This paper proposes a transmitter-side semantic extraction framework for goal-oriented Vehicle-to-Everything (V2X) communication supporting safe intersection passage. Instead of transmitting raw sensory data, roadside infrastructure extracts task-relevant semantic information from video and traffic-signal sequences and organizes them into compact semantic packets for low-latency driving-decision assistance. The intersection-passing problem is formulated as a set of traffic tasks under Japanese traffic regulations, and the proposed pipeline generates perception and intent semantics through object detection, object tracking, region-of-interest (ROI)-based semantic extraction, and recommended-action generation. The framework is implemented and evaluated on a self-constructed, CARLA-based single-vehicle dataset collected under clear weather conditions. Experimental results show high recommended-action accuracy within the tested task set, while the mean processing latency remains below the frame interval of the 15~fps input video.
https://arxiv.org/abs/2611.09118
Referring multi-object tracking enables users to specify targets through natural language, but existing Refer-MOT benchmarks primarily focus on single-camera settings. We formalize Referring Multi-Target Multi-Camera Tracking (Refer-MTMCT), where free-form queries specify identity-consistent trajectories to be recovered across a network of sequential, sparse-overlap cameras. We introduce Refer-CityFlow, a benchmark built on CityFlow's global cross-camera identity annotations and augmented with language queries requiring joint language grounding, cross-camera association, and spatio-temporal reasoning. Refer-CityFlow covers 96 videos from 40 roadside cameras with 660+ identity-consistent cross-camera trajectories, 4,362 trajectory-level descriptions, and 7,699 queries, including 1,699 real-user queries collected from 50 participants. Reference experiments on the four-camera Scenario 02 show that single-camera referring trackers reach 14.95-18.28 HOTA on real-user queries, while the evaluated cross-view method achieves about 0.05 HOTA in direct transfer. To establish reference performance, we provide M3Track, a modular multimodal reference framework in which a large language model (LLM)-based agent orchestrates interchangeable detection, tracking, and cross-camera association modules. M3Track reaches 44.10 HOTA and 65.40 IDF1 on the same real-user query set. The project repository is available at this https URL.
https://arxiv.org/abs/2611.08976
Scaling real-world dexterous-grasp data collection is limited by the sustained human effort required to operate the robot, verify grasp outcomes, and reset objects between trials. Simulation can generate grasp candidates at scale, but their success on hardware remains uncertain. We present AutoDex, a system that collects real-world dexterous-grasp data without continuous human operation. Given generated grasp candidates, AutoDex plans and executes grasps, labels their outcomes, and resets the object to continue collection across stable poses. Multi-view object tracking supports labeling under hand-object occlusion, while residual-torque collision monitoring and pose-directed reset enable the loop to operate without continuous human supervision. Using AutoDex, we collect over 3,500 grasp trials across 100 objects with Allegro and Inspire hands, recording both successes and failures together with synchronized visual observations and robot states. AutoDex reduces human effort by more than an order of magnitude, requiring an estimated 0.2 human-hours to collect 500 trajectories compared with 9.3 for teleoperation. As AutoDex collects trials, it builds a library of physically validated grasps for subsequent execution. In new object placements and obstacle configurations, retrieval from this library achieves 76% success, compared with 34% for candidates screened only in simulation. Code and data are available at this https URL.
https://arxiv.org/abs/2606.23689
Modeling human-object interaction (HOI) in real environments requires jointly representing whole-body motion, manipulated objects, and scene geometry, yet existing datasets trade off scalable capture against structured, scene-aligned supervision. We introduce SituHOI, a large-scale RGB-D dataset containing 18,429 annotated clips across 16 indoor rooms and approximately 86 hours of quality-screened activity. It pairs recordings from a single moving RGB-D camera with static scene scans, object geometry, language descriptions, and estimated human and object trajectories. Using the scans as persistent references, our pipeline combines camera localization and depth-based metric alignment with human mesh recovery, object tracking, and temporal refinement to register all geometric annotations in a shared floor-aligned frame. These data support FlexHOI-Bench, a goal-conditioned joint motion prediction benchmark with variable observation and prediction durations. Given observed histories, scene and object geometry, and a terminal object pose, models predict future human and object motion. We provide SharedHOI as a reference predictor and evaluate world-space accuracy and human-object coordination. On a MoCap subset, our pipeline reduces human G-MPJPE from 195.4 to 68.3 mm and object translation error from 43.0 to 28.7 mm. SharedHOI leads four adapted baselines on all three aggregate FlexHOI-Bench metrics. Data will be released upon acceptance. An anonymized code repository is available at this https URL.
https://arxiv.org/abs/2610.23980
Event cameras are increasingly used for Multiple Object Tracking (MOT), but their asynchronous event output often requires specialized methods. Existing processing methods primarily follow two paradigms, pseudo-frames and event-by-event. The former is the prevailing approach since its data format aligns with images, making image-based techniques applicable. However, it suffers from tracking failures when trajectories overlap or are spatially close on pseudo-frames. Facing this challenge, we propose a multi-view pipeline, Multi-view Tracking (MvT), which preserves the 2D data format to leverage image-based techniques directly while introducing additional spatio-temporal views to resolve tracking ambiguities in a single view. MvT comprises a Multi-view Projection (MvP) module and a Multi-view Fusion (MvF) stage. MvP encodes events into three complementary spatio-temporal views while mitigating the pattern discretization. Within MvF, multi-view results are unified into a 3D coordinate system, and tracklets are associated through an optimization model subject to specific criteria combination. Evaluations on four datasets, including our self-collected Small Objects Dataset (SOD), show that MvT seamlessly integrates image-based methods and outperforms existing non-learning and learning trackers in generalized scenarios, and effectively resolves the single-view tracking ambiguities. Being training-free, MvT is applicable when ground-truth annotation is infeasible, thereby highlighting its practical, data-efficient potential. Code is available at this https URL.
https://arxiv.org/abs/2610.37309
Multi-object tracking in satellite video underpins persistent monitoring, yet offline-tuned trackers lack the onboard intelligence and efficiency to adapt within an observation of tens of seconds. The root is that adaptation still means relabelling and retraining the detector, which cannot run on board in time. Tuning the tracker configuration strongly controls accuracy without touching the network, yet search needs labelled or proxy evaluations, and a language agent costs seconds and tokens per decision. We propose a dual-speed agentic framework pairing a fast instinct compiled offline with a slow reason serving the mission. Its algorithm, Arbitration of Unlabelled Shortlists from Prior Experience, or AUSPEX, learns a covering shortlist and a label-free ranker from labelled source tasks and commits one configuration per sequence. Its system, a Cascaded Onboard Runtime with Verified Uplinked Skills, or CORVUS, cascades reflex, skill, and agent layers, so that a verified skill commits 2.5 s into each observation while a language agent serves natural- language missions. On SatMTB and SatVideoDT with three recent detectors, AUSPEX raises IDF1 by 2.84 to 2.94 points and MOTA by 3.21 to 3.29 points on average without target labels, balances accuracy and labels best among sixteen methods, and loses at most 0.28 IDF1 points at 1.25 tracking passes. CORVUS executes four missions with execution accuracy up to 0.99 and target recall at the perception ceiling, spends no token on the routine decision, runs on Jetson Xavier NX, and hosts fifteen language models from six families without altering any commitment, demonstrating its extensibility and generalization.
https://arxiv.org/abs/2610.33396
Open-vocabulary 3D semantic maps have emerged as a key spatial memory representation for long-horizon robot autonomy, enabling robots to reason about objects, their spatial relationships, and past observations across time. However, existing object-centric semantic maps are primarily designed for static environments and rely on an append-only point integration strategy, where newly observed points are accumulated but previously integrated points are rarely reevaluated. Consequently, perception errors accumulate over time, and outdated points persist after objects move or disappear. Although recent dynamic mapping methods update object-level representations in changing scenes, they do not explicitly revise noisy or obsolete points within each object. We propose an online refinable semantic mapping framework that continuously refines object representations through probabilistic point-level confidence updating. Each object point maintains a confidence score that is updated online using multi-view temporal evidence: consistent observations reinforce reliable points, while inconsistent segmentation masks, depth measurements, and visibility cues suppress spurious and outdated points. Combined with object tracking and re-identification to preserve instance identities under motion and relocation, our framework enables object-centric semantic maps to be continuously refined rather than monotonically accumulated. Experiments demonstrate improved mapping accuracy over the previous method by 3.46% on Replica and 2.55% on ScanNet, show robustness in dynamic environments and under perception noise, and provide an effective spatial memory for object navigation and embodied question-answering with success rates of 82.4% and 76.7%.
https://arxiv.org/abs/2610.31476
Recent RGB-infrared multi-object tracking (MOT) methods have substantially improved cross-modal representation learning and multimodal information integration. However, most existing methods compress RGB and infrared evidence into a unified descriptor. When one modality is temporarily degraded, the tracker can no longer regulate its contribution separately; unreliable evidence may distort association and contaminate appearance memory. We therefore propose RCA-MOT, a reliability-consistent appearance modeling framework that preserves cross-modal complementarity while retaining post-representation evidence controllability. RGB-specific, infrared-specific, and fused identity representations are maintained as jointly accessible appearance states. For each detection, a simple training-free target-scene estimator produces branch-wise appearance reliability used across the two temporal roles of appearance: relative reliability regulates different identity branches, absolute reliability calibrates borderline candidates near the ReID acceptance boundary, and the same branch-wise reliability controls how strongly matched descriptors update historical appearance memory. The individual components are intentionally simple, focusing evaluation on reliability-controllable appearance organization rather than elaborate fusion or learned reliability-estimation modules. RCA-MOT sets new SOTA results on VT-MOT and UniRTL, improving the previous best HOTA by 5.402/6.075 points and IDF1 by 11.549/12.789 points, respectively, while post-hoc analyses further validate reliability as an informative control signal. Code will be released upon acceptance.
https://arxiv.org/abs/2610.23125
Multi-object tracking in sports broadcasts is hard for two reasons: athletes move fast and change direction abruptly, and the camera pans and zooms at the same time. We present ARC-SORT (Adaptive, Robust, Compensated SORT), a tracking-by-detection tracker that trains nothing and runs in real time. Its design rule: the tracker measures its own uncertainty, and that measurement decides how it acts. An Interacting Multiple Model (IMM) Kalman filter gives every track a predictive covariance, and we turn it into a per-track search region: the less reliable the motion prediction, the larger the region in which a detection may match (uncertainty-adaptive Expansion IoU, EIoU). On identical inputs, this continuous coupling is what matters: the same covariance used as a hard Mahalanobis gate hurts at every threshold we swept, and richer covariance summaries add nothing measurable. When two tracks cross, the assignment cost itself reports whether the decision was close. ARC-SORT keeps such pairs under review and applies at most one corrective identity swap once post-crossing appearance evidence shows the first decision was wrong; this adds +1.0 HOTA (higher order tracking accuracy) on both the SportsMOT and DanceTrack test sets at under a millisecond per frame. For players who leave the frame for seconds, motion extrapolation carries no information, so our offline re-identification drops the usual motion gate and links tracklets by appearance alone. ARC-SORT reaches 81.82 HOTA on the SportsMOT test set with the fewest identity switches of the 69 leaderboard entries as of August 2026 and tied-third multi-object tracking accuracy (MOTA, 97.09), and 62.1 HOTA on DanceTrack test with the same association settings. On Deep-EIoU's public detections and embeddings it reaches 80.31 HOTA, +3.1 over Deep-EIoU. It runs at about 50 frames per second on a laptop RTX 3060 GPU. Code will be released.
https://arxiv.org/abs/2610.22306
Identifying individual dogs from barks in real-world videos remains challenging and largely unexplored. Solving this problem would enable long-term behavioral analysis, veterinary monitoring, and animal welfare monitoring by attributing vocalizations and behaviors to the correct individual. Real-world videos are challenging because multiple dogs may bark simultaneously, become occluded, or move in and out of view. Prior studies show that canine vocalizations and visual appearance contain discriminative identity information, but these modalities have largely been studied independently. We present a multimodal dog-fingerprinting framework combining visual identification, multiple-object tracking, and canine vocal fingerprinting to associate bark events with individual dogs while maintaining persistent profiles. The framework synchronizes bark events with tracked dogs and updates profiles using visual appearance and vocal characteristics, enabling identification despite occlusion, overlapping vocalizations, and off-screen barking. We also introduce a benchmark of 46 real-world videos containing 213 manually annotated bark events. Our framework correctly localizes the active visible dog in 61.83% of visible events at IoU $\geq 0.30$ and achieves a 91.33% F1 score for visible versus off-screen barking detection.
https://arxiv.org/abs/2610.21011
Learning dexterous manipulation benefits from human demonstration datasets that capture diverse and natural hand-object interactions. In particular, contact points and forces provide supervision on where and how strongly to interact, which cannot be fully captured by motion trajectories alone. However, methods for jointly capturing hand and object motion, contact points, and forces remain limited. Moreover, severe occlusion from hand-object interaction challenges accurate tracking of both hands and objects. To address these limitations, we present a Visual-Inertial-CONtact based hand-object tracking (VICON) framework. It holistically captures both hand and object motion along with contact information during manipulation, even under severe occlusion. First, we adopt a visual-inertial glove and an RGB-D camera for accurate hand tracking, and redesign the glove to incorporate contact sensing. Specifically, force-sensitive resistors (FSRs) are placed on the glove based on human grasp frequency to synchronously record contact states and calibrated normal forces. Second, without requiring pre-existing CAD models, we estimate object poses using RGB-D images and a mesh reconstructed from a monocular video. We propose factor-graph-based object trajectory estimation that fuses object-pose estimates weighted by visibility under hand-object occlusion, FSR measurements, and a hand-motion prior. Across 40 motion-capture sessions with five objects, VICON achieves a 2.5% failed-frame rate compared with 50.9-64.6% for the baselines, with median errors of 3.9 mm and 3.0 degrees under occlusion. Using VICON, we construct a dataset containing synchronized hand-object motion, contact points, and normal forces, and will publicly release an expanded dataset covering 10 object categories at this https URL.
https://arxiv.org/abs/2610.05180
Segment Anything Model 3 (SAM 3) is a foundation model for image and video segmentation that sets the state of the art in visual object tracking. Its tracker, inherited from SAM 2, stores information from past frames in a memory bank, managed by a simple First-In-First-Out rule, allowing temporal consistency in complex videos. Several recent methods improve SAM 2 with hand-crafted memory update rules, each targeting a specific failure mode, such as distractors, occlusions, or object motion. However, their gains transfer only partially to the stronger SAM 3 backbone. We instead present a more general, data-driven approach that frames memory control as a sequential decision-making task. SAM3RL is an extension of the SAM 3 tracker with a lightweight memory controller, trained by reinforcement learning, that decides which frames enter the memory bank in order to maximize tracking performance. SAM3RL sets a new state of the art on 10 of 12 tracking and video object segmentation benchmarks, outperforming all hand-crafted rules without any runtime overhead. The same approach applied to SAM 2 gives SAM2RL, which outperforms hand-crafted rules on 9 of the 12 benchmarks, showing the generality of our method across model generations.
https://arxiv.org/abs/2610.19931
Achieving human-like dexterous manipulation remains a central challenge in robotics. Learning from human hand-object interaction (HOI) datasets offers a promising pathway to diverse dexterous skills, yet existing physics-based approaches train specialist policies for individual trajectories, thereby limiting skill reuse at scale. We introduce DexMimic, a generalist dexterous hand-object tracking policy jointly trained across diverse HOI trajectories. Efficient joint training requires allocating each rollout to both an undertrained phase and a starting state that supports continued tracking. DexMimic realizes this insight through Value-Guided Reset Allocation, which adapts the initialization distribution online to prioritize difficult phases and select reset states with higher expected tracking returns. We further introduce a benchmark spanning training, fine-tuning, and generalization. Experiments show improved tracking success and training efficiency, faster fine-tuning, and the potential for zero-shot generalization to unseen trajectories and objects; larger training sets further improve efficiency and generalization. Finally, we validate DexMimic on a real-world dexterous manipulation platform.
https://arxiv.org/abs/2610.19089
Person re-identification is typically addressed by learning identity-discriminative embeddings from individual person crops. However, player re-identification in broadcast sports videos presents a unique challenge: players from the same team often share similar appearances, while video sequences provide repeated observations of the same players under different viewpoints and surrounding contexts. Existing crop-based approaches largely ignore this contextual information, which can be critical for resolving visually similar identities. Here, we propose ContextReID, a contextualized embedding framework that represents a player by jointly considering other players in the same frame and observations from different frames of the broadcast sequence. By incorporating both co-occurring players and cross-frame observations, the model learns identity features relative to the surrounding visual context rather than relying only on isolated appearance cues. We implement this framework with a vision-language model that takes sets of player crops as input and generates context-aware embeddings for individual players. A combined contextual learning and retrieval objective encourages the model to capture cross-frame identity relationships while maintaining discriminative embeddings for player matching. Experiments across three multi-object tracking benchmarks show that ContextReID improves player retrieval over conventional single-crop embedding approaches in both Rank-1 and mAP. These results highlight the utility of spatial and temporal context for reliable player identification in broadcast sports videos.
https://arxiv.org/abs/2610.13259
RGB-X tracking leverages complementary modalities, such as thermal infrared, event, or depth, to improve robustness under challenging conditions. Existing general-purpose RGB-X trackers typically follow two paradigms: independent task-specific training and joint training across modality combinations. However, the former suffers from knowledge isolation and model redundancy, while the latter introduces optimization interference across heterogeneous tasks. In this work, we present UniMergeTrack, a new model merging paradigm that preserves task-specific optimization while enabling effective cross-task knowledge integration. UniMergeTrack first trains modality-specific trackers independently and then performs hierarchical model merging. Specifically, transferable backbones are merged across RGB-X tasks via high-pass-filtered merging, and complemented by lightweight task-specific experts that preserve modality-specific cues. Tracking heads are merged within each task using optimal transport-guided channel alignment to mitigate hidden channel mismatch. A subsequent distribution alignment fine-tuning stage further improves compatibility between the unified backbone and task-specific heads. Extensive experiments on the LasHeR, RGBT234, VisEvent, VOT-RGBD22, COESOT, and CDTB benchmarks demonstrate that UniMergeTrack achieves state-of-the-art or competitive performance across RGB-Thermal, RGB-Event, and RGB-Depth tracking tasks, while exhibiting strong generalization to unseen datasets. The source code will be released upon acceptance. The source code of this paper will be released on this https URL.
https://arxiv.org/abs/2610.13053
End-to-end multi-object trackers have narrowed the gap with classical tracking-by-detection on association-difficult benchmarks. Yet they still make spatially implausible errors no classical tracker would, such as assigning one identity to objects on opposite sides of the frame. A model could learn to avoid them, but tracking annotations are scarce, so we encode spatial priors explicitly instead, while keeping inference fully end-to-end with no post-hoc association. We propose three spatial priors, at the data, loss, and representation stages. Spatial ID Switches bias trajectory permutations toward spatially overlapping objects, reducing the mismatch between training and inference confusions. Spatial ID Loss scales each identity's penalty by its box distance, so a distant switch costs more than a nearby one. Spatial Anchor gives each track token its frame position, an explicit spatial cue for attention. We instantiate the three priors in MOTIP2, a tracker adapted from MOTIP and built on the real-time DEIM detection transformer. Trained without extra data, its main model, MOTIP2-L, sets a new state of the art: 73.4 HOTA on DanceTrack, 76.0 on SportsMOT, and 71.1 IDF1 on PersonPath22. MOTIP2 is a family of models spanning the speed-accuracy trade-off: a lighter model, MOTIP2-S, matches the original MOTIP at over 3x the speed, and MOTIP2-X reaches 74.8 HOTA on DanceTrack.
https://arxiv.org/abs/2610.10391
The growing use of unmanned aerial vehicles (UAVs) has increased the importance of image-based UAV detection. Learning-based detectors are trained on imagery and annotations, with annotation type determining the information available during training. We focus on learning localization from frame-level target presence/absence labels when sensor or scene changes make spatial annotations for additional training burdensome. We analyze the detection capability, learning behavior, and potential applications of an existing architecture for point detection of small UAVs, trained with presence/absence labels and requiring no external detector. The architecture freezes spatial features learned through classification and trains a readout with the same frame labels to produce spatial score maps and point detections. On two thermal infrared datasets, CST Anti-UAV and Anti-UAV410, we evaluate localization hit rates and detection rates under false-alarm constraints, analyze the effects of training stages, label allocation, synthesis, and model configuration, and compare with bounding-box detectors. We also explore potential applications on Airborne Object Tracking (AOT) using its visible-light imagery and frame labels. Classification training strengthened target-related spatial responses, while readout training helped extract them consistently. Distributing similar label counts across more videos yielded higher localization hit rates, while synthesis effects varied by dataset and evaluation criterion. Higher localization hit rates did not always improve detection under false-alarm constraints, and failures remained when target signals were weak relative to background variation and under cross-dataset transfer. These findings provide guidance on label allocation, spatial representations and readouts, synthesis, and false-alarm control.
https://arxiv.org/abs/2610.07705
Cooperative 3D tracking must integrate complementary observations across agents and time while maintaining consistent identities. When evidence integration and identity inheritance share a matching decision, errors arising from cross-view appearance differences and spatial misalignment can compromise both feature fusion and track continuity. We propose FFBL-Coop, a fuse first, bind later framework that separates instance admission from identity management. Confidence-ranked Slot Admission (CSA) allocates cooperative queries to available ego slots using confidence and spatial proximity. Unified Representation Aggregation (URA) uses cooperative semantic features and aligned anchors to guide ego-feature retrieval, refining the augmented query bank within a shared transformer decoder. After refinement, Cooperative-Priority Identity Anchoring (CPIA) combines learned association with persistent mappings to establish accepted identity assignments across frames. A shared codebook reduces transmitted payload while retaining AP and AMOTA close to the uncompressed variant. FFBL-Coop achieves AMOTA/AP of 0.611/0.548 on V2X-Seq and 0.688/0.653 on Griffin-25M. Code will be released.
https://arxiv.org/abs/2610.01750
Memory-attention-based Video Instance Segmentation (VIS) methods have demonstrated strong zero-shot tracking capability, yet their substantial memory requirements confine them to short video clips and their single-prompt inference design makes multi-category open-vocabulary tracking computationally prohibitive. This work introduces two contributions toward fully automated tracking annotation of arbitrary video. The Generalized Presence Token (GPT) reformulates SAM3's inference pipeline to process N text prompts simultaneously via virtual prompt batching, reducing image encoding cost from O(N) to O(1) with no modifications to any learned component. The Annotation and Segmentation Handler (ASH) extends any memory-attention VIS tracker to sequences of arbitrary length through overlapping temporal chunks with IoU-based inter-chunk identity matching, requiring no dataset-specific training. Instantiated on SAM3, the resulting pipeline -- SAM3-ASH -- achieves state-of-the-art HOTA on MOTS20 under fully zero-shot conditions and remains competitive with trained specialists across seven additional benchmarks, while peak GPU memory consumption stays below 25 GB, establishing a practical baseline for scalable, training-free automated video annotation.
https://arxiv.org/abs/2610.01022
Many visual tracking methods use rejection mechanisms to suppress unreliable predictions. However, these mechanisms can also reject correctly localized candidates, leaving useful information unused. We investigate how to identify and recover these candidates while preserving native accepted outputs and candidate coordinates. To this end, we propose P-SRM (Post-rejection Selective Recovery Method), which combines spatial responses, past accepted states, and native decision margins to reassess candidates and selectively restore reliable predictions. We evaluate P-SRM on six trackers and four datasets spanning category-specific, point, and generic object tracking. Across all nine configurations, P-SRM improves rejected-candidate ranking and overall tracking performance. These results show that post-rejection verification can identify and recover useful predictions discarded by native rejection, demonstrating the value of reusing rejected information. Project repository: this https URL.
https://arxiv.org/abs/2609.39832