Millimeter-wave (mmWave) radar offers a privacy-preserving and illumination-robust alternative for human mesh reconstruction (HMR). However, high-fidelity radar HMR remains challenging. Sparse point cloud-based methods suffer from information loss and missed detections, while raw radar tensor methods like RT-Mesh lack fine-grained semantics and explicit local body modeling. In this paper, we propose RadarDINO, a radar HMR framework that distills visual semantics from a DINOv3 teacher into 3D radar representations and introduces explicit geometric supervision. DINOv3 descriptors are transferred to radar voxels via calibrated RGB-radar geometry, providing voxel- and body-part-level supervision for part-aware radar representations. We further incorporate vertex- and joint-losses to directly constrain reconstructed geometry. On the M4Human dataset, our method outperforms the SOTA baseline across all three evaluation splits.
https://arxiv.org/abs/2611.09524
Industrial Anomaly Detection (IAD) has evolved from 2D image-based approaches to multi-modal methods that leverage the complementary nature of RGB images and 3D point clouds. Among these, memory bank-based methods, which identify anomalies by the discrepancy between each query patch feature and its nearest normal prototype, have proven particularly effective. However, two limitations remain: (i) employing frozen pretrained encoders yields insufficient discrimination between normal and anomalous features due to the domain gap, while existing contrastive learning-based adaptation struggles to capture the spatial relationships required for precise localization; and (ii) pixel-level anomaly maps interpolated from patch-level distance scores remain coarse, lacking fine-grained detail. To address these limitations, we propose EPAR (Embedding Predictive Adaptation and Refinement). We adapt encoders by predicting the embeddings of masked regions to capture spatial relationships, together with patch-level Variance-Invariance-Covariance (VIC) regularization, resolving the poor discriminability between normal and anomalous features caused by the domain gap. We further propose a Noise Suppression Network that refines coarse maps by learning the relational discrepancy between each patch feature and its nearest normal prototype, rather than the anomaly's appearance. This relational signal remains valid for unseen real defects, despite being learned from synthetic anomalies. EPAR demonstrates strong practical applicability, excelling in few-shot settings and improving AUPRO@1% on MVTec 3D-AD and Eyecandies by +1.8% and +1.9%, respectively.
https://arxiv.org/abs/2611.09521
Memory plays a crucial role in long-horizon task execution and cross-task generalization for Vision-Language-Action (VLA) models operating in complex 3D scenes. However, existing VLA memory mechanisms suffer from memory noise, particularly in complex 3D scenes, as stored episodic memories contain extensive redundant details about scene layouts, object configurations, and robot-specific states, which obscure generalizable manipulation principles and hinder cross-task transfer. To address this challenge, we first introduce a hippocampus-inspired memory consolidation mechanism that synthesizes extensive episodic experiences into a compact set of essential semantic memories, enabling VLA models to derive generalizable principles from practical experience. Second, we propose an episodic memory pruning mechanism that removes redundant episodic memories whose contents are captured by consolidated semantic memories, thereby increasing effective memory capacity and improving long-horizon task execution. Finally, to handle complex task scenarios, we develop a flexible memory composition mechanism that jointly leverages multiple episodic and semantic memories to enhance cross-scenario generalization. Experiments on LIBERO, LIBERO-Plus demonstrate the effectiveness of HiMEM across different VLA backbones, improving the average success rate of pi_0 from 91.88% to 98.20% on LIBERO.
https://arxiv.org/abs/2611.09355
Rough terrain traversability is often estimated through point-wise roll, pitch, or force-angle margins along a planned path. However, these metrics are often inaccurate and overly conservative because they ignore how terrain disturbances and low-level controller corrections can affect the vehicle's motions. To overcome these limitations, we introduce Execution-Grounded Traversability (EGT), defined as the probability that a vehicle-controller pair can execute a candidate path while meeting trajectory-level tracking and progress requirements. We estimate EGT by predicting the distribution of closed-loop trajectories using a latent-space flow matching (FM) model conditioned on multi-resolution terrain features and 3D vehicle attitude and wheel-ground contact points prior. Across 650 simulated trials on unseen terrains, EGT reduces safe-path rejection to 2.2% (versus 11.4%-39.5% for pose-margin and force-angle baselines) and unsafe acceptance to 7.7%. Integrated into a receding-horizon sampling-based planner, EGT reduces navigation failure rates by 24-42 and 30-44 percentage points over [1] and [2], respectively, while cutting goal-reaching time by up to 20.5% and 45%. Finally, we demonstrate zero-shot transfer of our simulation-trained model to real-world outdoor experiments.
https://arxiv.org/abs/2611.09270
Automated fish feeding intensity assessment (FFIA) is important for precision aquaculture and feed cost optimization. However, unimodal methods are vulnerable to acoustic noise and visual disturbances, while existing multimodal frameworks often rely on computationally intensive 3D convolutions or Transformers, limiting their use on edge devices. To address these limitations, we propose HMMF-Net, a lightweight multimodal architecture that combines early multi-frame visual encoding and multi-axis acoustic modeling through a hierarchical bidirectional messenger cross-modal fusion (BMCF) mechanism. The visual branch captures temporal variations in feeding behavior by stacking temporally distant frames as a multi-channel input to an adapted 2D EfficientNetB0 backbone. The acoustic branch employs adaptive multi-axis residual units (AMARU) to extract temporal, frequency, and local time-frequency representations from log-mel spectrograms. BMCF progressively exchanges information between the two modalities at intermediate representation levels through compact messenger tokens, reducing the computational overhead of dense cross-modal attention. Evaluated on the AV-FFIA dataset using five-fold cross-validation, HMMF-Net achieves 96.77% accuracy and 96.88% F1-score on the held-out test folds, with 3.987M parameters and 1.002 GFLOPs. Compared with the best-performing visual configuration (95.49% accuracy), HMMF-Net reduces the classification error by 28.38%. Deployment on an NVIDIA Jetson Orin Nano using TensorRT with FP32 precision maintains comparable accuracy, with an inference time of 11.54 ms per 2-second sample and a model size of 18.81 MB. These results demonstrate that HMMF-Net combines effective multimodal representation learning with computational efficiency, enabling accurate and practical FFIA on resource-constrained edge platforms.
https://arxiv.org/abs/2611.09224
The absolute trajectory error (ATE) is the standard measure of camera-motion accuracy, from SLAM to feed-forward 3D reconstruction. On the common Sintel protocol, an image-free constant-velocity line has a lower mean ATE than 10 of 11 recent models re-run with official code and than 85 of 110 published methods. On Lightspeed it beats 5 of 9 models and 10 of 11 published methods, while on TUM, ScanNet, DyCheck and ADT every model beats it. Two properties of ATE's alignment explain this. First, it maps any moving constant-velocity prediction onto the line that best fits the true path, so the line scores the path's regression residual. A residual signal-to-noise ratio (SNR) criterion tells when moving a prediction towards its constant-velocity fit lowers ATE. With the alignment's first-order refit, it accounts for the outcome of all but one of 4010 model-clip evaluations, including all 504 on three benchmarks registered before any model ran. The true path's straightness flags Sintel and Lightspeed. Second, the alignment ignores where cameras look: rotating a trajectory by 30 degrees against its orientations leaves ATE unchanged yet worsens the static-point reprojection of every model on Sintel, TUM and ScanNet, and the line reprojects worst on Sintel by geometric mean. Fitting the alignment's rotation to the predicted orientations gives pose-anchored ATE (PA-ATE), a one-function change at about ATE's cost (37 vs. 34 $\mu$s per clip, and 61 vs. 66 $\mu$s with the rotation error). It is never below ATE and, as we prove, equals the translational relative pose error over all frame pairs divided by $\sqrt{2}$ when the orientations agree. It ranks every image-free reference below every model on Sintel, follows the reprojection error where ATE does not, and largely preserves the models' order. Its rotation error also exposes Lightspeed ground-truth orientations that the images contradict.
https://arxiv.org/abs/2611.00482
Real-time 3D human mesh recovery from a single image on mobile devices is a challenging problem with many applications, including robotics, biomechanics, AR/VR, and exergames. Current state-of-the-art models are either too slow to run efficiently on mobile devices or sacrifice accuracy for speed. We present InstantHMR, a family of open-source single-image regressors suited for mobile inference, based on the Momentum Human Rig (MHR) parametric model and trained exclusively on publicly available annotations from the SAM 3D Body dataset. Our approach achieves remarkable performance on a Samsung Galaxy S23 NPU, recovering a 6,890-vertex body mesh in 5.5 ms per person, and 0.98 ms on an NVIDIA RTX 4070 GPU. This speed surpasses all existing methods we evaluated. On mobile, it is 12x faster than the single mobile-compatible method that slightly outperforms ours in accuracy, while achieving competitive accuracy with 40.0 mm PA-MPJPE on 3DPW, 48.8 mm on EMDB and 41.7 mm on RICH. To ensure fair comparisons, we re-evaluate 11 state-of-the-art methods under a unified protocol aligned with the closest MHR-based competitors, including Meta's official MHR-to-SMPL conversion, and report their reproduction results. Additionally, we measure latency across eight different targets, ranging from desktop TensorRT to two phone NPUs. Code and models are available at this https URL.
https://arxiv.org/abs/2611.09195
LiDAR-based 3D Object Detection (L3OD) is a fundamental 3D perception task, yet its performance is often compromised by domain shifts arising from diverse sensor configurations and environmental conditions. Existing Test-Time Adaptation (TTA) methods primarily leverage self-supervision in the spatial domain, yet they frequently confound semantic content with domain style due to the sparse, non-Euclidean nature of point clouds. To overcome this limitation, we propose FIND (Frequency INvariance Disentanglement), a novel TTA framework that precisely disentangles domain-invariant content from domain-specific interference within the frequency domain. Our methodology utilizes B-Spline fitting to construct locally adaptive filters integrated into a dual-stream architecture: an Invariant Stream extracts robust features to guide pseudo-labeling, while a Specific Stream enforces consistency against domain perturbations. By combining invariance-driven alignment with stability-guided regularization, our approach dynamically extracts robust domain-invariant features while suppressing domain-specific interference. Extensive experiments on cross-dataset adaptation and robust corruption benchmarks demonstrate that FIND significantly outperforms state-of-the-art methods. The source code is publicly available at this https URL.
https://arxiv.org/abs/2611.09170
Parametric human body models such as the Skinned Multi-Person Linear (SMPL) model provide compact representations of human shape and pose, but their reconstructions remain affected by both errors in estimated latent parameters and limitations in the decoder's expressive capacity. We propose a framework for refining these reconstructions by exploiting the geometric discrepancy between an initial decoded surface and a target mesh, without requiring vertex correspondences between them. The framework comprises three complementary approaches. Latent-VaRefine uses varifold distance gradients to correct the estimated latent code while preserving the original parametric representation. Vertex-VaRefine processes multiscale varifold-gradient features with a DiffusionNet backbone to predict vertex displacements in a canonical pose, yielding an approximately pose-equivariant refinement pipeline. ElaOpt directly optimizes surface deformations under elastic regularization and normal direction constraints. On AMASS, Vertex-VaRefine reduces the mean vertex-to-vertex error of OmniFit reconstructions from 1.181 to 0.342 cm, a 71.0 percent reduction, while combining Latent-VaRefine with ElaOpt reduces the asymmetric Chamfer distance of ArtEq reconstructions from 1.681 to 0.717 cm, a 57.3 percent reduction. Evaluations with SMPL-H and SMPL-X demonstrate the framework's adaptability to different body models, while additional experiments on remeshed targets and raw scans assess its robustness to changes in discretization and geometry beyond the parametric model. These results highlight the complementary strengths of latent space correction, learned vertex refinement, and elastic optimization, offering different trade-offs between preserving the model parameterization and improving geometric fidelity.
https://arxiv.org/abs/2611.03285
A roadside sensor can detect vehicles hidden from the ego vehicle, but a pose error shifts every detection in the same message. We study asynchronous vehicle-infrastructure cooperative 3D detection on V2X-Seq using only information available at decision time, without ground truth, future frames, or per-pair calibration offsets at inference. Objects seen by both sensors reveal the shared translation, but even at zero added delay, 38% of validation messages have no matched pair. We propose CoMET (Common-Mode Error Tracking), which estimates this translation over time. At each message arrival, CoMET matches vehicle and roadside detections, estimates the offset from mutually nearest pairs, and updates a Kalman filter for that sender. When no pair matches, the filter carries its estimate forward. The correction applies to all roadside boxes, including those unseen by the ego vehicle. The estimator has no learned parameters; a separate frozen head ranks the merged detections. Across four delays from 0 to 400 ms on 21 validation sequences, CoMET averages 66.63 bird's-eye-view AP at IoU 0.7, compared with 63.18 for the same late fusion using uncorrected online poses and 62.96 for the best intermediate-fusion baseline. Across five detectors from three architectures, CoMET gains 2.2 to 3.5 AP points over online poses and 0.3 to 0.6 over estimating the offset from the current message alone. We find that the benchmark uses a zero offset as a placeholder in 28% of validation messages and that its offset search reaches the boundary in 45% of the rest. These offsets affect the labels for objects seen only from the roadside. Under two alternative label references, CoMET improves on uncorrected online poses in every evaluated population. Retraining intermediate fusion with CoMET poses and corrected labels improves detection on all three architectures tested, with statistically significant gains on two.
https://arxiv.org/abs/2611.09121
Reconstructing high-fidelity LiDAR simulation scenes from real-world driving logs is essential for cost-effective safety validation of autonomous driving systems. While simulators based on Neural Radiance Fields (NeRF) achieve realistic scene reconstruction, their large-scale adoption is limited by slow rendering speeds. Recent 3D Gaussian splatting (3DGS) approaches have improved rendering efficiency through explicit primitive representation and differentiable rasterization. However, existing 3DGS-based methods remain largely restricted to rigid vehicles and produce redundant primitives through unconstrained densification. To address these limitations, we propose URL-Sim, a unified and regulated dynamic LiDAR simulation framework. URL-Sim constructs a dynamic Gaussian scene graph that decouples the modeling of traffic participants, including vehicles, pedestrians, and cyclists, enabling accurate reconstruction of heterogeneous dynamic objects within a single framework. It further introduces a regulated Gaussian densification strategy that ranks primitives with multi-dimensional importance scores and allocates Gaussians to the most critical regions while keeping the total primitive count bounded. Experiments on the Waymo and KITTI-360 datasets demonstrate that URL-Sim achieves higher quantitative accuracy and visual quality than existing baselines under comparable primitive budgets, and accurately recovers the geometry and poses of diverse dynamic traffic participants.
https://arxiv.org/abs/2611.12932
3D part decomposition is a central capability for editable asset creation, yet existing workflows typically segment a completed mesh as a post-processing step, making the result sensitive to geometric artifacts, texture ambiguity, and limited part-level annotations. We present OmniLatent, a unified latent modeling framework for 3D part decomposition. Instead of predicting part labels in isolation, OmniLatent learns a shared latent space that jointly encodes geometry, deformation, appearance, and binary part IDs, allowing data-rich geometric and visual priors to support data-scarce part learning. Given a single input image, the base model generates geometry, deformation, texture, and surface part IDs in one pass, producing a part-aware 3D asset without a separate segmentation stage. We further tune the pretrained model for two extensions: a point-prompt adapter that maps arbitrary 3D point prompts with binary part IDs into latent tokens for full segmentation, refinement, and part subdivision, and an amodal part completion model that completes partial surface masks into a coherent full-object decomposition through dynamic per-part token allocation, cross-attention to the given geometry latent, and alternating part-local and global attention. Extensive experiments show that OmniLatent produces semantically meaningful part segmentations with precise boundaries, supports interactive part editing, and completes partial part observations while preserving global object consistency.
https://arxiv.org/abs/2611.09055
Creative tool use is a fundamental human capability and an important step toward general-purpose embodied intelligence. It requires agents to reason about object affordances, physical constraints, and manipulation strategies, especially when standard tools are unavailable. However, progress in this area is limited by the lack of real-world datasets that capture human tool-use behavior with sufficient scale, fidelity, and diversity. Existing benchmarks are often simulation-based, focus on simplified interactions, or lack detailed observations and annotations. We introduce ToolDex, a large-scale egocentric-exocentric (ego-exo) human demonstration dataset for creative physical tool use. ToolDex captures scenarios in which humans select, adapt, and repurpose available objects as tools. Using synchronized egocentric cameras and eight exocentric cameras, the dataset provides high-fidelity multi-view observations and rich annotations for hands, tools, target objects, and their deformable interactions. Beyond data collection, we establish a benchmark suite characterizing three core capabilities: physical tool-use reasoning, sparse-view 3D and 4D reconstruction, and robot policy learning. ToolDex provides a foundation for studying human tool-use behavior and developing embodied agents that can adaptively use tools in complex real-world environments. Dataset visualizations and benchmarking results are available at this https URL.
https://arxiv.org/abs/2611.09036
Coding agents combine visual understanding with program execution, offering a new route to automated 3D creation. By translating images and instructions into editable programs, they bring reconstruction, generation, and editing into a shared workflow. Yet existing benchmarks fragment evaluation across task scopes and protocols, leaving their capabilities across construction levels unclear. We propose Frontier3DBench, a unified benchmark of 145 tasks across 9 categories spanning object, scene, and interactive open-world creation, with joint evaluation of appearance, structure, and behavior. Experiments with 11 model-harness configurations reveal strengths that vary by level: GPT-6.1-sol leads the object and scene levels and achieves the highest overall score of 66.02/100, whereas GPT-6-astra leads interactive world construction. However, all configurations score lower on reference reconstruction than on text-driven generation in object and scene tasks. Producing plausible content thus remains easier than reproducing specified geometry, layouts, and visual details. Moreover, generated worlds average 83.08/100 on local mechanisms but only 20.82 on motion clearance and 30.26 on stateful workflows: individual mechanisms often function, whereas complete activities that require coordinated actions and persistent state remain difficult. These results identify reference fidelity and coordinated activity completion as central bottlenecks for coding agents in 3D creation.
https://arxiv.org/abs/2611.09017
In this paper, we present a 3D human pose estimator that predicts metrically accurate human joint positions in the camera coordinate frame. This task requires recovering the configuration of the body joints, scale, and metric camera-local placement. In monocular images, body size and camera distance are coupled through perspective projection and therefore cannot be determined uniquely from image alone. This ambiguity can be reduced by combining three complementary sources of information: learned RGB priors, direct depth measurements, and geometric constraints (e.g., ground contact) from the environment. We extend a pretrained full-body estimator with optional metric depth and geometry-processing modules that improve camera-distance estimation and depth-guided body refinement while preserving RGB-only operation. The resulting unified model supports RGB, RGB-Ground, and RGB-D using shared learned parameters. Unlike pelvis-relative error, camera-local error also measures placement relative to the camera. Compared with the existing foundation model SAM 3D Body, our methods with RGB, RGB-Ground, and RGB-D modes reduce camera-local joint-position error by 12.16%, 31.00% and 54.61% respectively.
https://arxiv.org/abs/2611.08954
Frontier language models are increasingly deployed as agents, and how well an agent performs depends not only on its model but also on its harness: the prompts, tools, memory, and control loop through which the model acts. When an agent is applied to a new problem, a natural question is whether it can use the feedback of the task to improve the way it works, and not merely its answer. Most existing benchmarks keep the agent's harness fixed and score the solution it produces, or target large-scale model training. We introduce Flex-RSI, a benchmark for the recursive self-improvement of agents on vision and robotics tasks under a fixed budget. In each round, an executor improves the task solution, which is kept only if it scores higher on held-out validation data, and an improver then revises the harness, including the executor and itself. Every run starts from the same general-purpose harness, and the final solution is scored on hidden test data. Evaluating closed-source and open-weight models on tasks spanning perception, reasoning, robot action, 3D reconstruction, visual creation, and infrastructure, we find that self-improvement helps most when the agent builds its own solution, that feedback recording only success or failure holds back open-weight models, and that open-weight models fall furthest behind where outputs must pass strict checks of physical stability or exact correctness. Paired runs further show that editing the harness itself contributes to the gains.
https://arxiv.org/abs/2611.08946
Recognizing geometric texture patterns on 3D models is critical for applications such as heritage protection, model editing, and 3D printing. Existing 3D model segmentation methods predominantly focus on identifying high-level semantic parts, thereby failing to capture middle-level textures. While recent Vision-Language Models can perform image segmentation with appropriate text prompts, they still struggle to recognize 3D geometric textures. In this work, we present a method that segments 3D mesh models based on middle-level geometric textures. We further introduce a new geometric texture segmentation benchmark and fine-tune SAM3 accordingly. The segmented texture regions are then clustered based on DINO feature similarity and lifted from 2D to 3D. Additionally, we develop an interactive tool to enable both 3D model editing based on our segmentation results and model retrieval from the dataset based on geometric and texture similarity. Experiments demonstrate that our method significantly outperforms existing methods in segmenting geometric textures and can facilitate various applications.
https://arxiv.org/abs/2611.08897
We present Align3D, an image-conditioned diffusion model that generates 3D indoor layouts that are both faithful to a single input photograph and physically plausible beyond the observed view. From the photograph we infer a confidence-calibrated scene graph and train a set-diffusion layout denoiser with image-structure co-alignment where confidence-weighted modality fusion balances image and scene-graph alignment using predicted confidences, while observability-aware fidelity-preserving guidance projects conflicting scene-quality gradients and reweighs them with an object-level confidence mask so under-observed degrees of freedom absorb physical priors without undoing the image-graph match. On 3D-FRONT, Align3D improves image-alignment and scene-quality metrics over recent baselines; once trained, it maps previously unseen photographs to layouts in a single feed-forward pass.
https://arxiv.org/abs/2611.08861
Generative models of brain MRI are useful to understand brain conditions, and to enrich scarce and imbalanced neuroimaging data. However, training these models requires large, multi-site training sets, which is challenging. Federated learning (FL) allows for training deep learning models without sharing data. We show that training a 3D conditional latent model federatedly (where data is kept private at each site) performs similarly to centralized training (where all the data have been copied to a single site). We evaluate three metrics: conditional fidelity (how well generated MRIs perform in classification), diversity (how the generated images match the real data distribution, using MultiScale-SSIM), and realism (how close generated images are to real images, using Fréchet Inception Distance). Our results show that federated training is a viable route to develop multi-site generative models of brain MRI.
https://arxiv.org/abs/2611.08771
Fish stock assessments need fish lengths paired with species from far more places than trained surveyors can reach. Recreational divers already visit many of those places, but measuring a fish underwater has required trained observers or specialist equipment. We present FishSense Lite, which recovers fish length from a single photograph taken with a recreational dive camera, a dive laser pointer, and a 3D-printed mount. The diver aims the laser at a fish and takes a picture; afterward, the dot's position in the image gives the range to the fish, and the range turns the fish's size in the image into a length. A citizen-science program, trained by the system's builders, taught its own divers and collected lengths paired with species for 73 wild fish across seven open-water dives. On seven wild fish also measured by an underwater stereo-imaging system, the two instruments agreed without detectable bias (mean difference +0.8%). On rigid targets of known length, FishSense Lite recovered every target to within 1.3%, and 99% of 1,055 frames fell within a 15% error budget. From the error sources we measure, we derive a field protocol: calibrate against a dive slate on every dive, photograph fish within 15 degrees of perpendicular and beyond 1 m, and take at least ten frames of each.
https://arxiv.org/abs/2611.08732