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AeroScene: Progressive Scene Synthesis for Aerial Robotics

2026-03-24 13:59:45
Nghia Vu, Tuong Do, Dzung Tran, Binh X. Nguyen, Hoan Nguyen, Erman Tjiputra, Quang D. Tran, Hai-Nguyen Nguyen, Anh Nguyen

Abstract

Generative models have shown substantial impact across multiple domains, their potential for scene synthesis remains underexplored in robotics. This gap is more evident in drone simulators, where simulation environments still rely heavily on manual efforts, which are time-consuming to create and difficult to scale. In this work, we introduce AeroScene, a hierarchical diffusion model for progressive 3D scene synthesis. Our approach leverages hierarchy-aware tokenization and multi-branch feature extraction to reason across both global layouts and local details, ensuring physical plausibility and semantic consistency. This makes AeroScene particularly suited for generating realistic scenes for aerial robotics tasks such as navigation, landing, and perching. We demonstrate its effectiveness through extensive experiments on our newly collected dataset and a public benchmark, showing that AeroScene significantly outperforms prior methods. Furthermore, we use AeroScene to generate a large-scale dataset of over 1,000 physics-ready, high fidelity 3D scenes that can be directly integrated into NVIDIA Isaac Sim. Finally, we illustrate the utility of these generated environments on downstream drone navigation tasks. Our code and dataset are publicly available at this http URL

Abstract (translated)

生成模型已在多个领域展现出显著影响,但其在机器人领域的场景合成潜力尚未得到充分探索。这一差距在无人机模拟器中尤为明显——现有仿真环境仍高度依赖手动创建,不仅耗时且难以扩展。本研究提出AeroScene,一种用于渐进式3D场景合成的分层扩散模型。该方法通过层级感知标记化及多分支特征提取,同时推理全局布局与局部细节,确保物理合理性与语义一致性。这使得AeroScene特别适用于生成导航、着陆与栖息等空中机器人任务的真实场景。我们在新收集的数据集及公开基准上开展大量实验,证明AeroScene显著优于现有方法。此外,我们利用该模型生成了包含1000余个物理就绪、高保真3D场景的大规模数据集,可直接集成至NVIDIA Isaac Sim。最后,我们展示了这些生成环境在下游无人机导航任务中的实用性。代码与数据集已公开于此链接。

URL

https://arxiv.org/abs/2603.23224

PDF

https://arxiv.org/pdf/2603.23224.pdf


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