3D Human Pose Estimation (3D HPE) is used in indoor environments, such as smart homes, to analyze human movement and monitor human states. Millimeter-wave (mmWave) radar is suitable for this task because it is robust to lighting variations and does not capture images of human appearance. However, radar observations often provide insufficient information about certain body parts or contain overlapping reflections from multiple body parts, limiting accurate 3D joint localization. To address these limitations, we propose the Initialization-to-Refinement Pose Framework (I2R-Pose), comprising two stages: Motion-Aware Pose Initialization and Observation-Guided Refinement. In the first stage, joint-wise features are learned by incorporating temporal relationships across consecutive radar observations and human skeletal structure to compensate for insufficient joint information and estimate an initial 3D pose sequence. In the second stage, separately extracted radar observation features predict joint-wise positional corrections that refine the initial pose and generate the final pose sequence. The framework supports individual and fused inputs of time-Doppler/time-range (TD/TR) maps and radar point clouds (PCs). To evaluate performance across indoor activities, we construct the Radar Motion and Spatial Information for 3D Human Pose Estimation (RaMoS-Pose) dataset, providing synchronized TD/TR maps, radar PCs, and 3D joint ground truth (GT). Evaluations on RaMoS-Pose and the publicly available MVDoppler-Pose dataset show that I2R-Pose reduces mean per-joint position error (MPJPE) by 39.50% on MVDoppler-Pose and by 15.13% on RaMoS-Pose with fused inputs, compared with the best-performing existing methods evaluated on each dataset.
https://arxiv.org/abs/2610.27774
Autonomous Unmanned Aerial Vehicle (UAV) navigation in urban environments requires precise pose estimation. Because Global Navigation Satellite System (GNSS) signals are often unreliable in cities, visual localization serves as a crucial complement. Within this domain, textureless Level-of-Detail (LoD) city models provide a lightweight and privacy-preserving substitute for heavy 3D textured meshes. However, localizing against abstract geometry is challenging. Existing pipelines typically score 2D silhouette overlaps, which can suffer from severe geometric ambiguities. We present MatchCityLoc, a framework that shifts this paradigm to direct feature matching from a noisy 6-DoF pose prior. By extracting surface normals from the query image using a zero-shot foundation model and matching them against rendered LoD normals, we establish explicit 3D-to-2D correspondences. This enables a Perspective-n-Point (PnP) pose solve, which we iteratively refine through a render-and-match loop. Experiments demonstrate strong pose recall and accurate translation and rotation among the evaluated off-the-shelf LoD-based methods with very few renderings. By bridging the modality gap between aerial imagery and texture-free geometry, MatchCityLoc enables accurate localization using lightweight, privacy-preserving city models.
https://arxiv.org/abs/2610.27110
Monocular simultaneous localization and mapping (SLAM) remains challenging in dynamic environments. Real-time dynamic object identification in such environments is a critical problem. Recent approaches estimate per-pixel uncertainty from rendering residuals or multiview feature inconsistency to identify dynamic regions. These methods lack direct motion evidence, and their accuracy may degrade when reconstruction is inaccurate or features are ambiguous. In addition, such uncertainty merely downweights pixels in bundle adjustment (BA), so inaccurate uncertainty estimates can still impair camera pose estimation and 3D reconstruction. Accordingly, we present a monocular RGB SLAM system for dynamic scenes. Specifically, a motion uncertainty estimation method is proposed to derive uncertainty from the residual between optical flow and camera motion induced flow, directly reflecting object motion. The estimation varies with frame alignment accuracy, reducing false detections and yielding accurate pixel-level masks of dynamic regions. To make BA more robust, we estimate camera poses from high confidence pixels. These poses are then used to reproject dynamic pixels during joint refinement of poses and depth, reducing the influence of object motion on both pose and depth updates. Moreover, we provide a quantitative evaluation of dynamic masks and analyze how these masks affect the downstream tracking and reconstruction of dynamic objects. Our approach improves the mean dynamic mask IoU by 35\% over a state-of-the-art baseline on DAVIS, and reduces the average ATE by 59\% on Bonn and 19\% on TUM relative to the SLAM backbone used in our system. The source code will be made publicly available.
https://arxiv.org/abs/2610.23496
Feed-forward Gaussian models have made novel view synthesis almost instantaneous. Feed-forward methods predict Gaussians directly, either in two stages or in a single merged pass. Using two separately trained models is attractive because each can specialize in its own objective: one for accurate pose estimation and the other for high-quality reconstruction, rather than forcing a single jointly trained network to compromise between the two. A natural instantiation pairs a frozen pose estimator, VGGT, with a frozen reconstruction backbone, TokenGS. Prior work, such as VGGT-X and 3R-GS, also adopts a two-stage design, but attributes the resulting quality degradation to noisy pose estimates and introduces learned refinement. We show that this is not the primary source of the problem. Through per-camera analysis across 107 scenes from two datasets, DL3DV and MipNeRF360, using COLMAP poses as the reference, we find that the rotation error after alignment is small (median 1.6 degrees), whereas the translation scale is offset by a large, dataset-consistent factor. Controlled ablations over 140 DL3DV scenes show that the primary obstacles are two integration failures rather than pose error: a coordinate-frame inconsistency and a translation-scale mismatch, both of which can be corrected deterministically. With these fixes, a frozen VGGT driving a frozen TokenGS achieves 22.47 PSNR, within 0.51 dB of the COLMAP reference, with no additional training, when poses are estimated from all scene views. In the sparse setting, where reconstruction uses only four context images under the standard pose-free protocol, the same pipeline matches this all-view quality, yielding a fully COLMAP-free pipeline without any refinement step.
https://arxiv.org/abs/2610.23039
Achieving precise terminal position and heading alignment remains a significant challenge for learning-based mobile robot control. Recent vision-based learning methods have shown promise for precise target-relative control and generalization to unseen environments with pretrained visual encoders, but general-purpose visual representations are not specifically designed to capture the fine-grained spatial differences between current and goal views required for precise control, and real-world demonstrations combining millimeter-scale terminal accuracy with zero-shot transfer across environments remain limited. To address these challenges, we propose Geometric Representation Conditioning for Precise Visuomotor Policy (GR-VIP), a goal-conditioned visuomotor policy that leverages a visual encoder pretrained for relative camera pose estimation. Rather than using the final relative-pose estimate, GR-VIP conditions action prediction on the dense relational features produced before pose regression, preserving fine-grained cross-view information for learning corrective actions from demonstrations. We evaluate GR-VIP on a real-world docking task and demonstrate high docking success rates and millimeter-scale terminal accuracy in both the training and unseen environments, without additional training for transfer. Furthermore, supplementary experiments illustrate the policy's ability to align with non-docking targets and complete docking under a tested low-light condition.
https://arxiv.org/abs/2610.22997
Understanding biomolecular function requires characterizing three-dimensional structure and conformational variability, for which cryogenic electron microscopy (cryo-EM) is a powerful tool. Cryo-EM produces noisy two-dimensional particle images in which molecular structure, particle pose, and imaging conditions are jointly encoded. Recovering biological information from these observations spans inverse problems including pose estimation, heterogeneity analysis, and reconstruction. These tasks are usually addressed independently despite shared protein structure and image formation, motivating a common representation across inverse problems. Since biologically meaningful differences may be spatially localized, we study self-distillation with complementary global and masked patch objectives. Because experimental dataset discrimination can reflect acquisition-specific cues, we develop controlled synthetic and experimental evaluations and find that structural discrimination benefits from dense spatial features. We introduce the EMber family of vision transformers, pre-trained on >50 million experimental particle images from 214 EMPIAR datasets together with simulated projections from 268,000 molecular assemblies. EMber improves upon existing methods at conformational and compositional discrimination by 14.85 and 14.26 percentage points, estimates conformational populations to within 1.59pp error with a linear probe, and produces particle assignments yielding reference-quality reconstructions in fewer epochs. We demonstrate how to learn representations that capture biological information for use across multiple cryo-EM inverse problems.
https://arxiv.org/abs/2610.22523
We introduce Gen4P, a unified framework for recovering 4D geometry and motion from monocular video. We show that a pretrained video generator can be repurposed into a feed-forward 4D perceiver without iterative denoising. Building on on-demand querying, Gen4P processes clean video latents in a single encoder pass and predicts the requested 4D attributes through a lightweight cross-attention decoder. The on-demand query formulation enables flexible spatial sampling, and our proposed continuous-time queries further provide temporal flexibility. To strengthen geometric knowledge, we propose a straightforward plug-in solution by incorporating a pretrained video-depth LoRA as a frozen geometry prior, improving overall performance without adding extra trainable parameters. Gen4P achieves state-of-the-art or competitive performance on tasks of 3D point tracking, video depth and camera pose estimation. Qualitative results on in-the-wild videos illustrate its capability of tracking complex motion while maintaining the delicate structure. Together, these results demonstrate the potential of video generative pretraining for unified 4D perception. See this https URL for more visual results.
https://arxiv.org/abs/2610.22371
Imitation learning enables robots to perform complex tasks by leveraging human-collected demonstrations. However, most existing approaches require labor-intensive data collection with additional teleoperation systems, which hinders scalability. Human videos represent a natural source of data that implicitly contain knowledge of manipulation behaviors. However, transferring them to robots remains challenging due to the visual domain gap and the absence of explicit action labels. In this work, we introduce TDV, a trajectory-based framework that leverages data generation to enable generalizable manipulation. TDV focuses on task-relevant objects by leveraging plug-and-play 6D pose estimation techniques to extract object trajectories from human videos, thereby mitigating the impact of irrelevant backgrounds and varying viewpoints. As a modality-agnostic intermediate representation, trajectories are inherently independent of the visual domains and different embodiments, enabling efficient data generation. Our method outperforms previous approaches on RLBench simulation tasks, achieving near 100\% success rates across seven tasks. In real-world experiments, TDV enables cross-embodiment generalization manipulation from one-shot human demonstrations by leveraging efficient trajectory generation techniques.
https://arxiv.org/abs/2610.21792
Camera-to-robot pose estimation from a monocular image is significant for vision-based robot navigation and control. However, recovering 3D structural features from 2D observations remains a challenging task. Existing camera-to-robot pose estimation methods either rely on time-consuming iterative rendering or involve sophisticated 2D-3D registration which suffers from projection ambiguity, accumulated errors for distal joints and imbalanced learning for different joints. In this work, we propose RoPE-Flow, an end-to-end flow matching-based framework for camera-to-robot pose estimation. From the predicted 2D heatmaps, we propose a Keypoint-centered Feature Extractor to obtain positional features along with contextual representations from keypoints-centered multi-scale patches. Moreover, we introduce Graph-guided Condition Generator, which embeds a learnable adjacency map to generate condition for flow matching based on correlation among keypoints. Besides, we introduce Bone Length Loss and Ray-Depth Loss for topological consistency and scale stability, with joint-wise weighting to mitigate varied prediction difficulty across joints. The proposed method outperforms state-of-the-art methods for pose estimation across different types of robots with mutiple cameras. Besides, we establish a novel cross-scene benchmark to demonstrate the outstanding performance of RoPE-Flow on zero-shot cross-scene robot pose estimation. Meanwhile, animated visualizations are shown on the website: this http URL
https://arxiv.org/abs/2610.21086
Geometry foundation models estimate camera poses and 3D scene structure from video sequences, but maintaining consistent reconstructions over long horizons remains challenging. Feed-forward models process long sequences as independent, fixed-length frame windows and align their predictions, causing pose and reconstruction errors to accumulate across windows. Streaming models retain information from past frames to inform future predictions, but cannot revise earlier estimates when later observations reveal errors. To address this, we introduce Scaffold MemOry for Revision (SMORE), a framework equipping frozen geometry foundation models with a revisable external memory for long-horizon inference. Inspired by hippocampal associative memory in biological brains, which links spatial context with sensory experience, SMORE associates where an observer is with what it observes, enabling past observations to be stored, retrieved, verified against new evidence, and revised when inconsistencies are detected. We evaluate SMORE with eight competitive geometry models on five datasets spanning camera pose estimation, multi-view depth estimation, 3D point-cloud reconstruction, simultaneous localization and mapping (SLAM), and novel view synthesis. Across all evaluated models, SMORE consistently improves long-sequence pose estimation, reduces multi-view depth error by up to 58%, reduces Chamfer distance for 3D point-cloud reconstruction by up to 43%, and achieves average trajectory error as low as 2.9 cm in long-horizon SLAM. By retaining corrected poses and observations, SMORE further improves the fidelity and spatial consistency of large-scale 3D scene reconstruction. These results establish revisable external memory as a flexible interface for extending pretrained geometry models beyond fixed-context prediction toward iterative, error-correcting inference over long visual sequences.
https://arxiv.org/abs/2610.19674
Real-time monocular human pose estimation is an important sensing component for human-centered intelligent systems. While recent camera-based methods have achieved impressive accuracy, fundamental challenges persist, particularly when visual observations are incomplete, such as during lower-body occlusion or short out-of-frame intervals. In these challenging but common scenarios, vision-only systems often struggle to reconstruct physically plausible lower-limb motion and reliable foot-ground contact. Due to the highly unobtrusive and wearable nature of smart insoles, this paper investigates whether simple plantar pressure and acceleration sensors can effectively resolve these visually induced limitations. To systematically investigate this, we first collect a synchronized multimodal dataset and then propose a part-decoupled temporal fusion framework. The proposed model fuses foot-sensing features into the lower-body branch to compensate for incomplete visual evidence, while a lightweight coordinator exchanges information between the upper- and lower-body temporal representations to maintain whole-body consistency. The framework is evaluated with three representative real-time visual backbones based on 2D keypoints, 3D landmarks, and SMPL-based human mesh recovery. We evaluate our framework on three representative real-time visual backbones. Quantitative experiments demonstrate that incorporating simple foot sensors consistently improves pose accuracy, motion smoothness, and gait-related measurements over vision-only baselines, with the most significant gains observed under occlusion and short visual-dropout conditions. Ultimately, our results demonstrate that unobtrusive foot sensing provides vital and complementary physical observability when camera observations are temporarily unavailable.
https://arxiv.org/abs/2610.19494
Wrist-worn inertial measurement units (IMUs) provide a common sensing modality for tasks ranging from activity and gesture recognition to pose estimation, inertial odometry and clinical motor assessment. Existing wearable benchmarks evaluate performance across multiple tasks, but leave open how supervision for one task affects transfer to others and whether these tasks benefit from a shared representation. We present IMU-Bench, a benchmark of ten tasks from eight datasets for studying IMU multi-task performance and cross-task transfer. We compare six self-supervised methods pretrained on unlabeled recorded and simulated wrist motion, evaluating classification, pose and velocity estimation, and IMU-language retrieval. We find that our masked autoencoder, InrtlWrist, achieves the best or joint-best frozen-probe performance on nine of ten tasks, and fine-tuning improves on training from scratch on nine of ten tasks, including full-body pose, odometry and retrieval. Across transfer and joint-training experiments, supervision that benefits one target can reduce performance on others, with supervised sources transferring within kinematic estimation while, under frozen probing, none approaches the pretrained encoder on language retrieval, and joint-training gains that come at a cost to the paired task. These findings distinguish broad downstream usefulness from complementary task supervision. Code, task cards and a leaderboard are publicly available.
https://arxiv.org/abs/2610.19481
We present HorizonNav, a video diffusion-based framework for anticipatory robot navigation that transforms a single RGB image and a text prompt into a geometrically aligned representation of plausible surrounding 3D space. Given the initial observation and a textual description of the reconstruction objective, a vision-language model, guided by designed instructions, interprets the scene and constructs structured prompts for a video diffusion model. The resulting video sequence provides plausible future observations of the environment, which are subsequently processed using monocular ORB-SLAM3 for camera pose estimation and Video Depth Anything for dense depth prediction. Our central contribution is a geometry-guided depth alignment stage that combines the estimated camera poses with triangulated visual landmarks to constrain dense depth predictions across multiple views. This alignment improves the geometric consistency of the reconstructed 3D environment, addressing inconsistencies that temporal coherence of the generated video alone cannot resolve. The experimental evaluation of navigation in imagined 3D environment shows that across a 19-scene horizon study, planning-feasible scenes increase from 13/19 at P20 to 15/19 at P81, while successful RRT trials increase from 62/90 to 75/90. In a separate corridor study, 6 of 25 evaluable generated-camera trajectories violate the reconstructed collision constraints; RRT planner recovers feasible alternatives in 5 of those 6 cases. A larger archive contains 58 usable reconstructions from 67 attempted cases, of which 36 support a downstream plan and 22 do not, exposing reconstruction and free-space failure modes rather than hiding them without lidar. Across 15 corridor reconstructions, the mean reconstruction error is approximately 0.30 m at matched structural landmarks.
https://arxiv.org/abs/2610.13849
6D pose estimation of novel objects without CAD models remains an open challenge: model-free methods must build the object representation from scratch during onboarding and have long trailed their model-based counterparts. We present NovaSplat, a model-free pipeline that closes this gap. From a short smartphone video captured at onboarding, we train a 3D Gaussian Splatting (3DGS) model that serves both as a template source for detection and coarse pose estimation and as a differentiable backbone for pose refinement. Our refiner optimizes the object-to-camera pose with combined photometric and geometric losses under a continuous rotation parametrization free of gradient singularities. On a household-object benchmark, NovaSplat surpasses all model-based methods. On a challenging industrial benchmark with textureless and specular surfaces, it outperforms all model-free competitors while substantially narrowing the gap to model-based ones. We further introduce NovaSplat-Lite, an inference variant that is $3.1\times$ faster at negligible accuracy cost. Code will be made available at \href{this https URL}{this https URL}.
https://arxiv.org/abs/2610.13309
Feed-forward 3D priors enable high-quality reconstruction from image streams but often lack reliable metric scale and suffer from long-term trajectory drift. In contrast, LiDAR--inertial estimation provides metrically accurate motion but lacks the image-space consistency needed for high-fidelity reconstruction. We propose $MIRAGE$, which anchors feed-forward visual geometry to LiDAR--IMU metric motion and regulates online pose corrections according to correspondence support and cross-modal agreement, jointly enabling accurate metric pose estimation and high-fidelity Gaussian reconstruction. Experiments on Oxford Spires, M2DGR and INS show that MIRAGE achieves accurate metric trajectory estimation, outperforming COLMAP, a widely used but computationally expensive reference for vision-only benchmarks. Motivated by the scarcity of long-horizon monocular benchmarks for large-scale indoor reconstruction, we further build a multimodal data-collection platform and use MIRAGE to establish accurate 6-DoF reference trajectories for a new vision-only benchmark. We benchmark recent monocular large-scale reconstruction methods on this dataset, providing a systematic evaluation of their performance in long-horizon indoor scenes.
https://arxiv.org/abs/2610.12568
Localizing an event camera against a pre-built LiDAR map can be cast as dense optical-flow estimation between a rendered depth view and an event image, followed by a Perspective-n-Point (PnP) solver over the induced 3D-2D correspondences. Existing pipelines rely on geometric consensus during pose estimation, but do not explicitly model the reliability or pose informativeness, i.e., how strongly a correspondence constrains the camera pose, of individual correspondences. We show that the natural way to learn it -- using the per-correspondence error to constrain the learning of confidence -- suffers from a depth-dependent bias: small pixel errors reside predominantly at large depths and do not lead to high pose informativeness. Instead, in our method (CELL), we learn a per-correspondence confidence end-to-end through the pose, using a differentiable probabilistic PnP whose log-partition term encourages weight configurations that yield a better-constrained pose distribution. The learned confidence is used in three ways: (i) it reweights the flow supervision in a decoupled training scheme that keeps pose gradients out of the flow/edge backbone; (ii) it drives a probabilistic correspondence selection at test time; and (iii) together with the network's edge-probability it weights a final edge-matching refinement. We further design a partial-completion depth representation that adds signal without hallucinating across large gaps. On M3ED and DSEC our full system improves over the LEAR baseline on the majority of the evaluated sequences: it reduces the median translation error by up to 26.9% and the median rotation error by up to 15.8%.
https://arxiv.org/abs/2610.11967
3D scene inpainting aims to recover missing or occluded regions in edited 3D scenes, while ensuring geometric and textural consistency. Existing approaches, however, typically require accurately calibrated camera poses, which restricts their applicability in casual, in-the-wild scenarios and introduces additional preprocessing overhead. To overcome this limitation, we present FreeInpaint, a novel feed-forward framework that generates complete and 3D-consistent scenes directly from unposed multi-view images with masked regions. At its core, FreeInpaint extends a 3D foundation model to propagate masked regions from a reference view to other unposed views, bridging 3D reconstruction and scene inpainting while preserving the model's native ability to recover camera poses and scene geometry. Our method addresses two key challenges in adapting feed-forward 3D foundation models to masked inputs. First, masked regions can corrupt cross-view correspondence reasoning, degrading pose estimation and geometry recovery. To address this, we introduce a Learnable Mask Attention mechanism that preserves the spatial anchoring of reliable observations while allowing masked regions to progressively absorb useful context in deeper layers. Second, under severe occlusions, a single forward pass often lacks sufficient appearance evidence for high-fidelity completion. Therefore, we propose a Support Token Refinement strategy, which injects diffusion-generated support evidence as confidence-weighted auxiliary tokens to refine under-observed regions while preserving the original spatial anchor. Extensive experiments across diverse datasets demonstrate that FreeInpaint achieves superior inpainting quality, eliminating the reliance on pre-computed camera poses while keeping a fast inference speed. The project page is this https URL.
https://arxiv.org/abs/2610.11857
Accurate and reliable relative localization is crucial for multi-robot applications like exploration, search, and rescue missions. LiDAR-based solutions offer high accuracy in localizing surrounding objects; however, distinguishing homogeneous robots with similar appearances remains challenging due to the lack of distinctive identification features. In this paper, we propose a fully distributed relative pose estimation approach by integrating LiDAR, UWB, and odometry measurements, allowing each robot to accurately and continuously localize its teammates without external infrastructure. Specifically, potential anonymous teammate robot clusters from LiDAR scans are tracked by a dynamic tracker. We then identify teammate robots from these tracked anonymous clusters using a joint matching strategy, ensuring reliable data association between robots and clusters. Finally, by combining the corresponding LiDAR observations, UWB ranging, and odometry measurements, each robot precisely localizes others while minimizing data exchange. The system requires only odometry data exchange through onboard UWB, eliminating the need for additional communication infrastructure like WiFi routers or mesh networks. Extensive simulation and real-world experiments demonstrate the effectiveness and reliability of the proposed relative localization approach.
https://arxiv.org/abs/2610.11308
We present LVSPM, a generalizable model that jointly estimates camera poses and synthesizes novel views from uncalibrated image collections. Trained with only RGB images and pose supervision, LVSPM avoids dense 3D ground truth and employs test-time training (TTT) layers to scale seamlessly to hundreds of input views. On RealEstate10k, Co3Dv2, and DL3DV, LVSPM surpasses VGGT in pose estimation across 16-256 views, with especially large margins at strict thresholds. For novel view synthesis under a practical protocol where more views cover larger scenes, LVSPM achieves state-of-the-art pose-free quality---surpassing even pose-dependent models in PSNR---and still maintains high quality as scene scale grows, while baselines collapse. The code is available at this https URL .
https://arxiv.org/abs/2610.10960
Real-world applications require 6D pose estimation to be accurate, fast, and scalable to unseen objects. This paper introduces WAPR, a zero-shot wide-angle pose refinement model that refines candidate poses with rotational deviations up to 90 degrees. With as few as 12 candidate poses per detected object instance, WAPR supports fast inference within 1 s per frame and reaches a pose-estimation throughput of up to 25 detected object instances per second. To support wide-angle training for rotationally symmetric objects, WAPR uses rotational symmetry priors to canonicalize symmetry-equivalent pose targets before loss computation. We further construct SA6D, a large-scale 6D training dataset with such priors. SA6D obtains KASAL-assisted rotational symmetry priors for 944 GSO scans and expands them through geometry and texture augmentation into about 50K augmented object instances and about 2M rendered RGB-D images. In addition, an angle-balanced loss stabilizes learning across different angular ranges by reducing the influence of uninformative large-error cases. Experiments on seven BOP core datasets show that WAPR achieves state-of-the-art performance in unseen-object 6D pose localization and detection under both fast and unconstrained inference settings. Project page: this https URL.
https://arxiv.org/abs/2610.09535