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4D Reconstruction with Events & RGB

2026-10-27 04:11:39
Dulanga Weerakoon, Darshana Rathnayake, Van Minh Do, Hemanth Sabbella, Kaichen Zhou, Fangneng Zhan, Alok Prakash, Sanjay E. Sarma, Archan Misra, Paul Pu Liang

Abstract

Reconstructing dynamic 3D scenes over time (4D reconstruction) from a single moving camera is central to robotics and AR/VR applications, yet state-of the-art feed-forward methods rely solely on RGB frames and therefore inherit the failure modes of conventional cameras, including motion blur and temporal aliasing under fast or non-uniform camera and object motion. Event cameras report per-pixel brightness changes asynchronously at microsecond resolution, offering a complementary signal that is largely immune to these artifacts, but whether this modality can be incorporated into existing RGB based 4D reconstruction pipelines without a full architectural redesign remains an open question. In this preliminary study, we investigate a minimal extension: we augment Monst3R, an existing RGB-only 4D reconstruction model, with an additional event-camera input branch, leaving the rest of the architecture unchanged. Across 3 benchmark datasets, this simple RGB-event fusion reduces Abs Rel by 3.4% on average relative to the RGB-only Monst3R baseline, and a sensitivity analysis shows that the improvement grows with the magnitude of camera and object motion, with the largest gains observed under high object motion conditions where RGB-only reconstruction degrades most. These early results suggest that even a lightweight, non-invasive fusion of event data can meaningfully improve 4D reconstruction robustness, motivating a more thorough architectural investigation in future work.

Abstract (translated)

URL

https://arxiv.org/abs/2610.36610

PDF

https://arxiv.org/pdf/2610.36610.pdf


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