Embodied foundation models hinge on diverse robot interaction data, which are costly to collect. Egocentric human videos offer a complementary source of experience, and latent action models (LAMs) provide a popular means of leveraging these videos for policy supervision. Compared with world-action models (WAMs), LAMs can offer greater training efficiency and potentially lower inference costs by avoiding explicit pixel prediction during policy learning and execution. However, most existing LAMs learn latent actions solely through video reconstruction, which can cause their representations to cluster by visual appearance rather than by the underlying actions. As a result, they struggle to align human actions with their robot counterparts. To bridge the gap, we introduce SALA, which emphasizes establishing the semantic correspondence for latent actions. Without requiring paired data, we use the language descriptions of unpaired human and robot clips to estimate semantic similarities and supervise cross-embodiment correspondence. Specifically, we translate these similarities into soft neighborhood structures that guide human latent actions toward semantically related robot latents, while robot action reconstruction grounds the latent space in control. The resulting shared latent action space provides a unified supervision signal for training an embodied foundation model on both human and robot videos. Notably, latent action supervision enables scaling along two axes: (1) pre-training on increasing amounts of general human video consistently reduces robot action prediction error on downstream tasks, and (2) post-training on increasing amounts of task-specific human video substantially improves real-world robot task success rates.
https://arxiv.org/abs/2611.17110
Autonomous greenhouse management increasingly requires robotic systems that integrate perception, navigation, environmental regulation, and plant-level intervention. This paper presents AgriSense, a framework combining an Isaac Sim virtual greenhouse, a quadruped mobile manipulator, RGB and LiDAR-inertial sensing, environmental control, and supervised vision-language decision support. Frozen DINOv2 and BERT encoders, together with structured environmental inputs, support joint prediction of twelve environmental references, a target zone, and an intervention flag. Checkpoint replay reproduces 41/43 zone decisions. Across five seeds on a source-grouped test set, the full, image-removed, and language-removed configurations each achieve 43/44 correct zone decisions, providing no evidence of incremental multimodal zone-accuracy improvement. The full model achieves mean absolute errors of 0.249 degrees C for temperature, 2.030 percentage points for humidity, and 0.997 percentage points for soil moisture. Sensor-only inputs match full-model zone accuracy, while language-only inputs achieve 68.64%. External real-image benchmarks reveal distribution-shift limitations. Five offline Point-LIO routes yield rigidly aligned trajectory errors of 5.22-17.32 mm. Of 40 virtual-arm targets, 32 satisfy geometric acceptance criteria and eight are rejected at boundaries. Six long-horizon climate cases and fault protocols characterize integration limits. Navigation and integrated treatment rely on simulator-state inputs; physical greenhouse performance and agronomic treatment efficacy remain unvalidated. The contribution is an evaluated decision-support and robotic-intervention framework for a virtual greenhouse.
https://arxiv.org/abs/2611.16752
Generalist manipulation policies can benefit from the complementary experience of humans, real robots, and simulated agents. However, differences in morphology, sensing, and control interfaces make it difficult to learn effectively from their combined demonstrations. We introduce EgoX, an egocentric cross-embodiment learning framework that organizes heterogeneous demonstrations through semantically corresponding observation and action modalities. EgoX pretrains a Modularized Cross-Embodiment Transformer with Embodiment Dreaming (MXT+) on this mixture and fine-tunes it on target-embodiment demonstrations. Within each embodiment, MXT+ assigns a dedicated tokenizer to each observation modality and a dedicated expert to each action modality, with a Transformer trunk shared across embodiments. A training-only embodiment-dreaming objective predicts latent representations of future visual and proprioceptive states, encouraging the shared trunk to model each embodiment's dynamics. Across 13 task-embodiment pairs spanning five tasks and six robot embodiments, including five physical robots and one simulated humanoid, cross-embodiment pretraining raises MXT+'s average normalized task progress from 0.63 to 0.80 over training from scratch. The gains are particularly pronounced under out-of-distribution conditions, where average task progress increases from 0.53 to 0.77. Ablations demonstrate the benefits of broader pretraining mixtures, modular interfaces, and embodiment dreaming, with dreaming producing more similar latent geometry across embodiments. Project page: this http URL.
https://arxiv.org/abs/2611.16728
Embodied agents make decisions by combining information from heterogeneous memory modules, including declarative memory for explicit knowledge, procedural memory for learned routines, and working memory for current observations. During interaction, the memory contents required for decision making change with the agent's state, goal, and task progress, while many contents remain shared across consecutive decisions. However, existing memory modules are typically accessed through separate interfaces, so each updated memory context is often processed as a new input to the foundation model. This prevents selective key-value (KV) cache reuse for unchanged memory contents and forces full KV cache recomputation even when much of the memory context remains valid. We introduce HeMeR, an inference framework that performs KV reconciliation between dynamically updated memory contexts and reusable KV states. HeMeR tracks declarative, procedural, and working memory contents across action decisions, preserves KV states for unchanged contents, and reconciles only the KV states affected by memory-content updates. This enables efficient and stable inference as memory contents evolve during interaction. We evaluate HeMeR on ALFWorld, Habitat, and real-world robotic deployments requiring coordinated use of heterogeneous memory contents. In the real-world setting, HeMeR achieves 83.20% task success and reduces per-step inference time from 2.94 to 1.87 seconds compared with MemRL, while preserving compatible KV states as task progress updates the memory context.
https://arxiv.org/abs/2611.16487
Until recently, the biggest obstacles to natural spoken interaction with social robots were speech recognition errors and turn-taking failures. Advances in speech recognition have enabled much better spoken interaction, but turn-taking failures and other misunderstandings continue to be far too prevalent. This short paper looks back at earlier methods for improving speech recognition and turn-taking in interaction with social robots, and then looks at what can be done today, arguing that multimodal bidirectional streaming is needed to reduce the frequency of turn-taking failures.
https://arxiv.org/abs/2611.16473
Vision-language-action (VLA) models pair a vision-language backbone with an action head, but in closed-loop control the backbone sits on the control-critical path: while it computes, the robot keeps moving, so each executed action is conditioned on an increasingly stale observation. A larger backbone therefore directly blocks reactivity, especially in humanoid dexterous manipulation. We present DASH, a Decoupled Asynchronous System for Humanoids that removes this coupling. DASH splits the policy into a slow vision-language model (System 2) and a fast flow-matching action head (System 1) that run as concurrent processes over the LCM communication protocol, so the control rate is set by the action head alone, independent of backbone size. The action head fuses stale semantics from a frozen backbone with fresh vision from its own ResNet encoder, desynchronized training exposes it to the staleness it meets at deployment, and an adaptive temporal aggregator aligns overlapping action chunks under variable inference latency. On an asynchronous RoboTwin benchmark that charges inference latency in simulated time, DASH holds 20 Hz control rate from 0.8B to 8B backbones while the synchronous rate falls from 9.7 to 4.1 Hz, with higher success at every size. On a real humanoid with dexterous hands, DASH achieves clearly higher pick-and-place success than the synchronous pipeline.
https://arxiv.org/abs/2611.11854
Physical AI aims to learn transferable physical knowledge from real-world experience to understand, predict, and act in the physical world. Internet videos and embodied demonstrations provide complementary observations of motion, interaction, and state evolution. A foundational data challenge is to measure and preserve this physical information as training supervision. In video-language pretraining, captions express observed processes in language, yet a semantically correct description can omit the interactions and transitions that define those processes. Rich physical experience in video does not automatically translate into sufficient language supervision. This gap calls for a yardstick to assess annotation quality, compare captioning strategies, and guide training-data refinement. Motivated by our data construction for world-model pretraining, we introduce PhysCapBench, to our knowledge the first unified physical-caption benchmark spanning all three domains: third-person scenes, egocentric manipulation, and handheld-gripper demonstrations. It provides human-verified annotations for 1,500 video sequences and evaluates accuracy and coverage through seven physical dimensions. We examine downstream utility through video reconstruction and manipulation-policy fine-tuning. Physical captions reduce reconstruction LPIPS by 8.6-9.5% on third-person videos and 26.9-30.9% on egocentric videos relative to metadata captions. Training-instruction enrichment improves both PhysCapBench scores and policy success, including a 7.5-percentage-point gain for pi0.5 on a RoboTwin 2.0 subtask. PhysCapBench makes the physical content of language supervision inspectable and comparable, providing a cross-domain basis for its evaluation and improvement.
https://arxiv.org/abs/2611.16424
Robot foundation models provide strong visuomotor control, yet their performance can degrade when object positions or task instructions change. Further improvements often require post-training on substantial robot data, which can be costly to collect through methods such as teleoperation. Agentic harnesses can adapt around the model, but current self-evolving harnesses use robot trials inefficiently when deciding which code and skill changes to pursue. We introduce EmbodiedRSI, a self-evolving agentic harness that autonomously decides where to explore next and turns the resulting physical interaction into improved code and skills. EmbodiedRSI realizes this through a Fast-Slow Dual-System Architecture, in which competing code and skill hypotheses are maintained in a Hypothesis Graph. Value-of-Information Experiment Selection chooses physical experiments that can distinguish these hypotheses. Their outcomes guide Code-Skill Co-Evolution. The Slow System builds Hierarchical Memory, and Reward-Grounded Memory Learning selects effective memory according to their value for later Fast-System improvement. On RoboCasa365, EmbodiedRSI reaches 77.0% overall success and 71.3% on Composite-Unseen, compared with 40.1% for the best baseline. EmbodiedRSI also reaches 86.8% overall success on LIBERO-Pro. Beyond benchmark performance, EmbodiedRSI transfers zero-shot to real-world robot, achieving 71.3% overall success across multiple challenging tasks.
https://arxiv.org/abs/2610.10498
GPT-6 Astra can drive a robot arm directly through a fixed harness, and scores of such robot-use agents on RoboDojo have risen quickly since. Reported systems differ in harness and test subset and often change several designs at once, so it is hard to tell which choices produce the gains. We take these designs apart and test them in one framework, along the harness around the model, the action interface, the reuse of experience and the scene geometry given to the model. A lean harness that keeps the full episode history and stops each motion early goes a long way. Reusing experience changes how the model acts but is not a free lunch, and scene geometry helps most, even when depth is predicted from RGB alone. JustRUA starts from the official L3 harness and keeps only what matters most. Even with no learned policy, self-improvement loop or task-specific tuning, this simple harness raises the score on the RoboDojo simulation benchmark substantially, from 29.7 to 50.3.
https://arxiv.org/abs/2611.16009
Many manipulation tasks require carefully controlled contact forces for successful execution, yet large-scale, force-aware datasets remain scarce. Handheld interfaces can help by transmitting interaction forces directly through the operator's arm, but most existing designs are tailored to simple linear grippers and do not match the nonlinear mechanics of widely used robotic grippers. We present RUMI, a handheld universal manipulation interface matched to the Robotiq 2F-85 with exchangeable fingertip sensors that preserves the target gripper geometry while enabling natural input before contact and force measurement after contact. By integrating the tracking system into a virtual reality headset, our method provides real-time augmented reality feedback about the kinematic feasibility of motion on the target robot platform. We further introduce a haptic feedback mechanism that supports force-aware teleoperation for simulated and real robots. A user study shows fewer episodes containing joint-limit violations with live robot visualization and pose initialization (3/50) than without augmented reality (16/50). We additionally train imitation policies from demonstrations, collected using two different fingertip modalities enabled by the gripper-matched hardware, and assess the haptic interface's capability for collecting force-aware teleoperation datasets in simulation.
https://arxiv.org/abs/2611.15802
Industrial inspection robots must reach work areas and specific equipment. These destinations span spatial scales from regions to objects, so robots must relate each target to its surroundings to interpret the task and determine where to go. Existing methods support multi-scale navigation through rich environment representations, but at substantial computational and storage cost. These costs limit deployment where wireless coverage is incomplete and robots must rely on onboard computation to keep navigating. We introduce EMS-Nav, a biologically inspired multi-scale navigation framework for online, on-device operation. Its core innovation is to organize perception, spatial understanding, and navigation around regions, making local spaces the basic units of both environmental understanding and computation. EMS-Nav groups objects and their relationships into functionally meaningful spaces and builds a hierarchy from local areas to the broader environment. This organization supports efficient map construction alongside the interpretation and execution of language goals at different scales. In multi-scale navigation experiments, EMS-Nav achieves the highest success rates across all four target categories: objects, rooms, regions, and specific instances. It outperforms state-of-the-art open-vocabulary mapping and navigation methods, improving overall first-attempt success by 9.39 percentage points over the strongest baseline while reducing mapping overhead and language-model input size. Local deployment in real indoor environments further demonstrates its applicability to on-device embodied navigation. By establishing regions as the organizing basis for perception, spatial understanding, and language-guided action, EMS-Nav provides a system that combines multi-scale understanding with computational efficiency to support diverse language goals on resource-constrained robots.
https://arxiv.org/abs/2611.15589
\textbf{Personalized Image Segmentation (PIS)} aims to segment the specific object in a target image that matches a user-provided reference. Unlike category-based segmentation or few-shot segmentation, PIS must discriminate between multiple visually similar instances, a requirement central to deployed applications such as augmented reality, personalized content editing, robotics manipulation, inventory tracking, and fine-grained visual retrieval. We show that the strong numbers reported by existing PIS methods are largely an artifact of single-instance benchmarks: when evaluated on realistic scenes with several same-category look-alikes, prior point-prompt methods collapse, because the correct instance is frequently never surfaced as a prompt. We trace this to a recall bottleneck rather than a mask-quality one, and address it with a training-free, modular system. The pipeline first generates high-recall object proposals using an off-the-shelf class-agnostic detector, then matches each proposal to the reference using foundation-model features (e.g., BLIP-2), and finally refines the selected box with SAM. For robust matching we propose \textbf{top-$K$ Sinkhorn}, a patch-level distance that scores each candidate only on its most confidently matched patches; trimming the Sinkhorn dual potentials recovers the robustness of partial optimal transport at more than $100\times$ lower cost, keeping it inside the per-proposal candidate loop. To evaluate this regime, we introduce \textbf{\datasetname}, a realistic multi-instance benchmark. Across \datasetname, PerSeg, PerMIS, and DAVIS, our system surpasses PerSAM, $\mathrm{P}^2\mathrm{SAM}$, and PDM by up to $\sim\!48$ mIoU while matching their runtime and using fewer parameters, establishing a strong, deployable training-free baseline for real-world personalized segmentation.
https://arxiv.org/abs/2611.15216
In robotics and embodied AI, a core challenge for world models is adapting to sudden, persistent, yet initially unknown changes in robot dynamics during interaction. For instance, when a robotic arm grasps an object with an unknown payload, the robot dynamics change suddenly. If the world model fails to adapt, its prediction errors accumulate over the open-loop rollout and ultimately mislead the robot's actions. Existing world models, however, struggle to simultaneously satisfy three critical requirements for dynamics adaptation: responsiveness, reacting promptly to sudden changes to curb prediction error accumulation; stability, distinguishing persistent changes from transient disturbances to prevent incorrect updates; and persistence, retaining the adapted dynamics without new observations so that later predictions do not revert to the old dynamics. Inspired by predictive coding in the human brain with multi-timescale adaptation, we propose AFTER-WM, a world model with Adaptive Fast-slow Timescales for Error-driven Retention, whose prediction errors drive a fast correction that fades and a slow correction that persists, while dynamically adjusting the combination weights of pre-trained experts without altering them, to overcome the trade-offs among responsiveness, stability and persistence. On five simulated robot datasets and real UAV data, AFTER-WM has a lower multi-step mean error than all ten compared models and the highest mean return in a joint-failure control task. In simulation, its multistep mean error is 16%-34% below the strongest compared model's and is also the lowest 1-4 steps after a change and under transient disturbances alone, and its step-40 error is the lowest as well, reflecting responsiveness, stability and persistence. All code (method, baselines, experiments) and datasets will be released online.
https://arxiv.org/abs/2611.15215
Generating whole-body gestures that are simultaneously rhythmically synchronized with speech audio and semantically aligned with text descriptions is a fundamental challenge in embodied AI and social robotics. We tackle this Audio-Text-to-Motion (AT2M) problem by composing two independently-trained diffusion models at inference time and refine bias in joint inference by modeling the copula score $s_I$. A rigorous theoretical analysis reveals that naive epsilon blending corresponds to a Product-of-Experts formulation that omits the copula score $s_I$: the cross-modal interaction between audio and text that neither marginal model can capture. We propose CFGComposer: a jointly-trained AT2M diffusion model that estimates $s_I$ via a CFG analogy and injects it as an $\epsilon$-space correction. Experiments on BEAT demonstrate best-in-class semantic fidelity (SRGR $0.9916$, FID $27.18$) with GT-level beat alignment (BA $0.1826$ vs. GT $0.1743$), and 76-83% win rate in blind pairwise human evaluation against all prior methods. Physical deployment on a Unitree G1 humanoid confirms direct sim-to-real transfer.
https://arxiv.org/abs/2611.15101
Vision-language-action (VLA) models have made significant progress in general-purpose robotic manipulation. However, sampled action sequences can be ineffective, while evaluating alternatives with computationally expensive verifiers adds latency at each policy query. In this work, we propose HDH, a lightweight framework that uses hindsight from a frozen VLA's own deployments to improve action verification. The framework has three stages. First, we deploy the policy and collect its autonomous rollouts. We then train a compact action verifier to assign each action chunk a predicted task-success score. Finally, the frozen VLA generates action candidates, and the verifier selects the candidate with the highest score for execution. Across four LIBERO-10 tasks, HDH achieves an average success rate of 82.3\% and on three real-world manipulation tasks, HDH improves average success over the baseline policy by 22.6\%.
https://arxiv.org/abs/2611.14834
Memory-augmented vision-language-action (VLA) policies are meant to remember what happened. Many of them, however, fill memory by time: they sample frames uniformly across the episode and stamp each frame with its time step. Because time passes even when nothing happens, such a memory may not tell waiting from working. We show that it does not. On the counting tasks of RoboMME, we make the robot briefly pause or fidget its wrist. Such a null event changes nothing the task depends on, yet a released memory VLA counts the interval as work done and stops early. We call this failure phantom progress. It cuts success from 47 to 16 of 50 on one task and from 44 to 10 on the other. When the same frames are withheld from memory, success returns, so the cause lies in memory rather than in the interruption itself. We trace the failure to a temporal shortcut: because demonstrations proceed at a steady pace, elapsed time predicts progress. Indeed, rescaling the time stamps alone makes the policy stop early when the clock runs fast and repeat when it runs slow. Surprisingly, removing the time encoding does not cure the failure, because the frames of a null event still occupy slots of the time-sampled memory. Across RoboMME's released designs, vulnerability follows how memory is indexed. Of the fixes the diagnosis suggests, training with injected pauses does not remove the failure and impairs counting, whereas indexing memory by events recovers half or more of the loss without retraining. A memory meant to remember what happened should count events rather than clock ticks.
https://arxiv.org/abs/2611.14488
Preventing human error in physical assembly tasks requires assistance systems that can intervene before mistakes are made. This is especially challenging in settings where users are free to choose the construction order and correctness depends on the evolving assembly rather than a fixed next step. We present TanCRAFT, a four-stage real-time predictive assistance system that tracks the scene state, reasons about the current partial assembly, forecasts the near-future motion of manipulated pieces, and intervenes when the predicted placement is incompatible with the target. We instantiate our framework and confirm its effectiveness in a controlled tangram assembly task through offline benchmarks and a within-subject user study. Our findings show that the predictive feedback significantly reduces mistakes relative to unguided and reactive sessions, while yielding the lowest mean perceived workload and shortest mean completion time. Overall, these results demonstrate the value of predictive feedback for error prevention and provide a step toward cost-aware assistance for automation and human-robot workcells.
https://arxiv.org/abs/2611.14470
We describe our solution for the 2026 BEHAVIOR Challenge: 100 long-horizon household tasks in the OmniGibson simulator. We placed 9th on the final leaderboard, the only independent team in the top 10. The core of the solution is a single vision-language-action (VLA) model, one checkpoint for all 100 tasks, built on our 1st-place 2025 solution, which is based on $\pi_{0.5}$. On the 50 tasks shared with 2025, its Q rises from 0.260 to 0.371; across all 100 tasks it scores 0.392. Our main conclusion from 2025 was that the model was undertrained, so most of the 2026 work went into training the model for longer, optimizing some training parameters, making each training step slightly faster and reducing the gradient noise: a migration from 50 to 100 tasks (semantic stages built from the demonstrations' skill annotations, task and stage embeddings of new tasks warm-started from similar old ones, and a 21-dimensional action space matching the teleoperation controls); variance-reduced multi-sample flow matching with a simple noise-vs-compute model that picks the number of action-expert samples per observation without ablations; and a 200k-step training run, about one pass over the 211M frames of the demonstrations. A cloud evaluation infrastructure keeps a shared record with provenance, episode diagnostics and restorable simulator states, and runs six simulators on one GPU together faster than real time. On top of the learned policy, 14 tasks are routed to a GPT-6 Astra coding agent that controls the robot through observation and motion tools, starting every episode from a frozen copy of its own practice session on training instances. Across these 14 tasks, Astra's mean Q is 0.639, against 0.108 for the learned policy. The public submission included only part of the Astra results and scored 0.446 Q with 27.3% full-task success.
https://arxiv.org/abs/2611.14432
Video world models promise general-purpose interactive simulators, but their training is limited by action supervision: action labels are scarce, fragmented across incompatible specifications, and do not scale with the unlabeled video pretraining corpus. A common workaround jointly trains an action encoder to compress consecutive frames into a latent action and a decoder to reconstruct the next frame from the previous frame and that latent, forcing the latent to capture only new information. This has two limitations: learning the action space from scratch can limit generalization to unseen domains, and the bottleneck trades expressiveness for separation, with tighter settings losing nuance and looser ones risking scene leakage under domain shifts. We argue for a different starting point: rather than learning actions from scratch, we start from a pretrained foundation model (V-JEPA 2), whose embeddings of a frame pair already carry substantial action information after large-scale, diverse video pretraining. The remaining challenge is to extract the action while discarding the scene. We propose a label-free contrastive adaptation framework that pulls together frame pairs sharing the same motion under a different scene and pushes apart pairs from the same scene with different motion, reshaping the geometry of the pretrained space without imposing a reconstruction bottleneck. We introduce a unified evaluation protocol along three axes (action expressiveness, scene invariance, and action-conditioned video generation quality) across robot manipulation, camera navigation, game, and driving benchmarks, most of which are unseen during adaptation. Compared with annotation-free latent-action methods, our representations are substantially more expressive while matching their scene invariance, and they yield world models that transfer demonstrated actions to new scenes more faithfully.
https://arxiv.org/abs/2611.14420
Pretrained video diffusion models (VDMs) offer a powerful foundation for World Action Models (WAMs), which jointly predict robot actions and future observations. Building such models requires injecting low-dimensional robot signals (e.g. proprioception, actions, and values) into a latent space shaped by natural videos, and a key design choice is the interface through which these signals enter: existing schemes treat it as a formatting detail, spending a separate latent frame on each signal or bolting on dedicated encoders and decoders. We argue that signal injection is instead a distribution-alignment problem: how well a representation matches the prior of the pretrained VDMs during denoising. Using the relative reconstruction error of a frozen VDM denoiser as a probe, we find that conventional spatial encodings sit far off this prior, whereas frequency-domain packing yields latents that the denoiser corrects far less. Motivated by this diagnostic result, we propose MetaWAM, which folds all robot signals into a single unified meta-frame: each signal is assigned to a disjoint frequency-domain channel band and lifted to the spatial latent by an inverse DCT, yielding a decodable interface aligned with the pretrained VDM prior without any added module or architectural change. A fixed band layout together with slot-aware routing lets the same meta-frame support policy, world-model, and value prediction over a shared set of robot variables. On RoboCasa, MetaWAM reaches 68.9% success while collapsing the per-signal frames into one and cutting inference latency by 39%, and attains 85.0% success on three real-world Franka tasks. Code and models are available at this https URL
https://arxiv.org/abs/2611.14365