Recent diffusion-based methods have substantially advanced image editing, yet parametric 3D control at the part level remains challenging. Existing approaches either operate on whole objects with manual rigging, or revert to 2D handles at the part level. They also struggle to model appearance and texture under large transformations, leading to unrealistic outputs in geometry-intensive edits. To address these limitations, we introduce RADI3N, a framework for semantically-grounded part-aware object manipulation with parametric 3D control. Our CS-ARAP deformation module suppresses rotation-field discontinuities at part boundaries via neighborhood covariance smoothing, producing structurally consistent deformations under complex part-level edits. We further introduce an inversion-free selective texture transfer mechanism that suppresses high-frequency positional biases and scales up low-frequency semantic cues within cross-image attention. This eliminates strict spatial bias and supports semantic matching, allowing source appearance to follow the edited part onto its new geometry. Experiments demonstrate that RADI3N achieves state-of-the-art performance in geometric fidelity, viewpoint consistency, and controllability.
https://arxiv.org/abs/2610.40973
Real-time 4D occupancy forecasting requires reliably extrapolating both ego motion and surrounding actor motion under strict latency budgets. Recent occupancy world models improve long-horizon fidelity through generative decoders and 3D volumetric modeling, yet their computational cost makes real-time deployment challenging. Light-weight BEV forecasters meet latency requirements but often blur or suppress fast-moving actors at longer horizons. We present UFMF (Ultra-Fast Multi-modal Forecaster), a real-time forecaster that keeps an attention-free diagonal state-space temporal core while injecting targeted kinematic and geometric structure where lightweight models typically fail. A radar-guided velocity-aware dynamic prior (VADP) decomposes future displacement into a linear extrapolation plus a learned horizon-dependent residual. The resulting per-cell flow fields transport a compact dynamic latent subspace during rollout. Two auxiliary training constraints complement this branch: world-frame dynamic supervision enforces inter-horizon trajectory coherence, and class-conditioned vertical-profile supervision regularizes BEV-to-3D lifting. UFMF operates at 122 FPS on a single RTX 4090 and reaches 0.45 fast-displacement mIoU on nuScenes, outperforming recent occupancy world models at a fraction of their computational cost.
https://arxiv.org/abs/2610.40947
Vision-centric autonomous driving models encode thousands of image tokens per frame, yet most depict sky, buildings, or empty road---content irrelevant to planning. Worse, these tokens dilute the planner's attention: we show that randomly discarding 75% of tokens already outperforms the dense model, because the planner can concentrate on the remaining driving-critical content. Building on this finding, we present Geometry-Aware Token Selection (GATS), which uses LiDAR and radar point projections to select a small fraction of image tokens before the vision backbone runs. Because the selector operates on measured 3D geometry rather than visual features, the backbone encodes only the selected patches, cutting end-to-end FLOPs by up to $18\times$. Each kept token receives a 3D anchor from its LiDAR point and is fed to a self-supervised latent world model that predicts future features and 3D displacements without box annotations. At 25% budget, GATS achieves a 3-sec L2 displacement error of 0.520 m on nuScenes and an EPDMS of 88.9 on NAVSIM---surpassing the dense baseline (0.573 m / 85.9) at $6.6\times$ fewer total FLOPs. At an extreme 10% budget (24 GFLOPs, $18\times$ reduction), it still beats the dense baseline on both nuScenes (0.537 m vs. 0.573 m L2) and NAVSIM (87.9 vs. 85.9 EPDMS). On 739 intent-critical scenarios, GATS covers 95.8% of hazardous vehicles and achieves a 0.09% collision rate---73.5% lower than the dense model (0.34%).
https://arxiv.org/abs/2610.40935
Egocentric videos offer an abundant source of hand-scene interactions for embodied learning, which requires recovering hands, camera, and scene consistently in a shared 3D world. Existing methods focus on either camera-frame hands or world-space hand trajectories, without jointly recovering the scene pointmaps or interaction information. Building a complete reconstruction from such specialized predictions therefore typically requires per-sequence optimization. We propose EgoHSI3R, a unified feed-forward framework for online 4D hand-scene interaction reconstruction from egocentric monocular video. To jointly recover these components, it maintains a recurrent scene representation that accumulates geometric evidence over time and provides a shared world space and scale. We introduce hand-centric prompts that fuse pretrained hand priors and local scene context, while MANO vertex queries attend to scene features to predict dense per-vertex contact. These designs enable a single network to jointly estimate camera motion, dense scene geometry, world-space bilateral MANO hands, and per-vertex hand contact. Despite operating causally, EgoHSI3R achieves the lowest world-space hand joint error on ARCTIC among the evaluated methods, while offering faster inference than existing world-space hand reconstruction pipelines and competitive camera and scene reconstruction accuracy.
https://arxiv.org/abs/2610.40832
While frontier coding agents can generate high-quality 3D scenes and articulated assets, they struggle to create coherent long-horizon animations. When equipped with general-purpose harnesses, they frequently produce physically implausible outputs, generating objects that interpenetrate, lack physical support, or move unnaturally. Such bare agents struggle to repair these errors because they default to scripting the full animation in one pass, making it difficult to verify their work and disentangle complex spatiotemporal constraints. Drawing on the practice of human animators, we introduce DyCraft, a system for animated 3D scene generation that breaks animation into steps that coding agents can more reliably solve. DyCraft first expands the user's prompt into a detailed plan and builds a static scene. It then creates a 3D storyboard of key animation poses, where each frame is a static 3D scene that the agent can build and debug in isolation. Storyboarding decomposes the problem into pairs of verified start and end states, allowing the agent to author local motion between them with a collection of motion authoring tools. We evaluate DyCraft on 24 long-horizon, multi-shot animation tasks covering humanoid robots, human and animal characters, and physical mechanisms. Compared with a native GPT-6 agent in Codex and prior agentic baselines, DyCraft substantially reduces physical violations and generates higher-quality animated 3D scenes that are more often preferred by human raters.
https://arxiv.org/abs/2610.40754
Cone beam computed tomography (CBCT) is widely used for image guided and adaptive radiotherapy, but scatter, noise, reconstruction artifacts, and inaccurate Hounsfield units limit its quantitative use. Recent diffusion approaches for CBCT to CT synthesis remain largely image driven, with limited use of the underlying acquisition physics. We propose EPC-RawDC, a conditional 3D latent diffusion framework that combines volumetric generative modeling with two complementary constraints derived from the same scanner specific CBCT forward model. First, geometry equivariant projection constraint exploits the rotational equivariance of the CBCT forward operator by supervising the synthesized CT through correspondingly transformed reference projections. Second, raw data consistency uses noisy projection measurements of the individual acquisition as scan specific supervision during training. The framework was evaluated on two independent clinical cohorts with distinct scanner geometries and projection sources. For JUST, the physics constraints used measured clinical raw CBCT projections acquired with an Elekta system, whereas for SynthRAD2025 the projection data were simulated from the reference CT using a Varian geometry with Poisson photon statistics. EPC-RawDC achieved an SSIM of 0.97 in both cohorts and improved PSNR over DDPM by 2.66 dB on SynthRAD2025 and 2.10 dB on JUST, while reducing mean MAE by 20.3% and 19.0%, respectively. On SynthRAD2025, projection consistency and equivariant errors were reduced by 55.0% and 41.4% relative to DDPM. These results demonstrate that combining a volumetric diffusion prior with scanner geometry and scan specific projection measurements improves quantitative CBCT to CT synthesis across both simulated and measured projection domains. Code available after publication at this https URL.
https://arxiv.org/abs/2610.40046
LiDAR-based 3D perception underpins autonomous driving and robotics, yet deploying these models safely requires stress-testing them against adversarial inputs before real-world use. Although state-of-the-art adversarial attacks exist, their implementations are often fragmented across individual repositories, each tied to a specific architecture or task and requiring manual environment reconstruction and model-specific integration code. We present LIDARSHIELD, a unified and fully Dockerized framework that reverses this workflow: rather than installing the target model inside the toolkit, LIDARSHIELD exposes any model through three lightweight HTTP endpoints, namely /info, /forward, and /gradient As a result, connecting a new model or dataset requires only a single loader function or adapter. The framework supports both 3D semantic segmentation and 3D object detection through the same engine-service protocol, integrating a task-aware suite of state-of-the-art attacks, including PGD and Square Attack for segmentation, and point perturbation, point removal, point injection, and LiDAttack for detection. This enables systematic exposure of corner cases and vulnerabilities across heterogeneous LiDAR backbones. The LiDAR-Shield codebase is publicly available at this https URL.
https://arxiv.org/abs/2610.39848
Vision-language models can get individual judgments right while struggling to recover and consistently use the exact properties of a 3D object. To characterize this gap, we introduce BedBench, a controlled benchmark of thirteen procedurally generated tasks spanning individual judgments and composite answers. Across twelve open-weight and four frontier models, per-color counting exposes a pronounced weakness: humans achieve 93.3% accuracy, compared with 7.2% for the best model. Targeted fine-tuning raises one model's accuracy from 3.0% to 68.6%, but reveals a further difficulty: its answers about the most common colors remain inconsistent with its own per-color counts. Supplying those counts as text improves its judgments, showing that recovering a property does not mean using it consistently. Reasoning, scaling, and added visual cues each improve individual judgments, but none makes exact answers reliable. To locate the difficulty, we probe Qwen3.5-27B: exact per-color counts remain recoverable at the language model's input, yet the model's answers rarely recover them (65.0% for the probe vs. 3.0% for the model). Image-removal controls further show that some apparent successes require no visual evidence. These findings motivate evaluating 3D reasoning by exact correctness, consistent use, and image dependence, rather than accuracy alone. Code and dataset are publicly available: this https URL
https://arxiv.org/abs/2610.39639
Quantifying degradation between a pristine signal and its degraded observation is fundamental to signal processing, yet existing full-reference measures are inherently modality-specific. We introduce SymKL, a unified full-reference degradation measure based on implicit neural representations (INRs). An INR is fitted once to the pristine reference and characterized by its diagonal Fisher information, which captures the local information geometry of the learned representation. Evaluating the Fisher information with the pristine reference and a degraded observation yields two parameter-sensitivity profiles whose symmetric KL divergence defines the degradation score. The proposed formulation requires only the reference and degraded observation, without knowledge of the corruption process or degradation severity, making it applicable across images, audio, and 3D data. We further derive an exact closed-form expression for the diagonal Fisher of SIREN, enabling efficient computation. Experiments on image, speech, and volumetric 3D benchmarks demonstrate that SymKL accurately tracks degradation severity, remains monotonic where conventional metrics saturate or fail, and provides a unified modality-agnostic measure of signal degradation. Code will be made publicly available after the review process.
https://arxiv.org/abs/2610.39403
Predicting future physical states stands as a central challenge in embodied intelligence. Existing video world models leave 3D dynamics implicit, action-based formulations remain tied to specific robot configurations, and 3D motion prediction models use flow-only supervision, providing a limited learning signal for physical dynamics. To circumvent these limitations, we introduce \method{}, a generative world model that jointly predicts future video and query-based 3D trajectories. By parameterizing 3D motion as continuous displacement tokens aligned with the video grid, a unified Mixture-of-Transformers (MoT) backbone jointly denoises both modalities under a rectified-flow objective. This formulation couples explicit geometric dynamics with visual evolution, effectively unlocking the physical commonsense embedded within pretrained video models. To empirically scale and validate this unified architecture, we train \method{} on a heterogeneous mixture of 1.44 million object-level samples spanning simulated and real-world domains. We further introduce WorldFlowBench, comprising 1,678 evaluation samples from 11 data sources across simulated and real-world interactions, including spatial reasoning tasks. Across all three evaluation sets, WorldFlow achieves the lowest average displacement error (ADE) and final displacement error (FDE) among the evaluated learning-based methods. Notably, on the challenging SpatialCog set, WorldFlow achieves an ADE of 0.060 m, a 54.2\% reduction compared with the strongest external baseline. It also reduces ADE and FDE by 55.9\% and 68.5\%, respectively, compared with its flow-only variant. Project page: this https URL.
https://arxiv.org/abs/2610.39278
Collecting naturalistic human manipulation demonstrations with accurate contact force and hand pose is essential for robot dexterous manipulation policy and foundational world model learning - yet no existing wearable platform provides both calibrated fingertip force sensing and occlusion-resilient hand tracking in a form factor that preserves natural manipulation behavior. We present Tactus, a textile-integrated sensing glove that co-optimizes three design pillars: (1) a thin, conformal 3D-knit form factor (1.5 mm fingertip stackup) designed to minimize interference with natural manipulation, (2) strategically placed capacitive tactile sensors at manipulation-relevant regions informed by empirical contact studies, and (3) IMU-fused pose tracking that maintains accuracy through the hand-object occlusions where manipulation data is most valuable. Tactus includes a documented calibration pipeline for cross-glove consistency and per-session calibration for subject-dependent correction. To enable objective comparison, we introduce standardized benchmarking protocols for tactile force regression and hand pose estimation, and apply them to Tactus and two commercially available tactile gloves - to our knowledge the first quantitative cross-platform evaluation of this kind. Tactus resolves a minimum detectable force of 0.59 N at 95% confidence, 1.6 - 2.7x lower than the commercial baselines, and with 0.87 cross-participant consistency, while our pose tracking sustains 11.0 mm fingertip keypoint relative error during manipulation, when occlusion is heaviest. We show that these combined signals support object property estimation, slip detection, and representative recording of hand-object interaction - yielding demonstration data with the fidelity required for contact-aware manipulation policies and world models.
https://arxiv.org/abs/2610.39076
Packing a 3D volume into a token sequence is not merely long-sequence modeling. Once the volume is packed, sequence order no longer encodes the geometry of the sample---so a positional mechanism indexed by sequence position can learn the memory layout rather than the object. This is a general failure mode for attention over packed geometric data. We introduce PACK3D, a local-global attention operator that separates memory layout from attention geometry. PACK3D keeps local neighborhood attention exact, compresses only distant context into contiguous 3D block summaries, and indexes every query-key interaction with axial RoPE on true token-grid coordinates rather than packed positions. Because the rotation is applied before a block is summarized, the query-to-summary logit remains a weighted sum of query-relative 3D displacements; compressed global context therefore stays spatially interpretable after packing, instead of collapsing to anonymous pooled content. We measure the failure mode directly. On a controlled synthetic task---train on one packing, change only the memory order of the tokens, hold the physical labeling rule fixed---learned positional embeddings and packed-sequence RoPE solve the training layout perfectly yet collapse under Morton, block-contiguous, and random repacking, while axial grid-coordinate RoPE stays exact throughout. The same coordinate system carries to real data: on Allen WTC-11 hiPSC microscopy, PACK3D improves over a parameter-matched 3D U-Net on the 15-structure joint task and over a matched learned-position local-global baseline, with controls isolating the coordinate system, not encoder capacity, as the source of the gain. A fused Triton implementation matches windowed-attention latency at 65k tokens while supplying the long-range context windowing cannot---so the operator is not only correct but trainable at scale.
https://arxiv.org/abs/2610.38694
To solve problems in 3D space rather than merely describe images, multimodal large language models (MLLMs) need 3D spatiotemporal reasoning: reconstructing 3D geometry from occluded 2D views, anticipating physical dynamics, and executing precise, closed-loop actions. Prior studies test passive VQA on static images or symbolic planning, requiring no execution or supplying privileged coordinates while ignoring collision, statics, and timing. We introduce SpaceAct, an interactive benchmark evaluating 3D spatiotemporal reasoning via closed-loop physical action and active perception, with SAPA, a Spatiotemporal Active-Probing Agent framework. Built on interlocking bricks and mechanical puzzles, it has 108 verified instances across 36 task families in six categories, without privileged coordinates, and diagnostic modes (+plan, +state, no-camera, blind, L7 levers). In brick-bridging or aperture-threading, models rotate the camera to resolve occlusion, read in-scene rulers, output 6-DoF poses under swept-collision and statics checks, and self-correct via split-screen rollback feedback (dynamic tasks freeze time during deliberation and give five strobe frames). Across 10 frontier MLLMs on the 44 hardest instances, scores span 4.8-79.1 (seven solve at most 27.3% of 6-DoF tasks); for the top three, a reference plan (+plan) closes 44% of the gap while leaving collisions at 5.2 per episode, whereas adding exact 3D state (+state) closes 90% and cuts collisions to 0.5; for four others, +plan lifts the mean score from 10.9 to 35.3 and +state to 81.8; and 46% of failures are collision or observation loops. SpaceAct and SAPA advance evaluation to closed-loop physical interaction, showing that even with a valid plan, MLLMs remain bottlenecked by 3D visual grounding and action refinement, while offering a testbed for active multi-view exploration and explicit 3D grounding.
https://arxiv.org/abs/2610.38405
While single-view novel view synthesis methods have been dramatically enhanced recently, how to quantify their performance has yet to be standardized. In this work, we demonstrate that an important factor lies in how each method's own reference frame is aligned with the so-called ground-truth pose. Existing methods often rely on test-time optimization of target poses for this alignment, which inherently is ill-posed due to the complexity of the optimization landscape of camera poses vs render accuracy, leading to methods being evaluated at an arbitrary local optimum. Some recognize this limitation and thus rely on 3D reconstructions of entire scenes using training and test views to align poses, which may be infeasible. In this work, instead, we propose to use traditional 2D-to-2D and 2D-to-3D image matching techniques to align 3D reconstructions. We also evaluate only within co-visible regions, between different views, which is the only place where a `correct' ground truth can be defined. Our evaluations show that with proper coordinate alignment, novel-view synthesis methods that use explicit 3D Gaussians achieve the state of the art, despite being previously reported in the literature to be outperformed by pure image-based 2D methods. We further provide a simple baseline that directly utilizes an off-the-shelf video generator and a feed-forward geometry estimator. Our simple baseline is already comparable to state-of-the-art methods specifically trained for novel-view synthesis, without any task-specific training.
https://arxiv.org/abs/2610.38349
Extremely sparse-view computed tomography (xSV-CT) is critical when scanning time, motion, or radiation tolerance limits each scan to only a few projections. In many such scenarios, the same acquisition limits also constrain dataset construction, making pre-reconstructed 3D volumes from dense scans unavailable. This exposes a gap in current sparse-view approaches: Optimization-based methods, which use the sparse measurements directly but lack data-driven priors to suppress artifacts, and learning-based methods, which use strong priors but usually require densely scanned training volumes acquired outside the xSV-CT regime. We study this train-sparse / infer-sparse setting by learning a pose-aware diffusion prior from one 2D projection per training sample, then guiding diffusion sampling with measured-view fidelity, shared-volume reprojection, and projection-physics consistency for tomographic reconstruction. On two public CT datasets across 1-, 4-, and 8-view settings, the proposed method achieves the best novel-view synthesis scores and best or competitive reconstruction quality compared with baselines that use dense-volume supervision.
https://arxiv.org/abs/2610.38319
Point cloud denoising aims to recover clean geometry from noisy 3D observations while preserving both fine surface details and the underlying spatial distribution of the points. Many learning-based methods adopt a two-stage pipeline that first extracts point-wise features from the noisy input and subsequently predicts point-wise displacements via simple regressions. However, these approaches often lack robust feature guidance and distribution-aware geometric refinement, causing them to fail at maintaining optimal point uniformity and geometric quality. To address these limitations, we propose PointNDF, a denoising framework that combines patch-level geometric context with local displacement prediction. Specifically, a Point Transformer V3 (PTv3) encoder aggregates multiscale geometric information into a global patch descriptor. Rather than directly regressing an unconstrained displacement vector, a Neural Displacement Field (NDF) fuses this global patch descriptor with per-point neighborhood features. It then predicts each displacement through bounded-vector and scale factor branches, thereby achieving a superior, more uniform point distribution. Three cascaded NDF stages propagate local features and progressively refine the point positions. Experiments on PU-Net and ModelNet10 demonstrate competitive denoising accuracy and favorable inference efficiency. The source code is publicly available at this https URL.
https://arxiv.org/abs/2611.05411
Diffusion models for structured scientific generation must produce samples satisfying hard geometric constraints imposed by physics, chemistry, or biology, yet inference in these settings is prohibitively slow, demanding hundreds to thousands of neural-function evaluations per sample. We unify eight state-of-the-art models spanning medical volumetrics, molecular conformations, protein backbone design, crystal structure prediction, and multi-view 3D scenes under a single abstraction, Constraint-Manifold Diffusion Models (CMDMs), in which the target distribution is supported on a manifold defined by an externally specified constraint map. All existing acceleration families fail on this class: quantization exhausts memory on high-dimensional volumetric operators; pruning breaks constraint fidelity; fast ODE solvers allow trajectories to drift off the constraint manifold; and feature-caching heuristics are blind to constraint geometry, inducing mode confusion in the high-noise regime. We introduce ManifoldCache, the first training-free, data-free accelerator designed from first principles for CMDMs. The key insight is that the conditional score decomposes orthogonally into a normal component, which enforces constraint satisfaction, and a tangential component, which navigates within the manifold. Exploiting this structure, we prove that the noise-schedule midpoint is a sharp safe-caching boundary: caching before it incurs provably bounded error, while caching after it guarantees a strictly positive fraction of trajectories suffer mode confusion, a gap that persists up to the boundary. We further prove that deeper network blocks admit provably larger certified cache strides within the safe phase, as a consequence of the score decomposition propagating through block Jacobians. The resulting schedule requires no calibration data, along with zero training overhead.
https://arxiv.org/abs/2610.04510
Novel view synthesis and 3D reconstruction have advanced rapidly with radiance fields and splatting, yet their memory and computational demands limit their use in resource-constrained settings. We introduce Hexels: novel planar hexagonal surface elements with a first-order spatial color field for efficient 3D scene and 2D image representation. Hexels exploit locally planar regions with smoothly varying appearance using fewer, larger primitives. Their hexagonal support provides an area- and boundary-efficient domain, while the local color field captures appearance variation within each primitive. Across 34 scenes, Hexels improve PSNR over memory-matched 2DGS by 4.53-7.38 dB across datasets while requiring lower training VRAM. We further ablate Hexels by showing that per primitive, Hexels outperform 2DGS by upto 4.74 dB while using lower training VRAM and having 2.31 times faster FPS. Even in unconstrained settings, Hexels offers complementary quality-memory trade-offs. For efficient 3D surface reconstruction, Hexels reduce error by 28.9% compared with memory-matched 2DGS across 15 DTU scans. On 6 Tanks and Temples surface scenes, Hexels achieves the highest mean F1 among compared methods (34.38%, versus 31.72% for 2DGS). We further also show that Hexels, as a general primitive, improves 2D image representation over Image-GS. Hexels push the Pareto frontier on the quality-efficiency trade-off of surface-aligned primitives.
https://arxiv.org/abs/2610.37668
Agile robots require spatiotemporal intelligence to interpret scenes, reason about interactions, and anticipate future events. Yet it remains unclear how well foundation vision models support these capabilities, particularly from a moving egocentric camera, which is a natural view for robots. To investigate this, we collect an annotated tennis dataset and train a suite of vision models on spatiotemporal tasks. Our dataset contains egocentric video synchronized with five allocentric videos, estimated global positions, labeled contact times, and annotated stroke types. We then evaluate seven prediction tasks from egocentric images: 2D ego player and 3D ball localization, future player and ball trajectories, forehand or backhand stroke anticipation, time to the next ego player ball contact, and 3D ball position at that contact. We compare image encoders, video encoders, and vision-language models with jointly trained prediction heads. The best performing models achieve mean current-frame localization errors of 0.14 m for the ego player and 0.54 m for the ball, future forecasting errors of 0.34 m for the ego player and 0.91 m for the ball over 1.1 s, and a mean contact-time prediction error of 0.14 s. Auxiliary depth information substantially improves 3D ball localization, suggesting that inferring metric depth remains a challenge. Longer image histories do not improve ball forecasting, indicating that representations exploit scene context rather than rely solely on inter-frame motion. Finally, we propose a conditional diffusion model to generate whole-body kinematic tennis motion from vision encoder predictions on egocentric video at real-time rates, adapting movements as predictions are refined. These results move towards a deeper understanding of how foundation vision models can support real-time dynamic robots using egocentric video.
https://arxiv.org/abs/2610.37619
Multi-view or video diffusion models have recently emerged as state-of-the-art approaches for novel-view synthesis from sparse image collections. While they can produce high quality images, they tend to hallucinate unrealistic spatial layouts when synthesizing views outside the input views (scene extrapolation). We propose to address this challenge for outdoor scenes by using satellite images as an additional information source to condition the multi-view generative model. We introduce a new satellite-conditioned multi-view diffusion model that combines conditioning from a satellite image and street-level input images when generating novel-views. Our cross-attention based conditioning allows us to retain pretrained multi-view diffusion priors to generate seamless, realistic, novel views from a handful of source views, while also adhering to the scene layout as seen from satellite images. Our model does not use 3D scene reconstruction, and only relies on posed street and satellite views. Our experiments on outdoor datasets show that our model is better than both satellite-conditioned or street-view conditioned baselines on novel-view synthesis, especially on challenging cases where target views have very little overlap with source views. Project page: this https URL
https://arxiv.org/abs/2610.37545