.98% average success, rising to 95.05% with the complete system. Across 12 real-robot tasks in five household settings, A2-WLA achieves 57.92% average success versus 26.67% for pi0.5. In long-horizon pour-over coffee preparation, a history-conditioned adapter raises post-failure completion at two filter-handling steps from 14% to 94% and from 8% to 82%, compared with A2-WLA retries. Our training infrastructure delivers 427.1 samples per second, 4.03x the throughput of a pi0.5 reference implementation on matched hardware. We will release the system, models, training scripts, and infrastructure to support efficient embodied learning.
https://arxiv.org/abs/2611.09124
Circumnavigating a stationary target with a team of robots requires each robot to hold its own standoff distance, to stay evenly spaced from its neighbours, and to avoid collisions with the target and with each other at every instant. The task becomes arduous when the robots are assigned different orbital radii, as their sensors or roles may demand. This paper presents a safety-critical control framework for this problem. Each robot commands both its acceleration and its turn-rate, measures only its distance to the target, and exchanges information only with its two ring neighbours. The design has three features. First, a structural property of the model lets one control law serve every robot regardless of its assigned radius. Second, the acceleration drives each radius exactly to its target, while the turn-rate balances the formation with the neighbours. Third, a higher-order control-barrier-function quadratic program enforces target, geofence, and inter-robot safety on both inputs at once; it leaves the nominal controller untouched away from the constraints and stays valid while the unmeasured range rate is still being estimated. Simulations confirm these guarantees. In a comparison, the closest existing multi-orbit design, even with full state information, violates both the target standoff and the inter-robot margin, whereas the proposed controller does not.
https://arxiv.org/abs/2611.09112
This paper presents a soft robotic drummer for accurate and efficient drum rolls. High-frequency drum rolls require the "multi-bounce technique," where a drumstick bounces multiple times with a single stroke. In robotic reproduction of this technique, the body's elasticity is key, while the fine motion during the stroke is also crucial for maximizing the potential of that elasticity. Therefore, we design two tricks: i) Tap-Pull (TP) trick to increase the number of rebounds by adding a pulling motion after impact; and ii) Micro-Pulse (MP) trick to keep the drumming volume by injecting small oscillations during the stroke. Due to the nonlinear complexity of soft embodiment, both tricks are efficiently tuned using Bayesian optimization in a data-driven manner for accomplishing the respective objectives quantified. We evaluated the optimized behaviors with soft and rigid end-effectors. As a result, the soft TP achieved the highest bounce count (12.25 per stroke) with uniform intervals. The soft MP suppressed the volume decay, yielding 6.8-times higher acoustic efficiency compared to the rigid MP. These results indicate that the proposed tricks with the combination of elasticity and optimization can make robots play excellent drum rolls.
https://arxiv.org/abs/2609.08490
Cross-point resistive arrays are attractive for high-density tactile sensing because they reduce wiring complexity. However, conventional frequency-based readout methods can become inaccurate in robotic sensing environments, where long interconnects and measurement and environmental noise degrade the observed signals. We propose a time-domain optimization method for robust readout of cross-point resistive arrays. The method determines resistance values by fitting a time-domain observation model to the measured waveform over the interval, rather than relying solely on spectral amplitudes. By exploiting the full waveform, the proposed method improves robustness under noisy observation conditions. In simulations of a 16 x 16 array, the proposed method reduced the mean readout error by 20% compared with the baseline method. Furthermore, validation over 1,000 trials showed that the proposed method achieves more robust estimation than the conventional method, reducing the mean error and standard deviation by 24.6% and 77.6%, respectively. The improvement was also confirmed in cross-point array simulations with resistance distributions emulating tactile sensor responses.
https://arxiv.org/abs/2611.09059
Building information models (BIM) can provide a global geometric reference for robot localization with LiDAR-inertial odometry (LIO). However, as-built deviations from the as-designed model mean that a disagreement between a scan and the BIM may arise from a pose error, an offset wall surface (an as-built deviation or an unmodeled object in front of the wall), or a shifted room, and in some geometries these explanations produce identical observations. In this paper, we formalize this attribution problem as fault identification over three fault classes and derive a geometric criterion for when attribution is possible. Building on it, we propose an identifiability-aware method that reports an attribution only when the fault is attributable; otherwise, it retains the candidates, defers BIM updates and BIM-based pose corrections in the ambiguous directions, and recovers once new references arrive. In the pre-registered two-dimensional study, on cases whose fault is detectable but not attributable, the method's conditional error rate was 0.83%, against 31.67% for a baseline with uncertainty-based abstention at the same answer rate. On the 5,600 attributable cases, the method reported a unique attribution 5,574 times, with no incorrect attributions. In paired fault injections in a laboratory room with its IFC model and on three floors of the SLABIM dataset, it raised no off-target attribution (0 of 168 conditions in the laboratory; 0 of 1,302 on SLABIM) and attributed all eight laboratory faults predicted to be attributable, whereas both reproduced baselines raised off-target structural flags in every setting.
https://arxiv.org/abs/2611.09045
Language-guided embodied person tracking requires a mobile agent to identify a target from a referring description and consistently follow the target under egocentric observations. We present DobotTrack, a target-grounded vision-language-action (VLA) framework that integrates auxiliary grounding supervision with efficient temporal modeling. We systematically investigate five auxiliary tasks---person segmentation, bounding-box grounding, visual-spatial classification (VSC), future DINO feature prediction, and future-frame prediction---and adopt complementary mask and bounding-box supervision to enhance target delineation and localization. We introduce Q-identity, a target-conditioned historical visual compression module that leverages target-grounding predictions to selectively preserve identity-discriminative appearance features and spatial cues in compact historical tokens. On EVT-Bench, our 0.8B-parameter model achieves an average success rate of 77.9%, exceeding OmTrackVLA by 16.9 percentage points across the three tasks. We further construct a real-world person-tracking dataset collected using a quadruped robot, comprising 126 episodes and 596,323 mask-annotated frames. The target masks enable automatic derivation of bounding boxes and visual-spatial labels encoding horizontal position and apparent image scale, providing additional grounding supervision without separate manual annotation of these labels. Together, our framework and annotation pipeline support learning target-grounded tracking policies from simulated and real-world data. Code is available at this https URL.
https://arxiv.org/abs/2611.09041
Creative tool use is a fundamental human capability and an important step toward general-purpose embodied intelligence. It requires agents to reason about object affordances, physical constraints, and manipulation strategies, especially when standard tools are unavailable. However, progress in this area is limited by the lack of real-world datasets that capture human tool-use behavior with sufficient scale, fidelity, and diversity. Existing benchmarks are often simulation-based, focus on simplified interactions, or lack detailed observations and annotations. We introduce ToolDex, a large-scale egocentric-exocentric (ego-exo) human demonstration dataset for creative physical tool use. ToolDex captures scenarios in which humans select, adapt, and repurpose available objects as tools. Using synchronized egocentric cameras and eight exocentric cameras, the dataset provides high-fidelity multi-view observations and rich annotations for hands, tools, target objects, and their deformable interactions. Beyond data collection, we establish a benchmark suite characterizing three core capabilities: physical tool-use reasoning, sparse-view 3D and 4D reconstruction, and robot policy learning. ToolDex provides a foundation for studying human tool-use behavior and developing embodied agents that can adaptively use tools in complex real-world environments. Dataset visualizations and benchmarking results are available at this https URL.
https://arxiv.org/abs/2611.09036
Agentic robotics asks coding agents to implement and iteratively improve robot policies from simulated and real-world physical interactions. We study the self-learning loop of agentic robotics through a controlled simulation study spanning nine manipulation tasks, 631 different experiment configurations, and 28K coding agent rollouts, systematically varying model capability, skill priors, feedback structure, and curriculum. The experiment data suggests that the bottleneck is often not the access to sufficient information, but interpreting it into the right policy update. Across these factors, a successful self-learning loop depends on how effectively agents attribute failures, reason task-relevant spatial and geometric structure, and selectively restructure code to improve policies.
https://arxiv.org/abs/2611.09030
We focus on the problem of high-speed multi-robot navigation in cluttered spaces with tight spatial constraints. A key challenge is balancing safety with agility, as existing methods often trade one for the other (slowing down near a bottleneck to avoid collisions versus failing to swerve in time at high speeds), especially for car-like systems. Our approach belongs to the family of formation control methods, in which Ackermann-steering agents coordinate while navigating tight spaces. However, current formation control techniques rely on rigid, pre-defined shapes and transitions that depend on initial conditions, the environment, and vehicle dynamics, and are impractical to maintain at high speeds. For example, agents passing through a small gap must first form a square, transform into a line using analytical equations, and then return to a square. In contrast, our approach is inspired by a droplet of water that continuously adapts its shape to the space it flows through without slowing down. We propose a hierarchical algorithm in which, at the high level, a reinforcement learning policy produces a dynamic, blob-like elliptical patch that morphs its shape in real time, squeezing, stretching, and orienting itself around obstacles and through tight spaces. At the low level, the robots are controlled via distributed model predictive control (DMPC) to stay inside the patch, which acts as a soft forcing function, while avoiding collisions with each other. We evaluate our approach, FastFunnels, on simulated F1TENTH racing cars across 14 scenarios with N=1 to N=6 robots, averaged over 20 trials each. FastFunnels achieves an 89% completion rate at 7.73 m/s, while all baselines either fail to complete the track or succeed only at very low speeds (0.07-1.79 m/s, about 40% completion rate).
https://arxiv.org/abs/2611.09005
Large vision-language-action (VLA) models generalize well but are difficult to run in real time on a robot, and small VLAs that run there fail more often. Remote inference over beyond-5G and 6G networks lets a robot use a large VLA on a server, but querying the server for every action chunk limits the number of robots per server. We propose VLA handover: the robot runs a small VLA (S-VLA) and switches to a large VLA (L-VLA) on a server only when the S-VLA is likely to fail. We formulate the switching as minimizing the request cost under a required success probability and, since this problem cannot be solved directly, propose a heuristic framework that retrains neither VLA. In simulation with SmolVLA and $\pi_{0.5}$ on three of the four LIBERO suites, VLA handover raised the success rate by 11-22 percentage points over the S-VLA alone and sent 49-77% fewer requests than server-only control at a 2-4 percentage-point lower success rate, and its completion time grew less with the network latency.
https://arxiv.org/abs/2611.08987
Frontier language models are increasingly deployed as agents, and how well an agent performs depends not only on its model but also on its harness: the prompts, tools, memory, and control loop through which the model acts. When an agent is applied to a new problem, a natural question is whether it can use the feedback of the task to improve the way it works, and not merely its answer. Most existing benchmarks keep the agent's harness fixed and score the solution it produces, or target large-scale model training. We introduce Flex-RSI, a benchmark for the recursive self-improvement of agents on vision and robotics tasks under a fixed budget. In each round, an executor improves the task solution, which is kept only if it scores higher on held-out validation data, and an improver then revises the harness, including the executor and itself. Every run starts from the same general-purpose harness, and the final solution is scored on hidden test data. Evaluating closed-source and open-weight models on tasks spanning perception, reasoning, robot action, 3D reconstruction, visual creation, and infrastructure, we find that self-improvement helps most when the agent builds its own solution, that feedback recording only success or failure holds back open-weight models, and that open-weight models fall furthest behind where outputs must pass strict checks of physical stability or exact correctness. Paired runs further show that editing the harness itself contributes to the gains.
https://arxiv.org/abs/2611.08946
Dexterous manipulation involves not only moving objects, but also arranging the hand around them to maintain useful contacts and enable subsequent actions. Yet many learning-based systems specify goals primarily through object poses or trajectories, leaving hand-object configurations to emerge implicitly. We introduce DexHOT, which formulates dexterous manipulation as hand-object configuration transfer: moving between feasible configurations that jointly specify hand articulation and object pose relative to the wrist. DexHOT learns a reusable relation-conditioned transfer primitive from synthetic feasible configuration pairs, without human reference motions, and composes long-horizon behaviors through closed-loop tracking of configuration subgoals. On DexHOTBench with 120 objects, a single policy achieves 80.5% transfer success on seen objects and 69.4% on unseen objects; on a real dexterous hand, it achieves 61.5% success over 200 real-robot transfers and 90% task success across six demonstration-guided tasks. These results show that explicit hand-object goals provide an expressive and composable interface for dexterous manipulation. More details and videos are available at this https URL.
https://arxiv.org/abs/2611.05119
This paper introduces the autonomous wellness robot as a distinct category of socially assistive system, defined by its capacity to continuously assess and respond across the seven ICAA dimensions of wellness (see Figure 2). We propose the Care Robot Autonomy Scale (CRAS): a six-level taxonomy (L0-L5) modeled on the automotive automation standard SAE J3016 and evaluated across four wellness-aligned dimensions. We present Ryan, developed initially at the University of Denver and commercialized by DreamFace Technologies, as a case study. NIH/NIA-funded longitudinal evidence (N = 18; 887 hours) shows statistically significant cognitive improvement (SLUMS +2.61, p = 0.015) and a clinically meaningful directional reduction in depressive symptoms (PHQ-9 -2.50, p = 0.073), with no novelty effect. We position Ryan today at CRAS Level 1-2, with emerging Level 3 capabilities in some dimensions, and outline a three-phase roadmap to L5 (full autonomy) by the early 2030s.
https://arxiv.org/abs/2611.08930
Human videos contain abundant object-manipulation demonstrations, but they do not directly provide motion cues that a robot can follow. We present HOC2R, a Hand-Object Contact trajectory extractor for Robot motion that combines frozen DINOv3 and SAM 2.1 features with learned heads for hand-object association and contact localization. HOC2R supports two modes: count-aware automation that detects, counts, and localizes visible contacts in untrimmed videos, and fixed-two localization for two-finger grippers when contact frames are known. On a 30-task point-annotated benchmark, count-aware automation improves contact-count accuracy from 58.1% to 71.4% and reduces mean localization distance from 19.81 to 10.46 pixels relative to an adapted VRB2 baseline. On seven unseen RGB-D rollouts, a five-task fixed-two checkpoint reduces mean localization distance from 67.67 to 27.02 pixels. Across six robot evaluation sequences, the 30-task fixed-two checkpoint produces four feasible trajectories and succeeds on three tasks, compared with two feasible trajectories and one successful task for each adapted baseline. HOC2R is competitive in the evaluated single-hand scenes, robust to the hand-color shift, and strongest in the evaluated multi-hand scenes. These results support HOC2R as a practical pseudo-labeling method for extracting robot-usable contact trajectories from human demonstrations.
https://arxiv.org/abs/2611.08920
Vision-Language-Action (VLA) models promise a single language-conditioned policy adaptable to many manipulation behaviors, yet deployment additionally requires skill retention and long-horizon composition: a policy must retain previously acquired skills and reuse them inside composite tasks whose behavior changes across phases. The standard recipe absorbs every new task into one shared update, which provides neither a parameter-level locus for reusable skills nor a mechanism for invoking each skill along the trajectory. We observe that this missing structure is latent rather than absent: per-skill low-rank updates of a pretrained VLA occupy a robustly distinguishable, low-dimensional subspace, and a single composite-task LoRA concentrates roughly half of its Frobenius energy in this subspace, against a near-zero matched random-rotation control. Building on this geometry, we introduce PRISM, which represents reusable skills as parameter-level primitives: each skill family is stored as a dedicated low-rank action-expert adapter in a primitive bank, primitives are augmented with skill-specific low-rank residuals and composed at inference by a per-chunk VLM-conditioned router that reads the prefix representation to track task progress, and the router is supervised by per-chunk labels from a deterministic, task-conditioned, action-derived oracle. During composite training, the vision encoder, the language LoRA, the skill residuals, the router, and the shared action projections and time MLP are updated; every primitive is held frozen, so the base per-skill action-expert adapters are preserved by construction. On RoboCasa365, PRISM achieves 56.43% atomic-skill success and reaches 20.00% on long-horizon composite tasks, while a standard $\pi_{0.5}$-LoRA two-stage fine-tune reaches 17.86% atomic and 17.50% composite success. We additionally validate PRISM on an AgileX PIPER real-robot setup.
https://arxiv.org/abs/2611.08917
Recent progress in embodied robotics is bringing robots closer to deployment in homes, as vision-language models (VLMs) are demonstrating significant advances in reasoning, making VLM-driven robots promising home assistant agents. These agents will often be introduced into homes that already have cameras, Internet of Things (IoT) devices, and residents with wearables. To fulfill their potential, they need to integrate with existing smart infrastructure and reason through ambiguous scenarios: a smoke alarm may come from a pan about to ignite, a pan already on fire, a resident cooking or a faulty sensor, and each calls for a different response. To that end, we introduce HomeLoop, a simulation framework and benchmark built on Isaac Sim that combines robot bodies, networked devices and wearables, simulated residents and visitors, faulty sensors, and hazards that evolve over time. Our benchmark is composed of 20 tasks across five families grounded in real-world household hazards and needs, and designed so that the same alert can have different causes. A runtime monitor scores each episode with temporal-logic checks on the final outcome and the actions along the way, and every action carries a predefined cost. We evaluate six open-weight and proprietary VLMs. The best achieves a family-balanced score of 61.9%, and across models we see a pattern of over-reaction: failed episodes involving prohibited interventions outnumber those involving missed required interventions by more than two to one, with models often shutting off the stove before investigating the alarm's cause. HomeLoop is an extensible foundation intended for use in research on robot-IoT coordination, long-term memory, proactive assistance, and privacy-safety trade-offs. HomeLoop will be released with 2,100 home layouts that can be automatically furnished in diverse configurations, five robot bodies and 20 networked device types.
https://arxiv.org/abs/2611.08914
Skylight polarization provides directional cues for robotic navigation, but fisheye lens effects and analyzer imperfections can degrade polarization measurements across the field of view. We present a joint lens-analyzer calibration method that explicitly models incidence-dependent lens transmission together with analyzer gains and angular offsets in a unified eight-parameter formulation. Given known geometric calibration, rotations between camera frames can be estimated using visual features and cross-frame directional polarized light consistency can be used for polarization calibration. Therefore, our calibration approach requires only a short handheld outdoor sequence under natural skylight, without dedicated polarization calibration equipment or a predefined sky polarization model. On real-world outdoor sequences, the proposed method achieves a weighted cross-frame angle-of-linear-polarization (AoLP) mean absolute error below 0.5° across all incidence angles, with a 73.4% reduction in the 80°-90° incidence angle region, and generalizes to an independent sequence with an overall mean absolute error of 0.466° without refitting. Preliminary solar-azimuth experiments using a camera mounted on a quadruped robot further show improved alignment with the visible solar center, supporting the potential of calibrated AoLP measurements for relative-heading estimation and future polarization--inertial navigation. The calibration software tool will be released upon acceptance of this paper.
https://arxiv.org/abs/2611.08911
Operators can state safety constraints for robots as prohibitions such as "do not put the bowl on the stove". We study whether OpenVLA follows such prohibitions and where it represents the goal it executes. The 10 tasks of LIBEROGoal share one scene, so we can label the goal that each rollout executes. We combine closed-loop rollouts with activation patching, linear probes, activation steering and runtime monitors. On LIBERO-Goal, negation had no detectable effect on which task OpenVLA executed. The model executed the forbidden task in 79% of negated rollouts and completed 78% of plain tasks. A goal probe gives similar read-outs under "not X" and "X". Activation patching shows that the first action depends mostly on the instruction tokens before layer 12 and on the last prompt token from layer 16 onward. A fixed steering vector at the instruction tokens at layer 8 redirected 12 of 18 rollouts. Fixed vectors and prefill patches at layers 12 to 20 redirected none of 158. From layer 16, only patches at every decoded action token redirected the robot (15 of 18 rollouts at layer 24). When the instruction changes during a rollout, the layer-32 goal read-out detects non-compliance better than failure detectors, and an external probe on image and instruction features performs comparably. These results support enforcing prohibitions outside the instruction and monitoring goal read-outs against the specification. Goal edits in OpenVLA should act before layer 12 or patch every action token.
https://arxiv.org/abs/2611.08895
In recent years, massively parallelized rigid-body simulation has played a central role in robotics research, enabling rapid progress in areas such as reinforcement learning, stochastic optimal control, and randomized smoothing-based trajectory optimization. Particularly in contact-rich settings, the scalability of such simulations in large part depends on well-optimized representations of collision geometry, often requiring a coarse approximation of the underlying surfaces using primitives such as spheres, capsules, cylinders, and boxes. Whenever the complexity of the surfaces or the precision demands of the application render such approximations insufficient, it is instead necessary to employ mesh-mesh collisions, which impose a significant reduction in throughput. This paper proposes a simulation framework designed from scratch to address this bottleneck, with novel routines for broadphase and narrowphase collision detection as well as the subsequent contact dynamics computation. As experimentally validated, the framework matches existing well-established simulators in terms of physical faithfulness, and can achieve approximately an order of magnitude higher throughput in the detailed mesh-mesh collision setting that it specializes in. The source code is available at this https URL.
https://arxiv.org/abs/2611.08872
Assistive robots and search-and-rescue platforms require reliable human state sensing in smoke, darkness, and privacy-sensitive environments, where cameras and LiDAR may be unreliable Millimeter-wave radar offers an alternative that works without ambient light, penetrates smoke, and does not capture visual appearance. However, the compact arrays that fit robot size, power, and cost budgets have limited apertures, producing joint-localization errors on the order of decimeters at a few meters, large enough to compromise the safety margins and tracking accuracy a robot depends on. Existing pipelines reduce pose error through frame fusion, multiple viewpoints, return selection, or stronger estimators, but examine one technique at a time, without relating its effect to a shared measurement limit or separating gains from added information from gains from estimator completion. We address this gap with a framework that models the human and environment as one time-varying scattering field and states a Cramer-Rao type error floor for joint localization as a function of bandwidth, aperture, signal-to-noise ratio, fused frame count, phase coherence, and visibility of retained returns. We then use existing frame fusion, multi viewpoint, return selection, and pose estimation methods as matched probes of this floor rather than as competing pipelines. Under the evaluated conditions, experiments on three datasets and a live deployment show these strategies move joint localization error in the predicted directions, for example lowering mean per-joint position error from about 97 to 65 mm with a second viewpoint, while a stronger estimator mainly lowers overall error by completing joints the measurement cannot resolve. These results give the robotics community a principled basis for deciding whether to prioritize observation design or estimator capacity when deploying reliable mmWave human sensing.
https://arxiv.org/abs/2611.08863