Paper Reading AI Learner

ReBRAC-v2: The Return of the King

2026-10-30 11:58:18
Denis Tarasov, Robert K. Katzschmann

Abstract

Recent offline reinforcement learning methods increasingly rely on expressive generative policies and specialized value guidance. We ask how far systematic modernization of a conventional behavior-regularized actor-critic can go while preserving algorithmic simplicity. ReBRAC-v2 directly trains an exact-likelihood normalizing-flow actor with likelihood, MSE, and MAE behavior regularization, classification-based residual critics, staged optimization, and multi-sample inference. We develop one shared configuration through roughly 600 Bayesian proposals on six OGBench tasks, then adapt only two behavior-regularization coefficients using a 16-point grid for the main comparisons. Across ten common OGBench categories, ReBRAC-v2 averages 74.8 versus 52.3 for the next-best method and ranks first in eight categories. Without structural changes, it also obtains the strongest compared averages on D4RL AntMaze (90.2) and Adroit (33.6). Motivated by these results, we extend evaluation to all 235 state-based single-task problems across the 47 dataset variants in the original OGBench suite. To our knowledge, this is the first complete evaluation in this setting; no compared baseline reports results across the full suite. Per-task scores and configurations establish ReBRAC-v2 as a reference baseline for future work beyond the common task subset. The complete cloning objective retains the highest average after coefficient retuning of its alternatives, while further ablations characterize training, capacity, and inference choices. These results demonstrate the strength of systematic engineering within a minimalist offline RL foundation.

Abstract (translated)

URL

https://arxiv.org/abs/2608.01205

PDF

https://arxiv.org/pdf/2608.01205.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model LLM Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Robot Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Time_Series Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot