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SeVerus: Context-Aware, Gamified Benchmarking for Rust Verification

2026-11-04 22:34:57
\'Alvaro F. Silva, Martim Afonso, Nuno Saavedra, Emily First, Alexandra Mendes, Jo\~ao F. Ferreira

Abstract

Coding agents achieve high success rates on existing benchmarks for Verus, a verifier for Rust programs. These benchmarks typically provide the auxiliary lemmas needed to complete a proof. In practice, however, such lemmas must be discovered and proved. To capture this challenge, we present SEVERUS, a context-aware technique to generate Verus benchmarks that organizes verification tasks into quests, each divided into levelsin a gamified manner. Using the original proof dependencies in verified projects, SEVERUS constructs one quest per verification target and progressively removes proof context to create individual levels. These levels range from the easiest, requiring completing only a single missing lemma, to the hardest, requiring proving the target without any supporting lemmas. An independent checker rejects changes to executable code, weakened specifications, and unsound proof constructs. A noisy binary search estimates the highest level that an agent can solve reliably. Applied to six open-source Verus projects, SEVERUS generates 819 quests comprising 10,095 levels. Experiments with Codex using GPT-6 Sol and GPT-6 Luna, and with Claude Code using Sonnet 4.6, show that success decreases and cost increases as proof context is withdrawn. The strongest agent solves the final level of 52 of 60 sampled quests, yet can only reliably solve 35% of their levels, with failures concentrated in longer quests. Successful GPT-6 Sol proofs rarely reproduce the withheld lemmas, instead, using alternative proof decompositions. By systematically varying proof context, SEVERUS provides a foundation for constructing verification benchmarks that can continue to challenge increasingly capable coding agents.

Abstract (translated)

URL

https://arxiv.org/abs/2611.07194

PDF

https://arxiv.org/pdf/2611.07194.pdf


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