Monocular depth estimation is a fundamental capability for 3D spatial perception in robotic and intelligent systems. While data-driven discriminative methods have achieved compelling performance for monocular depth estimation, generative approaches can reconstruct fine structural details with stronger generalization. However, most existing generative diffusion models suffer from low inference efficiency caused by multi-step sampling, whereas single-step diffusion models struggle to recover high-fidelity depth maps. To mitigate these drawbacks, this paper presents FlowMoDE, a coarse-to-fine flow-matching-based framework for efficient, structure-aware monocular depth estimation supporting sim-to-real and cross-scene generalization. The core architecture first conducts coarse-level decoding conditioned on diffused features extracted from a pre-trained semantic encoder, and subsequently restores fine-grained structural patterns via expanded decoding layers. Trained exclusively on a single synthetic indoor dataset, our proposed method outperforms prior methods across five real-world indoor and outdoor datasets, yielding an average 14.1% reduction in relative error against state-of-the-art works as well as 9.9\% reduction in chamfer distance for point cloud reconstruction. We further validate the generalization capability of FlowMoDE on realistic robotic scenes, with qualitative comparisons against state-of-the-art methods. The project page is this https URL
https://arxiv.org/abs/2610.41190
Multi-source millimeter-wave (mmWave) observations offer an opportunity to learn human representations reusable across sensing tasks. However, sparse detections and multipath effects make these observations unstable, challenging existing point cloud pretraining methods. We propose PT$^3$, a prototype-guided self-supervised pretraining framework for mmWave human point clouds. PT$^3$ represents local states in spatial regions as sparse compositions of shared prototypes and learns their temporal evolution through autoregressive prediction. Observation consistency further stabilizes representations under radar perturbations. After pretraining on unlabeled sequences from multiple sources, the same frozen encoder supports action classification, dense point generation, joint pose estimation, and future motion prediction on datasets not used for pretraining. Across these tasks, PT$^3$ outperforms the compared pretraining baselines and achieves competitive or superior performance to task-specific models.
https://arxiv.org/abs/2610.38551
Point cloud denoising aims to recover clean geometry from noisy 3D observations while preserving both fine surface details and the underlying spatial distribution of the points. Many learning-based methods adopt a two-stage pipeline that first extracts point-wise features from the noisy input and subsequently predicts point-wise displacements via simple regressions. However, these approaches often lack robust feature guidance and distribution-aware geometric refinement, causing them to fail at maintaining optimal point uniformity and geometric quality. To address these limitations, we propose PointNDF, a denoising framework that combines patch-level geometric context with local displacement prediction. Specifically, a Point Transformer V3 (PTv3) encoder aggregates multiscale geometric information into a global patch descriptor. Rather than directly regressing an unconstrained displacement vector, a Neural Displacement Field (NDF) fuses this global patch descriptor with per-point neighborhood features. It then predicts each displacement through bounded-vector and scale factor branches, thereby achieving a superior, more uniform point distribution. Three cascaded NDF stages propagate local features and progressively refine the point positions. Experiments on PU-Net and ModelNet10 demonstrate competitive denoising accuracy and favorable inference efficiency. The source code is publicly available at this https URL.
https://arxiv.org/abs/2611.05411
Functional segmentation requires locating small interactive parts, such as knobs, buttons, and sockets, in indoor point clouds and returning confidence-ranked instance masks. A point-wise semantic predictor produces a continuous probability field, whereas the benchmark evaluates a discrete set of scored instances. This creates a substantial field-to-instance gap. We present TopoField, a deterministic decoder built on top of VOLT. TopoField first converts 13 test-time forward passes into a semantic consensus field, then decodes instance candidates from the consensus geometry, and finally ranks the candidates in a class-aware manner. The augmentation stage retains the processed-point identity of every fragment prediction, accumulates probabilities in a common point array, normalizes by coverage count, and fuses the resulting caches. The decoding stage separates high-confidence cores from broader support regions, constructs a symmetric radius-pruned point graph, and uses a multi-source graph-geodesic partition to split support regions that contain multiple seeds. On 561 ground-truth instances across 30 validation scenes, an IoU-0.5-valid candidate exists for 67.2% of instances, and top-1 coverage is 20.0%. These complementary measurements motivate joint attention to candidate construction and ranking. TopoField achieves 28.286% AP, 41.383% AP50, and 47.558% AP25. TopoField achieved second place on the ECCV 2026 SceneFun3D Challenge.
https://arxiv.org/abs/2610.37218
Current 3D scene understanding pipelines typically concatenate vast numbers of 3D object tokens with text tokens and feed the resulting sequence to a Large Language Model (LLM). However, existing 3D-LLMs for scene understanding encounter two major limitations: (i) excessive inclusion of task-irrelevant object data, introducing noise that reduces reasoning accuracy and increases hallucinations; and (ii) reliance solely on point cloud data, which inherently lacks the rich semantic information available in complementary 2D modalities, such as color, material properties, texture, and high-level contextual relationships. To address these challenges, we introduce 3D-SceneQ, a 3D LLM that unifies adaptive token pruning with multimodal semantic enrichment, markedly advancing scene understanding, reasoning, and grounding. Specifically, we propose a Query-Guided Adaptive Pruning (QGAP) module that adaptively selects task-relevant objects based on the intended meaning of user instructions, leveraging a learnable latent query to retain critical information while effectively suppressing irrelevant noise. In addition, we introduce a Multi-modal Object-level Feature Enhancement (MOFE) module, which integrates 2D feature embeddings from pre-trained models into 3D representation to enrich object-level semantic information. Evaluations show that 3D-SceneQ outperforms current state-of-the-art methods across multiple benchmarks (e.g., +5.7 CIDEr on Scan2Cap and +17.0 EM@1 on SQA3D), demonstrating its remarkable capabilities in various 3D language reasoning tasks.
https://arxiv.org/abs/2610.37202
Point cloud registration is an essential task for scene reconstruction, requiring the alignment of partially overlapping point clouds. Under low-overlap conditions, this task remains challenging because existing geometry-only methods cannot distinguish geometrically similar but semantically distinct structures (e.g., TV corners vs. desk corners and chair legs vs. table legs), resulting in incorrect correspondences. To address this geometric ambiguity, we present Semantic-Augmented Geometric Experts (SAGE), which integrates frozen pre-trained point cloud semantic representations into the registration pipeline without requiring additional sensors or fine-tuning the semantic encoder. To effectively leverage these semantic distinctions, SAGE employs a Semantic-Guided Mixture of Experts (SG-MoE) architecture. Through semantic-aware routing, SG-MoE enables each expert to specialize in distinct semantic-geometric patterns, reducing mismatches that confound geometry-only methods. With a structure-aware estimator, SAGE achieves the highest registration recall on 3DLoMatch while remaining competitive on 3DMatch. When evaluated with the same number of refinement iterations, SAGE further achieves the highest inlier ratio and registration recall on both benchmarks. These results indicate that frozen semantic representations provide effective cues for resolving geometric ambiguity in low-overlap registration.
https://arxiv.org/abs/2610.36658
Humanoid locomotion in confined spaces requires continuous height adaptation across multiple locomotion modes, yet most existing approaches remain limited to height-adjustable bipedal walking. We present REACH, an RL-based hierarchical framework that enables a Unitree G1 humanoid to traverse height-constrained environments through variable-height bipedal walking and crawling. The learned policies regulate body height over complementary command ranges of 1.27--0.50m in bipedal locomotion and 0.50--0.20m in crawling, extending traversal beyond the clearance limits of crouched walking. To address contact-rich crawling dynamics, we employ a history-conditioned latent representation that captures terrain and interaction context from proprioceptive observations. A bidirectional transition policy further connects crouched bipedal locomotion and crawling across large kinematic and contact discontinuities. These skills are integrated with a LiDAR-based planner that converts point clouds into collision-free three-dimensional paths and locomotion commands, including proactive height targets. Real-world experiments demonstrate accurate height and velocity tracking, robust terrain traversal, reliable mode transitions and confined-space traversal with the proposed pipeline. Code and videos are available at this https URL.
https://arxiv.org/abs/2610.36546
A track fitting pipeline is presented that converts a measured racetrack point cloud into a closed, $C^4$ differentiable, three-dimensional surface model suitable for high-fidelity Modelica race-car optimization. The surface is a Monge patch, parametrised by a curvilinear arc-length coordinate measured along the minimum-curvature line (MCL) and a signed lateral offset, with a height polynomial of user-selectable degree capturing the cross-sectional elevation profile. The choice of MCL as the reference line is deliberate since anchoring the same surface on the geometric centre-line can cause adjacent normals to cross inside the drivable region on tight corners. The resulting non-injective parametrisation assigns multiple curvilinear addresses to the same three-dimensional point and returns invalid road geometry. The MCL is obtained from a quadratic program that minimises integrated curvature subject to track-boundary, periodicity, and jerk-regularisation constraints. By reducing total curvature while remaining within the track bounds, the MCL moves the region of parametrisation breakdown outside the drivable strip on all circuits studied, keeps the normal map injective across the full track width, and yields a more linear time-to-arc-length transformation for minimum lap-time problems. The fitted surface and the associated track widths are exported as periodic piecewise-quintic $C^4$ B-splines, solved as a nonlinear program.
https://arxiv.org/abs/2610.36430
In autonomous driving, robot teleoperation serves as a critical safety fallback mechanism, requiring operators to assume direct control in the event of system failure. While recent research has pivoted toward high-level supervisory control or simulation-based studies, these approaches often fail to capture the physical dynamics and sensory demands of driving a full-scale vehicle. To address this gap, we evaluated the impact of spatial data representation on operator performance using a real car-sized vehicle in a field experiment with $N = 18$ participants. We compared three visualization interfaces: (i) a standard camera feed baseline, with two bird's-eye views (BEV) from (ii) a raw LiDAR point cloud, and (iii) a sensor fusion of LiDAR and camera data streams. Contrary to prior passive observation studies suggesting that sensor-fusion BEV may hinder awareness, our active-control results demonstrate that such representation significantly outperforms the standard LiDAR BEV in perceived usability ($p \leq 0.0001$) and cognitive task load ($p = 0.01$, NASA-TLX score: 34.58/100) while also being significantly better than the Camera-only view ($p = 0.043$). The fused interface also led to statistically significant reductions in task completion time ($p = 0.0461$) and superior usability (SUS: 77.9/100) compared to those of the Camera-only and LiDAR-only views. By synthesizing objective performance data with comprehensive subjective assessments, we demonstrate that BEV fusion maximizes safety margins while minimizing the operator's mental demand. These findings challenge existing teleoperation conventions and provide an empirically validated approach for designing robust remote piloting systems.
https://arxiv.org/abs/2610.35630
For safety of the intended functionality (SOTIF) analysis according to ISO 21448, a machine learning object detector for light detection and ranging (LiDAR) point clouds can meet a performance target, a limit on the mean per-frame share of wrong detections among accepted detections, by rejecting detections above an uncertainty threshold. A threshold selected on data of one condition carries a statistical guarantee only for data distributed like its selection data, whereas SOTIF analysis covers every triggering condition. This paper presents an uncertainty evaluation in which the threshold is transferred into a triggering condition, a test decides at a stated error probability whether the target is applicable there, not applicable or not determined, and a lower bound counts the independent units an applicable outcome requires. For PointPillars ensembles on KITTI and nuScenes, counted in recorded sequences, as the dependence between frames requires, neither dataset held enough independent units for any target limit, and no transfer had a not applicable outcome. Counted in frames, the same data gave not applicable outcomes at limits fixed in advance after transfers into far distance, into rain and between two separately trained detectors, thresholds that met the target limit after a transfer rejected most correct detections, and in rain the area under the receiver operating characteristic curve did not decrease. A performance target met under one condition therefore counts as evidence under a triggering condition only after a test there, reported with its share of accepted correct detections and its number of independent recorded sequences.
https://arxiv.org/abs/2610.35092
Grasping is a foundational capability in robotic manipulation. Scene-level 6-DoF grasp synthesis relies on point clouds for metric geometry, yet real-world point observations are often noisy, incomplete, and over-smoothed. RGB images provide object-region, boundary, and appearance cues, yet two bottlenecks limit their effective use in scene representation and local grasp reasoning. We present MMGNet, a Multi-Modal Grasp Synthesis Network that addresses these bottlenecks through hierarchical image-to-3D feature injection and rotational graspness modeling. Hierarchical injection integrates multi-scale image features throughout 3D representation formation, while the rotational graspness jointly predicts the grasp approach direction and in-plane rotation before organizing local image-informed features through grasp-shaded grouping. Ablation studies show that these two modules provide complementary gains. MMGNet achieves a mean AP of 60.34 on GraspNet-1Billion with RealSense, surpassing all compared methods. In real-world experiments with adversarial grasp objects, MMGNet improves the grasp success rate over AnyGrasp by 8.46 percentage points. \emph{Code, models, and data will be released upon publication.}
https://arxiv.org/abs/2610.34893
Point cloud models are increasingly deployed through score-only black-box interfaces. Under this access model, test-time rotations outside the training distribution can substantially degrade performance. Although existing mitigations such as equivariant retraining and gradient-based adaptation are effective, they are infeasible without access to model weights or gradients. To address this limitation, we propose CanDO, a test-time canonicalization method that recovers lost performance using only forward queries. Specifically, CanDO searches for an input transformation that maximizes model confidence and uses derivative-free optimization to perform this search without gradients. We further identify three conditions for successful recovery: a training augmentation gap, an accuracy-aligned confidence surrogate, and global search over a multi-modal objective. Across multiple architectures and benchmarks, CanDO recovers 76% of the oracle gap under azimuthal misorientation and 51% under arbitrary SO(3) rotations for object part segmentation. These results show that frozen score-only point cloud models can recover from rotation-induced distribution shifts through post-deployment canonicalization alone.
https://arxiv.org/abs/2610.34850
We propose a novel method for robust point cloud registration with only one tunable parameter. Our method, dubbed TLP, uses truncated $L_p$ functions with different values of $p$ to assign priority scores to correspondences, select the hypothesis, and refine the final model. By leveraging the robustness of truncated functions, TLP effectively handles the high outlier rates commonly encountered in real-world 3D feature matching. We also exploit GPU parallelization to evaluate hypotheses efficiently, enabling registration from thousands of correspondences in under a second on average. With only one tunable parameter, our method offers greater practicality than multi-parameter methods that require dataset-specific tuning of several parameters. Evaluations on public benchmark datasets demonstrate that TLP achieves higher accuracy than state-of-the-art single-parameter methods. Furthermore, it outperforms two widely used multi-parameter methods on three of the four evaluated datasets while maintaining competitive runtime.
https://arxiv.org/abs/2610.34271
Protein binding prediction is central to target identification, therapeutic binder design, and large scale screening, yet remains challenging because binding depends on sequence, three dimensional geometry, and global structural organization. Recent folding models such as AlphaFold3 and Boltz-2 have substantially improved structure prediction, but their confidence outputs (pLDDT, pTM, ipTM) are not specifically designed for binary binding prediction, and dedicated structure aware predictors often require bound complex structures that are unavailable at screening scale. We introduce PIT-GCL, a dual tower structure aware framework that encodes each protein independently from its amino acid sequence, C{\alpha} point cloud, and a global persistent homology descriptor. Each tower combines residue ESM-2 embeddings with a topological summary computed from the H0 and H1 persistence landscapes of a Vietoris-Rips filtration, and processes the resulting tokens with a structure aware Transformer in which pairwise C{\alpha} distances enter as a learned attention bias. A bidirectional cross attention module then performs latent space soft docking between the two per-protein representations, and the model is trained with a combined binary cross entropy and NT-Xent contrastive objective. On three binary interaction prediction benchmarks, general PPI on PPIRef, TCRpMHC binding on STAG, and whole chain pairs on PPB-Affinity, PIT-GCL outperforms representative sequence based, structure aware, and task specific baselines on general PPI under our evaluation, and is the only method above chance on PPB-Affinity; on TCR-pMHC it leads at a fixed decision threshold but is outranked by a task specific sequence model. Because each protein is encoded independently in the first phase, its representation can be precomputed and reused across candidate pairs, which is convenient for large scale screening.
https://arxiv.org/abs/2610.04850
Text-to-3D solid retrieval requires aligning natural language with precise geometry despite variations in pose, scale, and recording conventions. Existing methods discretize Boundary Representation (B-rep) models into point clouds or meshes, or learn features from faces, edges, and topology, risking information loss or lacking explicit invariance guarantees. We propose a text-to-B-rep retrieval framework based on group actions and spectral geometric invariants, making invariance an explicit constraint on descriptor construction. Specifically, we use group actions to characterize equivalence transformations induced by translation, rotation, reflection, uniform scaling, and contour recording conventions. For sketch-extrusion solids, we construct a fixed 280-dimensional spectral geometric descriptor by integrating geometric information from three complementary levels, including cross-sectional regions, contour boundaries, and extrusion structures. Furthermore, we use descriptor-consistent multi-positive sets and geometric attribute supervision to promote structural alignment between text and solids. On Text-to-3D solid retrieval, our method achieves 88.6% Recall@5, exceeding the previous state of the art by 13.6 percentage points and demonstrating the effectiveness of explicit geometric invariants for precise 3D solid retrieval.
https://arxiv.org/abs/2610.33484
Precise camera control is essential for cinematic character video generation, yet existing methods struggle to follow large-angle trajectories with combined rotation, translation, and radius variation from arbitrary initial azimuths. Such viewpoint changes also reveal character regions unseen in the initial frame, causing geometric distortions, appearance degradation, and identity drift. To systematically study these coupled challenges, we introduce CLACT, a large-scale Character-centric dataset and benchmark covering diverse Large-Angle Camera Trajectories, with accurate camera geometry and multi-view character observations for training and evaluation. We further propose WorldCast, a framework for world-consistent character video generation under diverse large-angle camera motions. Specifically, we back-project the initial frame into a 3D point cloud using estimated depth, align the point-cloud scale with the target camera trajectory, and render it along the trajectory to obtain explicit geometric guidance and coverage masks. To complement the incomplete character information, we introduce Geometry-Aligned Memory Attention (GAMA). Using relative camera poses estimated jointly from the initial frame and multi-view character anchors, we express anchor and target-view geometry in a common coordinate frame. GAMA uses this geometric alignment to guide the retrieval and injection of view-relevant character features during generation. Evaluations across diverse large-angle camera trajectories demonstrate accurate trajectory following while preserving character geometry, appearance, and identity.
https://arxiv.org/abs/2610.33135
Robot manipulation involves localized changes: picking up a cup moves the cup while leaving the surrounding scene largely unchanged. Yet existing 3D visual pretraining methods, including recent dynamics-aware variants, model state transitions at the scene level, compressing the motion of everything in a scene into a single global latent action. This conflates semantically distinct transitions in scenes with multiple moving parts, obscures dependencies between changing regions, and leaves the learned representation vulnerable to task-irrelevant scene content. We introduce DynaSlots, an action-free, label-free pretraining framework that decomposes each point cloud frame into a small set of temporally consistent slots and models dynamics at this per-slot level rather than the scene level. A temporal slot propagation module promotes consistent slot assignments across frames; an inverse dynamics model then extracts one latent action per slot from feature differences, and a diffusion-based forward dynamics model, paired with a self-supervised interaction head, predicts each slot's future state while learning pairwise proximity-and-motion relations. Experiments on Meta-World, Adroit, and a RealMan RM65-B robot demonstrate that DynaSlots outperforms prior scene-level baselines. It achieves superior success rates in simulation and exhibits strong robustness to scene clutter and unseen objects in real-world manipulation. Code is available at \href{this https URL}{this https URL}.
https://arxiv.org/abs/2610.32330
3D anomaly detection (3DAD) aims to identify defective regions in point cloud data, serving as a critical component in industrial inspection systems. Existing methods are normality-centered -- learning the distribution of normal samples and treating deviations as anomalies -- without explicitly modeling what constitutes a defect. This leads to ambiguous decision boundaries with increased false positives and negatives, particularly in unified and cross-domain settings where diverse normal distributions further blur the boundaries. We propose a relational inconsistency modeling framework that characterizes defects as violations of geometric consistency among neighboring structures. Our approach learns category-agnostic defect cues through pseudo-anomalies designed as controlled relational violations, instantiated by two key modules: Edge-aware Graph Refinement (EGR) for encoding geometric relationships among local regions, and Cluster-Deviation Modeling (CDM) for identifying regions that are relationally incompatible within their structural peer group. Extensive experiments on Anomaly-ShapeNet and Real3D-AD demonstrate consistent improvements over prior state-of-the-art methods in both in-domain and cross-domain settings, validating the effectiveness of learning an explicit, relation-based defect criterion for 3D anomaly detection. Project page: this https URL.
https://arxiv.org/abs/2609.35059
Monocular models recover 3D geometry from a single image in one pass, but most assume a pinhole camera and produce distorted geometry on the wide-angle imagery produced by fisheye and panoramic lenses. Camera-aware models remove this assumption by predicting a per-pixel ray field. However, they represent different camera geometries using a single fixed basis to capture both the overall camera projection and its finer variations. We argue that camera geometry can be viewed as having a hierarchy of complexity for representing rays. We present OmniRay, a feed-forward model whose Ray Module is composed of three components: a monotone radial base that captures radially symmetric structure, a spherical-harmonic residual for smooth deviations from it, and a free-form residual for remaining local variation. These components are composed as successive rotations on the sphere, allowing the representation to accommodate diverse camera geometries. Given a single image, OmniRay predicts a ray direction and an up-to-scale radial distance for every pixel, from which a 3D point cloud is recovered without needing camera information at inference time. Extensive experiments across different camera configurations demonstrate that OmniRay establishes a new state-of-the-art in camera-agnostic monocular 3D reconstruction.
https://arxiv.org/abs/2610.31645
This paper studies category-level RGB-D object pose estimation, which recovers an object's 3D rotation and translation without instance-specific CAD models or reference views. This task is highly ambiguous due to intra-class variations, symmetries, and partial observations. Current solutions struggle to balance reliability and efficiency: methods based on intermediate structures are prone to error propagation, while diffusion models suffer from high inference latency and complex post-hoc candidate extraction. To address this, we present F2G-Pose, a real-time direct, single-pass framework that predicts category-level pose, metric size, and camera-frame completed shape from a single RGB-D observation in one feed-forward pass. F2G-Pose lifts dense visual foundation features to partial point clouds, encodes local geometry with DGCNN tokenization, and integrates object-level structure with a Mixture-of-Experts Transformer. Joint size prediction and camera-frame shape completion encourage metric consistency through dense geometric supervision. With its task-specific network trained only on pose-annotated synthetic SOPE data and its frozen RADIO backbone externally pretrained, F2G-Pose achieves state-of-the-art accuracy on SOPE and ROPE while running at 28 FPS for pose-only inference, and further demonstrates strong camera-frame geometry on HouseCat6D and real-object transfer on HANDAL. Analyses of latency, robustness, shape completion, and GenPose++ candidate behavior further demonstrate the efficiency and reliability of F2G-Pose, with real-world manipulation experiments demonstrating deployment potential under segmented RGB-D inputs. The project page, code, and pretrained models are made available at this https URL.
https://arxiv.org/abs/2610.31623