The goal of Quality-Diversity Reinforcement Learning (QD-RL) is to find a population of high-performing policies that solve a decision-making problem in diverse ways. Despite recent progress, QD-RL methods predominantly rely on evolutionary operators--including black-box optimizers, mutations, and crossovers--to facilitate exploration and induce diversity. Scaling these methods becomes increasingly costly as policies and behavior spaces grow larger. Building on the Soft QD view of quality-diversity optimization, we introduce \textbf{Re}pulsive \textbf{P}opulation \textbf{P}olicy \textbf{O}ptimization (\textbf{RePPO}), which adapts PPO to jointly optimize a compact population of diverse, high-quality policies using a population-dependent, dynamically shaped reward. On standard continuous-control tasks, RePPO achieves a strong quality-diversity tradeoff compared with state-of-the-art QD-RL methods. Ablations further characterize this tradeoff by examining how each component affects individual quality and collective diversity. To assess RePPO's scalability, we extend our evaluation to learning from pixels and fine-tuning large language models. In pixel-based tasks, where large policies make most traditional QD-RL methods infeasible, RePPO maintains quality on par with standard PPO while achieving substantially higher diversity. Its successful application to language model fine-tuning further demonstrates, for the first time, that QD-RL methods can scale to this domain. Together, these results show that directly optimizing compact populations with RePPO provides a scalable approach to QD-RL across increasingly complex domains.
https://arxiv.org/abs/2610.36425
Deep reinforcement learning (RL) algorithms have been observed to lose the ability to adaptively learn from new data, a phenomenon termed Loss of Plasticity (LoP). While many metrics have been shown to correlate with it, the causal mechanisms and the geometric conditions from which it can arise have not been clearly identified. We analyze LoP in Proximal Policy Optimization with isotropic Gaussian policies, the state-of-the-art formulation for many continuous action spaces in RL. We report multiple metrics which characterize the effect that the policy standard deviation $\sigma$ has on LoP, and we also suggest related explanations for the effectiveness of widely adopted LoP mitigation techniques. We observe a significant effect of $\sigma$ on the extent of LoP, and accompany this with both theoretical and experimental supporting arguments. Our experimental validation consists of LoP benchmark evaluations against standard baselines as well as real-world policy deployment on a 7-DoF robotic arm.
https://arxiv.org/abs/2610.36309
Offline-to-online reinforcement learning uses offline pretraining to accelerate subsequent online learning. While many methods assume the offline dataset remains available throughout fine-tuning, there are many settings where this is not the case. Prior work attributes failures in this setting primarily to critic recalibration under distribution shift. We identify a complementary actor-side failure: once the offline data disappears, continued behavioral cloning (BC) no longer preserves the offline behavior distribution and instead refits the behavioral model to the agent's limited, and nonstationary, online experience. We demonstrate that stopping online behavioral fitting while preserving the pretrained expressive prior substantially improves no-retention fine-tuning across implicit flow Q-learning (IFQL), flow Q-learning (FQL), and action-chunked RL (QC) on seven OGBench domains. We trace this failure to a behavioral feedback loop: continuing online behavioral cloning rapidly erases the pretrained prior, inducing representational collapse and action diversity loss that starves the critic of useful exploration. Freezing the prior breaks this cycle, preserving offline coverage while allowing value learning to drive continuous improvement.
https://arxiv.org/abs/2610.36247
Image and video generators can produce spatially consistent visual content, but how to use this capability to improve spatial understanding remains underexplored. We study this problem from two perspectives: geometric supervision during training and explicit geometric evidence during inference. To this end, we introduce a unified geometric understanding and generation model (GeoUG) that integrates depth and multi-view generation with spatial understanding. First, we design a multi-scale depth codec that enables metric-depth generation using a pretrained visual autoencoder, and show that joint training yields task-dependent gains in spatial understanding. Second, we introduce 3DCueBench to control geometric difficulty while balancing selected 2D cues, and find that generated depth provides larger reasoning gains on questions requiring fine-grained geometric discrimination. Building on this finding, we develop adaptive interleaved reasoning, in which GeoUG first drafts an answer and then decides whether to generate geometric evidence to confirm or revise it. We train this decision through reinforcement learning, balancing accuracy gains over retaining the draft against generation cost. GeoUG achieves circular accuracies of 97.9%, 90.8%, and 94.2% on CV-Bench-3D, 3DCueBench, and DA-2K with fewer generation calls than always generating.
https://arxiv.org/abs/2610.36022
Existing jailbreak attackers fall into two classes: static planners fix their single- or multi-turn adversarial plans in advance, remaining simple but losing sight of the victim's replies, wasting turns and limiting transferability; interactive generators read each victim reply to generate the next-turn attack but require in-loop evaluators for success signals or hints, incurring substantial costs and inflated performance. Bridging this gap, we propose SEMA-Auto, a sighted and efficient multi-turn attacker with autonomy, interacting with the victim model and terminating the session by itself upon success. To stabilize its behaviors and boost its capabilities, SEMA-Auto is trained in two stages. Synthetic bootstrap tuning installs the notion of attack targets and conforming decisions by fine-tuning the base model with bootstrapped trajectories. Decision-supervised reinforcement learning then optimizes two objectives jointly yet separately, reinforcing the attack with higher jailbreak reward while supervising the decision at each turn against an absolute target. Our method achieves state-of-the-art (SOTA) attack success rates (ASR) across multiple datasets, victims, and judges, outperforming all static and interactive baselines, within almost the fewest turns, demonstrating both effectiveness and efficiency. For example, SEMA-Auto performs a $76.0\%$ ASR@1 within an average of $3.0$ turns against DeepSeek-V4-Flash on AdvBench, while the best static baseline is $54.8\%$ with fixed $7$ turns and the best interactive baseline is $43.8\%$ in $3.7$ turns. Against safety-hardened frontier models, GPT-oss-120B, GPT-5.4, Claude-Haiku-4.5, and GPT-6-Astra, our counter-trained attacker achieves an average $59.6\%$ ASR@1 on HarmBench, $13.8\%$ over prior SOTA. Our code is available at: this https URL
https://arxiv.org/abs/2610.35743
Multi-objective reinforcement learning is a fundamental problem for modern AI, with applications spanning post-training, reasoning models, and robotic control. A central challenge is to learn policies that balance competing objectives, such as helpfulness versus honesty in safety and alignment, or speed versus energy in robotics. The optimal policy can vary sharply with objective-weighting combinations, and the extent of this variation depends crucially on the degree of conflict among objectives, making per-preference policy learning sample-inefficient. In this paper, we introduce objective-conflict coefficients and derive near-optimal regret bounds for online settings using this measure, thereby quantifying the impact of misalignment on learning efficiency. Then, we design routed ensemble policy learning, an algorithm that maintains a small set of basis policies and dynamically routes trajectories to the policy with the highest potential reward. Finally, we consider trajectory selection as another approach to mitigate objective conflict, and design a kernel surrogate trajectory attribution algorithm that estimates how feedback signals from a set of trajectories influence policy learning on other trajectories. The kernel can capture nonlinear interactions such as synergy and antagonism between trajectories. We evaluate our approach across diverse environments and benchmarks: routed ensembles improve average performance by 4.3% over baselines for online environments from Meta-World and MO-Gymnasium, and kernel surrogate attribution improves correlation with leave-one-out analysis over existing baselines by 50%. When applied to trajectory selection, kernel-based attribution yields a 27% improvement in reward over baseline attribution methods.
https://arxiv.org/abs/2610.35733
Reinforcement learning with verifiable rewards trains on cheap checks, such as unit tests, that a policy can learn to game, while a stronger check is too expensive to run on every rollout. We study how to spend a limited strong-verifier budget in GRPO, separating which weakly passing rollouts to audit from what reward a caught hack receives. At a fixed policy state with centered advantages, the expected update depends on a design only through each rollout's marginal audit probability and correction; reflecting a caught hack's reward about the failure reward negates the advantages of an all-hack group; and auditing whole groups with the fewest weak passes first (low-pass budgeted audits, LB) minimizes the advantage mass left on hacks among pass-count designs with a fixed correction when a label's value falls with the pass count. We tested this analysis in actual LLM training: from each run's starting state, the sign of this mass on a frozen panel predicted whether hacking would be suppressed in 33 of 39 runs, including 13 of 16 preregistered ones. In LeetCode (Wong et al., 2026) and Countdown-Code (Khalifa et al., 2026), LB drives hacking to near zero, while random audits with the same penalty and budget do not and use more labels. We also find that the randomness of the update affects training: in Countdown-Code, two unbiased corrections, per-item reward-level IPW and a group-level advantage correction, bring hacking down too but end 6.1-11.8 and 8.0-11.5 points lower in held-out accuracy than LB at the same budget. A full audit, which the group-level correction reproduces in expectation, stays within about two points of LB in three seeds, while LB uses 28% of its labels, and allocating the same correction by pass count recovers most of the loss (one seed). Training outcomes thus depend not only on the expected update but also on the randomness of its estimate.
https://arxiv.org/abs/2610.35716
Error-targeted learning gives a legible way to improve a model: identify specific weaknesses of the model, train the model to fix these weaknesses, and check whether the weaknesses are fixed. We study how to apply error-targeted learning to terminal agents, which solve long-horizon tasks specified in natural language by interacting with a command shell. Existing error-targeted methods are designed for single-turn tasks, and existing analyses of agent failures are used to evaluate and debug agents rather than to train them. We propose Misbehavior-driven RL (MiRL), which first profiles the errors of a policy to find generalizable misbehaviors: kinds of wrong steps that recur across many environments. MiRL then trains the policy with RL, starting rollouts at the steps where these misbehaviors occur and rewarding a rollout only if it passes the tests and avoids the misbehavior. On Qwen3.5-4B, eight misbehaviors account for 52.1% of wrong steps. After training with MiRL, the policy repeats the measured misbehaviors 43% to 57% less often on average on unseen prefixes. MiRL outperforms TMax-4B on Terminal-Bench Lite (51.8% vs. 47.4%) and matches it on Terminal-Bench 2.1 (21.3% vs. 20.6%), while using 35% of its rollouts. These results show that error-targeted learning can be applied to realistic, long-horizon terminal tasks.
https://arxiv.org/abs/2610.35697
Serving web queries at scale with multi-agent systems requires jointly configuring large language models, collaboration modes, agent counts, interaction rounds, and skills. However, the resulting configuration space grows combinatorially, while sparse execution rewards provide limited fine-grained supervision for interdependent planning decisions. We propose EvoRouter, a self-evolving multi-agent routing framework driven by insight-guided on-policy distillation. A dedicated expert periodically synthesizes performance-cost feedback from configuration trajectories across tasks into reusable conditional routing insights about capability requirements, returns from resource scaling, and interactions among configuration choices. A privileged teacher combines these evolving insights with current execution feedback to provide dense token-level supervision for the router's own planning trajectories through on-policy distillation. Cost-aware reinforcement learning jointly optimizes task performance and computational cost. Together, these training signals internalize execution insights into the routing policy. The updated policy generates new trajectories that support subsequent insight extraction, forming an execution-driven self-improvement loop. We evaluate EvoRouter on 19 in-domain datasets spanning five domains and two out-of-domain benchmarks. EvoRouter achieves an average in-domain accuracy of 68.69%, outperforming the strongest routing baseline by 7.23 percentage points while reducing inference compute cost by 50.95%. Our code is open-sourced at this https URL.
https://arxiv.org/abs/2610.35690
Standard reinforcement learning (RL) algorithms based on Markov Decision Processes (MDPs) are vulnerable to sim-to-real gaps. To address this issue, distributionally robust RL algorithms based on robust MDPs (RMDPs) have been proposed, for ensuring that agents can perform reliably to unpredictable conditions in real-world environments. Despite of the rich literature, \revision{an efficient model-free method is still lacking} for robust RL, particularly for Markovian data, which is more relevant in practical applications. In this work, we take a step towards settling this problem by proposing a sample efficient (asynchronous Q-learning) algorithm for robust RL. In particular, consider a $\gamma$-discounted infinite-horizon RMDP with state space $\mathcal{S}$ and action space $\mathcal{A}$, where the uncertainty set is specified by the total variation (TV) distance with uncertainty level $\sigma$. Assuming access to a single trajectory of Markovian samples induced by a behavior policy and the nominal transition kernel, the sample complexity of the proposed Q-learning algorithm --- to achieve an entrywise $\varepsilon$-approximation of the optimal Q-function --- is bounded by $$ \frac{1}{\mu_{\mathsf{min}}\varepsilon^2(1-\gamma)^3\max\{1-\gamma,\sigma\}} + \frac{t_{\mathsf{mix}}}{\mu_{\mathsf{min}}(1-\gamma)} $$ up to logarithmic factors. Here, $t_{\mathsf{mix}}$ and $\mu_{\mathsf{min}}$ denote the mixing time and the minimum state-action occupancy probability of the sample trajectory, respectively. This result is nearly minimax optimal, with an additional factor of $\frac{1}{1-\gamma}$. Moreover, it achieves a significant improvement over existing bounds.
https://arxiv.org/abs/2610.35656
Knowledge graphs (KGs) provide reliable external knowledge for multi-hop factual reasoning with large language models (LLMs), yet most KGs in real-world domains such as finance and industry lack question--answer (QA) annotations. Without such annotations, existing methods struggle to improve LLM graph reasoning: training-free agents cannot improve their exploration through interaction; reinforcement learning (RL) agents depend on QA data annotated by humans or synthesized by closed-source models; and training data is typically built offline, so its topology mix is fixed and cannot follow the agent's ability. We propose Evolve on Graph (EoG), a framework that lets an LLM self-evolve its graph reasoning without any QA annotations. Through Graph Self-Play, a single LLM alternates between a Proposer that poses questions and a Solver that answers them. To make questions verifiable, Symbolically Verifiable Topology Synthesis (SVTS) samples reasoning topologies on the KG and executes the corresponding first-order logic queries, yielding topology skeletons with correct and complete answer sets; guided by a skeleton, the Proposer explores the graph to pose a multi-hop question. To let task topologies follow the Solver, a Boundary-Aware Graph Curriculum rewards the Proposer by the Solver's score variance, keeping questions at the Solver's capability boundary so that complex topologies enter training as the Solver improves. On six benchmarks over Freebase, Wikidata, and an industrial KG, EoG consistently outperforms prompting-, retrieval-, and agent-based methods, showing that LLM graph reasoning can improve through self-play without QA annotations. Our code is available at this https URL
https://arxiv.org/abs/2610.35598
Critic-free methods are widely used in reinforcement learning with verifiable rewards (RLVR) for long chain-of-thought (CoT) reasoning, avoiding difficult and costly critic training. Common alternatives lack token-level credit assignment and typically rely on grouped rollouts to estimate prompt-specific baselines. A critic can address both limitations, but long-CoT critic training is hindered by insufficient coverage of trajectories with diverse lengths and early gradients dominated by the newly initialized value head. We introduce S3AC (Stabilized, Selective, and Scalable Actor-Critic) for LLM reasoning, built around a practical critic-training recipe. The trained critic provides token-specific advantages and prompt-specific baselines. Using the prompt-level baseline to estimate difficulty, we propose Difficulty-Aware Prompt Sampling (DAPS). DAPS combines this estimate with outcome history to select prompts before generation, reducing rollout waste without offline difficulty initialization. S3AC improves group-rollout performance across dense and mixture-of-experts models from 1.5B to 397B parameters, outperforming a modern GRPO variant (GRPO-X). At 35B, it sustains single-rollout training while tested critic-free baselines deteriorate after initial gains.
https://arxiv.org/abs/2610.35518
Trajectory-based confidence estimation has shown promising performance for large language models (LLMs) by leveraging rich signals from their reasoning processes. However, we find that such confidence estimators can degrade substantially after agentic reinforcement learning (Agentic RL) as it induces substantial shifts in the reasoning trajectories. More importantly, despite these shifts, we uncover a reliability structure that is largely preserved across Base and RL models: $\textbf{more}$ $\textbf{stable}$ $\textbf{trajectories}$ $\textbf{remain}$ $\textbf{more}$ $\textbf{likely}$ $\textbf{to}$ $\textbf{produce}$ $\textbf{correct}$ $\textbf{answers}$. This preserved relationship provides a transferable, label-free reliability signal for post-RL confidence adaptation. Building on this finding, we propose $\textbf{StaR-TTA}$, a stability-guided framework for label-free test-time confidence adaptation. StaR-TTA jointly learns from correctness supervision and stability-derived reliability supervision on labeled Base trajectories, establishing the connection between trajectory stability and answer reliability. At test time, it reuses stability-induced reliability rankings from unlabeled RL trajectories to adapt confidence scores to the shifted trajectory distribution, without requiring target correctness labels. Across four QA benchmarks, StaR-TTA achieves an average AUROC of \(0.721\), with consistent improvements across unseen datasets, model families and scales, and different Agentic RL algorithms.
https://arxiv.org/abs/2610.35500
Training robotic manipulation policies in simulation is widely adopted due to safety and cost efficiency; however, tasks involving obstacles remain under-performing and often converge slowly under Deep Reinforcement Learning (DRL). To address this challenge, we propose a task decomposition framework for DRL that integrates Transfer Learning (TL) with Reward Redesign (RR) to improve learning efficiency and robustness in obstacle environments. The TL strategy selectively transfers only the first-layer critic parameters across structurally related tasks, since that layer captures general state--action representations while deeper layers encode reward- and obstacle-specific value geometry; RR decomposes tasks into staged sub-objectives to provide denser optimization signals. Experiments on the PyBullet Panda platform show consistent gains in obstacle settings. On Push with obstacle, our method achieves $0.83 \pm 0.05$, outperforming the strongest baseline (Truncated Quantile Critics (TQC), $0.77 \pm 0.06$) by approximately $7.8\%$. On Slide with obstacle, performance reaches $0.95 \pm 0.02$, exceeding Soft Actor-Critic (SAC) ($0.84 \pm 0.06$) by about $11\%$ success rates. In addition to higher final performance, forward transfer reduces convergence time by up to $70\%$ in obstacle tasks, and RR shortens sparse-reward Pick-and-Place training from roughly $0.75$M to $0.20$M steps ($\approx73\%$ reduction). The best policy is deployed on a real Franka Emika FR3 robot as a qualitative feasibility demonstration.
https://arxiv.org/abs/2610.35494
While dataset distillation has witnessed significant advances in image classification, its extension to dense prediction tasks such as semantic segmentation is plagued by two core bottlenecks: bi-level optimization-based approaches suffer from prohibitive computational costs stemming from pixel-wise gradient unrolling, whereas proxy-based generative methods merely infuse visual textures into fixed semantic masks derived from real data, thus failing to condense rich semantic knowledge into a compact set of informative, novel scene generations. To address both bottlenecks simultaneously, we propose a novel Sample-Set Reinforcement Learning (S$^2$-RL) framework for generative semantic segmentation dataset distillation (SSDD). Specifically, S$^2$-RL formulates SSDD as a diffusion model based text-to-image generation paradigm, enabling flexible generation of images with informative, novel semantic distributions via a concise text prompt. Furthermore, we fine-tune a diffusion policy via Group Relative Policy Optimization (GRPO), leveraging a sample-set dual reward paradigm: for individual samples, it enforces semantic alignment with input text prompts and intra-class feature diversity; for sample sets, it maximizes inter-sample semantic distribution diversity by solving a contextual multi-armed bandit problem. These design choices enable S$^2$-RL to distill large-scale semantic segmentation datasets into a compact set of generated samples that encapsulate diverse, informative semantic knowledge without the need of pixel-wise gradient unrolling. Extensive experiments on the ADE20K and COCO datasets demonstrate that S$^2$-RL achieves substantial and consistent improvements over state-of-the-art baselines, establishing a new benchmark for SSDD.
https://arxiv.org/abs/2610.35491
Multi-reward reinforcement learning offers a promising framework for aligning large language models (LLMs) with diverse objectives, but conflicting reward signals can induce ambiguous update directions and hinder stable optimization. Existing approaches address such conflicts through reward reweighting, gradient coordination, or rollout filtering, yet they primarily operate on per-response or group-level optimization signals and underexploit relational information among sampled responses. As a result, conflict-filtered rollouts may still contain useful supervision that is discarded during training. We propose Group Pareto-Dominance Policy Optimization (GPDPO), a multi-reward policy optimization method that recovers pairwise supervision from conflict-filtered rollouts. GPDPO identifies Pareto-dominance relations among sampled responses and converts them into auxiliary preference signals, which are jointly optimized with the original policy objective. This enables more effective reuse of existing rollouts without additional sampling or reward evaluation. Experiments on API-Bank across multiple model scales and reward configurations show that GPDPO consistently outperforms competitive multi-reward optimization baselines. Further analysis demonstrates that GPDPO reduces both group-relative and pairwise reward conflicts, supporting the effectiveness of exploiting relational supervision for multi-reward alignment. Code will be released.
https://arxiv.org/abs/2610.35480
Recent work has explored optimizing LLM collaboration through Multi-Agent Reinforcement Learning (MARL), but many approaches still rely on predefined workflows, limiting efficiency and scalability. Decentralized LLM collaboration is challenging because agents execute independently with limited communication, share a joint objective, and must infer useful information from communication traces. In this paper, we propose BCMAAC, a Belief-Conditioned Multi-Agent Actor-Critic method that maintains beliefs over contextual information and uses them to facilitate training. Experiments on Minecraft game-playing, web searching and tool-using tasks show that BCMAAC improves task performance and collaborative behavior compared to naive actor-critic baselines. The improvements are particularly pronounced in multi-turn tasks with richer contextual information, where belief modeling provides a clear advantage.
https://arxiv.org/abs/2610.35398
Supervised fine-tuning (SFT) is an efficient approach for downstream task adaptation and often serves as the initialization stage for reinforcement learning (RL), but it can show weaker generalization than RL. A key limitation is its off-policy objective: SFT fits fixed demonstrations token by token, including targets poorly aligned with the model's pretrained distribution, which can lead to overfitting. A recent line of work addresses this issue by assigning larger training weights to tokens better aligned with the current model's predictive distribution, with the intuition that fitting these tokens are less distortive to the model's knowledge and representations. However, computing the token weights from the model that is currently fine-tuned entangles token weights with the optimization trajectory, inducing a self-reinforcing loop which concentrates the supervision signal to a narrow set of initially preferred tokens. To address this, we propose PriFT (Prior-support guided Fine-Tuning), which derives token weights from a frozen pretrained reference to obtain a stable reweighting signal unaffected by fine-tuning. This signal estimates prior support: the extent to which each target token is supported by the pretrained distribution. By reweighting tokens according to their prior support, PriFT limits excessive adaptation to targets requiring substantial deviation from the pretrained distribution and improves SFT generalization. We introduce two instantiations: PriFT-prob uses pretrained target-token probability, while PriFT-mass selects tokens by cumulative probability mass under the pretrained distribution. Across mathematical reasoning, code generation, and medical QA, PriFT achieves state-of-the-art results among SFT baselines, while also providing a stronger initialization for subsequent RL.
https://arxiv.org/abs/2606.09396
Diffusion language models (DLMs) generate text through iterative denoising, enabling bidirectional context modeling and parallel token refinement. Recent studies have applied reinforcement learning (RL) to DLMs and improved their reasoning performance. However, the iterative denoising process makes credit assignment more challenging, as final outcome rewards provide limited information about how different tokens contribute to the final output. In this paper, we propose Denoising Token Credit Assignment (DTCA), a framework for token-level credit assignment in reinforcement learning for diffusion language models. DTCA estimates token contributions by measuring the improvement in prediction confidence of remaining masked positions after token commitment and groups these signals according to part-of-speech (POS) categories. These contribution weights are used to select informative denoising timesteps and assign token-level learning signals during RL training. DTCA further calibrates these learning signals according to token-level entropy changes induced by policy updates. Experiments on LLaDA-8B-Instruct show that DTCA consistently improves mathematical reasoning performance across different generation budgets, with gains of up to 9.0 points on MATH500 and 5.3 points on GSM8K over the base model.
https://arxiv.org/abs/2610.35201
Large language models (LLMs) often produce plausible but incorrect answers, motivating reinforcement learning methods that reward correct answers, penalize incorrect answers, and allow abstention. However, fixed outcome-based rewards do not distinguish incorrect responses with different confidence levels or account for differences in answering reliability across queries. Consequently, such rewards may inadequately penalize overconfident errors and fail to discourage unnecessary abstention. We propose CalibraRL, a reinforcement learning framework that incorporates response confidence and query-level answering evidence into reward design. For non-abstaining responses, CalibraRL combines correctness-based utility with a Brier-based penalty that encourages agreement between confidence and correctness. For abstentions, it estimates conditional answering reliability using a Beta posterior derived from the correctness of non-abstaining responses within each sampled group. The abstention reward increases with the posterior probability that the model's accuracy on non-abstaining responses is below a predefined threshold. CalibraRL reuses training rollouts without requiring additional annotations indicating whether the model knows the answer to each question. Experiments on three QA datasets demonstrate that CalibraRL improves answer precision and reduces hallucinations compared with strong baselines. Further analysis shows that CalibraRL reduces mean expected calibration error (ECE) by 30.8\% across two backbone models and three datasets, highlighting its potential to improve the reliability of retrieval-augmented generation (RAG) in web search.
https://arxiv.org/abs/2610.35142