Paper Reading AI Learner

AlienBench: A Benchmark of Structural Novelty in Language Model Outputs

2026-11-06 07:23:03
Jonas Oppenlaender, Johanna M. Silvennoinen

Abstract

Large language models (LLMs) are increasingly used for creative tasks such as writing, design, and idea generation. For these uses, it matters whether a model's ideas depart from familiar examples or stay close to them. Novelty is one standard measure of creativity, and current creativity evaluations ask human experts or LLM judges to rate how novel an output is. However, these ratings have no fixed reference for what counts as novel (or, in other terms, departure from the familiar). Measuring this departure requires a task with known familiar defaults. The structured imagination task from cognitive psychology is such a task. In this creativity test, people imagine a creature from another planet. The departure from features of Earth animals, such as bilateral symmetry and legs as mode of locomotion, is used as measure of creativity. We introduce AlienBench, a benchmark that adapts the structured imagination task to language models. Models describe alien creatures, and a panel of three LLM judges extracts ten biological features from the description and labels them as either Earth-typical or a departure. The sum of feature departures is the score of a description, from 0 to 10. Each model describes alien creatures under six prompt conditions that vary the framing of the task and the planetary environment. Each model generates 30 descriptions per condition (180 in total), and its overall score is the mean across these descriptions. We evaluate 10 language models, from frontier to open-weight models. Overall scores range from 3.28 (GPT-6 Luna) to 6.55 (Ministral 3 14B). Interestingly, open-weight models score higher than proprietary models in this task (5.40 vs. 4.58). Under the baseline prompt, the models depart from Earth defaults more often on average than 100 human participants on every feature. We release all prompts, generations, judge outputs, and scores.

Abstract (translated)

URL

https://arxiv.org/abs/2611.09094

PDF

https://arxiv.org/pdf/2611.09094.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model LLM Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Robot Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Time_Series Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot