Feed-forward Gaussian Splatting enables efficient novel view synthesis, but pixel-aligned prediction makes the primitive count grow with image resolution and view count, leading to substantial redundancy and increased computational cost. Non-pixel-aligned methods address this limitation by predicting a fixed number of Gaussians. Without explicit ray and depth constraints, these methods yield misplaced Gaussian centers, causing rendering artifacts under large viewpoint changes. To address this issue, we introduce GeoGSplat, a geometry-grounded feed-forward model that explicitly incorporates geometric priors into the non-pixel-aligned framework. A dual-branch encoder constructs Anchors and Triplane to capture coarse 3D structure and fine-grained scene features, respectively. Subsequently, a hierarchical decoder progressively decodes dense 3D points and Gaussian primitives, enabling 3D reconstruction and novel view synthesis. GeoGSplat surpasses both state-of-the-art pixel-aligned and non-pixel-aligned Gaussian Splatting methods on DTU and NRGBD in terms of novel view synthesis and reconstruction. The advantage of our geometry-grounded paradigm further increases as target viewpoints move farther from the input cameras, demonstrating stronger generalization to large viewpoint changes. Project Page: this https URL
https://arxiv.org/abs/2610.36760
Deformable image registration relies on accurate anatomical correspondences. However, explicitly coupling local matching reliability with spatial context selection and deformation update strength remains insufficiently explored in learning-based registration. This challenge is particularly pronounced in homogeneous, weakly textured, and severely deformed regions, where ambiguous matches may induce erroneous deformation updates. We propose ReliMorph, a reliability-routed symmetric framework for 3D deformable registration that couples correspondence assessment with spatial context selection and update this http URL correlation distributions characterize correspondence ambiguity using shared anatomical features with modality-specific adaptation. These reliability cues guide spatial expert fusion and gate residual velocities during coarse-to-fine refinement. Updated inverse-inconsistency feedback guides routing and gating at finer pyramid levels. To our knowledge, ReliMorph is the first 3D deformable registration framework to jointly condition spatial expert routing and residual velocity gating on correspondence reliability. Extensive experiments demonstrate that ReliMorph consistently outperforms competing methods in anatomical overlap, highlighting its effectiveness across unimodal and multimodal registration tasks.
https://arxiv.org/abs/2610.36672
Point cloud registration is an essential task for scene reconstruction, requiring the alignment of partially overlapping point clouds. Under low-overlap conditions, this task remains challenging because existing geometry-only methods cannot distinguish geometrically similar but semantically distinct structures (e.g., TV corners vs. desk corners and chair legs vs. table legs), resulting in incorrect correspondences. To address this geometric ambiguity, we present Semantic-Augmented Geometric Experts (SAGE), which integrates frozen pre-trained point cloud semantic representations into the registration pipeline without requiring additional sensors or fine-tuning the semantic encoder. To effectively leverage these semantic distinctions, SAGE employs a Semantic-Guided Mixture of Experts (SG-MoE) architecture. Through semantic-aware routing, SG-MoE enables each expert to specialize in distinct semantic-geometric patterns, reducing mismatches that confound geometry-only methods. With a structure-aware estimator, SAGE achieves the highest registration recall on 3DLoMatch while remaining competitive on 3DMatch. When evaluated with the same number of refinement iterations, SAGE further achieves the highest inlier ratio and registration recall on both benchmarks. These results indicate that frozen semantic representations provide effective cues for resolving geometric ambiguity in low-overlap registration.
https://arxiv.org/abs/2610.36658
Enabling a humanoid to interact naturally with human partners requires preserving not only individual motions but also the spatial, semantic, and contact relationships underlying the interaction (i.e., hugging, dancing, hand-shaking, etc.). Furthermore, a practical solution should generalize across various humanoid embodiments with distinct morphologies and kinematic constraints. To tackle this challenge, we propose HumiTransfer, a mimetic embodiment transfer framework that converts in-the-wild human-human interaction videos into physically plausible human-humanoid interactions. HumiTransfer first reconstructs 3D human motion with consistent foot-ground contact, then transfers one participant to a target humanoid embodiment via interaction modeling, using weighted joint-relative directions and anatomical offsets to prioritize interaction-critical inter-body relationships, while post-retargeting optimization enforces balance, contact, and collision avoidance. Subsequently, we apply HumiTransfer to 1,200 in-the-wild videos, producing approximately 500,000 frames of diverse interactions for the 26-DoF Unitree R1 Edu and the 23-DoF HighTorque Mini-hi humanoid robot, resulting in our HumiMimic dataset. Across both robots, HumiTransfer achieves superior motion fidelity, preserves inter-body relationships, and maintains contact accuracy compared with existing baselines. Moreover, we demonstrate that HumiMimic supports motion generation methods for synthesizing interactive humanoid motions following a human partner. Finally, our real robot deployments confirm the physical executability of the transferred motions in real-world settings.
https://arxiv.org/abs/2610.36615
Reconstructing dynamic 3D scenes over time (4D reconstruction) from a single moving camera is central to robotics and AR/VR applications, yet state-of the-art feed-forward methods rely solely on RGB frames and therefore inherit the failure modes of conventional cameras, including motion blur and temporal aliasing under fast or non-uniform camera and object motion. Event cameras report per-pixel brightness changes asynchronously at microsecond resolution, offering a complementary signal that is largely immune to these artifacts, but whether this modality can be incorporated into existing RGB based 4D reconstruction pipelines without a full architectural redesign remains an open question. In this preliminary study, we investigate a minimal extension: we augment Monst3R, an existing RGB-only 4D reconstruction model, with an additional event-camera input branch, leaving the rest of the architecture unchanged. Across 3 benchmark datasets, this simple RGB-event fusion reduces Abs Rel by 3.4% on average relative to the RGB-only Monst3R baseline, and a sensitivity analysis shows that the improvement grows with the magnitude of camera and object motion, with the largest gains observed under high object motion conditions where RGB-only reconstruction degrades most. These early results suggest that even a lightweight, non-invasive fusion of event data can meaningfully improve 4D reconstruction robustness, motivating a more thorough architectural investigation in future work.
https://arxiv.org/abs/2610.36610
Handheld data-collection interfaces such as the Universal Manipulation Interface (UMI) allow manipulation demonstrations to be gathered in the wild without a robot in the loop, but the quality of the resulting action labels is bounded by the accuracy of vision-based localization. Existing systems recover end-effector pose from monocular visual-inertial odometry, which is subject to scale ambiguity and drift, or delegate tracking to closed-source modules and external infrastructure that reintroduce cost and setup burden. We present OpenJaws, a fully open hardware and software framework for sensorized UMI that improves localization and simplifies deployment across robot platforms. OpenJaws pairs a modular, 3D-printed gripper exposing a standardized ISO adapter with a low-cost stereo camera to recover metric camera trajectories. We further introduce UMI-Loc-Bench-v1, a benchmark quantifying real-world localization accuracy for handheld data-collection devices, and show that stereo localization substantially outperforms monocular alternatives. Finally, we demonstrate that policies trained on data collected with OpenJaws can be deployed on a real robot across multiple tasks. Hardware, software, and data are released under a commercially permissive license. Code, data, and videos are available at this https URL
https://arxiv.org/abs/2610.36598
Autonomous scientific agents must not only reason about experiments but also interact with the physical environments in which they are executed. Existing laboratory simulators typically rely on manually constructed assets and predefined procedures, while laboratory videos capture real equipment, layouts, and interactions but leave this information implicit in pixels. We introduce LabWorld, an agent-driven Real2Sim framework for reconstructing interactive 4D laboratory worlds from monocular RGB video. LabWorld recovers reusable 3D assets, a metric scene, time-varying object states, and procedure events. Multi-frame observations provide complementary evidence for asset and scene reconstruction, while motion reconstruction combines visual and geometric observations with event constraints encoding the spatial and temporal requirements of laboratory interactions. We evaluate LabWorld on real pipetting and vortexing videos collected in our laboratory against general-purpose agentic and dedicated reconstruction baselines. For pipetting, LabWorld achieves a mean Mask IoU of 0.501, exceeding the strongest baseline by 0.033. For vortexing, it achieves a mean Tube-Length-Normalized PCK-AUC of 0.638, exceeding the strongest baseline by 0.035. On five pipetting videos, event-conditioned reconstruction increases the fraction of modeled physical constraints satisfied from 14.3% (5/35) to 100% (35/35). The resulting worlds expose geometry, motion, articulation, and events as explicit, editable state for replay, inspection, and future embodied scientific systems.
https://arxiv.org/abs/2610.36592
Three-dimensional (3D) reconstruction of bilateral coronary trees (LCA and RCA) from cardiac computed tomography angiography (CCTA) is limited by $64^3$ quantization, territory ambiguity, and sinotubular junction (STJ) ostium drift. We present a canonical $SO(3)$ $(Z_{\text{IS}}, Y_{\text{PA}}, X_{\text{LR}})$ multi-scale representation and Riemannian arborescence framework. First, we map 3D CCTA volumes, centerlines, and thick-stem ostia into $(Z_{\text{IS}}, Y_{\text{PA}}, X_{\text{LR}})$ space, extending a 3D pyramid and tubular decoder with a $128^3 \to 64^3$ boundary skip, a stop-gradient $128^3$ residual branch, a sub-voxel displacement head $\Delta\hat{\mathbf{u}}(\mathbf{x})$, a dual-channel ipsilateral head $(\mathbf{P}_{\text{LCA}}, \mathbf{P}_{\text{RCA}})$, and a $32^3$ ostium detector. Second, all $327,385$ active parameters ($398,843$ total) are trained in one 30-epoch AdamW loop ($\epsilon = 10^{-8}$) under decoupled L2-SP and aortic-wall consistency. Third, our Riemannian solver couples cylindrical Valsalva-STJ calibration, $128^3$ orifice contact rooting, contralateral inhibition, centripetal pruning, and 4-stage curvature-adaptive normal-plane pullback. On 14 unseen ImageCAS development volumes (28 trees; cases 201--250 isolated), the framework achieves $2.1652 \pm 0.4686\text{ mm}$ $\text{CD}_{\text{CL}}$ ($\text{CD}_{\text{CL}}^{\text{arc1mm}} = 2.2697 \pm 0.4863\text{ mm}$, $p \le 0.00024$; $57.40\% / 78.20\%$ $\text{F1}@1/2\text{mm}$; $4.6880 / 4.9298\text{ mm}$ ostia). Zero-shot evaluation on 50 unseen volumes (Cases 251--300, 100 trees) yields $2.9389 \pm 1.2785\text{ mm}$ $\text{CD}_{\text{CL}}$ ($p \le 7.24 \times 10^{-7}$; ostia $5.1815 / 7.5442\text{ mm}$), with $2.7696 \pm 1.1919\text{ mm}$ pooled $N=64$ $\text{CD}_{\text{CL}}$ and $128/128$ trees ($\beta_0 = 1, \beta_1 = 0$, $0.0000\text{ mm}$ detachment).
https://arxiv.org/abs/2610.05900
We study 3D visual grounding in 3D Gaussian Splatting (3DGS), where a referring expression should identify a target object as both a rendered 2D mask and a set of explicit 3D Gaussians. Prior methods typically extract 3D targets by applying heuristic thresholding or top-ratio filtering to dense primitive-level relevance scores. However, these scores often vary substantially across scenes and prompts, making such heuristics sensitive and leading to unstable targeting. ClusterSplat addresses this by reframing 3D target selection as cluster-level selection over scene-adaptive candidates. The method first learns instance-aware Gaussian features, forms feature-aware seed voxels, and merges neighboring seed voxels when a description-length criterion decreases, producing a scene-specific set of cluster candidates. Given a referring expression, a query-conditioned cluster scorer ranks the cluster candidates with a lightweight MLP, and the selected cluster directly defines the explicit 3D target while its cluster score is rendered for the 2D mask. On ScanRefer, ClusterSplat achieves the best rendered 2D segmentation and explicit 3D target metrics among the compared 3DGS baselines. It also obtains the best average Ref-LERF scores, supporting the same trend under fine-grained referring descriptions. On ScanNet v2 class name queries, ClusterSplat achieves the strongest rendered 2D results and the highest 3D matching accuracy, while maintaining competitive 3D IoU. Our project page is available at this https URL .
https://arxiv.org/abs/2610.36462
As expansion and scalability in underwater oper- ations becomes more important and challenging, autonomous underwater vehicles (AUVs) become more relevant and the necessity for reliable autonomy more critical. A fundamental challenge in any autonomous underwater operation, from control to safe navigation and mapping, is state estimation; a notorious hard problem to address, especially in low visibility conditions. In this paper, we tackle this problem, by presenting SVIn+, a multi-sensor framework for robust state estimation of AUVs equipped with an IMU, cameras, a water-pressure sensor, a Doppler Velocity Log (DVL), and a compact 3D sonar. This framework extends an established open-source state-of-the-art visual-inertial SLAM, SVIn, by integrating water-pressure and DVL measurements into a tightly-coupled nonlinear optimiza- tion formulation resulting in improved estimates. To leverage the structural information of recently available 3D acoustic sonars while maintaining computational efficiency, we introduce a hierarchical architecture that incorporates estimates from a decoupled front-end via KISS-ICP, treated as relative pose factors within the factor graph. The proposed framework is validated through field deployments in a shipwreck and coral reef, demonstrating drift mitigation and global consistency. To support further research in underwater multi-modal fusion, the code and the datasets can be found on project website this https URL this https URL
https://arxiv.org/abs/2610.36454
Drone-based 3D reconstruction and inspection require viewpoints that satisfy image-quality constraints while observing each surface region multiple times, which overlap-based planning heuristics do not guarantee. We study ground sample distance (GSD)-constrained $k$-coverage viewpoint selection for structures represented by surface voxels. Candidate viewpoints are generated along outward surface directions, screened with distance, viewing-angle, field-of-view, and occlusion tests, and augmented for voxels with insufficient visibility. Selection is then posed as set multi-cover with per-voxel coverage demands. We propose a dynamically weighted greedy heuristic that prioritizes remaining coverage deficits and scarce viewing alternatives, and compare it with sequential overlap-based pruning and an integer linear programming (ILP) formulation on the same candidate pools. Across two structures, four voxel resolutions, and three coverage requirements, the proposed approach achieves full or near-full $k$-coverage with compact viewpoint sets, using only 3.00--16.39\% more viewpoints than ILP while offering an interpretable selection process based on coverage deficits and viewpoint availability.
https://arxiv.org/abs/2610.36450
Traditional multiple sclerosis (MS) image analysis has primarily focused on retrospectively detecting and segmenting lesions. This study investigates whether baseline FLAIR MRI can identify regions at risk for future lesion formation beyond population-level spatial patterns. We introduce FORESEE-MS, an evaluation protocol that uses a fold-specific population-prior atlas as a baseline and assesses predictions using pooled voxel-level discrimination (AUROC and AUPRC) and within-patient lesion localization (Recall@Top-K%), with patient-level bootstrap confidence intervals. We evaluated five deep learning models (3D U-Net, Attn+ResBlock+VAE, ViT, and two SwinUNETR variants) using 5-fold cross-validation on 39 subjects from the MSSEG-2 dataset. The atlas achieved the highest pooled voxel-level AUROC and AUPRC, with no deep learning model reliably outperforming it on either metric. However, the 3D U-Net and Attn+ResBlock+VAE achieved higher mean voxel-level within-patient Recall@Top-K% than the atlas at all evaluated thresholds, although most paired confidence intervals for the differences included zero. These findings suggest that baseline FLAIR may contain patient-specific predictive information, but in this small cohort, it remains uncertain whether this information improves lesion forecasting beyond a population-prior atlas.
https://arxiv.org/abs/2610.36428
Monocular outdoor navigation requires robust camera motion estimation and a dense, navigable map, where 3D Gaussian Splatting SLAM serves this task through an explicit differentiable parameterization and closed-form projection. However, typically, the geometry is recovered by associating 2D pixels with 3D points, so a modular SLAM system absorbs tracking error into the map, leading to cascading degradation. To address these gaps, we present SG^2SLAM, which couples streaming spatial geometry with a ray-conditioned 3DGS kernel. Streaming spatial geometry replaces the per- frame cross-dimensional correspondence with a chunk-level metric prior that supervises tracking and mapping from one source. A ray-conditioned kernel extends each primitive with a viewing-direction subspace that senses the monocular camera viewpoints. The joint optimization over spatial geometry and poses ensures a globally consistent map and trajectory outcome. Experiments on the KITTI and Waymo Open datasets show that our SG^2SLAM surpasses the per-frame association baselines in the monocular outdoor navigation task. Code will be made publicly available upon acceptance.
https://arxiv.org/abs/2610.36312
Structure predictors like ESMFold fold proteins using neural network computation and have transformed structural biology. However, the driving mechanism from amino-acid (AA) sequence to 3D structure is insufficiently understood, and biological meaning remains locked in the dense network. Sparse autoencoders (SAEs) have shown promising results in obtaining interpretable concept features over an overcomplete basis of intermediate protein sequence-model representations. Yet folding models, which predict physical shape from AA sequence semantics, have no such account. We hypothesize that the features carrying the folding computation evolve in the 3D structural regression process. In this paper, we interpret the folding trunk in three steps. First, a pilot analysis on the representation distribution across modules and recycles locates distinct spatial computation in the trunk. Second, the dictionaries expose a division of labor: the single representation carries inherited semantics, and the pair representation computes the pairwise geometry. Third, we interpret the dictionary at scale with a reasoning language model, trace how the concepts compose across blocks by gradient-based attribution, and follow the interpreted code to the model's folding output, verifying where the computation aligns with, or departs from, known biochemistry. Together, the sparse dictionaries we train capture the relational geometry the trunk computes beyond the sequence model, and their concept activations forecast the model's own fold quality, turning the black-box folding trunk into a sparse, interpretable, and scientifically verifiable circuit.
https://arxiv.org/abs/2610.36226
Monocular 3D human mesh recovery (HMR) remains unreliable under weak observations caused by long camera-to-person distances, occlusion, and motion blur. In challenging scenarios such as sports, these factors make the problem highly ambiguous, as different 3D poses may yield similar 2D projections. This ambiguity is especially severe for one-stage HMR, which recovers all meshes directly from the full image without person crops or external 2D cues. To handle this ambiguity, we present UT-HMR ( Uncertainty-guided Temporal HMR), to our knowledge the first one-stage HMR framework to capture correlated pose uncertainty across joints. Each person query predicts a Gaussian distribution over the full SMPL pose with a compact low-rank-plus-diagonal covariance, which is converted into joint-wise precision weights for heteroscedastic supervision while keeping inference deterministic. Temporal early fusion further injects neighboring-frame evidence before pose decoding, supplying the visual evidence needed to resolve the ambiguity that the uncertainty captures. With a lightweight ViT-B backbone, UT-HMR achieves state-of-the-art results on VIP-HockeyPose-v2 (ice hockey) and WorldPose (soccer), reducing MPJPE, PA-MPJPE, and PVE by up to 4.7%, 3.8%, and 5.6%, and remains competitive on 3DPW against methods with larger backbones and higher input resolutions.
https://arxiv.org/abs/2610.36203
3D Gaussian Splatting (3DGS) has rapidly become the preferred representation for high-fidelity novel view synthesis and 3D scene reconstruction. However, the learned representation encodes sensitive visual information including human faces, license plates, documents, and computer screens, raising significant privacy concerns when trained splats are shared or deployed. In this work, we address the underexplored problem of privacy preservation in Gaussian Splatting by proposing a representation-level anonymization framework that directly anonymizes a trained splat. Given a trained splat and a user-provided reference view identifying sensitive content, our method localizes the corresponding regions in the underlying 3D representation and directly anonymizes them, ensuring that the sensitive information is absent from all subsequently rendered novel views while preserving the overall scene geometry and visual fidelity. We achieve this post-training anonymization in less than 1 second. Furthermore, we extend our framework with a privacy-by-design training strategy that prevents sensitive content from being embedded into the representation during optimization, enabling the generation of privacy-preserving splats directly from training images. Our method achieves a remarkably low Face Similarity Measure (FSM) of 9.79% at a retained Face Detection Rate (FDR) of 39.47% and makes sensitive text completely unreadable with an OCR Character Error Rate of 1.00. Our work aims to serve as the primary stepping stone towards privacy-aware 3D representations and motivates further research along these directions.
https://arxiv.org/abs/2610.36168
Geometry foundation models recover camera poses and dense geometry from a set of images with a feed-forward network, but they expect pinhole images. That assumption is inside the backbone too: the positional encoding and the training loss both bind an image position to a direction in space, and both depend on the lens. We condition both on the dense ray field, the unit direction through every pixel, which describes any central camera without a lens type, distortion coefficients or a bound on field of view. Angular coordinates give the rotary encoding the measured ray angle of each patch, evaluated per view, and solid-angle weighting scales the point loss by the area each pixel covers on the sphere, so neither the encoding nor the supervision depends on the lens. Any3R is therefore a feed-forward model that takes any central camera, and is robust to mixing many camera types per scene, with no retraining per lens. On a benchmark of thirteen central cameras across three datasets, where every method reconstructs with its own predicted camera poses, it is the most consistently accurate method. Any3R enables scalable 3D reconstruction from heterogeneous crowdsourced and archival imagery collections sourced across diverse camera types. Project page: this https URL
https://arxiv.org/abs/2610.36150
4D novel view synthesis (NVS) aims to render dynamic scenes across viewpoints and timestamps, which requires jointly inferring 3D structure and temporal dynamics. Existing monocular feed-forward methods often rely on explicit 4D Gaussian representations, which are prone to temporal inconsistency and severe rendering artifacts. We present FL4N, the first feed-forward latent 4D NVS model. Instead of relying on explicit 4D primitives, FL4N encodes a 4D scene prior into a unified latent representation across space and time. Our core insight is that learning temporal dynamics as residuals on top of a pretrained static latent prior enables effective 4D modeling with limited dynamic training data. To this end, we introduce a lightweight dynamic encoder that leverages static scene features to disentangle object motion from camera-induced parallax. Trained solely with an image synthesis objective, FL4N achieves state-of-the-art 4D NVS quality while rendering in real time. Its learned latent representation generalizes to real-world videos and disentangles viewpoint from time.
https://arxiv.org/abs/2610.35854
Multimodal medical AI requires a common visual interface for encoding heterogeneous imaging evidence for patient condition modeling. However, existing medical visual tokenizers are often tied to a specific dimension and imaging modality, forcing multimodal systems to rely on fragmented and poorly reusable representations. We introduce MedVTok, a general-purpose visual tokenizer that maps 2D images and 3D volumes from diverse imaging modalities into a unified token space. Building such a tokenizer poses two key challenges: preserving anatomical structure across dimensions and capturing clinical semantics across modalities. To this end, MedVTok introduces (i) slice differential regularization, which explicitly models inter-slice anatomical coherence missing in previous per-pixel/per-voxel supervision, and (ii) multi-expert representation alignment, which integrates knowledge from multiple medical expert encoders while retaining modality-specific complementary knowledge. Trained on 28M images and 70K volumes across 9 imaging modalities, MedVTok supports classification, retrieval, segmentation, synthesis, visual question answering, and medical report generation through a single tokenizer. Across 24 benchmarks, MedVTok achieves state-of-the-art performance, demonstrating a scalable token interface that unifies medical image dimension, modality, and task usage.
https://arxiv.org/abs/2610.35842
Image and video generators can produce spatially consistent visual content, but how to use this capability to improve spatial understanding remains underexplored. We study this problem from two perspectives: geometric supervision during training and explicit geometric evidence during inference. To this end, we introduce a unified geometric understanding and generation model (GeoUG) that integrates depth and multi-view generation with spatial understanding. First, we design a multi-scale depth codec that enables metric-depth generation using a pretrained visual autoencoder, and show that joint training yields task-dependent gains in spatial understanding. Second, we introduce 3DCueBench to control geometric difficulty while balancing selected 2D cues, and find that generated depth provides larger reasoning gains on questions requiring fine-grained geometric discrimination. Building on this finding, we develop adaptive interleaved reasoning, in which GeoUG first drafts an answer and then decides whether to generate geometric evidence to confirm or revise it. We train this decision through reinforcement learning, balancing accuracy gains over retaining the draft against generation cost. GeoUG achieves circular accuracies of 97.9%, 90.8%, and 94.2% on CV-Bench-3D, 3DCueBench, and DA-2K with fewer generation calls than always generating.
https://arxiv.org/abs/2610.36022