In text-to-image generation, a target that the prompt mentions often appears in the generated image in a way the prompt does not call for. We call this failure over-realization. Mental-spaces theory points to the situations where it can happen: under a negation, inside what a character believes or imagines, as the vehicle of a figurative comparison, or behind a viewpoint that hides the target. Prior work has studied only negation in depth, and the conventional alignment and preference metrics do not penalize the failure. We build OverReal to measure it: OverReal-Gen, 698 prompts covering the four situations, on which we measure each generator's over-realization rate; and OverReal-Det, 2,841 generated images human-labeled for whether and how the target is over-realized, on which we verify the automatic judge that produces this rate. Our evaluation of eight text-to-image systems reveals that all of them over-realize, and that conventional metrics such as CLIPScore reward the failure rather than penalize it. Prompt expansion only partly mitigates the failure. Inside the generator, the diffusion backbone attends to a mentioned target almost as much as to a requested one. The cue words that should hold the target back receive less attention than ordinary words.
https://arxiv.org/abs/2611.16630
Multimodal diffusion large language models (dLLMs) generate text through iterative masked denoising with bidirectional attention, offering a compelling alternative to autoregressive vision-language modeling. However, each denoising step requires a full forward pass over long multimodal sequences in which visual tokens dominate the sequence length, and a fixed step budget further compounds this quadratic per-step cost. Existing inference acceleration approaches for multimodal dLLMs characterize attention redundancy implicitly, motivating designs from isolated attention visualizations rather than from measurement. We close this gap with DRAMA, a training-free acceleration framework grounded in a systematic dissection of attention redundancy in multimodal dLLMs. By probing attention tensors along spatial and temporal axes, we reveal two persistent redundancy structures: (i) attention mass consistently concentrates on a sparse subset of visual tokens, and (ii) attention distributions rapidly stabilize across denoising steps after an initial formation phase. These findings motivate two complementary mechanisms: Spatial-Redundancy-Aware Visual Token Pruning (SVTP) and Sufficiency-Guided Adaptive Stopping (SGAS). Together, DRAMA achieves an average 18.67 times inference speedup across six vision-language benchmarks without training, architectural modification, or attention caching, while maintaining competitive accuracy. Our results establish a strong, measurement-grounded acceleration baseline for multimodal dLLM inference.
https://arxiv.org/abs/2611.16345
Speculative decoding speeds up language models by having a lightweight drafter propose future tokens that the target model verifies in parallel. Block diffusion drafters such as DFlash predict an entire block in one forward pass, and DDTree builds draft trees directly from their per-position distributions. Each distribution implicitly assumes that the drafter's own greedy continuation is accepted, whereas a draft tree improves over a chain only on branches that leave this greedy path. Once a path forks, the drafter's top-1 accuracy drops from 89% to 18% and its top candidates often miss the true token. Re-running the drafter from the fork token largely restores its accuracy, showing that the errors stem from conditioning on an outdated prefix rather than from limited model capacity. In this paper, we introduce DForkTree, a training-free method that re-anchors each branch on its own tokens. It adjusts the drafter's scores with pointwise mutual information from target-generated n-grams, weighted more heavily after a fork, and a layer-wise GPU search recovers the exact optimal tree under these scores. On Qwen3.5-4B and 9B, DForkTree outperforms all baselines on every benchmark, by up to 41.5% over DFlash and 15.1% over DDTree, with average speedups of up to 4.75x over autoregressive decoding.
https://arxiv.org/abs/2611.12356
Super Mario Bros. is widely used in game AI and procedural content generation (PCG), yet it remains unclear whether a model-free agent can reliably win unseen levels. To address this question, we train Proximal Policy Optimization (PPO) agents on increasingly large sets of PCG-generated Mario levels and evaluate their generalization on 1000 held-out test levels. We then shape competent PPO policies into three gameplay archetypes---runner, killer, and collector. Finally, we fine-tune these PPO policies using Diffusion-Reward Adversarial Imitation Learning (DRAIL) with human gameplay demonstrations. We find that increasing the number of distinct PCG-generated training levels generally improves unseen-level performance, and that fine-tuning PPO policies with DRAIL increases action-level human-likeness while preserving much of the persona induced by PPO pretraining.
https://arxiv.org/abs/2611.16175
Autonomous AI agents are increasingly used to automate biomedical research, creating a growing need to benchmark their capabilities on real scientific data and workflows. Their reliability in neuroimaging remains insufficiently characterized, where plausible analytical outputs can conceal errors that affect scientific conclusions. Existing studies have advanced scientific question answering and tool-based automation, but provide limited evidence on workflow reconstruction, acquisition of procedural expertise and evidence-based scientific judgment. Here we present NIBench, a neuroimaging benchmark comprising three complementary evaluations of autonomous agents. First, we benchmark execution and workflow reconstruction using 56 tasks across seven tool ecosystems, covering structural, diffusion and functional magnetic resonance imaging, positron emission tomography and multimodal analyses. Second, we examine whether agents can evolve their procedural skills through distillation of execution trajectories, evaluating the resulting skills on previously encountered tasks, unseen tasks and other models. Third, we assess scientific judgment using 36 claims from published Alzheimer's disease studies, requiring agents to analyse raw cohort data and provide reproducible evidence. We evaluate 19 language models within a shared agent framework, with selected models undergoing skill distillation and claim evaluation. Leading agents execute supplied analysis protocols nearly perfectly, whereas withholding procedural guidance widens performance differences. Distilled skills improve performance on acquisition tasks and transfer between models, but benefits on unseen tasks are inconsistent. Agents reproduce their reported results yet sometimes reach conclusions inconsistent with expert-derived answers, and access to data does not always improve judgment.
https://arxiv.org/abs/2611.15831
Compositional diffusion planners extend short-horizon trajectory models to long-horizon goal-conditioned planning by generating and stitching multiple local trajectory chunks. However, in multimodal environments, local plausibility is not sufficient for global consistency: independently initialized chunks may denoise toward incompatible overlap modes, producing plans that are individually feasible but incoherent after stitching. Existing remedies typically add search, guidance, pruning, or graph-based structure at inference time, increasing computational cost or relying on task-specific machinery. We instead investigate graph-structured dependence among chunk-wise initial diffusion noises as a lightweight coordination mechanism for compositional trajectory planning. We propose \textbf{M}arginal-Preserving \textbf{C}oupled \textbf{D}iffusion \textbf{C}omposition (MCDC), a training-free inference method for pretrained compositional diffusion planners. Instead of sampling chunk noises independently, MCDC constructs coupled Gaussian initializations whose per-chunk marginals remain exactly standard Gaussian, as required by the pretrained denoiser, while neighboring chunks receive positively correlated noise components. This preserves the standard-Gaussian initialization marginal of each chunk while biasing adjacent chunks toward compatible overlap-mode choices. We prove exact marginal preservation and show, under a simple multimodal overlap model, that positive coupling increases the probability of compatible mode selection. On OGBench long-horizon stitch tasks, MCDC consistently improves over independent compositional diffusion sampling while retaining nearly the same inference time, and achieves a favorable success--cost trade-off compared with search-based composition methods.
https://arxiv.org/abs/2611.15585
Underwater image restoration remains challenging because color distortion, scattering, and detail loss affect low- and high-frequency image components differently. Recent diffusion-based methods have shown strong restoration quality, but often rely on multi-stage pipelines and costly iterative refinement. We present WaveFlow-UIE, a single-pipeline wavelet-domain flow model that directly learns to transform degraded underwater wavelet representations into clean ones. Our method applies a discrete wavelet transform, estimates lightweight physics-inspired degradation cues including transmission and ambient light, and conditions a velocity network trained with flow matching in wavelet space. The training objective combines flow-matching, frequency-weighted reconstruction, perceptual, color-consistency, and physics-consistency losses. Across UIEB, LSUI, UFO-120, and EUVP, WaveFlow-UIE achieves a strong quality-efficiency tradeoff, with especially competitive results on perceptual metrics. Relative to a strong wavelet-based diffusion baseline, the proposed model substantially reduces inference cost while maintaining or improving restoration quality on several paired benchmarks. We show that reducing the inference process from five flow steps to a single step preserves nearly all of the restoration quality while providing an additional speedup of about $4\times$ on UIEB at $256\times256$ resolution. This single-step result suggests that a single-pass wavelet-domain model is an effective alternative to heavier diffusion-style refinement.
https://arxiv.org/abs/2611.15457
Complex video editing requires understanding complex instructions while jointly fulfilling multiple editing requests. Meeting these demands through dense model scaling substantially increases computational cost. We introduce VideoEditor-MoE, the first open-source mixture-of-experts framework for video editing. Beyond sparse MLP-MoE layers, MoE-Attention expands attention capacity through routed key--value experts while preserving global interactions among video tokens. Initialized from a 5B video editing model, VideoEditor-MoE scales to 14B and 56B parameters, with approximately 8B parameters activated per token in both variants. Comparisons with existing methods and two complementary baselines, Explicit-MoE and MLP-MoE, assess its benefits over explicit expert guidance and MLP-only expert architectures. Further analyses demonstrate that all experts remain active and reveal that learned routing responds more strongly to sample content and diffusion noise levels than to human-defined editing categories. Spatial analysis further indicates sensitivity to object-level semantic features. We also identify decoupled weight decay as a strategy for stabilizing expert scaling.
https://arxiv.org/abs/2611.03043
The Flexible Job-Shop Scheduling Problem (FJSP) is a fundamental and challenging optimization problem in smart manufacturing. Although recent deep reinforcement learning (DRL) approaches can learn effective scheduling policies through interaction with the environment, their performance often degrades as problem scale and processing-time uncertainty increase. In this paper, we propose DredRL, a dual representation enhanced diffusion-policy reinforcement learning scheduler. DredRL first constructs enhanced dual representations of operations and machines through self- and cross-attention mechanisms to capture both intra-entity and inter-entity dependencies. A diffusion model is further employed as the policy network, generating scheduling decisions through iterative denoising conditioned on the encoded state to enhance policy expressiveness and robustness. Extensive experiments on synthetic, public, large-scale, and stochastic FJSP benchmarks demonstrate that DredRL outperforms state-of-the-art learning-based schedulers across most configurations. Compared with SOTA learning-based methods, DredRL reduces makespan by up to 5.44% on synthetic instances. It also achieves the best learning-based performance on three of four public benchmarks and outperforms the stochasticity-aware algorithms on stochastic benchmarks. These results demonstrate that combining enhanced dual representations with diffusion-based policies provides an effective and robust approach for large scale scalable FJSP scheduling in complicated environment.
https://arxiv.org/abs/2611.15246
Discrete diffusion generation is emerging as a competitive alternative to autoregressive generation by denoising the entire token sequence through iterative refinement. Its global planning and progressive correction capabilities are particularly well suited to autonomous driving. However, transferring this generation paradigm from general-purpose settings to driving introduces substantial domain gaps in both training and inference. To unlock its potential, we propose a multi-stage optimization pipeline for standard vision-language model architectures, without auxiliary action experts or specialized mixture-of-experts Transformer, spanning post-training and inference. During supervised fine-tuning, we optimize the representation of planning inputs to suppress hallucinations in task responses. During reinforcement learning, we introduce metric-guided diversity filtering to identify stronger learning starting points and improve policy exploration. At inference time, we propose Dynamic Autonomous Driving Decoding (DAD), which adaptively adjusts decoding modes according to scene complexity. Based on this pipeline, we develop Masked Diffusion Drive (MD-Drive), improving its performance by 29.7\% over the unoptimized model. Experiments on the NAVSIM closed loop benchmark and the nuScenes and DriveCoT open loop datasets show that MD-Drive outperforms autoregressive VLM baselines with the same architecture, while achieving a more favorable balance between performance and computational cost than systems with different architectures through discrete diffusion training and inference.
https://arxiv.org/abs/2611.15238
High-dynamic-range (HDR) displays are now common, but most video content, such as archival footage, broadcast material, and the output of generative video models, exists only in standard dynamic range (SDR). The need is sharpest for generated video, which has no HDR master at all and is graded alongside live-action and visual-effects material finished in HDR. Converting SDR to HDR means undoing a tone-mapping operation that was never recorded, and clipping destroys the radiance wherever it acts, so HDR recovery is a blind inverse problem. Methods built on generative video priors fill clipped regions with plausible structure, but their reconstructions are systematically biased: in every public method we test, saturated content leans too bright or too dark, and the direction of the lean moves with the tone operator behind the input. We call this failure the luminance error, measure both its magnitude and its sign, and make it the focus of this work. Reframing ITM as posterior inference under an unknown operator locates the failure in two places and yields two corrections. A fixed affine functional of the video-diffusion latent reads log-luminance without decoding; on that coordinate an asymmetric loss selects an expectile of the posterior, applied only where clipping leaves luminance unconstrained. We also synthesize training SDR through an explicit family of tone operators, so the model marginalizes over what the observation cannot show. Trained this way, our luminance error stays flatter across operators and smaller on average than any public method, and the full system achieves the best perceptual quality on all three benchmarks.
https://arxiv.org/abs/2611.15146
Generating whole-body gestures that are simultaneously rhythmically synchronized with speech audio and semantically aligned with text descriptions is a fundamental challenge in embodied AI and social robotics. We tackle this Audio-Text-to-Motion (AT2M) problem by composing two independently-trained diffusion models at inference time and refine bias in joint inference by modeling the copula score $s_I$. A rigorous theoretical analysis reveals that naive epsilon blending corresponds to a Product-of-Experts formulation that omits the copula score $s_I$: the cross-modal interaction between audio and text that neither marginal model can capture. We propose CFGComposer: a jointly-trained AT2M diffusion model that estimates $s_I$ via a CFG analogy and injects it as an $\epsilon$-space correction. Experiments on BEAT demonstrate best-in-class semantic fidelity (SRGR $0.9916$, FID $27.18$) with GT-level beat alignment (BA $0.1826$ vs. GT $0.1743$), and 76-83% win rate in blind pairwise human evaluation against all prior methods. Physical deployment on a Unitree G1 humanoid confirms direct sim-to-real transfer.
https://arxiv.org/abs/2611.15101
Costly simulations and experiments limit the data available for engineering design. This paper proposes GenPFN, a training-free candidate generator guided by a pretrained tabular Prior-Data Fitted Network (TabPFN) classifier with fixed weights. The context contains evaluated designs labeled desired (Class 1) or undesired (Class 0). GenPFN interpolates between desired designs and refines candidates using gated classifier gradients and Gaussian noise. Each candidate is evaluated using the problem's constraints and objective functions. Evaluated desired designs and their objective values augment the context for regression training. Evaluation spans fourteen selected problems, including a two-parameter benchmark and a 44-parameter hull problem. In paired comparisons, GenPFN with TabPFN v1 achieves higher class satisfaction and lower realism distance than the tested adversarial, variational-autoencoder and diffusion generators. The variational-autoencoder generator provides greater coverage and diversity. Relative to the synthetic minority over-sampling technique (SMOTE), GenPFN provides lower coverage distance and greater diversity. Among observed paired regression fits, augmentation reduces estimated AutoGluon validation mean squared error by 62.1% relative to context-only training. A hull-stern case study yields 99.3% propeller-compatible candidates versus 1.4% among randomly sampled context designs. Generation followed by evaluation produces sample sets that augment limited datasets and support training more accurate predictive models.
https://arxiv.org/abs/2611.14804
Thompson sampling is natural randomized strategy for optimizing unknown functions in a black-box manner. In continuous global optimization, Thompson sampling has largely been restricted to Gaussian process priors, as these are essentially the only class for which computing the posterior distribution has been tractable in practice. In this work, we introduce \emph{prior-fitted diffusion transformers}, which are diffusion models that perform Thompson sampling in-context at inference time, after being pre-trained using the prior-fitted network paradigm. To apply these models, we develop a set of practical non-Gaussian priors for general black-box functions---including those that have characteristics that cannot be achieved under Gaussianity, such as priors over unimodal functions. We also quantify the tradeoff between model size and the number of pre-training iterations, and show that these models follow scaling laws akin to those observed in transformers defined over other modalities. Across a set of global optimization benchmarks, we show that prior-fitted diffusion transformers with non-Gaussian priors can achieve improved performance compared to traditional pipelines built on Gaussian processes.
https://arxiv.org/abs/2611.14656
Diffusion Language Models (DLMs) have emerged as effective alternatives to autoregressive models for latency-critical tasks, enabling faster token generation. Recent advances employ block diffusion with self-editing capabilities, where each block refines tokens iteratively before advancing to the next one. Yet each block is only as fast as its slowest token, and the next block cannot start before it. We suggest Blurring the Block Boundaries (B3), a novel method with which two blocks are refined in parallel within a shared forward pass. B3 calibrates itself on the fly, opening the next block only once the model is ready to start generating it. It is a training-free and hyperparameter-free acceleration method which seamlessly integrates within any self-editing block diffusion model. Evaluated on state-of-the-art DLMs across 10 diverse datasets spanning varied tasks and difficulty levels, B3 results in on par generation quality and 11.5-14.5% speedup compared to the base model, pushing the Pareto frontier for latency-quality trade-offs in DLM inference.
https://arxiv.org/abs/2611.14387
Energy-based models (EBMs) define a distribution through a scalar energy, $p_\theta(x)\propto\exp(-E_\theta(x))$, and are usually presented as one model family among many. This tutorial has a broader goal: beyond introducing EBMs, it uses them as a single lens that connects the different aspects of machine learning. Any EBM is specified by three choices, the energy, which determines what the model represents; the inference procedure, which samples from or optimizes the energy; and the learning method, which fits the energy to data. We first develop these components, including sampling, variational inference, and learning by maximum likelihood, noise contrastive estimation, pseudolikelihood, score matching, and adversarial training, and show that the learning methods share one contrastive structure. We then show that discriminative models, generative models such as GANs, normalizing flows, diffusion and autoregressive models, representation learning methods such as contrastive learning, word2vec, BERT, denoising auto-encoders, and diffusion representations, reinforcement learning with EBM policies and world models, inverse reinforcement learning, and planning, as well as inference-time computation with verifiers, are all EBMs that differ in these three choices, mostly in how they handle the partition function and sampling. This view explains existing methods, organizes them into a common framework, and suggests new algorithms by replacing one component while keeping the others, with composition of energies as a principled way to combine learned models at inference time.
https://arxiv.org/abs/2611.14383
Large language models (LLMs) increasingly exhibit capabilities that resemble human Learning by Thinking (LbT), the acquisition of new insight through internal processes such as explanation and reasoning, without new external input. A systematic account of the cognitive mechanisms behind these capabilities, and of their limits, remains underdeveloped. This paper proposes a Cognitive LbT Framework that maps four mechanisms (Reflective Reasoning, Synthetic Memory Formation, Internal Simulation, and Conceptual Self-Organization) onto computational processes in LLMs. Drawing on representative methods, including chain-of-thought prompting, self-consistency, self-reflection, Tree-of-Thoughts search, Self-Instruct, and self-taught reasoning, the analysis argues that selected methods can functionally approximate aspects of these mechanisms and can improve performance on some tasks without additional labeled examples, although this does not always constitute durable learning in model parameters. For example, Self-Instruct generated approximately 52,000 instructions from 175 seed tasks and reported a 33% absolute improvement on Super-NaturalInstructions (Y. Wang et al., 2023). The same mechanisms also produce characteristic failures, including hallucination diffusion, model collapse, concept drift, and high computational cost. These failures are not isolated technical defects but follow from four structural asymmetries between LLMs and human cognition: the identity of generator and monitor, closed learning loops without external grounding, symbolic rather than sensorimotor simulation, and the cost of inference-time computation. The framework yields testable propositions about when LbT in LLMs should succeed or fail and offers a structured basis for designing more reliable autonomous learning systems.
https://arxiv.org/abs/2611.14382
Pretrained video diffusion models (VDMs) offer a powerful foundation for World Action Models (WAMs), which jointly predict robot actions and future observations. Building such models requires injecting low-dimensional robot signals (e.g. proprioception, actions, and values) into a latent space shaped by natural videos, and a key design choice is the interface through which these signals enter: existing schemes treat it as a formatting detail, spending a separate latent frame on each signal or bolting on dedicated encoders and decoders. We argue that signal injection is instead a distribution-alignment problem: how well a representation matches the prior of the pretrained VDMs during denoising. Using the relative reconstruction error of a frozen VDM denoiser as a probe, we find that conventional spatial encodings sit far off this prior, whereas frequency-domain packing yields latents that the denoiser corrects far less. Motivated by this diagnostic result, we propose MetaWAM, which folds all robot signals into a single unified meta-frame: each signal is assigned to a disjoint frequency-domain channel band and lifted to the spatial latent by an inverse DCT, yielding a decodable interface aligned with the pretrained VDM prior without any added module or architectural change. A fixed band layout together with slot-aware routing lets the same meta-frame support policy, world-model, and value prediction over a shared set of robot variables. On RoboCasa, MetaWAM reaches 68.9% success while collapsing the per-signal frames into one and cutting inference latency by 39%, and attains 85.0% success on three real-world Franka tasks. Code and models are available at this https URL
https://arxiv.org/abs/2611.14365
Stochastic diffusion samplers often require substantially more neural function evaluations (NFEs) than deterministic samplers to achieve comparable sample quality. Although higher-order discretization accelerates deterministic sampling, its benefits for stochastic sampling remains unclear. We establish matching upper and worst-case lower bounds showing that stochastic samplers with higher-order approximations remain first-order convergent, even with exact score functions. Thus, increasing the approximation order does not generally improve the convergence order. Motivated by this limitation, we introduce forward-value discretization, a training-free framework that evaluates the data/noise prediction model at a lookahead estimate constructed from previous predictions. For deterministic sampling, the resulting Forward DPMSolver (F-DPMSolver), improves sample quality at low NFE budgets through its DDIM-based variant, despite remaining first-order convergent. For stochastic sampling, we develop Forward DDPM (F-DDPM), which evaluates the model at a cleaner lookahead point adjusted for subsequent noise injection. This estimate reuses both the previous model prediction and the previously injected noise. Both variants admit first-order convergence guarantees with one model evaluation per iteration. Across CIFAR-10, ImageNet, FFHQ, and LSUN, F-DDPM consistently achieves lower FID than the evaluated stochastic baselines at matched NFE budgets. With 1.5 times as many NFEs as deterministic baselines, it achieves competitive sample quality, narrowing the practical efficiency gap between stochastic and deterministic sampling. Code is available at this https URL.
https://arxiv.org/abs/2611.14328
Generative driving planners can represent diverse ego futures, but a downstream scorer can choose only among sampled candidates; it cannot recover an absent maneuver. We present ForeseeDrive, which turns future scene evolution into a deployable interface for shaping candidate generation. Rather than reconstructing dense future states or scoring a fixed menu, ForeseeDrive derives query-indexed tokens from logged actor motion, occupancy evolution, route interactions, and TTC margins, and predicts the same token space from present context at deployment. The tokens condition trajectory geometry before candidates materialize. A zero-token-gated residual path and candidate-preservation loss limit unnecessary drift, while a TTC-margin guard targets brittle safe-to-unsafe boundary crossings. Under their respective benchmark protocols, ForeseeDrive reaches 89.2 PDMS on NAVSIM navtest, 0.41\,m average L2 and 0.05\% collision rate on nuScenes validation, and a 76.50 driving score on Bench2Drive. Controlled DiffusionDrive/NAVSIM diagnostics show an exact zero-token no-op, a small aligned-over-shuffled selected-PDM advantage under preservation, mixed oracle-best quality, and localized TTC-boundary failures. Together, the benchmark results and bounded mechanism tests support future-conditioned generation as a practical interface for anticipation. Code is included in the supplementary materials.
https://arxiv.org/abs/2611.14286