Paper Reading AI Learner

Re-Search: Dissecting LLM Ideation Through a Two-Player Questioning Game

2026-11-10 18:47:22
Muhan Gao, Hangxiao Zhu, Xinqi Su, Yu Zhang, Daniel Khashabi, Kuan-Hao Huang

Abstract

Research ideation is iterative: researchers refine their ideas step by step based on feedback. Yet existing evaluations obscure this search process, making it difficult to understand how LLMs explore the space of research ideas and what limits their progress. We introduce Re-Search, which adapts the format of Twenty Questions to research ideation: given only the research problem of a published paper, a model must rediscover the paper's core idea by asking yes-or-no questions. Built from 200 ICML 2026 papers, Re-Search tracks how a model's idea evolves as it asks questions and receives binary oracle feedback, isolating ideation from execution. Across six recent LLMs, nearly all progress happens within the first 30 of 100 questions, which largely decide how the game ends; after that, most models plateau. Through controlled interventions on the candidate questions and the hypothesis space, we find that the bottleneck is generation, not judgment: models recognize a good idea or a good question when one is offered, but often cannot produce it on their own. We further analyze the ideation traces and find that models fail by either over-exploiting one direction or over-exploring too many. These findings point to concrete design principles for autoresearch systems: since models can judge candidates they cannot produce, enriching the search with externally sourced ideas and questions may be more effective than improving any single model's generation ability.

Abstract (translated)

URL

https://arxiv.org/abs/2611.14487

PDF

https://arxiv.org/pdf/2611.14487.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model LLM Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Robot Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Time_Series Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot