Unified multimodal models combine image understanding and generation within one system, creating an opportunity to improve both capabilities through paired image--text supervision. We examine the outputs of a pretrained unified model in both directions and observe a loss of specificity: generated images can contain the requested objects with incorrect attributes, while captions identify a scene without expressing its distinguishing details. These failures call for supervision that specifies both the visual content to realize and the descriptive differences to distinguish. We propose UniMore, a post-training method that derives these complementary learning tasks from the fine-grained content of image--text pairs. The generation route predicts grounded crops from their corresponding phrases, matching the scope of the condition and visual target while using the native visual objective. The understanding route combines positive-caption fitting with ranking against captions that omit or alter details, conditioned on the full image. The two routes are optimized independently, and their learned updates are combined into a single unified model without changing its inference procedure. Experiments show gains across multiple understanding and generation benchmarks.
https://arxiv.org/abs/2611.08996
Medical vision--language models can interpret volumetric images, but processing full volumes is costly because hundreds of slices produce long, redundant visual-token sequences. Existing compression methods often couple content selection with budget determination. We observe that neighboring slices share visual features and that attention concentration varies across visual encoders. We propose VoluCompose, a training-free, model-agnostic framework that separates what visual content to retain from how many tokens to allocate. Its hyperbolic token composition module groups contiguous slices into ordered support units and uses the Lorentz distance to account for feature magnitude and direction during token allocation, anchor selection, and refinement. Its capacity control module uses visual-encoder attention entropy to allocate more tokens when attention is more dispersed. We evaluate VoluCompose on two tasks across three datasets and four backbones. Across nine calibrated settings, VoluCompose attains the highest mean quality--retention hypervolume among the compared methods. It achieves a mean relative quality of 121.68\% against the uncompressed references while retaining 22.78% of visual tokens on average. Compression remains robust even at a 10% token budget. Across settings, the lowest ROUGE-L ratio to the uncompressed reference is 96.4\% for VoluCompose. The corresponding minima for the compression baselines range from 15.0% to 70.5%. Code is available at this https URL.
https://arxiv.org/abs/2611.08649
3D-aware representations can improve robotic manipulation by providing geometric information that is robust to changes in viewpoint, object position, and occlusion. However, using 3D inputs at deployment requires additional sensing and processing, making image-based policies more practical. We ask whether an image-based policy can acquire 3D shape information during training while retaining a purely image-based interface at deployment. We propose shape-teacher alignment, a training-time mechanism that uses a pretrained 3D shape representation as an alignment target for an image-based policy encoder. Specifically, we use Point-MAE features from individual objects as targets for corresponding image patches, transferring geometric structure to the policy without changing its deployment inputs or architecture. On LIBERO, shape-teacher alignment produces image representations that are more structured around object shape and corresponding parts, while substantially accelerating policy convergence and improving success rates. For pretrained policies, convergence is accelerated by 4.7x and 5.6x on the Object and Spatial suites, respectively, without requiring the shape teacher or depth input at deployment.
https://arxiv.org/abs/2611.08275
This paper presents a novel task of describing human facial expressions of a facial image in natural language, which captures the nuances of facial actions and emotional states beyond traditional emotion categories or facial action units (AUs). To achieve the facial expression captioning model, we propose a three-stage training framework that trains a vision-to-language model using synthesized image-text pairs and the BLIP-2 pre-training techniques. To overcome the challenge of missing training image-text pairs for facial expression captioning, we propose a strategy that involves synthesizing and combining captions using GPT-3.5 and existing annotations on either emotion categories or AUs. Experiments demonstrate the effectiveness of our method in generating captions that describe details of facial actions and emotions, as well as the inferential relationship between them, even when those emotions are not present in the training data. It is also demonstrated that the vision-to-language task enhances the performance of the intermediate visual features on both AU detection and emotion classification tasks.
https://arxiv.org/abs/2611.08138
Semantic granularity, which refers to the levels at which visual representations organize image content into meaningful entities, is fundamental to image understanding. However, whether pretrained visual representations inherently encode semantic structures at multiple granularities remains poorly understood. This paper presents a representation-driven approach for discovering semantically meaningful image regions at different granularities through clustering of pretrained visual representations without semantic supervision. Specifically, we concatenate selected feature maps extracted from a pretrained visual model and apply a singular value decomposition (SVD)-based projection to derive pixel-wise principal representation map tensor (PRMs). The resulting PRMs captures latent semantic structures embedded in pretrained visual representations, making them accessible to subsequent semantic clustering. We then introduce the semantic continuity rate (SCR), based on the silhouette principle, to quantify the clustering behavior of PRMs at different candidate granularities. Furthermore, we analyze the signal-to-noise ratio (SNR) of SCR profiles to assess the PRMs suitability for discovering semantic-like meaningful regions at multiple granularities. Our results indicate that PRMs exhibiting a higher proportion of relatively high SNR values over an initial range of cluster numbers tend to yield more semantically meaningful regions across multiple granularities. We evaluate the proposed approach on the COCO-2017 and VOC-2012 validation datasets using Hungarian-matched intersection over union (HIoU). The results demonstrate competitive segmentation performance among the compared methods, supporting the feasibility of discovering useful semantic granularities through clustering PRMs without semantic supervision.
https://arxiv.org/abs/2611.02686
Self-supervised learning has given rise to vision foundation models that learn general-purpose image representations transferable across downstream tasks, yet representation learning for 3D scenes has not achieved comparable success. Motivated by this, we identify key limitations of current 3D representation learning approaches and revisit their core design choices. We first replace the commonly used hierarchical PTv3 backbone with the Volume Transformer, a ViT-like architecture for 3D scenes. We then redesign two core objectives of modern approaches built around student-teacher networks: matching representations across views and predicting masked content from visible context. For the first objective, we separate the roles of teacher and student: the teacher provides clean, consistent targets while the student learns invariance to stronger perturbations. For the second objective, we prevent the student from accessing the masked geometry and instead require it to infer missing representations from visible context only. Finally, we redesign 2D-to-3D knowledge distillation, replacing direct regression of view-dependent image features with view-consistent supervision. Together, these changes form VINO, a framework that learns semantic representations of 3D scenes without labels. VINO substantially improves dense linear probing across indoor and outdoor benchmarks and transfers strongly to out-of-domain settings.
https://arxiv.org/abs/2611.07176
Video understanding models often rely on motion, yet their explanations can obscure which motion sources support a prediction. We identify motion-source under-specification as a limitation of existing video XAI: region-centric explanations can be source-ambiguous, while motion vocabularies restricted to single-person pose sequences are source-incomplete. We propose TraCE (Trajectory-Aware Concepts for Explainable Video Understanding), a concept-based framework that discovers source-flexible motion concepts by clustering optical-flow trajectories from training videos. These concepts represent dynamic evidence from people, objects, and interactions, while object and scene concepts account for static context. The resulting typed trajectory/object/scene interface supports class prediction for action recognition and question-conditioned concept matching for video question answering (VQA). We evaluate TraCE across five random seeds on six benchmarks: NTU RGB+D Mutual, Chiral SSv2, UCF-101, KTH, TOMATO, and STAR. Relative to non-interpretable baselines, TraCE maintains competitive task performance, with an average accuracy drop of 1.0 points for action recognition and a nominal gain of 0.4 points for VQA. Motion perturbation and concept-removal tests provide complementary evidence of directional semantic alignment and decision faithfulness, while sample-level interventions illustrate targeted model debugging. Our project page is available at this https URL.
https://arxiv.org/abs/2611.07009
Streaming video understanding requires models to repeatedly decide whether to respond or continue observing. Recently, Group Relative Policy Optimization (GRPO) has been applied to this setting, with existing approaches emphasizing reward design while retaining a single trajectory-level advantage across turns. Such shared credit can reinforce redundant replies after earlier successes and discourage useful follow-ups after earlier failures. We propose TurnWise, a turn-level GRPO framework that aligns learning with individual streaming decisions. TurnWise addresses the mismatch between trajectory-level feedback and turn-level interaction, promoting informative responses and reducing redundancy. Specifically, turn-level credit assignment uses silence-completed prefix scoring to construct group-relative advantages from each decision's remaining return, separating its learning signal from earlier rewards. Turn-mean policy optimization averages token losses within each turn and then across turns, giving response and waiting decisions equal weight regardless of output length. These complementary designs improve streaming policy learning without a learned critic or additional rollouts. Extensive experiments show our method outperforms prior RL approaches for streaming video understanding.
https://arxiv.org/abs/2611.06728
Fine-grained action understanding requires vision-language models to ground what an agent does, how it acts, and why it acts in spatio-temporal evidence. However, richer supervision can backfire: fine-tuned models may generate detailed action descriptions grounded in static scenes and salient objects rather than motion, a failure we call Environment-Grounded Action Hallucination (EGAH). To mitigate EGAH, we propose Staged Attention Rectification and Reinforcement (STARR), an action-centric video-text alignment framework that breaks scene-action shortcuts through Action-Environment Dissociation and reinforces action-focused grounding with an Attention Consistency Reward within Group Relative Policy Optimization. We further construct FineActionR&R, combining temporally localized captions with hierarchical and temporal-causal reasoning data. Built on Qwen2.5-VL-7B, FineActionVLM-R1 improves average MotionBench accuracy by 3.01 percentage points over its base model and achieves 91.50% on HAU-MCQ-Bench. Qualitative comparisons further indicate more faithful fine-grained action descriptions with fewer environment-induced hallucinations.
https://arxiv.org/abs/2611.06302
Multimodal models have often scored below text-only baselines in the BabyLM Challenge (Klerings et al., 2024; Takmaz et al., 2025). We test whether additional recurrent computation helps close this gap. Recurrence increases computation by reusing layers without adding parameters or training data. Using a single implementation, we compare standard and looped Transformers under a 100M-word budget, with three seeds per main condition. Each image is represented by one feature vector from a frozen DINOv2 encoder, used as a prefix token. Caption words count toward the budget, so multimodal training also changes the language data. In a pre-registered text-only comparison, a 12-layer stack repeated four times exceeds a standard 48-layer Transformer by 5.4 BLiMP percentage points at matched inference compute. However, multimodal training lowers BLiMP accuracy by about 3.8 points in both architectures, with no clear mitigation from recurrence. An exploratory loop-side no-image control, trained with the multimodal language data and batching schedule, scores 5.7 points below the text-only baseline. Adding the visual prefix raises accuracy by 1.85 points on average, but this contrast is uncertain with three seeds. These results suggest that changes in language data and its presentation are a major source of the drop. Diagnostic tests show that the models use visual information; its contribution to grammatical generalization remains uncertain under this single-vector interface.
https://arxiv.org/abs/2611.06206
Video-LLMs are typically trained on paired video-text data for temporal tasks, yet collecting precise temporal annotations and training on large-scale video datasets are both costly. We investigate whether a text-only LLM, with no vision-language pretraining, can be trained on textual video descriptions alone to perform temporal grounding and receive video only at inference time. This setting removes paired video data from training altogether and is a step toward training multimodal models without paired annotations. We generate a 134K-example corpus of textual sequences with up to 100 time steps, adapt Qwen3-8B with LoRA on CLIP or LLM2CLIP text embeddings, and evaluate on Charades-STA and QV-Highlights without training on videos from either benchmark. LLM2CLIP, whose text encoder supports longer inputs, represents detailed descriptions better than CLIP (61.54 versus 53.86 mtIoU on Temporal-TextVid) and transfers them better to video. Still, replacing text with frame embeddings at inference yields only 4.99 mtIoU on Charades-STA and 11.12 on QV-Highlights, revealing a large modality gap. To bridge it, we propose Nearest Entity Replacement (NER), a training-free mapping that represents each video frame by the normalized mean of its nearest text-entity embeddings, so that the model receives the kind of input it was trained on. NER reaches 14.45 mtIoU on Charades-STA and 20.72 on QV-Highlights, outperforming the strongest of four families of modality-gap baselines by 5.00 and 1.71 points. NER thus enables partial transfer from text to video, while more reliable grounding will likely require encoders with better-aligned text and visual representations.
https://arxiv.org/abs/2611.06149
Long video understanding requires VideoLLMs to answer queries about videos spanning tens of minutes to hours, but such long videos produce far more visual tokens than current VideoLLMs can process. To address this issue, keyframe selectors are proposed to select the most query-relevant frames by computing the similarity between frame and query embeddings. Existing selectors either encode frames independently without temporal context or process chunks in isolation with ranking objectives that are difficult to optimize. To alleviate those limitations, we propose FrameScout with two core designs: (i) a streaming selector architecture that leverages a sliding-window KV cache and successor aggregation to produce temporally-contextualized frame embeddings; (ii) a frame-query contrastive objective that aligns frame and query embeddings in a shared space, directly training the selector to distinguish relevant frames from irrelevant ones. Extensive experiments on three long-video benchmarks and six base VideoLLMs demonstrate that FrameScout consistently achieves state-of-the-art performance. Code is available at this https URL.
https://arxiv.org/abs/2610.23975
Omni models answer questions about videos by jointly processing sampled frames and audio in one turn, with progress driven largely by scaling model size and omni training data. We ask whether a model needs to hear the audio directly at all, and present SleuthVLM, an agent harness built on a VLM that never hears the audio directly: speech will be transcribed into text, and the VLM will sleuth the video on its own without any predefined workflow. On four omni benchmarks with videos up to 90 minutes, SleuthVLM achieves the best average accuracy: \textbf{75.0%}, 2.6 points above Gemini 3.8 Flash, and it also tops the Video-MME-v2 leaderboard with \textbf{77.8%}; with an open-source 27B VLM, it beats all open-source omni models. We draw three findings: SleuthVLM beats a model that glances; hearing is not the bottleneck, agentic ability is; omni understanding needs better agentic ability, not just more omni data for modality alignment. So we provide a simple but effective starting point for doing omni video understanding. Omni understanding needs better agents, not just bigger models that hear.
https://arxiv.org/abs/2611.06083
Finding specific objects, structures, and spatial patterns supports critical work in agriculture, infrastructure planning, environmental monitoring, and disaster response. These features, however, are often dispersed across very large regions and span dramatically different spatial scales, which defines a search space that is costly to embed, maintain, and search naively. We introduce GeoDIVE, a model that treats a multiresolution satellite image gallery as a forest and uses best-first traversal to determine which tiles to encode. At each visited node, a lightweight model then predicts an optimistic estimate of the best query similarity hidden among its descendants using the query and subtree representations. In evaluations with image and open-vocabulary text queries, GeoDIVE matches exhaustive search at 10% of the encoding cost for image queries and leads all tested baselines at every budget in both modalities. To support future evaluation of multiscale geospatial search, we also release object-level image and text queries for Git-10M, constructed from Microsoft building footprints and OpenStreetMap polygons with VLM-generated captions. Source code and models will be made publicly available.
https://arxiv.org/abs/2611.05697
Grounding a text query in an image needs a matrix scoring every term against every patch. Vision-language models compute it with an aligned text encoder, which many image encoders, such as histopathology-related models trained on slides alone, lack. The Caption-Anchored Patch-Term Occurrence Representation (CAPTOR) estimates the matrix without a text encoder. It clusters a frozen image encoder's patch tokens into visual words and describes each captioned image by its share of patches in each word. A term signature is the standardized difference of those shares between images whose captions mention the term and the rest. The matrix factorizes into a term-by-word table and a query-independent image factor, so an image is encoded once and a new term adds one table row. Against every training-free baseline, CAPTOR leads on Common Objects in Context (COCO), Pascal Visual Object Classes (VOC) and Cityscapes. On COCO, scored on the cells one object owns, it reaches 0.565 mean intersection over union (mIoU) against 0.502. On all three, it is also level with a text alignment trained on the same backbone, which needs gradients, a text encoder and several times the captions. On held-out breast-cancer slides, it exceeds the strongest baseline scoring patches with a pathology text encoder by 0.160 mIoU. Read through CAPTOR, UNI, an encoder trained on slides alone, exceeds such baselines by 0.132 on a common grid. Counting can therefore give a text interface to any image encoder trained without language, wherever captioned images exist.
https://arxiv.org/abs/2611.05599
Contrastive vision-language models score left/right relations near chance, but the symptom has two causes that call for opposite repairs: the relation may survive in the pooled embedding yet be unreachable by native image-text similarity, or pooling may discard it while the dense features retain it. On clean two object photographs, across ten encoders, the lateral polarity is linearly decodable from the flip odd component of the pooled vector at 0.77-0.99, yet a search over a million captions leaves nine of the ten at chance under native scoring: an access failure. On controlled C4 orbits, where the relation is the only thing that varies, pooling keeps the arrangement axis at 0.998-1.000 and loses its polarity, which the patch grid retains: a pooling failure. Both sit downstream of the dense features, so one readout covers both. Our zero parameter, query conditioned spatial moment recomputes the geometry from the patch grid and stores it as a vector beside the native embedding. On a 118,287 image index it raises left/right pairwise accuracy against reversed geometry negatives from 0.51-0.53 to 0.81-0.96 and conditional R@1 among 21 category matched candidates from 0.05 to 0.37-0.75, at under a millisecond per batched query, while reproducing the native ranking exactly for queries that name no relation.
https://arxiv.org/abs/2611.05565
Previous research shows that vision-language (VL) models struggle to understand fine-grained image details and tend to focus on the overall layout. Moreover, any weakness in English tends to be further amplified in the multilingual setting. To study that, we extend InpaintCOCO, an English dataset focused on fine-grained visual details, to 13 typologically diverse languages across five language families, creating MultiInpaintCOCO - a new multilingual benchmark of 953 minimal-pair examples. We further test several state-of-the-art models in multilingual multimodal retrieval, considering both light VL CLIP-like encoders and large language models. Our results show that performance degrades substantially for lower-resource languages, with the strongest predictor being the data resources available for the languages rather than typological similarity to English. In cross-lingual retrieval, most models exhibit a systematic bias toward English: when given a correct caption in a non-English language and an incorrect one in English, models preferentially select the English caption. This bias varies considerably across architectures. Among the tested models, Gemma 3 shows the strongest English preference while Qwen 3 is the least biased, despite both reaching similar monolingual accuracy across languages. The code is available at this https URL.
https://arxiv.org/abs/2611.03309
Large language models (LLMs) can generate visual assets through text-based formats such as SVG and CAD, but these symbolic representations describe images using high-level primitives rather than explicit raster values. We ask whether LLMs can instead generate pixel images directly through their existing vocabulary, without a learned image tokenizer or decoder. We introduce PixelBench, a benchmark for text-to-pixel (T2P) and image-to-pixel (I2P) generation across multiple resolutions, together with a complementary pixel-understanding evaluation. Models generate an RGB color palette followed by a grid of indices specifying the palette color of each output pixel. In T2P, the strongest models produce recognizable images directly from text. In I2P, the strongest models outperform palette-matched downsampling and specialized pixelization algorithms at low resolutions. Pixel-understanding performance correlates strongly with generation performance. A resolution-scaling study shows that pixel-generation performance often improves initially before declining at high resolutions. Finally, we introduce Pixel Reconstruction Tuning (PRT), which augments visual instruction tuning with caption-palette-grid trajectories. We post-train Molmo2-4B from its pretraining checkpoint by mixing general instruction data with our curated PRT data, improving performance across 16 visual-centric benchmarks, indicating that explicit pixel reconstruction can provide useful auxiliary supervision.
https://arxiv.org/abs/2611.02540
Local image--text matching can find strong evidence for individual concepts yet favor captions with incorrect attribute--entity bindings. We introduce ConstraintMatch, a training-free inference method that turns entity-level regional consistency into an explicit matching cost. On the same frozen condition--region similarity matrix, it compares independent crop selection for each category and attribute with a shared crop choice within each entity. Their gap quantifies the score advantage obtained by relaxing the shared-region constraint. Spatial references from the same image calibrate this gap by keeping category evidence fixed while jointly shifting an entity's attribute maps. Per-entity clipping prevents cancellation across residuals, and the scaled mean cost is subtracted from global similarity. ConstraintMatch uses pooled embeddings, and spatial calibration requires no additional encoder calls. With parameters fixed per backbone across tasks, ConstraintMatch improves over global matching by 7.70 percentage points on full ARO Attribute and 5.63 points on held-out SugarCrepe++ attribute swaps, averaged across Qwen~2B and CORE~2B. Against SGI adapted to the same 13-crop budget, the respective gains are 4.85 and 3.51 points. Controlled analyses distinguish the effects of shared-region matching and candidate score calibration. The results establish entity-level evidence selection as a practical scoring principle for compositional multimodal retrieval.
https://arxiv.org/abs/2611.00784
The hardest part of understanding a long video is not pinpointing any one moment but synthesizing many, e.g., answering a question that requires tracking what develops across hours of content and articulating how the pieces fit together. To date, most long-video QA datasets require only a short answer or a multiple-choice selection, oversimplifying the long-video understanding task to retrieval. We introduce LF-VideoQA, a dataset for long-form, open-ended question answering over long narrative videos built on theory-of-mind questions: a character's belief depends on everything they have seen or been told, so each question demands assembling and reasoning from evidence distributed across the video. The dataset contains more than 6,300 questions on 94 recent films; each requires reasoning over scenes spanning an average of 23 minutes and comes with a question-specific rubric for recall and precision scoring. The dataset is created entirely automatically by annotating screenplays with scene events and each character's first-order beliefs and meta-beliefs, then generating (question, answer, rubric) triples through LLM-based question generation and verification; human studies validate their quality. We evaluate four families of state-of-the-art open-source VLMs across three settings and find the task highly challenging: (i) even an oracle with access to the screenplay falls well short of complete answers; (ii) the best non-oracle model attains barely half of the recall level of the oracle; (iii) unlike on prior long-video benchmarks, captions and subtitles underperform the video itself, indicating that the questions need visual evidence; and (iv) recall is the predominant bottleneck, with answers omitting many required rubric claims.
https://arxiv.org/abs/2611.00383