Multi-perspective-camera systems are widely adopted since they provide broad visual coverage for autonomous driving, motivating the synthesis of a unified wide view from spatially separated observations. In this work, we formulate wide view synthesis (WVS), which aims to synthesize a geometrically consistent wide view at a specified virtual viewpoint from multiple perspective cameras. Unlike conventional image stitching, WVS requires reasoning about 3D geometry and visibility to handle depth-dependent parallax and occlusions arising from spatially separated camera centers. While vanilla 3D Gaussian Splatting (3DGS) enables high-fidelity view synthesis, its reliance on per-scene optimization limits its applicability to driving scenes. Furthermore, WVS introduces additional challenges, *e.g.*, peripheral stretching under perspective projection and photometric inconsistencies across cameras. To address these challenges, we propose **Wide-View Gaussian Splatting (WV-GS)**, a feed-forward Gaussian-splatting framework that synthesizes wide views without per-scene optimization. Specifically, we introduce Piecewise Perspective Rendering (PPR) to mitigate peripheral stretching through local perspective projections sharing a common camera center, and Spatial Affine Photometric Modeling (SAPM) to account for camera-dependent photometric variations during training. We further introduce **WideDrive**, a synthetic benchmark providing dense ground-truth wide views and adapt a LiDAR-projected sparse-reference protocol to real-world datasets. Extensive experiments on multiple datasets demonstrate the effectiveness of WV-GS for WVS. Dataset and code will be publicly released.
https://arxiv.org/abs/2611.07081
Hybrid Mesh-Gaussian rendering combines compact textured surfaces with flexible 3D Gaussian primitives, offering an efficient alternative to purely Gaussian scene representations for structured environments. Existing scene-reconstruction hybrids commonly follow an additive formulation, where Gaussian residuals compensate for errors left by the mesh. However, not every Mesh-Gaussian conflict is caused by missing content: residual geometry errors, occlusion mismatch, texture-projection artifacts, and view-dependent appearance can make the same mesh content consistent in one view but inconsistent in another. We therefore formulate hybrid rendering as a multi-view inconsistency problem and present Gaussolve, a subtract-and-refill framework that selectively dissolves inconsistent mesh content before residual Gaussians refill the revealed regions. We introduce a lightweight Neural Dissolve Field, parameterized by scalar spherical-harmonic Gaussians, to learn where and from which viewing directions mesh content should be dissolved. A continuous transmittance fusion rule progressively exposes residual Gaussians behind the dissolved mesh, preserving their reconstruction gradients and avoiding hard visibility discontinuities. Experiments on structured and semi-structured scenes demonstrate higher visual fidelity with fewer Gaussian primitives and faster rendering. Project page: this https URL
https://arxiv.org/abs/2611.07049
This paper presents GSCV++, a lightweight pipeline for 3D {G}aussian {S}platting (GS) sequences {C}ompression with standard {V}ideo codecs. To meet the requirements of low-complexity and hardware compatibility from the industry, GSCV++ jointly improves preprocessing, 3D-to-2D mapping, and practical video compression configuration of GS compression. First, for preprocessing, energy-adaptive inter-frame spherical harmonic (SH) alternative current (AC) dimensionality reduction (EA-SHDR) is proposed to produces a compact and stable temporal SH AC feature space. It can reduce the data volume of following mapping and practical compression, as well as less complexity while eliminating redundant information. Second, for 3D-to-2D mapping, prior-based Inter-MiniPLAS (P-MiniPLAS) is designed to generate smooth 2D feature maps through prior-based weighting factor inference and small scale remapping. Compared with vanilla Parallel Linear Assignment Sorting (PLAS) and Morton scan, P-MiniPLAS ensures the generated 2D maps are more suitable for the video codec while maintaining a low level of computational complexity. Third, for practical compression, content-aware generalized compression (CA-GC) is developed to use a non-uniform bit-depth split for coordinate map generation, and a coding unit size selection is introduced for efficient compression complexity control, which fully exploits the performance of video codecs without involving normative changes. Experiments demonstrate that GSCV++ reports over 20\% in intra- and 60\% in inter-prediction rate-distortion gains compared with state-of-the-art (SOTA) methods. GSCV++ also achieves faster 2D map generation, encoding, and decoding than other SOTA methods using the same type of video codecs. Ablation studies verify the effectiveness and robustness of the proposed modules and provide insights for subsequent research.
https://arxiv.org/abs/2611.05359
State-of-the-art feedforward reconstruction models perform poorly on in-the-wild object-centric photo collections. They are trained largely on single-session object captures whose images vary in viewpoint while the object and its environment remain nearly fixed. Public photo archives contain a different form of multi-view data. They hold found photos of the same object or design: photos taken independently by many people across years, environments, cameras, and sometimes physical units. In this work, we introduce Trainspotting, a dataset of 12,068 objects and 311,886 photos from Wikimedia Commons. We reconstruct each object to recover camera poses, multi-view stereo depth, and object masks. We categorize the objects into three regimes: objects fixed at one site, objects that move between sites, and designs shared by many physical units. Evaluating recent feedforward reconstruction models on Trainspotting shows that they fail most severely in the last two regimes. Fine-tuning VGGT-$\Omega$ on Trainspotting significantly improves camera pose, depth, and 3D geometry on held-out objects. We observe similar improvements on the independent NAVI in-the-wild benchmark, which contains photos of each object in different environments. Performance on conventional benchmarks remains largely unchanged.
https://arxiv.org/abs/2611.06849
Hamilton-Jacobi (HJ) Reachability identifies the unsafe states of a dynamical system from which it can be forced into failure under worst-case disturbance. However, classical grid-based solvers scale exponentially with state dimension. DeepReach improves scalability by replacing the grid with a neural value function trained on the HJ-Isaacs (HJI) variational inequality (VI), but penalizes both sides of the residual equally. This allows the learned value to lie above the true one and unsafe states to be misclassified as safe. We propose Conservative DeepReach (ConDR) which aims to learn a subsolution of the HJI VI such that the learned unsafe set contains the true one. ConDR enforces the obstacle branch and terminal condition by construction, pushes the HJI residual to a safety margin $\epsilon$ below zero with a one-sided loss, and prevents the degenerate solution of classifying everything as unsafe. We prove that the exact solution of the margin-shifted VI that ConDR trains toward is a subsolution of the original VI so its unsafe set contains the true one and its value lies within $\epsilon\tau$ of the true value function. We compare against DeepReach and MADR in the established systems of Air3D, Air6D, a 9D multi-vehicle system, and a 13D quadrotor. ConDR reports the lowest rate of unsafe state misclassified and the lowest closed-loop collision rates with at most a small increase in intervention. On Air3D and Air6D, ConDR tolerates model mismatch that scales with $\epsilon$. At matched false-negative rates, ConDR's unsafe sets are smaller than the baselines showing the safety is not obtained by trivial over-approximation.
https://arxiv.org/abs/2611.06802
Automatic cardiac motion tracking from cine cardiac magnetic resonance (CMR) imaging is essential for quantifying myocardial motion abnormalities associated with cardiovascular disease. Existing methods fall into two groups: those that represent motion without anatomical correspondence across subjects and therefore limit inter-subject motion assessment; and those that represent motion with globally corresponding points, which typically require a time-consuming and error-prone semi-automatic step to fit a cardiac atlas to the subject space. To address these limitations, this study proposes CardioDrift, a fully automatic, atlas-based probabilistic framework that represents subject-specific cardiac motion on a 3D atlas mesh with globally corresponding points. The Coherent Point Drift (CPD) formulation is generalised to jointly register the atlas surfaces of multiple cardiac regions to the anatomically corresponding contours extracted from cine CMR segmentation maps throughout the cardiac cycle. Slice-shift correction is embedded in the same probabilistic model, estimating slice-wise translations that suppress the misalignment artefact limiting atlas-fitting accuracy. Evaluation on 1301 randomly selected UK Biobank subjects and the M&M dataset, CardioDrift attains Dice similarity coefficients (DSCs) of $92.23\pm8.70\%$, $82.11\pm7.56\%$, and $88.69\pm4.13\%$ for the left ventricle (LV), myocardium (Myo), and right ventricle (RV), exceeding the strongest baseline on every distance and overlap metric of both datasets.
https://arxiv.org/abs/2611.06664
Unmanned aerial vehicle (UAV)-based collaborative perception enables multiple agents to share complementary perceptual information, overcoming limitations such as occlusion and limited sensing range. Communication efficiency is a critical bottleneck, as UAVs operate under stringent bandwidth and computational constraints. However, existing spatial selection methods focus predominantly on foreground regions to reduce missed detections, neglecting perceptually ambiguous regions and leaving false detections unresolved. We propose UCP, an uncertainty-driven framework that characterizes collaborative value through observational uncertainty, identifying sensor-limited regions, and discriminative uncertainty, capturing model-level ambiguity near the decision boundary. These estimates drive spatial request and supply maps for efficient inter-agent communication, and the received messages are aggregated via U-Fusion, an uncertainty-guided cross-attention module. Experiments on three benchmarks across 3D object detection and trajectory prediction demonstrate a superior performance-bandwidth trade-off with high interpretability and strong generalizability.
https://arxiv.org/abs/2611.06635
Reconstructing cell lineages from 3D time-lapse microscopy requires distinguishing cell motion from division and inferring temporally consistent connections. When only a subset of cells is annotated, however, training procedures that treat unannotated regions as background or incorrect correspondences can be problematic. We propose a cell tracking pipeline that integrates detection from sparse annotations, calibration of candidate connections using image features, and joint selection of lineage graph events. For detection, we combine the outputs of 2.5D and 3D models trained to suppress erroneous background supervision at unannotated cells. We then calibrate ordinary link and division probabilities using motion features from dense flow, correspondence features from a learned cell-matching model, and features from models that identify cells immediately before division, dividing parents, and daughters immediately after division. Ordinary links, divisions represented as daughter pairs, and node inclusion are selected jointly under a surrogate objective derived from the evaluation metric, followed by gap filling and temporal coordinate refinement. The pipeline achieves an overall score of 0.9762 in 5-fold cross-validation on 199 videos from 2 zebrafish embryos. With candidates and calibrated values held fixed, joint selection outperforms a sequential method that allows replacement of existing divisions and reoptimization of ordinary links by 0.0105. The improvement arises primarily from division recovery.
https://arxiv.org/abs/2611.06624
Feed-forward 3D Gaussian Splatting enables efficient generalizable novel view synthesis, but existing pixel-aligned methods often generate highly redundant Gaussian primitives, causing the final representation size and rendering cost to grow rapidly with image resolution and the number of input views. We propose BudgetSplat, a budget-controllable feed-forward framework that adapts the final Gaussian representation to a user-specified preservation ratio. Rather than treating compaction as simple importance ranking, we formulate it as a joint problem of importance estimation, spatial coverage, and cross-view redundancy. A single trained model supports varying numbers of context views and multiple test-time budgets without per-budget retraining or per-scene compression. To realize this formulation, Intra-Cross Mask Supervision provides structure-, coverage-, and redundancy-aware guidance for learning Gaussian importance, while budget-conditioned feature modulation adapts Gaussian opacity and attributes to the requested preservation ratio. Coverage-Aware Budget Selection further combines patch-wise pre-selection, view-wise opacity ranking, and 3D redundancy suppression to construct compact yet spatially distributed Gaussian representations. Experiments on indoor reconstruction and cross-dataset generalization demonstrate consistent quality--size trade-offs across different input view counts and preservation ratios, substantially reducing final representation storage and rendering cost while preserving rendering quality.
https://arxiv.org/abs/2611.06593
World-action models (WAMs) predict scene changes to guide robot actions, yet their RGB futures entangle state changes with appearance and lack 3D geometry. Recent WAMs add geometry as a training signal or a control interface, or build native 3D models, but decide what geometry to model rather than how the action should read it. Intuitively, control-relevant cues lie at embodiment--object interactions and their transitions, yet probing existing WAMs reveals that their action attention underweights these interactions in favor of the rest of the embodiment. To focus the action on these interactions, we present Gnomon4D, a WAM that jointly generates future video, robot actions, and GeoDelta, a video-aligned 4D geometric motion field recording the image-plane displacement and depth change of embodiment and object points. With the embodiment and objects in one field, their relative motion, which marks an interaction, can be read off. Guided by this motion and the task, Interaction-Salient Attention (InSAttn) selects where the action reads, and Transition-Anchored Aggregation (TransAgg) selects when, around grasp and release. As GeoDelta encodes surface motion rather than embodiment-specific controls, it serves as a human--robot quasi-action that links action-free pretraining on EgoManip-5000H, which we curate, to robot mid-training on Robot-30H. Gnomon4D leads on RoboTwin~2.0, VLABench, and RoboDojo, and outperforms real-robot baselines, especially under visual shifts. Project page: this https URL.
https://arxiv.org/abs/2611.02474
Radiologists interpret computed tomography (CT) scans by jointly determining what a finding represents and where it lies in three-dimensional (3D) anatomy. However, CT models have treated CT interpretation and 3D segmentation as separate tasks, leaving textual findings spatially unverifiable and overlooking potential synergy between clinical understanding and spatial perception. Here we present HoloCT, a generalist 3D foundation model unifying CT interpretation and voxel-level segmentation by jointly modelling whole-volume context and fine-grained anatomical detail, providing 3D masks as evidence. We curated HoloDATA, comprising 195,921 CT scans from 73 public datasets and six clinical cohorts, with 6.2 million instruction dialogues and 2.8 million CT-mask pairs. Across 346 tasks spanning segmentation, lesion screening, visual question answering, and report generation on 61 internal and 12 external datasets, HoloCT outperformed specialist and foundation models. In multicentre validation across 11,455 clinical CT scans from five hospitals, HoloCT outperformed competing models in lesion segmentation and report generation by 18.2 and 15.3 points. It also achieved 85.1% mean accuracy in screening thyroid tumours and colon lesions, exceeding all four participating radiologists in a retrospective reader study. Further analyses revealed bidirectional semantic-spatial synergy: language-guided segmentation delineated unseen anatomical structures and lesions as well as diffuse free-text findings, outperforming the leading approach by 22.1 points, whereas prompting the model to generate corresponding 3D masks alongside its textual outputs significantly improved interpretation performance. HoloCT shows that clinical understanding and spatial perception can be learned together within a single foundation model and offers a path towards more accurate and reliable CT analysis.
https://arxiv.org/abs/2611.06471
Online reinforcement learning offers an effective approach to precise laboratory manipulation, yet costly real-world demonstrations and limited access to dense process rewards hinder its practical application. We present TwinBridge, a digital twin-driven framework that supplies policy initialization and dense visual rewards for real-world online learning. We construct digital twins by combining 3D Gaussian splatting with physics simulation. Here, simulator states provide task events and geometric progress under physical prerequisites and ordering constraints, yielding rewards for policy pretraining with simulated demonstrations and reinforcement learning. We distill this supervision into a visual reward model. During real-world interaction, its predictions are combined with execution history to compute dense rewards for human-in-the-loop policy refinement. Across five real-world laboratory tasks, TwinBridge achieves a final mean autonomous success rate of 98% with at most 25 minutes of real-world interaction per task. Experiments show that dense rewards improve interaction efficiency over sparse rewards, and simulation-based policy initialization further accelerates learning.
https://arxiv.org/abs/2611.06442
Target-conditioned diffusion drafters predict candidate tokens in parallel, yet each new block must wait for updated target-model hidden states. This forces drafting and verification to run sequentially, limiting speedup even though each block is generated in one pass. We introduce D3D, a standalone diffusion drafter that removes this inter-round dependency. D3D combines blockwise denoising with auxiliary autoregressive supervision to achieve long accepted prefixes without target hidden states. This independence lets D3D draft successor blocks during verification in one packed pass, enabling asynchronous speculative decoding. We progressively prune layers according to their effect on acceptance length to reduce the cost of packed drafting. Removing five of 36 layers retains over 99\% of mean acceptance length across three benchmarks with Qwen3-8B as the target. Across seven benchmarks, D3D averages 5.00$\times$ and 5.71$\times$ decoding speedup with Qwen3-8B and Qwen3-32B targets, compared with 4.03$\times$ and 3.67$\times$ for DFlash. On GSM8K with Qwen3-32B, speedup reaches 7.48$\times$. Code is publicly available at this https URL.
https://arxiv.org/abs/2611.06425
Reinforcement learning (RL) post-training has become an important paradigm for improving multimodal large language models (MLLMs), especially with automatically verifiable rewards. Self-supervised visual pretext tasks provide such rewards without human annotations. However, existing methods mainly exploit within-instance structure, offering limited supervision for cross-instance discrimination and fine-grained comparison. We introduce Group-and-Order Self-Supervised Reinforcement Learning (GO-SSL), a cross-instance jigsaw framework for vision-centric MLLM post-training. Given two visual instances, GO-SSL mixes their local elements and trains the model to group them by instance of origin while recovering the order within each group, coupling instance-level comparison with spatial, temporal, or geometric structure recovery. This paired formulation turns the same unlabeled data into richer verifiable supervision through diverse pairings, shuffles, and a random-to-hard curriculum. We instantiate GO-SSL mainly on cross-image jigsaw tasks and further extend it to 3D depth and video temporal ordering. Across diverse benchmarks, GO-SSL consistently improves over the base MLLM and prior self-supervised post-training baselines, with clear gains in fine-grained perception and spatial understanding. Further evaluations across model scales and families support its generality. These results suggest that cross-instance comparison provides a useful self-supervised RL signal for improving transferable visual understanding in MLLMs. Code is available at this https URL.
https://arxiv.org/abs/2611.00892
Monocular 3D object detection offers a low-cost route to 3D perception, but it remains fundamentally ill-posed, since depth must be inferred from a single view. Recent transformer-based detectors learn geometry purely from image features and 3D box annotations, lacking the high-level semantic priors that vision-language models (VLMs) acquire from large-scale pretraining. VLMs offer such priors, but deploying one directly as a detector is impractical due to its heavy inference cost. We propose MonoLaDN, a language-guided denoising framework that transfers the geometric reasoning of a VLM into a monocular 3D detector while keeping the deployed model purely vision-based. During training, a frozen VLM produces structured reasoning about each object's occlusion, depth, dimension, and angle from the image and its ground-truth boxes. We encode this reasoning into queries, perturb them with noise, and train the detector to reconstruct the clean reasoning. Reconstructing the corrupted reasoning forces the detector's depth-guided features to internalize the VLM's geometric priors, so this knowledge remains available even after the reasoning path is discarded at inference, adding no latency or parameters to the deployed model. Experiments on KITTI 3D and nuScenes show that MonoLaDN consistently outperforms state-of-the-art detectors and generalizes well to new domains.
https://arxiv.org/abs/2611.06282
Physics sensing in evolving environments requires reconstructing dense spatiotemporal fields from sparse observations while adapting where future observations should be collected. Existing reconstruction and sensor-placement methods have made substantial progress, but they typically rely on static sensing assumptions: they either use a single layout across all frames or optimize placements independently at each frame, which limits their ability to produce temporally coherent sensing trajectories. We introduce DyPSI, a dynamic physics sensing framework that formulates this problem as the joint generation of future fields and sensor trajectories conditioned on historical observations. DyPSI lifts discrete sensor coordinates into continuous Sensor Position Fields, encodes fields and sensing configurations with a shared Functional Tucker representation, and trains a joint diffusion model to generate future fields and sensing trajectories simultaneously in the resulting latent space. A Gaussian-process temporal kernel correlates the perturbation injected during diffusion training, biasing the denoiser toward temporally smooth recoveries, and we further provide an analysis linking the EDM training objective to a sequence-aggregated A-optimality criterion and a kernel-induced bound on discrete trajectory variation. Experiments on turbulent flow, GLORYS12 sea-surface temperature, and 3D car aerodynamics show that DyPSI consistently outperforms static and frame-wise placement strategies, with substantial error reduction under tight sensor budgets. The code is available at this https URL.
https://arxiv.org/abs/2611.06280
While recent feed-forward 3D Gaussian Splatting methods enable efficient driving-scene reconstruction from surround-view images, their reliance on a single observation fundamentally hinders novel-view synthesis. Regions occluded in the input can become visible from novel viewpoints, leaving the reconstructed Gaussians under-constrained and incomplete. Moving beyond image-space inpainting for rendered views, we introduce OccSplat, a feed-forward framework whose core contribution is Occlusion-Aware Gaussian Densification, explicitly targeting missing scene geometry rather than missing pixels. By predicting new Gaussian primitives for unsupported regions, OccSplat completes the scene directly in the 3D representation. Specifically, OccSplat first identifies occluded regions that lack Gaussian support through Gaussian Occlusion Mapping. Gaussian Occlusion Completion then generates new primitives for these regions. The predicted primitives are integrated into the original representation to improve novel-view synthesis while retaining feed-forward inference without per-scene optimization. Experiments on the nuScenes benchmark demonstrate that OccSplat improves on the compared methods and yields particularly large gains in occluded regions, leading to more accurate and visually coherent driving-scene reconstruction.
https://arxiv.org/abs/2611.06273
Feed-forward 3D Gaussian Splatting (3D-GS) becomes increasingly difficult to scale to long multi-view sequences. Anchor-based compression methods such as ZPressor alleviate representation growth by decoding Gaussians only from a compact set of anchor feature maps, but keeping these anchors fixed forces each one to aggregate an increasing number of support views. We identify this representation--fusion mismatch and introduce \textbf{CrossPressor}, a training-free method for scalable anchor-based fusion. CrossPressor preserves all decoder-facing anchor queries while constraining the view-growing support sequence through coverage-cycled evidence routing, distributing retained spatial evidence across support views and fusion layers while keeping all support views represented. Routing before K/V projection, together with joint context packing, further reduces support-side fusion cost without retraining. CrossPressor maintains reconstruction quality close to dense fusion while achieving up to $26.12\times$ faster cross-view fusion and $1.43\times$ end-to-end acceleration on long input sequences. Our project page is at: this https URL.
https://arxiv.org/abs/2611.06258
We present the Rohbau3D-Semantics dataset, which adds dense semantic and instance-level labels to laser scans of the previously released Rohbau3D domain data from shell construction sites. The dataset comprises 504 point cloud scenes from 14 survey sites, each captured with a terrestrial laser scanner and stored in a scanner-centered local coordinate system. Unlike point clouds sampled from reconstructed meshes or synthetic building models, the data preserve the characteristic properties of real laser scanning, including non-uniform sampling, measurement artifacts, reflections, and fine geometric detail. Combined with manual labels, expert oversight during pointwise annotation, and full-scene review, this yields a high-quality benchmark for semantic scene understanding in complex built environments. The dataset includes 17 class labels of building components and one background class, along with instance annotations for object-level analysis. In addition to the 3D point clouds, the release also provides scripts for deriving geometrically aligned panoramic and cube-map representations of color, LiDAR reflection intensity, depth, surface normals, semantic labels, and instance labels from the 3D arrays. We describe the acquisition pipeline, annotation protocol, quality-control process, and panorama-generation procedure, and provide benchmark splits and baseline experiments for semantic segmentation. By combining precise terrestrial laser scans, dense annotations, and a wide variety of shell-construction scenes, Rohbau3D-Semantics bridges the gap among synthetic indoor datasets, mesh-derived benchmarks, and smaller construction-specific resources. The dataset is intended to support research on 3D scene understanding, construction-site analytics, and multimodal scene analysis in the built environment. Access and download the full dataset via this https URL
https://arxiv.org/abs/2611.06180
High-fidelity 3D geometry generation requires maintaining global structural coherence alongside fine-grained surface details. While recent coarse-to-fine frameworks leverage Rotary Position Embeddings (RoPE) to condition local queries, we reveal a critical training-inference resolution discrepancy: coordinate guidance and geometric supervision are aligned during training, whereas inference decodes high-resolution geometry from coarse spatial coordinates. This mismatch introduces a severe distribution shift that degrades fine details. To overcome this, we propose Resolution-Decoupled Training (RDT), which anchors RoPE guidance at 512 resolution while supervising geometry at 1536, enabling robust detail extrapolation. Additionally, to eliminate high-resolution data bottlenecks, we present Dual3D-300K, a large-scale paired dataset comprising 300K watertight 3D point clouds explicitly aligned across 512 and 1536 resolutions. Extensive experiments demonstrate that RDT substantially improves sharp geometric regions, while Dual3D-300K offers a scalable benchmark for high-resolution 3D generation.
https://arxiv.org/abs/2611.06141