Learning locomotion directly on a humanoid robot is a promising direction to avoid the sim-to-real gap. However, locomotion rewards in Reinforcement Learning (RL) typically track the base velocity, which cannot be measured onboard without an external motion capture system or well-calibrated state estimator. This is why we introduce \method{}, which learns humanoid locomotion from minutes of samples with a reward that only requires the onboard Inertial Measurement Unit (IMU). Instead of tracking the base velocity, STRIDE rewards the robot for following a commanded acceleration profile. To learn efficiently from this reward, we use the off-policy RL algorithm XQC and combine a high gain setting for the joint position controllers with left-right symmetry augmentation. In simulation, STRIDE learns to walk on the Unitree G1 and Booster T1 humanoids within 14 minutes of samples. Compared to learning without these two components, it reduces the falls during training by 81%, while without them the robot learns only in over an hour.
https://arxiv.org/abs/2611.08857
Geometric assembly requires fine spatiotemporal coordination to place parts without causing collisions or deadlocks under tight clearances. To address this, we present an object-centric reinforcement learning framework that treats each part as an agent and learns a shared policy for continuous assembly control. A graph neural network represents the pieces, their target poses, and their spatial relationships, and predicts translational and angular velocities for each component. Per-agent proximal policy optimization with a centralized graph critic directly learns motion and temporal coordination within a single feedback policy. We study this formulation through planar Tangram assembly, where pieces must slide and rotate into a given configuration while remaining on the assembly surface. Procedural generation of target configurations and randomized initial arrangements support training and evaluation across diverse assembly problems. Our experiments isolate the roles of relational structure and multi-agent optimization, and compare learned control with sampling-based planning. We demonstrate concurrent assembly in simulation and transfer the policy to sequential execution on a real robot, as our object-centric formulation decouples learned assembly coordination from low-level physical control. Project page: this https URL
https://arxiv.org/abs/2611.08814
Large language models (LLMs) exhibit vulnerabilities to adversarial perturbations that can induce unintended responses. These vulnerabilities can be identified via intentional attacks and subsequently used to improve model safety. In black-box settings where gradients are inaccessible, existing methods tend to guess adversarial transformations using external knowledge, ignoring the information provided by the target model. To mitigate this, we propose a trainable black-box framework based on reinforcement learning, which learns from the target model to generate tailored adversarial transformations. We demonstrate that our approach achieves lower post-attack accuracy, greater query efficiency and better semantic preservation on both natural language inference and generative Q&A tasks. On natural language inference, it drives post-attack accuracy to 2% within 20 queries. Against generative language models, our trained attacker consistently achieves lower post-attack accuracy than the untrained attacker and wins in 4 out of 6 settings when compared to a strong optimization-based baseline. We further experiment with multiple reward designs and training settings, and we find that no design or setting is consistently dominant. Our code is available at this https URL.
https://arxiv.org/abs/2611.08711
Production fraud-detection models learn from a censored slice of their own traffic: transactions a legacy system blocked never receive fraud labels, so models train on a biased, approved-only distribution. We extend LLM-guided reward design, the framework of Qu et al. (2025) in which an LLM evolves the reward of a two-step REINFORCE fraud-blocking policy, to attack this reject-inference problem inside the reward. A single LLM designs a dual-stream reward: stream 1 applies the standard dollar-weighted precision objective to labeled transactions; stream 2 scores legacy-blocked, unlabeled transactions by contrasting the newest gradient-boosted risk signal against the legacy scores that drove the original block. Rather than prescribe which signals matter, we expose a superset of evidence and let the LLM decide for itself which to use, guided by evaluation feedback alone; because it writes the reward as code, that choice is directly auditable. On a held-out four-month out-of-time test, the dual-stream agent beats the prior labeled-only agent at every target recall, by +4.7, +2.4 and +3.0 points of dollar-weighted precision at 80%, 85% and 90% recall, and the production baseline by +6.8 points on average. The resulting policy is architecturally identical to that of Qu et al. (2025) and adds no inference cost.
https://arxiv.org/abs/2611.08706
Humanoid robots are expected to take over strenuous material handling in manufacturing, logistics, and healthcare, where operating existing wheeled carts would let them move heavy loads without modifying the workplace. However, humanoid cart pushing remains challenging because the bimanual grasp closes a force-coupled loop in which the contact wrenches that drive the cart also disturb the robot's balance, and payload changes alter the coupled dynamics. We propose ForPC, a force-aware whole-body control framework that regulates cart velocity through two-stage reinforcement learning. A locomotion prior is first trained under varied hand loads and upper-body postures to provide balance support. A force latent and a state latent are then inferred from onboard observations, without external force sensors, and fed to a residual policy that coordinates bounded arm, waist, and leg adjustments with base-velocity commands. Multi-objective rewards penalize bimanual internal opposition, grasp slip, and actuator saturation, encouraging the policy to apply contact force on demand without human demonstrations. Sim-to-sim experiments show that ForPC reduces cart-velocity RMSE by up to 68.2% relative to a locomotion-only baseline (Loco-only) and cross-track RMSE by up to 74.2% on the multi-bend route. Trained solely in simulation, the policy also transfers to a physical Unitree G1 without real-world training or fine-tuning and, with no payload-specific adjustment, pushes a cart carrying up to 30 kg at 0.5 m/s. These results suggest that humanoid robots could eventually replace humans for efficient material handling in daily life.
https://arxiv.org/abs/2611.08664
On-policy distillation (OPD) trains a student on its own rollouts under a frozen teacher's per-token supervision. Does this dense signal reduce the training FLOPs needed to reach a target accuracy compared with reinforcement learning? We systematically compare vanilla reverse-KL OPD with Group Relative Policy Optimization (GRPO) across task difficulty, student and teacher size, domain, and optimization choices, measuring held-out accuracy against training FLOPs. With an external post-trained teacher, OPD generally loses to GRPO in accuracy per training FLOP at matched settings, even when the teacher is further trained with GRPO, and often suffers response-length inflation. Yet a different teacher changes the picture: when the teacher is the student's own GRPO checkpoint, OPD recovers that checkpoint's accuracy on math with $50\times$ fewer distillation FLOPs than GRPO needs to reach the same accuracy. Following the same teacher setting, we consistently observe this high efficiency with a larger student, on code, and in a second model family. On a single domain, however, the GRPO checkpoint is already the desired model, so distilling it adds to total compute. Across domains, separate GRPO checkpoints hold different capabilities, and no single checkpoint serves every domain. Multi-teacher OPD (DeepSeek-AI, 2026) consolidates per-domain GRPO experts into a single student that matches each expert's accuracy, with the distillation stage costing only 5.2% (on 2 domains) and 8.0% (on 4 domains) of the specialist training FLOPs. Counting specialist training and distillation together, this pipeline reaches joint GRPO's performance on the 2-domain mix with 42.0% fewer total FLOPs.
https://arxiv.org/abs/2611.08453
As robots are deployed in the real world, they will inevitably make mistakes. Human interventions provide valuable feedback for improving their behavior, enabling them to adapt online to new scenarios. However, studying human-in-the-loop robot learning is difficult: real-world experiments are slow and expensive, so most algorithm development relies on simulated human models. We show that common human modeling assumptions do not match how real people intervene in practice. Through analyzing intervention data from human participants, we find that humans tend to intervene when agent progress stalls, and that their corrective actions are often suboptimal. Motivated by these findings, we introduce a progress-based model of human intervention that achieves higher rank correlation with real-user algorithm rankings, enabling realistic algorithm benchmarking and development in simulation. Building on these insights, we propose Q-OIL, a method that adds optimistic bonuses to intervention transitions in reinforcement learning and softly guides exploration toward human corrections. We find that decoupled critics are critical for stability because they prevent the bonuses from backing up to pre-intervention states. As a result, Q-OIL learns more efficiently than competitive baselines, achieving 10-50% higher success in simulation and on real robots, and improving pretrained VLAs on two bimanual manipulation tasks. As we ground both evaluation and algorithms in realistic human behavior, this work provides a practical path toward scalable robot learning from interventions.
https://arxiv.org/abs/2611.08576
Reward machines (RMs) have been proposed as a reward formulation in reinforcement learning (RL) to capture non-Markovian tasks where credit assignment depends on history. By representing reward functions as automata, RMs expose the task's temporal structure and allow such rewards to be handled within a Markovian framework. However, they assume a labelling function, a proposition-grounding oracle for observations, which must be manually engineered for each environment, limiting their wider applicability. In this work, we address this limitation by proposing RM-VLM, a novel approach in which a large language model (LLM) generates an RM from a natural-language task description, and a vision-language model (VLM) acts as the labelling function, grounding the RM's propositions over image-based observations during RM-guided policy learning. A VLM-based value function estimator is used to assess the agent's progress towards each RM transition and derive a dense reward signal. We evaluate RM-VLM on three domains covering non-Markovian grid-world navigation, robotic manipulation, and 3D object collection. Our experimental results show that RM-VLM consistently achieves higher task success rates than existing VLM-based reward methods across all tested domains.
https://arxiv.org/abs/2611.08308
Manim supports precise, programmatic video generation, but a successfully rendered educational animation can still have visual defects, missing explanations, or incorrect content. Rendering does not directly identify the code changes needed to correct these visual failures, so feedback-driven revision is needed. Existing agentic frameworks use iterative rendering and revision but typically rely on large models, often proprietary. Existing Manim datasets primarily contain final programs and often lack quality verification and the trajectories of feedback and revisions needed to learn this refinement process. We introduce ManimData and ManimCode, a data and training framework for feedback-driven educational animation generation. We construct ManimData through a render-guided pipeline that iteratively generates, executes, reviews, and revises Manim programs with retrieved API documentation. Its 24,034 render-verified, quality-filtered records preserve intermediate programs, execution errors, visual critiques, and corrective revisions. We use role-conditioned supervised fine-tuning on these trajectories to train ManimCode, a single 4B model, to write, review, and revise animation programs. To improve correction of errors that differ from those in the collected trajectories, we then train the Reviser with reinforcement learning on self-generated states, using rendering outcomes and reference-free quality feedback. ManimCode achieves 96.6% and 97.0% render success on ManimData-test and ManimBench, compared with 52.6% and 82.0% for the untrained 4B model under the same inference setup, while also improving video quality scores from 2.48 to 2.94 and from 3.00 to 3.44. Integrating ManimCode into two long-form educational video generation systems increases completed videos from 19/117 to 107/117 and from 53/239 to 239/239, alongside improvements in educational effectiveness and visual quality.
https://arxiv.org/abs/2611.08294
We investigate the problem of scaling safe reinforcement learning (safe RL) to massively parallel training regimes, where a large number of environments are exe- cuted with short rollout horizons. Although this setting improves data throughput and wall-clock efficiency, it creates a mismatch with constrained Markov decision processes (CMDPs), whose safety constraints are defined over full-episode cost returns. We address this mismatch by analyzing staggered environment resets as a phase-mixture distribution over short trajectory segments. This analysis charac- terizes the bias induced by phase coverage and motivates a phase-aggregated cost estimator that reconstructs episode-level cost estimates from short rollout batches. We further incorporate finite-sample uncertainty and distribution mismatch into a constraint-tightening framework, yielding a scalable Safe RL method compatible with on-policy optimization. Using an MJX-based implementation of Safety Gym, our experiments show that the proposed method achieves performance comparable to non-massively parallel implementations while substantially reducing wall-clock training time.
https://arxiv.org/abs/2611.08273
Wind farm power control can help the system maintain balance and avoid blackouts. In Europe, this can be achieved through implicit balancing, where a wind farm adjusts its power setpoint in anticipation of the imbalance price using information published by the Transmission System Operator. Thereby, the wind farm helps restore system balance while also reducing its own imbalance costs resulting from forecast errors. However, implicit balancing is a challenging problem since the settlement price is unknown in advance and can be impacted by the pursued control strategy. Reinforcement learning methods could help to solve this problem, but lack the interpretability needed to be deployed on real wind farms. Therefore, we propose a policy distillation framework using explainable boosting machines (EBMs), a variant of generalized additive models, to obtain a transparent control policy. To increase the value captured by the EBM model, we introduce a value-oriented perspective to policy distillation inspired by research in the field of energy forecasting. Furthermore, we suggest to include expert knowledge during model design, such that the control strategy is also justifiable to stakeholders. Using real data of the Belgian grid and an offshore wind farm, we find that our value-oriented and expert-based controller can reduce imbalance costs by 82%, while outperforming a price threshold controller as well as a policy distillation baseline using decision trees.
https://arxiv.org/abs/2611.08245
Reinforcement learning (RL) has become a standard post-training method for diffusion models, but most RL objectives roll out the current policy at every iteration, and with a many-step sampler these rollouts typically dominate the cost of training. Few-step models cut this cost, yet they model an average velocity over an interval, whereas existing RL objectives are built for an instantaneous velocity with a many-step sampler. We adapt RL objectives to few-step models systematically in three phases, namely a transformation, a decomposition and an adaptation. The transformation to $x$-space expresses each objective we consider through a common policy prediction, at the clean end by default and at an explicitly marked level for transition or flow-map objectives, so that objectives stated over densities, velocities or rewards become comparable. The decomposition writes the gradient of each of these objectives as the sum of a self-regression toward a reference and a reward augmentation, so that a method reduces, at the gradient level, to a choice of anchors and weights. The adaptation computes each anchor from a few-step model at the end of its transport or along its tangent, with the instantaneous velocity recovered from the network itself or from an auxiliary network. This yields few-step versions of FlowGRPO, AWM, DiffusionNFT, DiffusionOPSD and ReFL in one modular codebase. In our experiments, reward-gradient-based methods are the most effective when the reward is differentiable and its gradient is affordable; otherwise DiffusionNFT-style methods generally reach high rewards in relatively few iterations despite a sometimes higher per-iteration cost. Extra inference steps show no systematic aggregate benefit in our experiments, although selected outputs visibly improve with two to four times as many sampling steps as in training.
https://arxiv.org/abs/2611.08240
Large language models have made rapid progress in agentic reasoning and tool use, raising expectations for agents that can take over realistic productivity work from humans. However, current agents still struggle to finish such tasks, where success requires following long-horizon professional workflows, understanding heterogeneous file contexts, and producing usable deliverables under fine-grained requirements. A key bottleneck is the lack of scalable post-training data that reflects real work intent, authentic file environments, and deliverable-level evaluation. To close this gap, we introduce Agent-R$^2$, a $\textbf{r}$eal-source data synthesis framework that scales training data for $\textbf{r}$ealistic productivity work. Instead of relying on manually specified workflows or LLM-generated files, Agent-R$^2$ grounds synthesis throughout the pipeline in real occupational seeds, corpus-derived workflow evidence, and authentic web-sourced files. From 10k web-corpus candidates, Agent-R$^2$ distills 4k task instances that pair real multi-format attachments with fine-grained, deliverable-level rubrics. On this data, we train Agent-R$^2$-4B via supervised fine-tuning and rubric-based reinforcement learning, improving both end-to-end productivity performance and file-grounded reasoning. Trained on only 4k instances, Agent-R$^2$-4B surpasses Qwen3-235B-A22B-Thinking-2507 on both GDPval (51.0$\%$ vs. 48.0$\%$) and OfficeQA (14.8$\%$ vs. 13.8$\%$). Further analysis shows that Agent-R$^2$ mitigates shortcut behavior, where agents produce superficially plausible deliverables before sufficiently grounding, constructing, or verifying them, while promoting sustained exploration.
https://arxiv.org/abs/2611.08219
Automatic hexahedral meshing for complex CAD models has long been regarded as the "holy grail" of mesh generation. The fundamental challenge arises from feature misalignment, where orthogonal or interacting features coexist, making direct hexahedral meshing infeasible and requiring decomposition into simpler, meshable blocks. While existing decomposition methods, including frame-field pipelines and learning-based techniques, have reduced manual intervention, they can remain sensitive to geometric and topological complexity and may fail to produce valid decompositions for challenging feature configurations. Specifically, their action spaces are typically restricted to surface-based splitting, which often yields invalid or unmeshable decompositions. To address these limitations, we propose DecompRL, a deep reinforcement learning framework for CAD decomposition toward hexahedral meshing. We design a set of topology-aware internal-splitting actions that leverage both global topological structure and local geometric property to effectively separate misaligned features. Furthermore, we introduce geometric rewards together with meshability feedback to guide the learning process toward valid decompositions and high-quality meshes. Extensive experiments on ABC, Fusion360, NIST, and DeepCAD show that DecompRL achieves the highest success rate among the evaluated learning-based methods on three of the four benchmarks, while maintaining competitive mesh quality. The measured LMFF-to-DecompRL runtime ratio reaches up to two orders of magnitude; this compares the full LMFF procedure with DecompRL decomposition alone, excluding subsequent mesh generation. The largest SR improvement is observed on Fusion360, where DecompRL reaches a success rate of 59.6%.
https://arxiv.org/abs/2611.12930
Long-horizon LLM agents make multi-step decisions, yet outcome-reward-only reinforcement learning provides little direct supervision for individual steps. We introduce AttnSR, a step-level reward augmentation method that derives reward allocations from policy attention extracted during training replay, without a separately trained reward model or additional rollouts. AttnSR traces backward through the policy model attention graph to estimate the relevance of earlier steps to the final response. The terminal step, measured relative to a running baseline, determines whether these rewards reinforce or penalize the selected steps. In a controlled Qwen2.5-7B-Instruct study, AttnSR consistently outperforms the PPO baseline across all evaluated checkpoints on ALFWorld, raising final held-out success from 91.2% to 97.1%. The ablation experiment shows that the benefit depends on how intermediate rewards are assigned, rather than simple accumulation of step rewards over time. AttnSR also improves ScienceWorld at every checkpoint while cutting environment interactions by 29.9%. These results support policy attention as a practical prior for step-level reward allocation in long-horizon agentic RL. Code is available at this https URL .
https://arxiv.org/abs/2611.07932
Autoregressive approaches with large language models, such as long chain-of-thought reasoning, have become the default for new AI applications because they reach higher accuracy on a wide range of tasks. In production, however, they give inconsistent answers, require parsing of outputs, and add cost and latency. Decision models address this: given a question and a set of options supplied by the user, they return a probability distribution over the options without autoregressive decoding. We present Drex, a family of four open decision models with 8B (DLM), 9B (v1.5), 35B with 3B active (v2.0), and 27B (Max) parameters. Each request consists of a state (a document, record, or agent context, optionally with images) and questions about it, each asking for a choice among options, a yes/no judgment, or a score on an ordered scale. Training combines supervised fine-tuning with reinforcement learning from adjusted feedback (RLAF), plus vision tuning for Max. Ablations show that RLAF improves accuracy and that consistency losses improve robustness to option order. On Decision Index 0.4.1, Max sets a new state of the art among the decision models we compare (67.52 on the public suite vs. 60.70 for Jev 1.14.0). On Decision Bench v4, it is statistically tied with d3-turbo and GPT-6 Sol and trails Claude Opus 5.5 by 1.6 points, and it has the highest accuracy among decision models on DecideBench. Max answers a typical request in 183 ms, against about 2.0 s for GPT-6 Sol and 3.5 s for Claude Opus 5.5, and its outputs are stable under option reordering. All four models are open source: this https URL
https://arxiv.org/abs/2611.07854
Graphical User Interface (GUI) grounding aims to map natural language instructions to precise operational coordinates, serving as a critical task for autonomous agent interaction. Current approaches formalize GUI grounding as predicting action-coordinate pairs from instructions, with end-to-end training supervised solely by final coordinates. Training datasets typically provide only a small number of descriptions per target coordinate, whereas real-world scenarios involve a much larger set of varied descriptions for the same target, which limits robustness to linguistic variation. While recent GUI grounding paradigms have begun employing reinforcement learning to enhance localization accuracy, models with limited exploratory capability before reinforcement yield constrained improvements even with identical training data during the reinforcement phase. To overcome these limitations, we propose a bidirectional reward paradigm that enables model self-reinforcement. During SFT, bidirectional training equips the model to generate action descriptions from target coordinates. During RL, the model samples semantically consistent instruction variations on-policy and grounds each variation back to its target. A cycle-consistency gate couples semantic quality to grounding success, turning the model's own instruction policy into a source of continually refreshed reinforcement trajectories. Our 4B-parameter model achieves competitive accuracy across five grounding benchmarks in our evaluation, indicating the effectiveness of the proposed training paradigm. this https URL
https://arxiv.org/abs/2611.07765
Reinforcement learning from verifiable rewards (RLVR) is usually evaluated as an alternative to supervised fine-tuning (SFT), or as a stage that follows it, with the implicit assumption that the RL stage contributes gains of its own. We measure that contribution directly, in a controlled setting where both stages can be run to completion and compared exactly. We built gpu-train-debug, a deterministic benchmark of 1,877 synthetic GPU and LLM training failure diagnosis tasks across 30 archetypes, graded by a programmatic verifier with partial credit, and calibrated so that a mid-tier model scores in a 0.60 to 0.75 band. A pilot produced a surprise: 1,200 gold demonstrations nearly solved the benchmark (SFT 0.785 on the hard split), while 15 steps of GRPO from the base model did not move it (0.314 vs 0.311 base). We therefore amended the study, in writing and before the full run, to ask the sharper question: what does verifier-based RL add beyond demonstrations? At the pre-registered scale (60 GRPO steps, learning rate 1e-6), the answer is: no detectable improvement in-distribution (+0.22 points, 95% CI [-0.06, +0.51]), and a modest but measurable improvement under distribution shift (+0.33 points on a held-out OOD split, CI [+0.02, +0.68]). SFT accounted for most of the available improvement, while verifier-based RL produced only modest additional gains under distribution shift. The residual errors SFT leaves are mostly systematic, identical across samples, which likely reduces the within-group learning signal available to GRPO. A full 60-step cold-start GRPO arm confirms the pilot at the full horizon. The whole study cost $8.69 of compute and is fully reproducible from archived generations, frozen configs, and tagged code.
https://arxiv.org/abs/2611.07639
Decision-based sparse attacks must reduce perturbation support using only the victim's predicted label. The best restoration strategy varies as support contracts: coarse removal works early, while tail states need finer, history-aware tests. We propose RLGPA, an online reinforcement learning method that schedules support-reduction executors and their granularity under a hard query budget. A masked Dueling Double DQN selects among seven stable policy--scale actions; each action produces support-relative restoration groups that are rebuilt after every macro decision. A feasibility-preserving executor commits only adversarial restorations and feeds support gain and query cost back to the planner. Under the matched top-1-label oracle, RLGPA reaches 61\% targeted ASR at sparsity 0.01 on CIFAR-10 (vs. 25\% SparseEvo, 0\% Pointwise), and 75.5\%/73.0\% on ResNet50/ViT at sparsity 0.005 (vs. 29.0\%/15.5\%). A fixed-probe test reduces median \(L_0\) from 165 to 23 after 40 images without any update. State-blind and state-shuffled controls degrade significantly, confirming that the learned policy uses attack state; the main gains come from state-conditioned executor scheduling and dynamic repartition. The source code is publicly available at this https URL.
https://arxiv.org/abs/2611.07512
The rapid development of large language models (LLMs) for code, which closely aligns with the practical needs of real-world software development, has sparked growing attention in repository-level code completion. However, existing Code LLMs present challenges in focusing on suitable contexts from the repository and in deeply reasoning about cross-file dependencies. To address these challenges, we propose a novel reinforcement learning framework for repository-level code completion. To better understand both in-file and cross-file contexts, we employ identifier-driven intent recognition to capture completion intent, thereby improving the model's performance in real-world scenarios. To enhance cross-file reasoning, we propose a reward-driven completion learning to effectively reward in complex repository completion scenarios. To guide LLMs in completing code that aligns with intended functionality and repository context, we introduce a selective-exploration strategy that directs the model to focus on low-confidence, high-reward tokens, promoting the exploration of valuable, underexplored completion patterns. Experimental results show that our approach significantly improves the performance of Code LLMs. The code and the dataset are available at this https URL.
https://arxiv.org/abs/2611.07510