Expressive humanoid interaction requires speech, facial animation, and body gestures to form a coherent response. However, many full-body humanoid robots produce speech and gestures without a visually expressive face, while talking-face animation and robot gesture generation are typically developed separately. We present Talk, Render, Act (TRABot), an agent-based framework comprising specialized agents for motion-atom construction, dialogue generation, motion planning, and facial animation. First, to produce natural and semantically meaningful gestures, we construct Robot-Ready Semantic Motion Atoms by segmenting long-form, G1-retargeted BEAT2 motion into units with natural gesture boundaries, human-verified communicative functions, and feasible trajectories. Second, to preserve semantic order and coordinate body motion with the spoken response, we introduce a Semantic-Conditioned Compositional Planner. Given an ordered semantic function sequence and an estimated response duration, the planner selects approved atoms to realize the longest feasible action sequence while accounting for transitions and neutral recovery. Finally, we deploy a Streaming Face-Speech-Body Integration system on a physical G1 humanoid, combining streaming dialogue audio, audio-driven facial animation, and semantically planned body motion in a unified real-time interaction loop. Quantitative and qualitative experiments demonstrate that TRAbot achieves the best overall performance among all compared conditions in terms of naturalness, expressiveness, and multimodal coherence.
https://arxiv.org/abs/2610.06153
Holistic and semantics-aware co-speech gesture generation has advanced rapidly, yet evaluation remains behind: objective metrics do not consistently reflect human perception, and semantic appropriateness remains difficult to quantify. We present a perceptually grounded and semantics-aware benchmark that combines standardized model comparison, human-centered metric validation, and fine-grained semantic evaluation. We first curate a list of 13 objective metrics covering different aspects, including distributional similarity, geometric fidelity, kinematic quality, cross-modal synchrony, and semantic appropriateness. For the semantic-appropriateness category, we propose a new metric, Semantic Gesture Preservation (SGP), which measures how far semantic gestures in the ground truth are preserved in the generated gestures. For this, we augment the BEAT2 dataset's annotations using a multi-modal LLM. We then conduct a perceptual study where 101 participants score generated gestures among five dimensions, including human-likeness, motion diversity, absence of animation errors, speech timing and content match. We systematically analyze objective metric--subjective score correlations. Unlike Semantic Score (SC), which shows no significant association with the evaluated perceptual dimensions, SGP is selectively aligned with speech-aware human judgments. We construct five target-specific composite metrics aligned with the subjective dimensions. These composites improve perceptual alignment across all five dimensions, with the largest gains for absence of animation errors and content match, indicating that complementary objective signals can better approximate human judgments than individual metrics alone. Overall, our results show that objective metrics require validation against subjective evaluations.
https://arxiv.org/abs/2610.11669
Deploying intelligent robotic systems that interact with humans through gestures requires neural networks capable of recognizing diverse temporal patterns. We present a systematic benchmark of ten abstract sequential tasks--five permutation-invariant (set) and five order-dependent (sequence) problems--evaluated across eighteen neural network architectures spanning recurrent, convolutional, attention-based, and set-function families. Beyond the core architecture-task grid, we explore numerous preprocessing and target-variable transformations, yielding more than 250 distinct experimental configurations. All variants are trained and tested under strictly identical conditions (fixed random seeds, shared hyperparameters, shared data splits) to ensure fair and reproducible comparison. Ranking across all ten tasks reveals four consistently top-performing architectures--BiGRU, TCN, Conv1D, and GRUReLU--all compact enough for real-time deployment (under 2,000 parameters in the benchmark setting). Based on this ranking, we apply three architecturally diverse top models (BiGRU, TCN, and GRUReLU) to a practical robotics problem: estimating the execution speed of dynamic arm gestures from skeletal keypoint sequences. Three speed interpretations (peak count, period time, and mean spike spacing) are evaluated on a custom dataset of eight traffic-related gesture classes comprising 256,710 frames recorded via OpenPose. The best configuration achieves a mean absolute error of 0.198 on the peak-count interpretation, corresponding to roughly 5% relative error, while the period-time interpretation reaches approximately 4% relative error, and the mean spike spacing interpretation approximately 8% relative error. These results demonstrate that neural networks can reliably estimate gesture speed from skeletal data, opening a path toward speed-aware gesture-controlled robotic systems.
https://arxiv.org/abs/2610.11631
As smart glasses and lightweight MR devices become increasingly practical, input remains a key challenge. The bare palm is an always-available, tactile, and proprioceptively accessible surface, but it has neither an explicit coordinate system nor embedded touch sensing. Prior on-palm systems typically expose isolated touch events, discrete regions, continuous trajectories, or task-specific gestures, limiting the palm's ability to support precise selection and gesture manipulation through a common input representation. We present PalmSpace, a wrist-worn infrared system that exposes mode-aware, body-referenced absolute input on the bare palm without per-user sensing calibration. At the interaction level, PalmSpace jointly represents contact occurrence, interaction mode, and palm-referenced absolute location; at the model level, it learns these coupled outputs through a shared real-time representation. In leave-one-participant-out evaluation with 17 participants, PalmSpace achieved 6.7 mm mean localization error, 98.9% contact detection accuracy, and 96.7% F1 for four-class interaction-state recognition. User studies further demonstrated absolute pointing and dragging, eyes-free digit input, and representative multi-finger controls including scrolling and pinch-based map manipulation. These results show that a morphologically variable bare palm can function as a transferable, mode-aware interaction surface.
https://arxiv.org/abs/2610.10370
Pointing-gesture visual grounding requires connecting hand geometry with the visual identity and extent of a referred object. A central challenge for continuous latent reasoning is how to organize these complementary cues into useful intermediate supervision. We propose Spatial Latent Reasoning (SLR), a framework that structures this supervision around an ordered sequence of geometric and visual states. A spatial ray state is supervised by fingertip position and pointing direction, followed by four states aligned with target-region features. To construct the visual targets, we introduce parity pooling, which applies polyphase grouping to average region tokens on four interleaved spatial supports. All states are generated recurrently during training and inference; auxiliary annotations are required only during training. On EgoPoint-Ground, the framework improves mIoU over same-backbone supervised fine-tuning by 2.8, 17.5, and 21.1 percentage points on Qwen3.5-4B, Qwen2.5-VL-7B, and Qwen3-VL-8B, respectively, with improvements on both hard subsets. On YouRefIt, it achieves 77.6% precision at IoU 0.5, a numerical margin of 5.2 percentage points over the reported state of the art under differing evaluation protocols. Ablations support joint geometric and visual supervision on the standard and similar-object sets, and favor parity over three alternative pooling operators on the standard set. These results support task-structured supervision for continuous pointing grounding. We will release the code and supporting materials.
https://arxiv.org/abs/2610.09418
Deaf inclusion across sub-Saharan society faces regional hurdles, with Nigeria as the core empirical focus. Existing recognition models demand heavy computational infrastructure. However, standard mobile phones used locally rarely exceed 1 GB to 4 GB of RAM. This study addresses constraints through a lightweight YOLO11n object-detection framework. The system provides real-time Nigerian Sign Language recognition for low-resource hardware. A benchmark dataset containing 11,208 raw gesture images was established. The data spans 33 static classes collected from five signers. Partitioning isolates signers S1 through S3 for training. Signer S4 provides validation data. Signer S5 is reserved for testing. Spatial augmentations are restricted strictly to the training set. This yields 23,509 training images. The validation and test sets each maintain 1,681 images across varied environments. The framework integrates a quantization-aware compression objective. Loss functions merge with squared Frobenius-norm penalties to govern weight distortion. A Spatial-Density Occlusion Index quantifies background complexity and self-occlusion. A latency-profiling equation relates floating-point operations and memory bandwidth to chipset clock speed. Performance testing on physical Android hardware utilizes unquantized FP32 weights. Mean inference latencies span 405.5 ms to 1,759.4 ms. Measured against test data, the algorithm attains a Precision of 0.9975. Recall reaches 0.9991. Mean Average Precision is 0.9942. Outcomes support offline functionality on constrained mobile devices. Practical deployment operates through a mobile utility using CameraX. The application captures gestures in real time. Recognized signs display as text instantly.
https://arxiv.org/abs/2611.00025
Communication in shared space interweaves verbal and non-verbal signals, and pointing gestures anchor language to the environment: "put the cup on that one" is uninterpretable without the gesture that fixes the referent. Yet no common framework exists for evaluating whether generated gestures indicate their intended referent; distributional metrics reward a gesture aimed at the wrong object as long as it looks natural. We introduce a benchmark for spatially grounded gesture generation, comprising ~2K pointing-annotated clips from naturalistic VR dialogue with ground-truth 3D referents, a task in which systems must decide when, how and where to point within conversational speech, and a protocol that separates temporal alignment, spatial grounding and perceived naturalness. We also provide a flow-matching baseline, MM-Conv-Flow. Evaluating it alongside an independent retrieval-based system and captured human motion, we find that geometric grounding can exceed that of human pointing without any gain in perceived naturalness, showing that referential gesture quality must be measured along separate dimensions.
https://arxiv.org/abs/2610.03105
Jazz pianists develop distinctive traits that experienced listeners can often identify within seconds, yet the features underlying this recognition resist formal description. We study jazz pianist style through the lens of a pretrained symbolic music transformer, showing that its learned representations already encode pianist identity well enough for highly accurate classification across two benchmarks. We then augment the transformer with cross-attention over learned pianist identity embeddings, enabling it to generate music conditioned on a specific artist's style. Two evaluation protocols confirm that the generator captures meaningful stylistic structure: a sliding-window classifier consistently attributes conditioned continuations to the correct artist, far above unconditioned baselines; and a classifier trained entirely on synthetic generations identifies real pianists across 12 classes with 87% chunk-level and 95% song-level accuracy. Finally, we repurpose the classifier to locate the most characteristic moments within a performance, surfacing the specific musical gestures that distinguish each pianist's voice.
https://arxiv.org/abs/2610.02918
We present ASENA, an embodied agent system that connects general-purpose coding agents to robot sensing, computation, supervised execution, and persistent experience. Agents can write and execute programs, inspect recorded outcomes, repair failures, and reuse notes and executable skills while keeping their model weights fixed. We further introduce ASENA-VLN, a 4B monocular navigation policy that serves as an optional tool within this programmable system. ASENA-VLN predicts body-frame trajectories for both extended routes and short-horizon behaviors using a shared vision-language decoder trained on route instructions, visual question answering, and a newly curated dataset of geometry-derived atomic navigation tasks. As a standalone policy, ASENA-VLN achieves state-of-the-art success rates of 68.7% on R2R and 70.2% on RxR. When integrated with a coding agent, learned navigation improves ASENA's success rate by 11 percentage points on both agentic benchmarks while reducing execution time. Through persistent workspace evolution and simulator feedback, ten passes over recurring 100-task subsets further improve success from 72% to 98% on R2R and from 65% to 89% on RxR. On embodied question answering, ASENA achieves state-of-the-art accuracy with fewer interaction steps. Finally, real-world demonstrations on a Unitree G1 combine search, visual inspection, spatial reasoning, and synthesized gestures without a pre-built map, illustrating how online programming extends robot behavior beyond route following and predefined skills.
https://arxiv.org/abs/2609.39207
Assistive robots increasingly operate in many human-centered environments and perform various human-robot interaction (HRI) tasks, such as object delivery. However, most existing HRI systems rely on RGB cameras that continuously observe humans to respond to non-verbal commands, such as hand gestures. This raises privacy concerns in privacy- critical environments, such as hospital wards or restaurants, where direct camera observation of humans is restricted. To develop privacy-preserving HRI, we leverage millimeter-wave (mmWave) radar, which can sense human motion through privacy barriers without identifiable imagery. We propose mmHRI, the first multi-modal robot manipulation framework that achieves mmWave radar-guided privacy-preserving HRI. mmHRI introduces two key designs to mitigate the sparsity and temporal inconsistency of radar data in cluttered robot manipulation environments. First, we propose a dual-stream architecture that jointly learns from unfiltered raw radar tensors and radar point clouds to estimate both human actions and 3D poses. To mitigate signal inconsistency, mmHRI further incorporates a memory-based state-space model (MSSM) that retains historical radar features to reduce abrupt changes in pose/action. These estimated human states are then converted into structured textual robot instructions, which control a vision-language-action (VLA) policy for closed-loop robot manipulation and human-aware reactions. Our evaluation covers human action recognition and closed-loop delivery and retrieval. In the privacy-preserving curtain setting, mmHRI achieves 85.09% action-recognition accuracy, outperforming existing radar-based alternatives. Robot trials further demonstrate successful delivery and retrieval under visual occlusion, with stable task performance across unseen subjects, clutter configurations, and environments.
https://arxiv.org/abs/2609.34220
Co-speech gestures for robots must adapt not only to speech and embodiment, but also to the workspace available for performing the motion. Since the same speech can be accompanied by different gestures, a robot can respond to workspace constraints, e.g., gestures for speech next to a wall. In these scenarios, the robot should gesture in a suitable motion rather than simply correcting an unconstrained one. To achieve this goal, we present GestAdapt, a workspace-conditioned framework that conditions co-speech gesture generation on a prescribed wrist workspace. The GestAdapt framework learns from six complementary co-speech corpora through a shared motion representation and supports retargeting to different robot embodiments. Quantitative evaluation shows that generated motions remain close to the real-motion distribution while respecting the workspace. In a user study, gestures generated under modified workspace constraints receive a mean quality score of 3.24/5, above our no-workspace variant (2.43/5) and below the reference motions (3.68/5). In a real robot evaluation, all compared motions are retargeted to the Reachy2 humanoid robot under identical workspace constraints. Motions generated with our framework rank first in 69.7\% of comparisons, higher than our no-workspace variant baseline and retargeted ground-truth motions constrained afterward. Overall, the results support adapting gestures to the available workspace during generation, rather than modifying unconstrained trajectories afterward to satisfy workspace constraints, potentially compromising gesture naturalness.
https://arxiv.org/abs/2609.38400
Co-speech gesture generation aims to synthesize natural gestures that are both temporally synchronized with speech and semantically consistent with the spoken content. Although recent methods can generate rhythmically plausible motions, they often rely heavily on acoustic prosody while underutilizing textual semantics, especially when semantic annotations are incomplete, noisy, or unavailable. Consequently, the generated gestures may follow speech rhythm while failing to express the intended semantics. To address this problem, we propose a reliability-aware semantic-rhythm control framework for co-speech gesture generation. We first learn a discrete motion prior that represents continuous gestures in a compact and structured motion-code space. We then introduce a dual-branch semantic contribution estimation mechanism consisting of a full multimodal branch and an audio-only branch. Their distributional discrepancy is formulated as conditional information gain to quantify how much textual semantics changes the predicted motion. Based on this estimate, a controllable semantic-rhythm objective selectively strengthens semantic guidance in content-relevant segments while limiting unnecessary semantic intervention in rhythm-dominant segments. Furthermore, we treat background noise as an acoustic reliability condition and introduce noise-conditioned feature modulation together with beneficial latent perturbation to improve generation robustness under realistic acoustic environments. Experiments on benchmark datasets demonstrate that the proposed framework achieves a favorable balance among semantic expressiveness, rhythmic synchronization, motion diversity, and robustness, enabling reliable and controllable co-speech gesture generation.
https://arxiv.org/abs/2609.36685
Joint speech-gesture synthesis must coordinate two modalities despite limited paired data. Existing approaches often lack bidirectional interaction, have limited language coverage, or simplify body and finger representations. We present DualTrack, which couples pretrained speech and motion priors on a shared 12.5 Hz timeline. Causal adapters exchange previous-packet information, while current-state fusion coordinates the streams before they separately complete sixteen-codebook packets. We evaluate 43 BEAT2 recordings in four languages, with speakers held out from joint training and validation. On the shared English/Spanish inputs, without speech or motion prefixes, DualTrack achieves lower word error rate and full-motion Fréchet Gesture Distance, higher beat consistency and speech naturalness than the evaluated GELINA baseline.
https://arxiv.org/abs/2609.36624
An event camera produces an asynchronous stream, but what is visible in that stream depends on how a downstream consumer, such as a model or detector, processes time. The same timestamp change may leave a coarse temporal representation unchanged while changing the response of a model that preserves finer timing. We characterize this dependence as observer-relative stealth. For recorded event streams, retiming an event within its protected accumulation window leaves the accumulated integer tensor exactly unchanged. We use this exact blind space to construct Null, a gradient-guided timestamp-retiming attack, and define SC-ASR_A(tau) to measure attack success while bounding the change visible to observer A. On DVS Gesture at a 10% event budget, Null reaches 81.56 +/- 5.81% ASR on ConvSNN and 98.67 +/- 0.45% on a GRU while preserving the protected tensor exactly. On DailyDVS-200, a protocol-scale Multi-View Fusion Network variant reaches 99.28 +/- 0.11% exact-null ASR, compared with 9.70 +/- 1.06% for its matched control. In a five-attack comparison, Null is the only method with nonzero attack success at exact observer equality, reaching 81.4% on DVS Gesture and 87.35% on DailyDVS-200. We also search the same exact blind space with an independently implemented constrained projected-gradient optimizer, C-PGD. At matched victim-gradient evaluations, C-PGD reaches 84.50 +/- 2.89% ASR on DVS Gesture and 89.55 +/- 4.39% on DailyDVS-200, again with exact protected equality. Perturbations that are exactly hidden from the protected observer become visible under shifted, finer, overlapping, and randomized temporal views. Adding observer constraints reduces the real-valued blind-space fraction from 87.5% to 75.0% to 62.5%, while DVS ConvSNN ASR falls from 74.9% to 61.9% to 37.2%. These results show that stealth is not a property of the perturbation alone.
https://arxiv.org/abs/2609.36386
Service robots remain difficult to deploy in domestic environments, partly because fully autonomous operation is not yet reliable in unpredictable surroundings, and partly because conventional control methods remain inaccessible to novice users. Extended Reality (XR) enables operators to visualize robot information overlaid onto the real world and to interact with augmented elements. Yet, common XR control methods, such as motion controllers and hand gestures, are still perceived as unintuitive. This paper presents a control interface that uses a commercial XR pen to command a semi-autonomous mobile robot in Augmented Reality (AR): the operator points at a position in the room, selects it, and drags an augmented arrow to set the desired orientation of the robot at this destination. Two additional interfaces, based on the XR motion controllers and hand gestures, were developed within the same framework. To assess the performance and users' perception of these interfaces, and of the XR pen in particular, a study with 10 participants compared four control methods, i.e., the XR pen, the XR motion controllers, hand gestures, and a computer-based baseline RViz, in navigation tasks performed in a home-like environment. Results show that the XR pen significantly outperforms the other methods in task selection time with the most consistent selections, and that the XR motion controllers obtain the best perceived workload and usability scores, ahead of the computer-based baseline, supporting XR-based control as an intuitive alternative for novice users. However, technical limitations in the integration of the recently released XR pen currently hold back its user experience.
https://arxiv.org/abs/2609.31117
Audio-driven streaming avatar generation requires real-time synthesis of speech-synchronized videos with dynamic and diverse motion. Self Forcing uses Distribution Matching Distillation (DMD) to distill bidirectional video diffusion models into causal, few-step generators for real-time streaming. However, DMD minimizes a reverse KL divergence, which is inherently mode-seeking: it causes the student to discard high-dynamic modes and collapse onto static outputs, compressing both dynamics and diversity of generated videos. We find that this collapse is region-heterogeneous: person regions involving pose and gesture variations suffer the largest diversity loss, the audio-driven mouth region shows a small loss, and the background remains nearly stable. Based on this observation, we propose Routed Forcing, which routes the distillation objective by semantic region and noise stage to improve dynamics and diversity while preserving visual quality. Specifically, (1) Where to Force: Semantic-Region Routing applies Data-Forcing Distillation (DFD), which supervises the student with real videos, to the person region where diversity collapse is most severe, while retaining DMD for the mouth and background to preserve lip synchronization and scene stability. (2) When to Force: Noise-Stage Routing activates DFD at high noise stages, where real video serves as effective supervision to inject diverse and dynamic motion patterns. At low noise stages, DMD is used to refine details, avoiding blur and artifacts from spatial differences between real video and student-generated video. Experiments show that Routed Forcing improves dynamics by up to 45% and diversity by 7-25% over Self Forcing, while preserving video quality and lip synchronization.
https://arxiv.org/abs/2609.30963
In this work, we focus on photorealistic sign avatar modeling, which is crucial for effective communication with the Deaf community and is characterized by complex hand gestures and nuanced facial expressions. To this end, we introduce MVSign, the first multi-view Chinese sign language dataset co-designed with Deaf experts, featuring diverse gestures and rich annotations. For precise SMPL-X annotation, we develop a hybrid fitting pipeline that produces accurate body, hand, and facial parameters and can also be applied to the monocular setting. Building on MVSign, we propose a decoupled sign avatar representation that isolates body, head, and hand components to capture complex articulations, together with a motion-aware sampling strategy to handle motion blur and balance gesture diversity. Extensive experiments demonstrate that our method achieves high-fidelity visual results on MVSign, particularly in detailed hand and facial regions, and generalizes well to in-the-wild monocular sign language videos. Project page: this https URL.
https://arxiv.org/abs/2609.29292
Target speech extraction (TSE) typically trains a separate extractor per cue, and visual-cue systems often need corruption-matched training to remain robust under visual frame corruption. We show that one autoregressive LLM backbone, TSE-Omni, can serve both temporally synchronous cues (lip movements, co-speech gestures) and asynchronous cues (enrollment audio, text). TSE-Omni is driven by next-token prediction: each step predicts target speech semantic tokens from its own past outputs, which we term self-enrollment, forming a continuous target-speech context initialized by the enrollment cue (asynchronous audio or text, or a short visual prefix). This enables audio-visual compensation: the model uses synchronized visuals when intact and its token history when visual frames are missing. Under clean visuals, TSE-Omni matches strong discriminative and generative baselines (SpeechBERTScore 0.81 on VoxCeleb2 and 0.89 on LRS3 zero-shot) with higher DNSMOS. On the same VoxCeleb2 test set, after a 2 s clean visual start, removing the remaining visual frames leaves SpeechBERTScore at 0.81. It remains usable under sparse overlap and multi-speaker interference, and supports streaming inference. Project page: this https URL.
https://arxiv.org/abs/2609.29238
Vision-based gesture control accepts commands from any hand in the camera field of view, which is unsafe in shared indoor spaces. This paper presents IGate, an identity-gated control stack that includes gesture control and face tracking, in which commands are admitted only when an enrolled operator is verified. The system performs few-shot user enrolment from 20 initial face frames, without prior user-specific training: verification compares an embedding of the current face crop against the enrolled template by cosine similarity, while face tracking uses proportional correction. Gesture control is achieved by classifying extracted hand landmarks using an RBF-SVM trained on a custom dataset. Additionally, a hierarchical finite-state machine handles mode selection, default, and fallback behaviours. The approach is tested on a DJI Tello EDU, each component evaluated offline and in-flight across 270 trials (149 flown). Face verification yields a 0.32% offline equal error rate versus 19.3% in-flight. Under hover-locked conditions, the RBF-SVM gesture classifier outperforms the geometric rule (0.850 vs. 0.651 accuracy), with 82% of this gap stemming from the depth channel. All logs and reproduction scripts will be released.
https://arxiv.org/abs/2609.25511
Understanding natural human instructions is crucial for deploying robots in human-centric environments. We study multimodal instruction grounding, where language and gesture provide complementary but uncertain cues. We present MIGU, a modular framework that combines semantic and geometric evidence into a unified grounding belief and connects it to manipulation planning. MIGU constructs a 3D geometric likelihood by propagating viewing-direction and depth uncertainty through eye-finger geometry while accounting for hand-direction estimation error. A vision-language model (VLM) provides semantic priors over candidate objects and regions, which are combined with the geometric likelihood through Bayes-inspired fusion. The resulting belief supports behavior planning to either proceed directly to downstream planning or request clarification. Grounded targets then define goals for mobile manipulation and tabletop task-and-motion planning. On a real-world benchmark, MIGU outperforms all evaluated baselines, while ablations support the benefit of explicit multimodal uncertainty modeling. Project website: this http URL
https://arxiv.org/abs/2609.24995