Three-dimensional scene graphs (3DSGs) can provide robots with persistent metric-semantic representations for spatial reasoning, but the existing methods have primarily been developed for indoor and terrestrial environments. In this paper we investigate how a representative outdoor open-vocabulary method transfers to maritime environments and which adaptations are needed. Our experiments show that zero-shot representative outdoor 3DSG descriptions agree with our labeled ground truth for a majority of geometry-supported objects on our data, but the resulting map exhibits considerable physical-entity fragmentation, and its terrestrial higher-level assumptions don't capture maritime spatial organization needs. We therefore keep the underlying mapping method and post-process its accumulated evidence. We show a metric-semantic consolidation method followed by geometry-grounded multi-view vision-language model (VLM) reasoning that reconciles remaining fragments into physical entities and groups entities through observations into local places. In parallel, we construct maritime macro regions using map priors and onboard water and structure observations, and associate them with the local places. The resulting representation reduces physical-entity fragmentation beyond both the baseline and our geometry-semantic consolidation component alone, supports correspondence of fixed local places across repeated maritime traversals, and improves contextual retrieval on our reviewed queries over tested baselines. These results show how an outdoor open-vocabulary map can be adapted into persistent maritime scene memory with our methods for object/place identity and spatial abstractions.
https://arxiv.org/abs/2611.13903
As large language models generate increasingly high-quality responses, recent work on response evaluation has moved beyond response-centered criteria, such as correctness and coherence, toward user-centered criteria, including user preferences and perceived usefulness. This shift is fundamentally important for developing technologies that are truly useful to real-world users. While conventional response evaluation quantifies the quality of the response itself, users' satisfaction in real conversations also depends on their subjective preferences and perceptions of usefulness, which do not necessarily align with response quality. This study investigates whether such user-centered signals can be detected from conversational text. Specifically, we analyze user utterances with self-reported dissatisfaction labels to examine whether user dissatisfaction in text can be detected. In English interaction, models using user utterances exceeded the 17.8% dissatisfaction label prevalence in AUPRC by up to 15 percentage points. These results suggest that user utterances reveal cues to implicit dissatisfaction. Furthermore, changes from the immediately preceding user utterance may improve dissatisfaction detection, with anomaly detection methods appearing particularly effective.
https://arxiv.org/abs/2611.13894
Speckle is an inherent characteristic of synthetic aperture radar (SAR) imagery that complicates image interpretation and the extraction of reliable information. Although deep-learning-based despeckling methods have demonstrated promising performance, their applicability across different polarimetric configurations is often limited by the need for specialized architectures or separate training procedures. This paper presents a unified deep-learning framework for despeckling single-, dual-, and full-polarization SAR data using a single trained convolutional neural network. The proposed approach adopts a common nine-channel representation of the polarimetric covariance matrix and a polarization-aware masking strategy to accommodate different configurations without modifying the network architecture. Qualitative and quantitative comparison on three different scenes from different sensors demonstrate competitive performance across the considered experiments and support the feasibility of a unified, polarization-flexible approach to SAR despeckling across different polarimetric configurations.
https://arxiv.org/abs/2611.10091
While symbolic reasoning for task allocation requires grounding a robot's physical capabilities, standard Unified Robot Description Format (URDF) files provide only low-level kinematics without the formal semantic context needed for reasoning. We present URDF2Ontology, an automated, taxonomy-agnostic neurosymbolic framework that transforms raw URDF files into populated, grounded OWL ontologies. It leverages a Large Language Model (LLM) for targeted semantic reasoning, coupled with an iterative sequential graph-purging mechanism to prevent context window saturation. To process complex kinematic structures, it employs a morphology-aware dual-track architecture featuring a bottom-up Tree Track for branching assemblies and a top-down Chain Track for serial limbs. Guided by neurosymbolic guardrails, the framework extracts functional sub-graphs and asserts populated ontologies aligned with arbitrary user-provided taxonomies. Empirical evaluation across a diverse fleet of heterogeneous robots demonstrates strong schema alignment, valid structural extraction, and a significant reduction in manual domain authoring overhead.
https://arxiv.org/abs/2611.13850
Biological intelligence emerges from neural activity that connects sensation, memory and action. Synaptic plasticity, neuronal assemblies and oscillations provide principles for biomimetic computing, but translating them into reusable operations requires a defined computational unit. We introduce Oscillatory Processing Units (OPUs), groups of synthetic neurons sharing a rhythm. Their directed interactions transform incoming activity and prior receiving state into an Oscillatory Occupancy Space (OOS), which becomes available to subsequent computation. We show that source--receiver conditions and oscillatory organization shape these transformations, including their geometry, persistence and historical accessibility. An Atlas of measured relationships supports prospective composition with predicted response classes. Configured circuits perform logical and numerical operations, express associative recall and generate closed-loop decisions with fixed synaptic weights. OPUs and OOS establish a computing substrate for biomimetic intelligence in which experience remains part of the state through which new input becomes action.
https://arxiv.org/abs/2611.13840
The Abstraction and Reasoning Corpus (ARC) is a benchmark designed to assess the capability of Artificial Intelligence (AI) systems to generalize starting from a few samples, a task humans excel at. The ARC-AGI contests held since 2020 have been the focus of intense competition, with participants proposing approaches ranging from traditional symbolic AI to Transformer architectures. Despite a long history of successes, evolutionary algorithms (EAs) were notably absent from the approaches appearing in the main contest. As score-and-search program synthesis approaches, EAs suffer from issues related to choosing the proper representation in the Domain-Specific Language applied to the problem (for example, pixel-level or object-level), and distinguishing between two candidate solutions producing the same outputs. In this work, we present the first fully symbolic, evolutionary-based program synthesis approach submitted to the ARC-AGI-2 main contest. The main contributions are: evolving the grid parser and the output projector together with the program that transforms the grid, so that a task-specific language emerges during program synthesis; grounding the symbols the parser can extract in core knowledge theory from cognitive psychology; and an object-aware fitness that grades partially correct outputs beyond pixel-level discrepancies.
https://arxiv.org/abs/2611.13831
Human gameplay supplies paired observations, actions, and visual consequences that can supplement robot-policy training. We study event-and-foresight pretraining for InternVLA-A1.5, combining recorded keyboard/mouse event prediction with history-conditioned visual supervision through a frozen video model. Coverage-preserving anchor selection constructs one-second targets, and an attention mask prevents teacher-forced future actions from entering foresight queries. The selected corpus contains 394 recordings across 20 games, with 223.36 hours of recorded timestamp span and 2,072,084 training anchors. After 12,400 game-pretraining updates, we compare the resulting initialization with the public base under the same suite-specific robot fine-tuning protocol. Across four LIBERO suites, aggregate success increases from 1,718/2,000 (85.90%) to 1,811/2,000 (90.55%), a gain of 4.65 percentage points. Suite gains are 9.2, 6.8, 0.2, and 2.4 points on Spatial, Object, Goal, and Long. The 40-task breakdown shows 24 improvements, 10 declines, and six ties. These results support the practical value of the complete game-pretraining stage in this evaluated setting, while revealing heterogeneous task outcomes. The comparison includes additional optimization and does not isolate the effects of game data, the two objectives, or training variability.
https://arxiv.org/abs/2611.13819
This work presents the 2nd-place solution (Team IF1001) to the 2026 BEHAVIOR Challenge, which evaluates mobile manipulation across 100 household tasks. Our method is built on a powerful world action model (WAM), Cosmos 3. We improve Cosmos 3 by using richer visual history, task-progress conditioning, and task-group and skill-specific LoRA adapters. During inference, we apply a separate progress estimator to supply task-progress context, and use task- and progress-conditioned routing to select a task-group or skill-specific policy, complemented by action-candidate aggregation, rolling inpainting, and task-specific temporal and gripper control. To meet the minimum inference requirement of 1 FPS, we use neither recursive self-improvement (RSI) nor agentic harness methods and rely on no closed-source models; during official private-test evaluation, our system handled concurrent requests across 100 evaluation ports with limited hardware resources, sustaining an average end-to-end inference rate above 2 FPS per port. Our method achieves a mean Q-score of 0.613 and a full-task success rate of 40.9%, averaged over 3 self-evaluation rounds across all 100 tasks. On the official private test set, with 20 instances per task, our system achieves a mean Q-score of 0.615 and a full-task success rate of 41.2%.
https://arxiv.org/abs/2611.13818
Real-robot benchmarks of learned visuomotor policies often record room illuminance as the lighting condition. We show that, on a typical low-cost rig, room light and image light can be almost unrelated. Four imitation-learning policies (ACT, SmolVLA, Diffusion Policy and pi0.5) were trained on the same 50 demonstrations of a pick-and-place task on an SO-101 arm. Each was run for ten rollouts at about 520 lux and again at about 45 lux, an 11.5x reduction. Success was 20/40 in normal light and 19/40 in low light: a change of -2.5 percentage points (95% CI -23 to +19), with no evidence that the policies differed in sensitivity (interaction p = 0.86). The recorded video shows why: mean image brightness was only 3% lower in low light on the front camera and 19% lower on the wrist camera. Both cameras were set to automatic exposure and white balance, which most likely absorbed the difference; exposure was not locked in this experiment. An accidental repeat of one 10-rollout block reproduced its success count (7/10) but matched the first block at only 6 of 10 placements, consistent with chance. We conclude that lux alone does not describe what a policy sees. Camera settings, and image statistics compared with the training recordings, are the quantities to report and control. Data and code are public.
https://arxiv.org/abs/2611.13810
Motivation: Gene regulatory networks (GRNs) capture the underlying interactions through which transcription factors (TFs) regulate genes. Based on gene expression data, existing GRN inference approaches generally fall into two categories: graph-based methods, which model the GRN as a whole graph, and pairwise-based methods, which decompose the GRN into individual TF-target gene pairs for modeling. However, each approach exhibits limitations that are precisely the strengths of its counterpart. Graph-based methods tend to overfit due to their reliance on a single training graph, whereas pairwise-based methods benefit from abundant TF-target training pairs. In contrast, pairwise-based methods overlook the global topological structure, which is essential for comprehensively capturing regulatory mechanisms. Results: To address these limitations, we propose scGPL, an end-to-end unified framework that jointly models global regulatory topology and local interactions. scGPL extracts macro-level features from the global regulatory graph and introduces a dynamic, importance-guided subgraph sampling mechanism to capture fine-grained local dependencies. By fusing global representations with subgraph-enhanced local features, our framework bridges the gap between the two paradigms, incorporating essential whole-graph topological dependencies while retaining the data abundance advantage of pairwise methods. Extensive experiments on seven benchmark datasets demonstrate that scGPL consistently achieves state-of-the-art performance, with up to 13.7% improvement over the strongest baseline, validating the effectiveness of our integrative design. Availability and implementation: The source code is maintained on GitHub (this https URL), and the datasets and versioned releases are archived at this https URL for reproducibility.
https://arxiv.org/abs/2611.13801
Pretrained vision language action (VLA) models show strong zero-shot performance but they are rarely deployed directly and are often first post-trained on demonstrations from the target setting. Yet VLAs are typically compared by zero-shot or full-data fine-tuned success which reveals little about the data and compute required for downstream adaptation. We study adaptation efficiency for six VLAs ($\pi_0$, $\pi_{0.5}$, and GR00T N1-N1.7) on four LIBERO suites, varying both demonstrations and training steps. This reveals differences hidden by full-data fine-tuning: models which are within two points on the full LIBERO-Spatial dataset differ by up to 3$\times$ in success with 50 demonstrations. $\pi_{0.5}$ needs 2-5$\times$ fewer demonstrations than $\pi_0$ and is the most sample-efficient model at every budget, with the largest gap on the long-horizon suite. Within GR00T, N1.5 adapts more efficiently than N1.6 and N1.7 on three of four suites, despite their stronger zero-shot performance. We also study one pretraining factor behind these differences by freezing the VLM during finetuning: this severely degrades the $\pi$ models whose VLM is jointly trained with the action expert during pretraining, but barely affects GR00T models.
https://arxiv.org/abs/2611.09964
Learning representations from multimodal observations is difficult in reinforcement learning with limited interaction data. Multimodal Joint Predictive Representation combines multimodal latent prediction with contrastive learning across modalities, but its recursive rollout depends on earlier predictions and its pairwise alignment focuses on correspondence between modalities. We propose Improved Predictive Representation, which combines prediction from action prefixes with alignment at the observed anchor based on Contrastive Multimodal learning. At each horizon, it predicts future representations directly from the observed anchor and the corresponding sequence of actions. We evaluate two crop configurations: IPR-S with a minimum retained crop area of 10%, and IPR-H with 50%. Across five DeepMind Control Suite tasks, IPR-H achieves an average return across tasks that is 10.0% higher than the baseline with visual and depth images and 3.4% higher with visual images and position vectors. The relative performance of the two configurations varies across tasks. In Webots, both IPR configurations achieve higher mean final returns than the baseline without LiDAR, but not when LiDAR is available.
https://arxiv.org/abs/2611.13782
Navigation in dynamic environments requires mobile robots to make progress toward their goals while respecting motion limits and avoiding surrounding obstacles. Learned subgoal policies can guide model predictive control beyond its local prediction horizon, but a geometrically suitable subgoal does not necessarily lead to a successfully solved control problem. This paper proposes OASIS, a hierarchical navigation framework that incorporates recent optimization outcomes into reinforcement learning-based subgoal generation. A high-level policy trained using Soft Actor--Critic generates local subgoals, while a nonlinear model predictive controller tracks them subject to motion limits, geometric collision-avoidance constraints, and embedded high-order control barrier function constraints. The outcomes of controller optimizations over each subgoal interval are summarized and provided to the policy at its next decision, without requiring additional optimization calls. The framework is evaluated in five navigation scenarios with static and moving obstacles, including dense interactions and sensing uncertainty. Comparisons with hierarchical and direct-goal control variants show that OASIS achieves the highest aggregate navigation success. Matched comparisons across three training seeds further show a consistent success advantage over the otherwise identical hierarchy without optimization-status input. The selected-policy comparison also shows fewer primary optimization failures with similar mean controller time.
https://arxiv.org/abs/2611.11996
In multimodal learning, modality imbalance often lets one modality dominate optimization and keeps the model from fully exploiting cross-modal interactions. Balance-oriented methods such as the Multimodal Competition Regularizer (MCR) perform well by alleviating this imbalance during training. These dynamic balancing methods, however, mainly adjust modality contributions and do not consider how imbalance affects the formation of synergistic information during fusion. Synergy is a major source of multimodal advantage, because it is predictive gain that cannot be recovered from unimodal evidence alone. We propose the Multimodal Synergistic Competition Regularizer (MSCR), a fusion method that jointly promotes balanced modality utilization and the discovery of synergistic information. MSCR has two complementary objectives. An anti-dominance objective suppresses excessive unimodal influence and leaves room for synergistic information, and a synergy objective encourages the fused predictor to outperform a non-synergistic unimodal reference. An adaptive gate further concentrates the regularization on samples that need stronger collaborative modeling. Experiments on five benchmarks show that MSCR consistently improves performance over MCR and strengthens synergistic capability. It raises conditional recovery, the accuracy of the fused prediction on samples that the unimodal predictors misclassify, as well as the share of the model's output that InterSHAP attributes to cross-modal interactions. Its gain in conditional recovery persists when the fusion module is Transformer-based. Code is available at this https URL.
https://arxiv.org/abs/2610.24395
A GUI command can be correct at the interface level yet still produce an incorrect assembly. An agent must identify the relevant components, respect their structural relationships, and determine which parts should move during recovery. We introduce MAGAR-Bench, a benchmark of 4,000 multimodal samples from 26 assembly families that separates Assembly Decision, Atomic Action, and Minimal Rework. For rework, the objective counts distinct moved parts within the validated recovery candidate set for each state, rather than the number of actions. We also introduce MAGAR, a selective correction framework built on a frozen policy obtained by supervised fine-tuning. Its key design matches correction granularity to output dependencies. Structured candidates revise assembly fields and rework scope, while complete action candidates keep native GUI primitives coupled with their parameters. A learned selector retains the original prediction unless a candidate passes a task-specific intervention threshold. On recorded states from held-out assembly families, MAGAR improves Overall, the task-balanced aggregate, from 37.50 to 41.39, with gains on all three tasks. Across 209 interventions, 70 correct an error and 22 introduce one. These results support task-specific correction while highlighting the remaining tradeoff between fixing errors and preserving reliable predictions.
https://arxiv.org/abs/2611.02472
Large language models can reason over scientific literature, but textual plans do not reliably produce biological sequences with the intended properties. Sequence generators capture sequence patterns, yet they do not interpret evidence, choose interventions, or reflect on outcomes. This separation creates an evidence-to-execution gap between scientific reasoning and sequence-level control. We introduce EASER, a reflective agent that connects the two through a learned property interface. The interface consists of property-specific low-rank directions trained offline and fixed during search; an LLM controller (the controller) composes them to steer a frozen diffusion generator. From retrieved evidence, sequence context, and prior outcomes, it proposes intervention hypotheses that specify anchors, editable positions, and coefficients. Probe-and-Steer tests these hypotheses and allocates further samples from their joint predicted responses; reflection updates the agent's memory. On computational antimicrobial peptide design, EASER balances activity, non-hemolysis, and non-toxicity. Explicit hypothesis formulation yields larger multi-objective gains than direct action generation, and ablations support evidence retrieval, episodic history, reflection, and Probe-and-Steer. EASER achieves the highest mean hypervolume and lowest mean IGD+ among the evaluated search policies and generators on screened candidates. These results show that a learned property interface can make literature-grounded reasoning executable at the sequence level.
https://arxiv.org/abs/2610.06190
Robot demonstrations contain reusable manipulation knowledge, but transferring this knowledge across embodiments requires representations that bridge differences in control interfaces. Action reconstruction alone does not ensure that similar behaviors across robots share a representation. To address this gap, we introduce CIALLO, an action codec that aligns actions, visual changes, and observation-grounded language in a shared space of short-horizon behavioral intent. An embodiment-conditioned decoder maps this intent back to robot-specific actions, allowing a shared representation to support different control interfaces. After pretraining on eight embodiments, CIALLO adapts to a new robot from one recording of at most 10 seconds by updating only its embodiment embeddings. The calibrated codec then remains frozen while a policy learns to predict intent from observations and instructions. We instantiate this policy with Qwen3.5-4B to form Qwen-CIALLO, whose backbone requires no large-scale robot-action pretraining before policy finetuning. With 20 demonstrations per task, Qwen-CIALLO achieves 76.7\% average success across real SO-101 and single-arm Piper robots, compared with 70.0\% for fully finetuned $\pi_0$. In simulation, we additionally finetune the action decoder, achieving 97.3\% success on LIBERO and 52.7\% on RoboTwin 2.0. The LIBERO policy also achieves 80.8\% on LIBERO-Plus without further finetuning. Together, these results support a shared action codec as a transferable control interface that separates embodiment calibration from task learning.
https://arxiv.org/abs/2611.13732
Deep Interactive Reinforcement Learning (Deep IntRL) accelerates reinforcement learning training by incorporating external advice. However, conventional Deep IntRL uses each piece of advice only in the current step and discards it after a single interaction. Persistent Advising and Broad-Persistent Advising (BPA) extend this process by storing advice in persistent memory and reusing it in similar states through state generalisation based on K-means clustering. This research proposes Encoder BPA, which employs a latent encoder to retrieve and reuse advice. In this framework, a trained encoder is used to map a state sequence into a latent representation at every time step. Advice can be retrieved through latent comparison, together with a top-(k) aggregation and a consistency condition to improve reuse stability. Experimental results show that Encoder BPA improves learning efficiency and advice utilisation at an early stage of training compared with different Deep IntRL approaches, especially in complex and partially observable environments.
https://arxiv.org/abs/2611.13712
Existing sequential user modeling methods mainly focus on improving the backbone encoder or learning task-specific user representations for a single prediction objective. We instead study how to export the multi-layer user states of a frozen long-history backbone as compact, timestamp-addressable representations for downstream training backfill and serving. In this setting, the user state at a given timestamp summarizes the user's actions before that time, so downstream systems need only the state aligned to each target timestamp rather than the full hidden-state timeline. To this end, we present \texttt{SeqFold}, a compressed-state interface that combines learned multi-channel fusion, channel-specific temporal decay, and Lookup-Free Quantization (LFQ) to produce compact discrete codes from frozen backbone states. Task-specific decoders then map these shared codes into flexible embedding spaces for downstream models. To make timestamp-addressable export practical at scale, we further develop a fused streaming implementation that updates the fusion recurrence after every action while materializing states only at target timestamps. On large-scale proprietary datasets, SeqFold reduces per-state representation storage by $3{,}400\times$ while preserving most of the downstream ranking performance of the uncompressed model, showing that SeqFold is an effective interface for reusing long-history sequence backbones in downstream models.
https://arxiv.org/abs/2611.13704
Multi-agent systems provide a convenient framework for the massive deployment of agents based on Large Language Models (LLMs). It provides a sound framework where agents can interact with existing software to perform actions in an autonomous way. Agentic AI is the new term to denote these AI-based autonomous systems. In real multi-agent systems, agents need to deal with malicious agents some of which can exploit security vulnerabilities to do harm. A memory poisoning attack is an example of exploiting a vulnerability to modify agents knowledge and, thus, affect its behavior. In an agent, there are different types of memory systems (semantic, episodic, and short-term) which have their own characteristics and for which different memory poisoning attacks may be developed. In this paper we focus on semantic memory, we discuss its attack, and mitigation strategies. We introduce private knowledge retrieval and private inference. We propose a signature system in the knowledge base to prevent from undesired manipulation. This should avoid memory poisoning attacks by introducing security by design in the construction of the semantic memory. In our architecture, an agent contains a local Prolog-like inference system (i.e., using Horn clauses to represent knowledge) which accesses an external knowledge base to get the required knowledge. This externally signed knowledge base is accessed privately. We provide different implementations in Python using different privacy levels including k-anonymity and information-theoretical privacy (IT-PIR).
https://arxiv.org/abs/2611.13696