Paper Reading AI Learner

Accelerating Nonlinear MPC by Behavior Cloning with Separated Timescales: Application to Nuclear Reactor Load-Following

2026-10-28 09:15:18
Perceval Beja-Battais (CB), Alain Grosset{\^e}te (CB), Nicolas Vayatis (CB)

Abstract

Behavior Cloning (BC) of expert controllers for multiscale dynamical systems is challenging: state variables evolving at widely separated timescales induce highly nonlinear couplings that a shared latent space may fail to adequately represent, degrading closed-loop generalization. We propose Structured Representation Learning for Behavior Cloning (SRLBC), an architecture designed to leverage the physical knowledge of multiscale systems in which slow state variables, fast (stiff) state variables, and predictable exogenous inputs evolve at different timescales. On 500 long-horizon roll-outs of a pressurized water reactor (PWR) load-following benchmark -a high-dimensional, stiff industrial system with challenging safety constraints -and across 20 training seeds, separated embeddings systematically outperform shared embedding baselines on cumulative cost, imitation accuracy and constraint satisfaction. The resulting standalone policies approach NMPC closed-loop performance at a computational cost 15 times lower on average. Since standalone policies still leave a few percent of trajectories infeasible, we embed the learned policies in a safety-augmented approximate NMPC framework, in which the optimizer is only called when the predicted input sequence is not certified as safe. This yields controllers still 6.8 times faster than the NMPC controller on average, with a feasibility (i.e., constraint satisfaction) of at least 99.8% for all architectures, SRLBC retaining the lowest closed-loop cost. Under distribution shift, standalone BC policies degrade sharply: SRLBC degrades the least, and once safety-augmented, it retains a feasibility above 98% with the lowest closed-loop cost. Beyond the quantitative results, Jacobian-based sensitivity analysis shows that the resulting controller relies on a sparse and less redundant set of latent features, each attributable to a single group of physical variables, and aligned with the physical timescale decomposition of the system.

Abstract (translated)

URL

https://arxiv.org/abs/2610.38496

PDF

https://arxiv.org/pdf/2610.38496.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model LLM Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Robot Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Time_Series Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot