Articulated 3D assets are essential for robotic simulation and training, yet their generation from casual images poses a key challenge: recovering part geometry and kinematics that remain mutually consistent. We present ArtCrafter, a novel feed-forward generative model for controllable generation of articulated 3D objects from a pair of images, one depicting the object in the rest state and the other in the open state. At the core of ArtCrafter is a DiT-based generative model that jointly produces part-level meshes for both articulation states in a single forward pass. Inspired by Slot Attention, its denoising process operates on a $1+2N$ slot layout comprising one shared base slot and $N$ paired rest/open slots, encouraging each pair to bind to the same kinematic part. To ensure geometrically consistent and disjoint part generation, we introduce Triplet Attention to enforce cross-state geometric consistency between paired rest/open slots anchored through the shared base slot, and a repulsion loss $\mathcal{L}_{\mathrm{rep}}$ on decoded part point clouds to prevent inter-part penetration throughout denoising. Given the resulting paired meshes, URDF joint parameters---type, axis, origin, and range---are derived analytically from the rigid transformation between each rest/open pair, providing an interpretable alternative to learned joint-parameter regression. Extensive experiments on both in-distribution and out-of-distribution datasets demonstrate that ArtCrafter outperforms existing method under the same dual-state setting in geometry quality and articulation precision, while remaining competitive with methods operating under different input settings and paradigms.
https://arxiv.org/abs/2611.07658
Few-step autoregressive (AR) video diffusion models generate videos chunk by chunk and have made efficient video generation practical. However, further accelerating these models toward real-time generation remains challenging, as few-step distillation leaves little cross-step redundancy for existing training-free caching methods to exploit. We revisit this regime and identify two token-level redundancy patterns: cross-frame redundancy from static content shared across adjacent frames, and cross-step redundancy from tokens that converge early during denoising. Crucially, we find that early clean estimates along the model's own denoising trajectory provide an effective online signal for locating both patterns, requiring no retraining, auxiliary predictor, or reference video. Based on these findings, we propose PreSTP (Predictive Spatio-Temporal Token Pruning), a training-free framework that constructs a unified token-wise redundancy mask from cross-frame similarity and cross-step convergence. Tokens marked as redundant skip subsequent computation under a consistent last-computed-value restoration rule, and a content-adaptive mask reuse strategy further reduces dense probing cost. On 5-second generation, PreSTP achieves 1.52x-3.20x speedups and a better efficiency-fidelity trade-off than coarse-grained caching baselines such as TeaCache and FlowCache. On 30-second generation, it reaches up to 1.96x speedup while improving VBench-Long and suppressing long-horizon drift. Notably, it continues to reduce inference cost even in the extreme one-step regime, where cross-step redundancy vanishes entirely and coarse step-wise caching is no longer applicable.
https://arxiv.org/abs/2611.07551
Animating a reference image with a driver's motion requires a motion representation that captures face, hand, and body articulation but excludes the driver's appearance. Most body animation methods take motion from external pose estimators and render it with many denoising steps; compact learned motion representations mostly cover the face. We present FUHA, a real-time-capable feed-forward transformer that learns a compact motion embedding of the whole human and uses it for face, upper-body, and full-body animation. A Q-Former compresses the driver's features from a frozen visual encoder into this embedding. To disentangle motion from appearance, a novel contrastive loss pulls it toward the motion embedding of the driver's rendered keypoint image and away from that of the same person in another pose. At inference time, FUHA needs no external pose estimators, keypoints, or parametric body models. As a retrieval key, the motion embedding matches body pose better than the learned global embeddings of ten vision encoders. Its same-person retrieval rate is 0.1%, against 9.5% for its own DINOv3 backbone. On our upper-body benchmark, FUHA outperforms all baselines on every self-reenactment metric and on cross-reenactment identity similarity. It is competitive on face and full-body and runs at up to 38.9 FPS at 512x512 on a single RTX 4090.
https://arxiv.org/abs/2611.07481
Music production typically involves multiple editing operations that each require specialized tools and expertise. Existing text-guided music editing systems support few operations or instruments, operate on short clips, or handle only one operation per instruction, unlike real workflows where several changes are requested at once. Here, we present ProCraft, a lightweight 0.5B-parameter autoregressive codec language model that edits 30s music excerpts end-to-end from free-form instructions, including compound requests. ProCraft supports seven operations across eight instruments, from tasks with a unique target (e.g., track removal) to creative ones (e.g., accompaniment generation). We align intermediate representations with pretrained music embeddings and pitch and instrument targets to preserve content outside the edit, and gated cross-attention in every decoder layer to keep generation tied to the instruction. To train on compound requests, we introduce On-the-fly Editing-pair Synthesis, which generates paired instructions and audio combining track-level operations with effect changes. ProCraft performs competitively against task-specific systems on single-task editing, and outperforms four free-text editors on compound instructions for track removal, extraction and denoising on real (MoisesDB) and synthetic (Slakh) recordings. In a user study (16 listeners), ProCraft was rated highest on removal and denoising and on-par with a 16-times larger model on extraction and instrument transfer. Ablations further show that representation alignment and cross-attention reduce leakage from unwanted tracks and raise editing success rates, especially on out-of-domain data.
https://arxiv.org/abs/2611.07423
Few-step distillation offers efficient generation with diffusion and flow models, but preserving quality with only a few sampling steps remains challenging. Distribution-matching methods via score distillation provide a strong foundation, yet they rely on accurately tracking the student's changing distribution. At intermediate generation steps in few-step sampling, student-score estimation can be difficult, and commonly used estimators may describe a different distribution from the one used to update the student. Flow matching allows a more flexible approach to supervision through velocity fields constructed from the student's sampling process. Building on this perspective, we introduce Velocity Adversarial Distillation (VAD), which uses a learned critic to compare student and teacher fields and turn their disagreement into feedback for learning. VAD unifies score distillation, Fisher-based matching, and moment matching, also explaining existing heuristic MMD updates and delivering new training objectives. We further develop VA-TDM, which follows trajectory distribution matching: providing supervision for partial denoising along the student trajectory. Beyond this, VA-TDM combines transition-aware online velocity learning and dual-form VAD supervision across intermediate student transitions. Extensive results show that VA-TDM is powerful for learning few-step generators, achieving state-of-the-art four-step performance in both text-to-image and text-to-video generation across various backbones and scaling effectively to 33B MiniMax-H3. In particular, our VA-TDM-H3 notably outperforms the few-step Fast-H3 and is closer to the original many-step H3 according to human preference.
https://arxiv.org/abs/2611.06796
Strong single-turn editing performance does not guarantee reliable multi-turn interaction: as edited outputs are repeatedly reused, small unintended changes can accumulate into severe visual drift. This long-term drift is often mitigated through training on multi-turn data or cross-turn rollouts, potentially altering pretrained priors, or through specialized inference-time mechanisms that are difficult to scale to foundation models. We introduce TailSteer, a final-stage training framework that improves multi-turn robustness while retaining the generative and editing capabilities acquired through earlier training. TailSteer follows a simple principle: keep early denoising dynamics close to those of the base model and concentrate preservation corrections near the trajectory tail, where fine-grained deviations can be suppressed. These corrections are learned from the editor's own on-policy denoising rollouts, using unchanged source content as a preservation reference without requiring curated ground-truth editing pairs. Experiments across the FLUX, SenseNova, and Qwen families show that TailSteer substantially reduces cumulative drift over 15-20 editing turns while largely preserving base-model performance on extensive text-to-image and single-image editing benchmarks. These results demonstrate that long-horizon editing robustness can be unlocked in foundation models after TailSteer, rather than by relearning their existing capabilities.
https://arxiv.org/abs/2611.06741
Target-conditioned diffusion drafters predict candidate tokens in parallel, yet each new block must wait for updated target-model hidden states. This forces drafting and verification to run sequentially, limiting speedup even though each block is generated in one pass. We introduce D3D, a standalone diffusion drafter that removes this inter-round dependency. D3D combines blockwise denoising with auxiliary autoregressive supervision to achieve long accepted prefixes without target hidden states. This independence lets D3D draft successor blocks during verification in one packed pass, enabling asynchronous speculative decoding. We progressively prune layers according to their effect on acceptance length to reduce the cost of packed drafting. Removing five of 36 layers retains over 99\% of mean acceptance length across three benchmarks with Qwen3-8B as the target. Across seven benchmarks, D3D averages 5.00$\times$ and 5.71$\times$ decoding speedup with Qwen3-8B and Qwen3-32B targets, compared with 4.03$\times$ and 3.67$\times$ for DFlash. On GSM8K with Qwen3-32B, speedup reaches 7.48$\times$. Code is publicly available at this https URL.
https://arxiv.org/abs/2611.06425
This work presents UGD-FM, a novel unaligned image guided denoising framework based on cross-modal conditional flow matching. Unlike previous approaches that assume spatially aligned inputs or only handle small-baseline rectified pairs, we address a more challenging setting where severe target noise and large-range two-dimensional cross-modal misalignment coexist. Specifically, we formulate guided denoising as a progressive flow matching process, allowing image restoration and aligned guidance aggregation to mutually reinforce each other. To support efficient few-step inference, we introduce a stage-focused and inference-consistent training strategy that focuses on task-critical denoising stages, and mitigates the training-inference mismatch. We further propose adaptive sparse guidance propagation for efficient and reliable large-range matching, regularized by perceptual and geometric auxiliary losses. Experiments demonstrate that UGD-FM achieves state-of-the-art denoising performance with only one or two inference steps, and is compatible with modern single-image restoration backbones.
https://arxiv.org/abs/2611.06422
Summarization with a fixed character length is important for tasks such as headline and article preview generation, where text must fit an exact space. Autoregressive language models (LMs) struggle with precise character-length control: training-based methods require task-specific fine-tuning, while zero-shot prompting strategies achieve only approximate compliance. We propose DELTA (Diffusion Expected Length Targeting Algorithm), a training-free inference-time method for masked diffusion LMs that estimates expected character length at each denoising step and dynamically inserts or removes masked positions to steer toward a target length. DELTA requires no fine-tuning and is designed for off-the-shelf masked diffusion LMs. Across three summarization benchmarks, it reduces character-length errors by an order of magnitude compared to baselines while maintaining competitive summary quality in both automatic and human evaluation.
https://arxiv.org/abs/2611.06371
World Action Models (WAMs) use the predictive knowledge of pretrained video diffusion models for robot control through future video prediction. However, iterative video denoising is costly, and inaccurate visual predictions can compromise action prediction. Our key idea is to make this predictive knowledge available through visual representations computed from the current observation, enabling action prediction without generating future videos. We introduce DreamFree, a WAM that repurposes a pretrained video diffusion model as a predictive visual encoder through representation distillation. The visual encoder learns to predict a frozen video diffusion model's representation using only the current observation. An action module is then trained to predict actions by extracting action-relevant information from the visual encoder. Across real-world and simulated tasks, DreamFree achieves higher success rates than state-of-the-art VLAs and WAMs, while performing real-time closed-loop control at 11Hz with a 14B video diffusion backbone. Experiments show that DreamFree can translate stronger video priors and additional video data into better robot control and enable learning new robot tasks from video demonstrations, including videos from a different embodiment, without action annotation for the new tasks.
https://arxiv.org/abs/2611.04527
Monocular 3D object detection offers a low-cost route to 3D perception, but it remains fundamentally ill-posed, since depth must be inferred from a single view. Recent transformer-based detectors learn geometry purely from image features and 3D box annotations, lacking the high-level semantic priors that vision-language models (VLMs) acquire from large-scale pretraining. VLMs offer such priors, but deploying one directly as a detector is impractical due to its heavy inference cost. We propose MonoLaDN, a language-guided denoising framework that transfers the geometric reasoning of a VLM into a monocular 3D detector while keeping the deployed model purely vision-based. During training, a frozen VLM produces structured reasoning about each object's occlusion, depth, dimension, and angle from the image and its ground-truth boxes. We encode this reasoning into queries, perturb them with noise, and train the detector to reconstruct the clean reasoning. Reconstructing the corrupted reasoning forces the detector's depth-guided features to internalize the VLM's geometric priors, so this knowledge remains available even after the reasoning path is discarded at inference, adding no latency or parameters to the deployed model. Experiments on KITTI 3D and nuScenes show that MonoLaDN consistently outperforms state-of-the-art detectors and generalizes well to new domains.
https://arxiv.org/abs/2611.06282
Streaming video-to-audio (V2A) generation is essential for immersive interactive applications. However, real-time constraints leave existing streaming V2A methods far behind offline models: (1) visual frontends shrink their receptive fields to cut look-ahead latency, severely degrading audio-visual alignment; (2) causal autoregressive diffusion backends denoise each audio patch in isolation, impairing audio quality. To this end, we present LiveFoley, a streaming causal autoregressive diffusion architecture that addresses both bottlenecks with imperceptible latency. For the visual frontend, we introduce a Trailing Sliding Window that converts non-causal segment-level encoders into streaming modules without retraining. By simply realigning the window, it preserves precise audio-visual alignment, while a configurable hop size reduces the frontend look-ahead well below the human perceptual threshold. Building on this tunable hop size, we propose the Unified Varhop Framework to accommodate scenarios with diverse latency and computation budgets. For the audio backend, we explore widening the denoising window of the local diffusion transformer (LocDiT) head in two temporal directions. History LocDiT adds past context to improve quality at no latency cost and serves as our default. Alternatively, Future-Warmup LocDiT breaks the autoregressive deadlock with an approximate future condition, further improving generation quality at the cost of an acceptable backend look-ahead. Extensive experiments demonstrate that LiveFoley matches offline models in temporal alignment and leads streaming systems in generation quality. Project page: this https URL
https://arxiv.org/abs/2611.05988
Diffusion drafters accelerate speculative decoding by denoising multiple draft tokens in parallel. Their training uses anchor sampling to construct compact draft queries and performs cross-attention with a block-sparse mask over a much longer context. We empirically show that acceptance length remains stable as context scales with a fixed query budget, while increasing the query budget yields diminishing quality gains, jointly establishing a practical regime with queries far shorter than the context. No existing context parallelism (CP) method jointly exploits this query--context asymmetry and meets the nonlinear, sample-dependent load-balancing requirement created by anchor sampling. We present Split-KV, an exact CP method that keeps key/value shards local and limits per-layer attention communication to query-sized tensors, making this communication independent of context length. Its global query view further enables a cost-aware longest-processing-time-first (LPT) strategy that balances context key/value chunks by their realized attention cost. At a CP size of 64, Split-KV retains 85--91\% weak-scaling efficiency and achieves up to $3.67\times$ speedup over the fastest available CP baseline. LPT achieves $<$1\% imbalance and plans three orders of magnitude faster than the best load-balancing baseline. Code is available at this https URL.
https://arxiv.org/abs/2611.05926
Sparse attention accelerates few-step video diffusion transformers by computing a few key blocks exactly and compensating for the rest. However, existing sparse attention still faces key challenges, including identification overhead from finding critical blocks at every denoising step, suboptimal budget allocation that sets sparsity budgets uniformly or by local metrics, and cross-step error accumulation as reused masks or clusters go stale. Observing that the errors left on skipped blocks cancel each other once every key is compensated, we propose DecoupAttn, a new paradigm of decoupled sparse attention: semantic clusters compensate every key, and exact attention corrects their error on a few blocks fixed once offline by position. To support this paradigm, we introduce Distortion Budget, a rate-distortion objective for budget allocation that places exact computation across timesteps, layers, and heads where it removes the most distortion that compensation leaves in the final latent. Built on this budget, we further propose Reassign Cache, in which each step reassigns the drifting keys to cached centroids and refreshes compensation while the budgeted blocks stay fixed. Moreover, DecoupAttn is training-free: a few calibration clips compile one plan offline, and inference runs standard block-sparse kernels with one fused compensation kernel. Our code will be released after submission.
https://arxiv.org/abs/2611.05917
Existing generative model-based approaches to linear inverse problems typically use the acquired noisy measurement to condition or guide sampling in the image domain. In this work, we introduce Dual Flow, a novel joint flow model for solving linear inverse problems by jointly estimating the clean image and its corresponding noise-free measurement from the observation. Specifically, Dual Flow formulates image reconstruction and measurement denoising as a coupled estimation problem, using coupled flows in the image and measurement domains. The acquired noisy measurement $\mathbf{y}_0$ is used only to initialize the measurement state; thereafter, the image and measurement states are jointly updated based on their current values. By construction, the final image and measurement estimates are guaranteed to satisfy the underlying forward model. We derive the sampling updates for the joint flow and show that they are governed by the conditional mean of the clean image given the current joint state. We further derive a closed-form expression for a sufficient statistic of the joint state and show that the required conditional mean can be obtained by solving an image-domain Gaussian denoising problem involving operator-dependent, correlated noise. We train a velocity-prediction network using this formulation to estimate the conditional mean from the derived sufficient statistic. Dual Flow requires no hyperparameter tuning beyond selecting the number of inference steps and achieves substantially shorter reconstruction times than competing methods. Extensive experiments across various linear inverse problems and image datasets demonstrate state-of-the-art performance in both distortion metrics and perceptual quality. Additional analyses assess robustness to model mismatch, as well as the ability to generate diverse plausible reconstructions and characterize reconstruction uncertainty.
https://arxiv.org/abs/2611.05843
We propose MA-SafeDiffuser, a multi-agent extension of SafeDiffuser that equips diffusion-based trajectory planners with finite-time diffusion invariance guarantees for joint-agent safety specifications. Building on the single-agent construction that embeds control barrier function (CBF) constraints into reverse-diffusion updates, we: (i) formalize joint safe sets as intersections of per-agent and pairwise barrier sets; (ii) derive centralized and decentralized (communication-aware) constrained denoising procedures with provable invariance under mild assumptions; (iii) address local-trap and deadlock phenomena via time-varying specifications and liveness CBFs; and (iv) develop a lightweight benchmarking suite including a multi-agent Maze2D domain. Empirically, MA-SafeDiffuser reduces violation counts relative to unconstrained diffusion baselines, while retaining planning quality. We provide algorithms, proofs, and reference implementations.
https://arxiv.org/abs/2611.05524
Diffusion large language models (dLLMs) generate tokens in parallel via iterative denoising, but their bidirectional attention prevents the KV caching used by autoregressive models and recomputes the full attention map at every step, incurring quadratic per-step cost. Existing sparse attention methods for dLLMs construct a sparse mask after an initial full-attention warm-up and reuse it for the remaining steps, while allocating the sparsity budget uniformly across heads. We argue both choices ignore key structural properties of attention in dLLMs: empirically, attention patterns are only locally consistent across steps and shift abruptly at certain transitions, and different heads concentrate their attention mass to very different extents. To this end, we design Step-dLLM, which periodically refreshes a block-sparse mask at anchor steps along the denoising trajectory and reuses it within each locally consistent interval, while employing a head-adaptive global budget that more aggressively compresses heads with concentrated attention. Backed by a fused IO-aware Triton kernel for block-sparse attention, Step-dLLM applies to pre-trained LLaDA-1.5 and Dream-7B-Instruct without retraining, achieving a 2.78x end-to-end speedup over dense FlashAttention on LLaDA-1.5 at 8K context with 256 denoising steps and 90% sparsity, while improving the accuracy-latency trade-off over prior sparse-attention methods.
https://arxiv.org/abs/2611.01320
Continuous diffusion language models show promising potential in text generation tasks, but are prone to problems such as text repetition, semantic drift, and generation quality degradation when the generation length exceeds the training length. To address these challenges, we propose RangeSWA, a training-free length extrapolation method. The method combines local sliding-window attention, remote block summaries, and dynamic content retrieval to preserve local details and support long-range context access. In addition, generation degradation caused by length extrapolation is mitigated through positional remapping, conditioning attention correction, and denoising-stage-adaptive window scheduling. We conducted experiments on multiple continuous diffusion language models, and the results show that RangeSWA can effectively reduce generative perplexity and text repetition rates in long-text generation.
https://arxiv.org/abs/2610.42084
The order in which tokens are predicted in language modeling has a profound impact on the quality of generated sequences. Autoregressive and masked diffusion models iteratively fill in tokens and can exploit such orderings across generation steps, but how to leverage an ordering for one-step parallel language modeling is unclear. We introduce asynchronous flow map language models (aFMLMs), which incorporate prediction order into one-step modeling by learning the flow maps of asynchronous flows. These flows specify an ordering through a tokenwise time schedule that controls the relative denoising progress of tokens. We formulate a general class of asynchronous flows that admit both prescribed and learned, state-adaptive schedules, show that they define valid flow maps, and develop new methods for their flow map distillation. The resulting models can generate all tokens in a single forward pass by internalizing the ordering encoded in the flow into their hidden computations. On Sudoku solving and code generation for GSM8K math word problems, aFMLM establishes new state-of-the-art one-step performance.
https://arxiv.org/abs/2610.42018
Few-step flow models generate samples through a handful of large denoising transitions. Applying GRPO to such models requires introducing stochasticity into the denoising transitions, and when a single transition spans a wide range of noise levels, the choice of the resulting stochastic policy becomes a major factor in optimization. Recent constructions constrain the policy to preserve the target flow coefficients, but this constraint admits a family of policies and offers no criterion for choosing among them. We introduce Geo-FSRL (Geometry-Optimized Few-Step Reinforcement Learning), built on a selection principle: at a fixed conditioning state and timestep pair, choose the admissible policy that minimizes the conditional KL divergence induced by any given nonzero velocity-output update. Within a coefficient-preserving family of isotropic Gaussian transitions, this criterion reduces to minimizing a single scalar geometry factor that determines the conditional KL for every velocity-output update. The same factor governs velocity-space Fisher information and conditional transition log-likelihood-ratio variance. We derive the unique closed-form optimizer within this family, shared across all nonzero update magnitudes and directions, with transition coefficients determined by both the source and target noise levels. Because the minimized geometry factor still varies across timesteps, we further adopt gradient-scale matching from prior work and derive closed-form policy-gradient and KL weights that normalize explicit score scales and reference-KL curvature. Geo-FSRL trains on the original few-step schedule and retains the deterministic solver at inference. Our method achieves higher final reward scores than Flow-GRPO and Flow-CPS on both image generation and video generation models under the 4-step setting. Code is available at this https URL
https://arxiv.org/abs/2610.41949