Video prediction is increasingly viewed as a path toward generalizable world models, yet it remains unclear whether these systems learn underlying causal structure or merely exploit superficial visual correlations for future prediction. We introduce CRONOS, an intervention-based benchmark designed to evaluate counterfactual physical consistency: whether a model's predictions of physical events respond appropriately to controlled changes in the visual input, such as variations of scene context, viewpoint, object appearance, and object category. Built in a photorealistic Unreal Engine environment, CRONOS enables controlled, high-fidelity generation of videos across diverse scenes and dynamics. In contrast to previous benchmarks, CRONOS systematically intervenes on four key factors - viewpoint, scene, object category, and object appearance - while keeping the underlying physical event type, such as a collision, occlusion, or fall, fixed. Our evaluation of recent open-source video generators reveals substantial failures in counterfactual physical consistency: prediction quality for the same physical event type is affected by appearance, environment, and, particularly by viewpoint changes. CRONOS provides a controlled and reproducible testbed for diagnosing how the quality of generated videos changes for different interventions, establishing a concrete target for developing models that perform consistently across changes of multiple conditions. The dataset and code are available at our project page.
https://arxiv.org/abs/2605.23699
Video world models can generate realistic futures from a single instruction, but they often fail to preserve consistent point-level motion over time. As a result, the generated videos appear plausible, yet lack the physical grounding required for reliable action execution, such as robot manipulation. We present GEM-4D, a geometry-grounded video world model that resolves this limitation by injecting dense 4D correspondence supervision, distilled from a pretrained geometry foundation model, into the video generative backbone during training. This supervision enables the model to jointly capture appearance and geometric structure while retaining a single-stream architecture with no additional inference cost. We further introduce an inverse dynamics module that converts correspondence-consistent video rollouts into executable robot trajectories, enabling direct deployment in both real-world and simulated manipulation. GEM-4D achieves state-of-the-art performance on both video prediction and geometric consistency across simulation and realistic scenarios and improves real-world manipulation success from 61% to 81%. Additional results are available at the project page: this https URL.
https://arxiv.org/abs/2605.22882
World models have become a central paradigm for learning predictive simulators that support generation, planning, and decision-making. Yet, despite rapid progress in industry-scale interactive video generation, the broader research community still lacks compact, reproducible, and easily extensible implementations for studying the design choices underlying modern world models. We introduce Nano World Models, a minimalist codebase for future video prediction centered around diffusion forcing. Nano World Models provides a unified interface for generative objectives, model scales, action-conditioning mechanisms, latent observation spaces, datasets, evaluation protocols, and long-horizon rollout procedures. This design enables controlled studies of world-modeling components that are often entangled across separate implementations. Through experiments across simple control environments, game simulation, and real-robot data, we examine how prediction parameterization, architecture scale, action injection, sampling budget, and domain complexity affect video prediction quality and autoregressive rollout behavior. By releasing code, configurations, evaluation scripts, and pretrained checkpoints, Nano World Models aims to provide a compact yet extensible experimental substrate for open, reproducible, and scientific world-model research.
https://arxiv.org/abs/2605.23993
Self-supervised video models are increasingly framed as world models, yet their evaluation remains largely confined to a single top-1 accuracy score on clean benchmarks. This leaves a major gap in comprehending their potential as world models. We present the first systematic study addressing this gap, analyzing four matched-capacity frontier video foundation models, V-JEPA 2.1, V-JEPA 2, VideoPrism, and VideoMAEv2, across five robustness axes relevant to their deployment as video world models: feature discriminability, corruption robustness, fine-grained discrimination, occlusion robustness, and sensitivity to temporal direction. Our evaluations establish that across all five axes, latent-prediction models form a distinct and consistent profile. They degrade more gracefully under pixel corruption, preserve usable class structure rather than mere geometric stability under occlusion, capture fine-grained physical contact cues without reconstructing pixels, and uniquely encode the arrow of time. These advantages can even survive task adaptation: a frozen V-JEPA 2 backbone with a lightweight attentive probe outperforms a fully fine-tuned VideoMAE and a supervised TimeSformer on corruption and occlusion robustness. Our extensive results offer concrete new evidence in favor of latent prediction for robust world modeling.
https://arxiv.org/abs/2605.15618
Learning predictive world models from unlabelled video is a foundational challenge in artificial intelligence. While Joint Embedding Predictive Architectures (JEPA) have set new benchmarks in semantic classification, they often remain physics-blind, failing to capture the causal dynamics necessary for downstream reasoning. We hypothesize that this stems from standard patch-based masking strategies, which prioritize visual texture over rare but informative kinematic events. We propose Interaction-Aware JEPA (IA-JEPA), which utilizes a self-supervised motion-centric masking strategy to prioritize physical interactions. By specifically targeting entities engaged in collisions or momentum transfers, we force the architecture to reconstruct latent trajectories rather than static background features. Evaluated on the CLEVRER benchmark, IA-JEPA achieves 14.26% accuracy on causal reasoning tasks, a significant lead over the 3.22% achieved by standard patch-masked baselines. Crucially, we demonstrate that IA-JEPA breaks the "static bias" of standard self-supervision by inducing a higher-entropy, more discriminative latent space (+10% entropy gain) that linearizes physical energy ($R^2=0.43$). We show that this interaction bias generalizes to real-world human actions (Something-Something V2) and zero-shot physical puzzles (PHYRE-Lite). Our results provide a scalable, fully self-supervised path toward building foundational world models that begin to internalize the causal structure of the physical world.
https://arxiv.org/abs/2605.15466
World Action Models (WAMs) have emerged as a promising paradigm for robot control by modeling physical dynamics. Current WAMs generally follow two paradigms: the "Imagine-then-Execute" approach, which uses video prediction to infer actions via inverse dynamics, and the "Joint Modeling" approach, which jointly models actions and video representations. Based on systematic experiments, we observe a fundamental trade-off between these paradigms: the former explicitly leverages world models for generalizable transit but lacks interaction precision, whereas the latter enables fine-grained, temporally coherent action generation but is constrained by the exploration space of the training distribution. Motivated by these findings, we propose HarmoWAM, an end-to-end WAM that fully leverages a world model to unify predictive and reactive control, enabling both generalizable transit and precise manipulation. Specifically, the world model provides spatio-temporal physical priors that condition two complementary action experts: a predictive expert that leverages latent dynamics for iterative action generation, and a reactive expert that directly infers actions from predicted visual evolution. To enable adaptive coordination, a Process-Adaptive Gating Mechanism is proposed to automatically determine the timing and location of switching between them. This allows the world model to drive the reactive expert to expand the exploration space and the predictive expert to perform precise interactions across different stages of a task. For evaluation, we construct three training-unseen test environments across six real-world robotic tasks, covering variations in background, position, and object semantics. Notably, HarmoWAM achieves strong zero-shot generalization across these scenarios, significantly outperforming prior state-of-the-art VLA models and WAMs by margins of 33% and 29%, respectively.
https://arxiv.org/abs/2605.10942
Action-conditioned world models (ACWMs) have shown strong promise for video prediction and decision-making. However, existing benchmarks are largely restricted to egocentric navigation or narrow, task-specific robotics datasets, offering only limited coverage of the rich physical interactions required for generalized world understanding. We introduce ACWM-Phys, a new benchmark for evaluating action-conditioned prediction under diverse physical dynamics in a clean, controllable simulation environment with a carefully designed action space. ACWM-Phys contains training and evaluation data spanning rigid-body dynamics, kinematics, deformable-object interactions, and particle dynamics. To evaluate both interpolation and generalization, we design in-distribution and out-of-distribution protocols with controlled shifts in interaction patterns or scene configurations. By building the benchmark in a fully controllable simulator, ACWM-Phys enables precise data collection, reproducible evaluation, and systematic analysis of model capabilities for physically grounded world modeling. Through systematic experiments on ACWM-DiT, we find that OoD generalization depends not only on the physical regime but also on effective task complexity: models generalize well on visually simple, low-dimensional interactions with clear geometric structure, but suffer larger drops on deformable contacts, high-dimensional control, and complex articulated motion. This suggests that the model still relies heavily on visual appearance patterns instead of fully learning the underlying physics. Ablations show that cross-attention improves high-dimensional action conditioning, causal VAEs outperform frame-wise encoders, and larger action spaces are harder to model but can improve generalization by providing richer control signals. These findings guide the design of physically grounded world models.
https://arxiv.org/abs/2605.08567
Recent advances have shown that large-scale video diffusion models can be repurposed as neural renderers by first decomposing videos into intrinsic scene representations and then performing forward rendering under novel illumination. While promising, this paradigm fundamentally relies on accurate intrinsic decomposition, which remains highly unreliable for real-world videos and often leads to distorted appearances, broken materials, and accumulated temporal artifacts during relighting. In this work, we present Relit-LiVE, a novel video relighting framework that produces physically consistent, temporally stable results without requiring prior knowledge of camera pose. Our key insight is to explicitly introduce raw reference images into the rendering process, enabling the model to recover critical scene cues that are inevitably lost or corrupted in intrinsic representations. Furthermore, we propose a novel environment video prediction formulation that simultaneously generates relit videos and per-frame environment maps aligned with each camera viewpoint in a single diffusion process. This joint prediction enforces strong geometric-illumination alignment and naturally supports dynamic lighting and camera motion, significantly improving physical consistency in video relighting while easing the requirement of known per-frame camera pose. Extensive experiments demonstrate that Relit-LiVE consistently outperforms state-of-the-art video relighting and neural rendering methods across synthetic and real-world benchmarks. Beyond relighting, our framework naturally supports a wide range of downstream applications, including scene-level rendering, material editing, object insertion, and streaming video relighting. The Project is available at this https URL.
https://arxiv.org/abs/2605.06658
A world model matters to an agent only through the state it constructs. That state must preserve some information, discard other information, and support some future function: prediction, control, planning, memory, grounding, or counterfactual reasoning. This paper treats world-model research as latent state design under sufficiency constraints. We propose a functional taxonomy that groups methods by what their latent state is for, rather than by architecture or application domain: predictive embedding, recurrent belief state, object/causal structure, latent action interface, grounded planning interface, and memory substrate. These roles expose distinctions that architecture-based groupings hide, including the gap between predictive sufficiency and control sufficiency, and the gap between passive video prediction and counterfactual action modeling. The taxonomy supports an evaluation framework that judges a model by the sufficiency constraint its latent state was built to satisfy. We compare methods along seven axes: representation, prediction, planning, controllability, causal/counterfactual support, memory, and uncertainty. We use the resulting matrix as a diagnostic for what a latent state preserves, discards, and enables. The conclusion that follows is that an actionable world model is the one whose state construction matches the task, not the one that preserves the most information.
https://arxiv.org/abs/2605.01694
World models derived from large-scale video generative pre-training have emerged as a promising paradigm for generalist robot policy learning. However, standard approaches often focus on high-fidelity RGB video prediction, this can result in overfitting to irrelevant factors, such as dynamic backgrounds and illumination changes. These distractions reduce the model's ability to generalize, ultimately leading to unreliable and fragile control policies. To address this, we introduce the Mask World Model (MWM), which leverages video diffusion architectures to predict the evolution of semantic masks instead of pixels. This shift imposes a geometric information bottleneck, forcing the model to capture essential physical dynamics and contact relations while filtering out visual noise. We seamlessly integrate this mask dynamics backbone with a diffusion-based policy head to enable robust end-to-end control. Extensive evaluations demonstrate the superiority of MWM on the LIBERO and RLBench simulation benchmarks, significantly outperforming the state-of-the-art RGB-based world models. Furthermore, real-world experiments and robustness evaluation (via random token pruning) reveal that MWM exhibits superior generalization capabilities and robust resilience to texture information loss.
https://arxiv.org/abs/2604.19683
The task of video geolocalization aims to determine the precise GPS coordinates of a video's origin and map its trajectory; with applications in forensics, social media, and exploration. Existing classification-based approaches operate at a coarse city-level granularity and fail to capture fine-grained details, while image retrieval methods are impractical on a global scale due to the need for extensive image galleries which are infeasible to compile. Comparatively, constructing a gallery of GPS coordinates is straightforward and inexpensive. We propose VidTAG, a dual-encoder framework that performs frame-to-GPS retrieval using both self-supervised and language-aligned features. To address temporal inconsistencies in video predictions, we introduce the TempGeo module, which aligns frame embeddings, and the GeoRefiner module, an encoder-decoder architecture that refines GPS features using the aligned frame embeddings. Evaluations on Mapillary (MSLS) and GAMa datasets demonstrate our model's ability to generate temporally consistent trajectories and outperform baselines, achieving a 20% improvement at the 1 km threshold over GeoCLIP. We also beat current State-of-the-Art by 25% on global coarse grained video geolocalization (CityGuessr68k). Our approach enables fine-grained video geolocalization and lays a strong foundation for future research. More details on the project webpage: this https URL
https://arxiv.org/abs/2604.12159
Accurate future video prediction requires both high visual fidelity and consistent scene semantics, particularly in complex dynamic environments such as autonomous driving. We present Re2Pix, a hierarchical video prediction framework that decomposes forecasting into two stages: semantic representation prediction and representation-guided visual synthesis. Instead of directly predicting future RGB frames, our approach first forecasts future scene structure in the feature space of a frozen vision foundation model, and then conditions a latent diffusion model on these predicted representations to render photorealistic frames. This decomposition enables the model to focus first on scene dynamics and then on appearance generation. A key challenge arises from the train-test mismatch between ground-truth representations available during training and predicted ones used at inference. To address this, we introduce two conditioning strategies, nested dropout and mixed supervision, that improve robustness to imperfect autoregressive predictions. Experiments on challenging driving benchmarks demonstrate that the proposed semantics-first design significantly improves temporal semantic consistency, perceptual quality, and training efficiency compared to strong diffusion baselines. We provide the implementation code at this https URL
https://arxiv.org/abs/2604.11707
Recent years have seen remarkable progress in autonomous driving, yet generalization to long-tail and open-world scenarios remains a major bottleneck for large-scale deployment. To address this challenge, some works use LLMs and VLMs for vision-language understanding and reasoning, enabling vehicles to interpret rare and safety-critical situations when generating actions. Others study generative world models to capture the spatio-temporal evolution of driving scenes, allowing agents to imagine possible futures before acting. Inspired by human intelligence, which unifies understanding and imagination, we explore a unified model for autonomous driving. We present LMGenDrive, the first framework that combines LLM-based multimodal understanding with generative world models for end-to-end closed-loop driving. Given multi-view camera inputs and natural-language instructions, LMGenDrive generates both future driving videos and control signals. This design provides complementary benefits: video prediction improves spatio-temporal scene modeling, while the LLM contributes strong semantic priors and instruction grounding from large-scale pretraining. We further propose a progressive three-stage training strategy, from vision pretraining to multi-step long-horizon driving, to improve stability and performance. LMGenDrive supports both low-latency online planning and autoregressive offline video generation. Experiments show that it significantly outperforms prior methods on challenging closed-loop benchmarks, with clear gains in instruction following, spatio-temporal understanding, and robustness to rare scenarios. These results suggest that unifying multimodal understanding and generation is a promising direction for more generalizable and robust embodied decision-making systems.
https://arxiv.org/abs/2604.08719
Video prediction is a useful function for autonomous driving, enabling intelligent vehicles to reliably anticipate how driving scenes will evolve and thereby supporting reasoning and safer planning. However, existing models are constrained by multi-stage training pipelines and remain insufficient in modeling the diverse motion patterns in real driving scenes, leading to degraded temporal consistency and visual quality. To address these challenges, this paper introduces the historical motion priors-informed diffusion model (HMPDM), a video prediction model that leverages historical motion priors to enhance motion understanding and temporal coherence. The proposed deep learning system introduces three key designs: (i) a Temporal-aware Latent Conditioning (TaLC) module for implicit historical motion injection; (ii) a Motion-aware Pyramid Encoder (MaPE) for multi-scale motion representation; (iii) a Self-Conditioning (SC) strategy for stable iterative denoising. Extensive experiments on the Cityscapes and KITTI benchmarks demonstrate that HMPDM outperforms state-of-the-art video prediction methods with efficiency, achieving a 28.2% improvement in FVD on Cityscapes under the same monocular RGB input configuration setting. The implementation codes are publicly available at this https URL.
https://arxiv.org/abs/2603.27371
World Action Models (WAMs) have emerged as a promising alternative to Vision-Language-Action (VLA) models for embodied control because they explicitly model how visual observations may evolve under action. Most existing WAMs follow an imagine-then-execute paradigm, incurring substantial test-time latency from iterative video denoising, yet it remains unclear whether explicit future imagination is actually necessary for strong action performance. In this paper, we ask whether WAMs need explicit future imagination at test time, or whether their benefit comes primarily from video modeling during training. We disentangle the role of video modeling during training from explicit future generation during inference by proposing \textbf{Fast-WAM}, a WAM architecture that retains video co-training during training but skips future prediction at test time. We further instantiate several Fast-WAM variants to enable a controlled comparison of these two factors. Across these variants, we find that Fast-WAM remains competitive with imagine-then-execute variants, while removing video co-training causes a much larger performance drop. Empirically, Fast-WAM achieves competitive results with state-of-the-art methods both on simulation benchmarks (LIBERO and RoboTwin) and real-world tasks, without embodied pretraining. It runs in real time with 190ms latency, over 4$\times$ faster than existing imagine-then-execute WAMs. These results suggest that the main value of video prediction in WAMs may lie in improving world representations during training rather than generating future observations at test time. Project page: this https URL
https://arxiv.org/abs/2603.16666
Vision-Language-Action (VLA) models have emerged as a promising paradigm for robot learning, but their representations are still largely inherited from static image-text pretraining, leaving physical dynamics to be learned from comparatively limited action data. Generative video models, by contrast, encode rich spatiotemporal structure and implicit physics, making them a compelling foundation for robotic manipulation. But their potentials are not fully explored in the literature. To bridge the gap, we introduce DiT4DiT, an end-to-end Video-Action Model that couples a video Diffusion Transformer with an action Diffusion Transformer in a unified cascaded framework. Instead of relying on reconstructed future frames, DiT4DiT extracts intermediate denoising features from the video generation process and uses them as temporally grounded conditions for action prediction. We further propose a dual flow-matching objective with decoupled timesteps and noise scales for video prediction, hidden-state extraction, and action inference, enabling coherent joint training of both modules. Across simulation and real-world benchmarks, DiT4DiT achieves state-of-the-art results, reaching average success rates of 98.6% on LIBERO and 50.8% on RoboCasa GR1 while using substantially less training data. On the Unitree G1 robot, it also delivers superior real-world performance and strong zero-shot generalization. Importantly, DiT4DiT improves sample efficiency by over 10x and speeds up convergence by up to 7x, demonstrating that video generation can serve as an effective scaling proxy for robot policy learning. We release code and models at this https URL.
视觉-语言-行动(VLA)模型作为机器人学习的一个有前景的范式已经出现,但它们的表示方法仍然很大程度上继承自静态图像和文本预训练,使得物理动态只能从相对有限的动作数据中被学习。相比之下,生成视频模型编码了丰富的时空结构以及隐含的物理学原理,这使它们成为操纵机器人的一个非常有吸引力的基础。然而,在文献中这些潜力尚未得到充分探索。 为弥合这一差距,我们引入了DiT4DiT,这是一个端到端的视频-动作模型,它在一个统一级联框架内将视频扩散变换器与行动扩散变换器耦合在一起。不同于依赖于重建的未来帧,DiT4DiT从视频生成过程中提取中间降噪特征,并将其作为时间基础条件用于动作预测。我们还提出了一个解耦的时间步和噪声尺度的双流匹配目标,用于视频预测、隐藏状态提取以及行动推断,从而使两个模块能够进行连贯的联合训练。 在模拟环境和现实世界基准测试中,DiT4DiT取得了最先进的成果,在LIBERO上达到了平均成功率98.6%,在RoboCasa GR1上达到50.8%的成功率,而使用的训练数据却少得多。此外,在Unitree G1机器人上,它也展示了卓越的实际性能和强大的零样本泛化能力。 重要的是,DiT4DiT通过超过10倍的提高样本效率以及最多7倍加快收敛速度,证明了视频生成可以作为有效的比例因子用于机器人的策略学习。我们将在上述网址发布代码和模型。
https://arxiv.org/abs/2603.10448
Action-conditioned video prediction models (often referred to as world models) have shown strong potential for robotics applications, but existing approaches are often slow and struggle to capture physically consistent interactions over long horizons, limiting their usefulness for scalable robot policy training and evaluation. We present Interactive World Simulator, a framework for building interactive world models from a moderate-sized robot interaction dataset. Our approach leverages consistency models for both image decoding and latent-space dynamics prediction, enabling fast and stable simulation of physical interactions. In our experiments, the learned world models produce interaction-consistent pixel-level predictions and support stable long-horizon interactions for more than 10 minutes at 15 FPS on a single RTX 4090 GPU. Our framework enables scalable demonstration collection solely within the world models to train state-of-the-art imitation policies. Through extensive real-world evaluation across diverse tasks involving rigid objects, deformable objects, object piles, and their interactions, we find that policies trained on world-model-generated data perform comparably to those trained on the same amount of real-world data. Additionally, we evaluate policies both within the world models and in the real world across diverse tasks, and observe a strong correlation between simulated and real-world performance. Together, these results establish the Interactive World Simulator as a stable and physically consistent surrogate for scalable robotic data generation and faithful, reproducible policy evaluation.
基于动作条件的视频预测模型(通常称为世界模型)在机器人应用中显示出强大的潜力,但现有的方法往往速度较慢,并且难以捕捉长时间范围内的物理一致交互,这限制了它们对可扩展机器人策略训练和评估的实用性。我们提出了互动世界模拟器(Interactive World Simulator),这是一个用于从适度大小的机器人互动数据集中构建互动世界模型的框架。我们的方法利用一致性模型进行图像解码以及隐空间动态预测,从而能够快速且稳定地模拟物理交互。在实验中,所学习的世界模型能够产生交互一致的像素级预测,并支持在一个RTX 4090 GPU上以每秒15帧的速度进行超过十分钟的长时间范围内的稳定互动。 我们的框架允许完全在世界模型内部收集大规模演示数据来训练最先进的模仿策略。通过跨涉及刚性物体、可变形物体、堆积物及其相互作用等多种任务的真实世界评估,我们发现基于世界模型生成的数据训练出的策略与同样数量真实世界数据训练出来的策略表现相当。此外,我们在世界模型和现实世界中对各种任务进行策略评价,并观察到模拟性能与实际世界性能之间存在强烈的关联性。 综上所述,这些结果确立了互动世界模拟器作为一个稳定且物理一致的替代方案,在大规模机器人数据生成以及忠实、可重复的策略评估方面具有重要作用。
https://arxiv.org/abs/2603.08546
We present DreamToNav, a novel autonomous robot framework that uses generative video models to enable intuitive, human-in-the-loop control. Instead of relying on rigid waypoint navigation, users provide natural language prompts (e.g. ``Follow the person carefully''), which the system translates into executable motion. Our pipeline first employs Qwen 2.5-VL-7B-Instruct to refine vague user instructions into precise visual descriptions. These descriptions condition NVIDIA Cosmos 2.5, a state-of-the-art video foundation model, to synthesize a physically consistent video sequence of the robot performing the task. From this synthetic video, we extract a valid kinematic path using visual pose estimation, robot detection and trajectory recovery. By treating video generation as a planning engine, DreamToNav allows robots to visually "dream" complex behaviors before executing them, providing a unified framework for obstacle avoidance and goal-directed navigation without task-specific engineering. We evaluate the approach on both a wheeled mobile robot and a quadruped robot in indoor navigation tasks. DreamToNav achieves a success rate of 76.7%, with final goal errors typically within 0.05-0.10 m and trajectory tracking errors below 0.15 m. These results demonstrate that trajectories extracted from generative video predictions can be reliably executed on physical robots across different locomotion platforms.
我们介绍了DreamToNav,这是一种新颖的自主机器人框架,它使用生成式视频模型来实现直观、人机协作控制。与依赖固定的航点导航不同,用户可以提供自然语言指令(例如“小心地跟随那个人”),系统将这些指令转换为可执行的动作。我们的流程首先利用Qwen 2.5-VL-7B-Instruct将模糊的用户指令细化为精确的视觉描述。然后使用最先进的视频基础模型NVIDIA Cosmos 2.5根据这些描述合成一段机器人执行任务时的物理上一致的视频序列。从这段合成视频中,我们通过视觉姿态估计、机器人检测和轨迹恢复提取出有效的运动路径。将视频生成视为规划引擎后,DreamToNav可以让机器人在执行之前“想象”复杂的行为,为不同平台提供统一的避障及目标导向导航框架,并且无需针对特定任务进行工程设计。 我们在室内导航任务中对这款轮式移动机器人和四足机器人的DreamToNav进行了评估。DreamToNav的成功率为76.7%,最终目标误差通常在0.05-0.10米之间,轨迹跟踪误差低于0.15米。这些结果表明,从生成视频预测中提取的轨迹可以在不同运动平台上的物理机器人上可靠地执行。
https://arxiv.org/abs/2603.06190
Robotic manipulation requires anticipating how the environment evolves in response to actions, yet most existing systems lack this predictive capability, often resulting in errors and inefficiency. While Vision-Language Models (VLMs) provide high-level guidance, they cannot explicitly forecast future states, and existing world models either predict only short horizons or produce spatially inconsistent frames. To address these challenges, we propose a framework for fast and predictive video-conditioned action. Our approach first selects and adapts a robust video generation model to ensure reliable future predictions, then applies adversarial distillation for fast, few-step video generation, and finally trains an action model that leverages both generated videos and real observations to correct spatial errors. Extensive experiments show that our method produces temporally coherent, spatially accurate video predictions that directly support precise manipulation, achieving significant improvements in embodiment consistency, spatial referring ability, and task completion over existing baselines. Codes & Models will be released.
机器人操作需要预测环境在行动后的演变情况,然而大多数现有系统缺乏这种预测能力,导致经常出现错误和效率低下。虽然视觉-语言模型(VLMs)提供了高层次的指导,但它们无法明确地预测未来的状态,而现有的世界模型要么只能预测短期的时间范围,要么生成的空间上不一致的画面。为了解决这些问题,我们提出了一种快速且具备预测能力的视频条件动作框架。 我们的方法首先选择并调整一个稳健的视频生成模型,以确保可靠的未来预测;然后应用对抗蒸馏(adversarial distillation)进行快速、少步骤的视频生成;最后训练一个利用生成的视频和真实观察来纠正空间错误的动作模型。大量的实验表明,我们提出的方法能够产生时间上连贯且空间上准确的视频预测,直接支持精确的操作,并在具身一致性(embodiment consistency)、空间指代能力以及任务完成度方面显著优于现有的基准方法。 代码与模型将在适当的时候发布。
https://arxiv.org/abs/2602.10717
Predicting physical dynamics from raw visual data remains a major challenge in AI. While recent video generation models have achieved impressive visual quality, they still cannot consistently generate physically plausible videos due to a lack of modeling of physical laws. Recent approaches combining 3D Gaussian splatting and physics engines can produce physically plausible videos, but are hindered by high computational costs in both reconstruction and simulation, and often lack robustness in complex real-world scenarios. To address these issues, we introduce Neural Gaussian Force Field (NGFF), an end-to-end neural framework that integrates 3D Gaussian perception with physics-based dynamic modeling to generate interactive, physically realistic 4D videos from multi-view RGB inputs, achieving two orders of magnitude faster than prior Gaussian simulators. To support training, we also present GSCollision, a 4D Gaussian dataset featuring diverse materials, multi-object interactions, and complex scenes, totaling over 640k rendered physical videos (~4 TB). Evaluations on synthetic and real 3D scenarios show NGFF's strong generalization and robustness in physical reasoning, advancing video prediction towards physics-grounded world models.
https://arxiv.org/abs/2602.00148