Paper Reading AI Learner

ODEAction: From Predicting Chunks to Evolving Actions

2026-11-06 16:23:21
Qishen Wang, Pengxiang Ding, Shifeng Bao, Mingyang Sun, Hengtao Li, Yi Gao, Baohua Yin, Yang Liu, Jiajun Fu, Jiacheng Liu, Changjing He, Peiyang Li, Runze Suo, Yan Wang, Xiaobo Wang, Yonghao Dang, Cheng Chi

Abstract

Vision-language-action (VLA) models typically generate actions in chunks, organizing continuous robot execution into separately predicted segments and thus introducing potential discontinuities at action-chunk transitions. We propose ODEAction, a chunk-free action generation paradigm that replaces action-chunk prediction with Continuous Action Evolution. Given visual observations, language instructions, and robot proprioceptive information, ODEAction learns an action transition field defined over action space, where a transition vector characterizes the evolution rate of the current action with respect to evolution time. During execution, the model takes the current action as its initial condition and integrates the learned field using an ordinary differential equation (ODE), recursively generating subsequent actions with explicit dependencies. ODEAction is implemented as an action head and does not depend on a specific vision-language backbone architecture. Experiments on LIBERO, EBench, RoboTwin, and real robots show that ODEAction improves both task performance and trajectory quality over matched action-chunking baselines, with particularly pronounced gains on fine manipulation tasks.

Abstract (translated)

URL

https://arxiv.org/abs/2611.09672

PDF

https://arxiv.org/pdf/2611.09672.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model LLM Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Robot Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Time_Series Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot