Paper Reading AI Learner

Building World Models from Intrinsic Motivation

2026-11-09 19:02:32
Reece Keller, Declan Kutscher, Xaq Pitkow, Aran Nayebi

Abstract

In the absence of extrinsic rewards or task supervision, human behavior is guided by intrinsic motivation---neural signals that drive curiosity, creativity, play, and other essential facets of intelligence. Intrinsic motivation plays an important developmental role in building robust world models that enable generalization and adaptation. Yet existing studies leave open how a broad range of intrinsic motivations interacts with world-model representation learning to support downstream control. This limits our understanding of which intrinsically collected experiences build reusable models. To address these gaps, we integrate 24 intrinsic objectives, including established methods and explicit variants spanning curiosity, entropy, and competency, into a common model-based reinforcement learning framework. We evaluate the world models they build through zero-shot, few-shot, and multi-task control in locomotion, manipulation, and open-ended gaming environments, using three representation-learning strategies: observation reconstruction, latent prediction, and redundancy reduction. Curiosity-driven exploration with observation reconstruction yields the strongest aggregate family profile, although the best individual pairing depends on the experiment. In compositional vision-based tasks, intrinsic motivation derived from both episodic and lifelong novelty---providing a complementary memory to the world model's generic recurrent state---achieves the best zero-shot transfer and few-shot adaptation. These findings motivate designing intrinsic motivation and representation learning jointly. Our results demonstrate world models as a powerful tool for measuring the quality of intrinsically motivated experience, and positions intrinsic motivation as a key ingredient for building world models autonomously.

Abstract (translated)

URL

https://arxiv.org/abs/2611.13113

PDF

https://arxiv.org/pdf/2611.13113.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model LLM Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Robot Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Time_Series Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot