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Latent Terrain: Adapting Neural Audio Autoencoders as Design Materials in NIME

2026-11-04 22:58:06
Shuoyang Jasper Zheng, Keigo Yoshida, Nico Garc\'ia-Peguinho, Jiatong Liu, Dan Hearn, Anna Xamb\'o Sed\'o, Nick Bryan-Kinns

Abstract

Neural audio autoencoders, a deep learning method for sound synthesis, are increasingly popular in AI-enhanced NIMEs. It is timely to explore as a community how this technological opportunity has opened a domain of design in NIME. This paper focuses on one compelling technique of using autoencoders for sound synthesis: navigating their latent space as a generative sound space. We introduce Latent Terrain, a Max/MSP tool package designed to tailor latent spaces into corpus-based sound spaces for NIMEs. We describe the rationale and development process of Latent Terrain to offer insights into the use of autoencoders in a material-oriented crafting space of musical interface design. We deliver an annotated portfolio resulting from a collaborative artistic exploration of Latent Terrain with four NIME makers, to showcase the design possibilities opened by autoencoders. We reflect on our practice-based account to discuss the challenges and opportunities of enabling neural audio autoencoders as design materials for AI-enhanced NIMEs.

Abstract (translated)

URL

https://arxiv.org/abs/2611.07210

PDF

https://arxiv.org/pdf/2611.07210.pdf


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